Interface WebGL2RenderingContext
interface WebGL2RenderingContext {
ACTIVE_ATTRIBUTES: 35721;
ACTIVE_TEXTURE: 34016;
ACTIVE_UNIFORM_BLOCKS: 35382;
ACTIVE_UNIFORMS: 35718;
ALIASED_LINE_WIDTH_RANGE: 33902;
ALIASED_POINT_SIZE_RANGE: 33901;
ALPHA: 6406;
ALPHA_BITS: 3413;
ALREADY_SIGNALED: 37146;
ALWAYS: 519;
ANY_SAMPLES_PASSED: 35887;
ANY_SAMPLES_PASSED_CONSERVATIVE: 36202;
ARRAY_BUFFER: 34962;
ARRAY_BUFFER_BINDING: 34964;
ATTACHED_SHADERS: 35717;
BACK: 1029;
BLEND: 3042;
BLEND_COLOR: 32773;
BLEND_DST_ALPHA: 32970;
BLEND_DST_RGB: 32968;
BLEND_EQUATION: 32777;
BLEND_EQUATION_ALPHA: 34877;
BLEND_EQUATION_RGB: 32777;
BLEND_SRC_ALPHA: 32971;
BLEND_SRC_RGB: 32969;
BLUE_BITS: 3412;
BOOL: 35670;
BOOL_VEC2: 35671;
BOOL_VEC3: 35672;
BOOL_VEC4: 35673;
BROWSER_DEFAULT_WEBGL: 37444;
BUFFER_SIZE: 34660;
BUFFER_USAGE: 34661;
BYTE: 5120;
CCW: 2305;
CLAMP_TO_EDGE: 33071;
COLOR: 6144;
COLOR_ATTACHMENT0: 36064;
COLOR_ATTACHMENT1: 36065;
COLOR_ATTACHMENT10: 36074;
COLOR_ATTACHMENT11: 36075;
COLOR_ATTACHMENT12: 36076;
COLOR_ATTACHMENT13: 36077;
COLOR_ATTACHMENT14: 36078;
COLOR_ATTACHMENT15: 36079;
COLOR_ATTACHMENT2: 36066;
COLOR_ATTACHMENT3: 36067;
COLOR_ATTACHMENT4: 36068;
COLOR_ATTACHMENT5: 36069;
COLOR_ATTACHMENT6: 36070;
COLOR_ATTACHMENT7: 36071;
COLOR_ATTACHMENT8: 36072;
COLOR_ATTACHMENT9: 36073;
COLOR_BUFFER_BIT: 16384;
COLOR_CLEAR_VALUE: 3106;
COLOR_WRITEMASK: 3107;
COMPARE_REF_TO_TEXTURE: 34894;
COMPILE_STATUS: 35713;
COMPRESSED_TEXTURE_FORMATS: 34467;
CONDITION_SATISFIED: 37148;
CONSTANT_ALPHA: 32771;
CONSTANT_COLOR: 32769;
CONTEXT_LOST_WEBGL: 37442;
COPY_READ_BUFFER: 36662;
COPY_READ_BUFFER_BINDING: 36662;
COPY_WRITE_BUFFER: 36663;
COPY_WRITE_BUFFER_BINDING: 36663;
CULL_FACE: 2884;
CULL_FACE_MODE: 2885;
CURRENT_PROGRAM: 35725;
CURRENT_QUERY: 34917;
CURRENT_VERTEX_ATTRIB: 34342;
CW: 2304;
DECR: 7683;
DECR_WRAP: 34056;
DELETE_STATUS: 35712;
DEPTH: 6145;
DEPTH_ATTACHMENT: 36096;
DEPTH_BITS: 3414;
DEPTH_BUFFER_BIT: 256;
DEPTH_CLEAR_VALUE: 2931;
DEPTH_COMPONENT: 6402;
DEPTH_COMPONENT16: 33189;
DEPTH_COMPONENT24: 33190;
DEPTH_COMPONENT32F: 36012;
DEPTH_FUNC: 2932;
DEPTH_RANGE: 2928;
DEPTH_STENCIL: 34041;
DEPTH_STENCIL_ATTACHMENT: 33306;
DEPTH_TEST: 2929;
DEPTH_WRITEMASK: 2930;
DEPTH24_STENCIL8: 35056;
DEPTH32F_STENCIL8: 36013;
DITHER: 3024;
DONT_CARE: 4352;
DRAW_BUFFER0: 34853;
DRAW_BUFFER1: 34854;
DRAW_BUFFER10: 34863;
DRAW_BUFFER11: 34864;
DRAW_BUFFER12: 34865;
DRAW_BUFFER13: 34866;
DRAW_BUFFER14: 34867;
DRAW_BUFFER15: 34868;
DRAW_BUFFER2: 34855;
DRAW_BUFFER3: 34856;
DRAW_BUFFER4: 34857;
DRAW_BUFFER5: 34858;
DRAW_BUFFER6: 34859;
DRAW_BUFFER7: 34860;
DRAW_BUFFER8: 34861;
DRAW_BUFFER9: 34862;
DRAW_FRAMEBUFFER: 36009;
DRAW_FRAMEBUFFER_BINDING: 36006;
drawingBufferColorSpace: PredefinedColorSpace;
drawingBufferHeight: number;
drawingBufferWidth: number;
DST_ALPHA: 772;
DST_COLOR: 774;
DYNAMIC_COPY: 35050;
DYNAMIC_DRAW: 35048;
DYNAMIC_READ: 35049;
ELEMENT_ARRAY_BUFFER: 34963;
ELEMENT_ARRAY_BUFFER_BINDING: 34965;
EQUAL: 514;
FASTEST: 4353;
FLOAT: 5126;
FLOAT_32_UNSIGNED_INT_24_8_REV: 36269;
FLOAT_MAT2: 35674;
FLOAT_MAT2x3: 35685;
FLOAT_MAT2x4: 35686;
FLOAT_MAT3: 35675;
FLOAT_MAT3x2: 35687;
FLOAT_MAT3x4: 35688;
FLOAT_MAT4: 35676;
FLOAT_MAT4x2: 35689;
FLOAT_MAT4x3: 35690;
FLOAT_VEC2: 35664;
FLOAT_VEC3: 35665;
FLOAT_VEC4: 35666;
FRAGMENT_SHADER: 35632;
FRAGMENT_SHADER_DERIVATIVE_HINT: 35723;
FRAMEBUFFER: 36160;
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 33301;
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 33300;
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 33296;
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 33297;
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 33302;
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 33299;
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 36049;
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 36048;
FRAMEBUFFER_ATTACHMENT_RED_SIZE: 33298;
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 33303;
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 36051;
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: 36052;
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 36050;
FRAMEBUFFER_BINDING: 36006;
FRAMEBUFFER_COMPLETE: 36053;
FRAMEBUFFER_DEFAULT: 33304;
FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 36054;
FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 36057;
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 36055;
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: 36182;
FRAMEBUFFER_UNSUPPORTED: 36061;
FRONT: 1028;
FRONT_AND_BACK: 1032;
FRONT_FACE: 2886;
FUNC_ADD: 32774;
FUNC_REVERSE_SUBTRACT: 32779;
FUNC_SUBTRACT: 32778;
GENERATE_MIPMAP_HINT: 33170;
GEQUAL: 518;
GREATER: 516;
GREEN_BITS: 3411;
HALF_FLOAT: 5131;
HIGH_FLOAT: 36338;
HIGH_INT: 36341;
IMPLEMENTATION_COLOR_READ_FORMAT: 35739;
IMPLEMENTATION_COLOR_READ_TYPE: 35738;
INCR: 7682;
INCR_WRAP: 34055;
INT: 5124;
INT_2_10_10_10_REV: 36255;
INT_SAMPLER_2D: 36298;
INT_SAMPLER_2D_ARRAY: 36303;
INT_SAMPLER_3D: 36299;
INT_SAMPLER_CUBE: 36300;
INT_VEC2: 35667;
INT_VEC3: 35668;
INT_VEC4: 35669;
INTERLEAVED_ATTRIBS: 35980;
INVALID_ENUM: 1280;
INVALID_FRAMEBUFFER_OPERATION: 1286;
INVALID_INDEX: 4294967295;
INVALID_OPERATION: 1282;
INVALID_VALUE: 1281;
INVERT: 5386;
KEEP: 7680;
LEQUAL: 515;
LESS: 513;
LINE_LOOP: 2;
LINE_STRIP: 3;
LINE_WIDTH: 2849;
LINEAR: 9729;
LINEAR_MIPMAP_LINEAR: 9987;
LINEAR_MIPMAP_NEAREST: 9985;
LINES: 1;
LINK_STATUS: 35714;
LOW_FLOAT: 36336;
LOW_INT: 36339;
LUMINANCE: 6409;
LUMINANCE_ALPHA: 6410;
MAX: 32776;
MAX_3D_TEXTURE_SIZE: 32883;
MAX_ARRAY_TEXTURE_LAYERS: 35071;
MAX_CLIENT_WAIT_TIMEOUT_WEBGL: 37447;
MAX_COLOR_ATTACHMENTS: 36063;
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 35379;
MAX_COMBINED_TEXTURE_IMAGE_UNITS: 35661;
MAX_COMBINED_UNIFORM_BLOCKS: 35374;
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 35377;
MAX_CUBE_MAP_TEXTURE_SIZE: 34076;
MAX_DRAW_BUFFERS: 34852;
MAX_ELEMENT_INDEX: 36203;
MAX_ELEMENTS_INDICES: 33001;
MAX_ELEMENTS_VERTICES: 33000;
MAX_FRAGMENT_INPUT_COMPONENTS: 37157;
MAX_FRAGMENT_UNIFORM_BLOCKS: 35373;
MAX_FRAGMENT_UNIFORM_COMPONENTS: 35657;
MAX_FRAGMENT_UNIFORM_VECTORS: 36349;
MAX_PROGRAM_TEXEL_OFFSET: 35077;
MAX_RENDERBUFFER_SIZE: 34024;
MAX_SAMPLES: 36183;
MAX_SERVER_WAIT_TIMEOUT: 37137;
MAX_TEXTURE_IMAGE_UNITS: 34930;
MAX_TEXTURE_LOD_BIAS: 34045;
MAX_TEXTURE_SIZE: 3379;
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 35978;
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 35979;
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 35968;
MAX_UNIFORM_BLOCK_SIZE: 35376;
MAX_UNIFORM_BUFFER_BINDINGS: 35375;
MAX_VARYING_COMPONENTS: 35659;
MAX_VARYING_VECTORS: 36348;
MAX_VERTEX_ATTRIBS: 34921;
MAX_VERTEX_OUTPUT_COMPONENTS: 37154;
MAX_VERTEX_TEXTURE_IMAGE_UNITS: 35660;
MAX_VERTEX_UNIFORM_BLOCKS: 35371;
MAX_VERTEX_UNIFORM_COMPONENTS: 35658;
MAX_VERTEX_UNIFORM_VECTORS: 36347;
MAX_VIEWPORT_DIMS: 3386;
MEDIUM_FLOAT: 36337;
MEDIUM_INT: 36340;
MIN: 32775;
MIN_PROGRAM_TEXEL_OFFSET: 35076;
MIRRORED_REPEAT: 33648;
NEAREST: 9728;
NEAREST_MIPMAP_LINEAR: 9986;
NEAREST_MIPMAP_NEAREST: 9984;
NEVER: 512;
NICEST: 4354;
NO_ERROR: 0;
NONE: 0;
NOTEQUAL: 517;
OBJECT_TYPE: 37138;
ONE: 1;
ONE_MINUS_CONSTANT_ALPHA: 32772;
ONE_MINUS_CONSTANT_COLOR: 32770;
ONE_MINUS_DST_ALPHA: 773;
ONE_MINUS_DST_COLOR: 775;
ONE_MINUS_SRC_ALPHA: 771;
ONE_MINUS_SRC_COLOR: 769;
OUT_OF_MEMORY: 1285;
PACK_ALIGNMENT: 3333;
PACK_ROW_LENGTH: 3330;
PACK_SKIP_PIXELS: 3332;
PACK_SKIP_ROWS: 3331;
PIXEL_PACK_BUFFER: 35051;
PIXEL_PACK_BUFFER_BINDING: 35053;
PIXEL_UNPACK_BUFFER: 35052;
PIXEL_UNPACK_BUFFER_BINDING: 35055;
POINTS: 0;
POLYGON_OFFSET_FACTOR: 32824;
POLYGON_OFFSET_FILL: 32823;
POLYGON_OFFSET_UNITS: 10752;
QUERY_RESULT: 34918;
QUERY_RESULT_AVAILABLE: 34919;
R11F_G11F_B10F: 35898;
R16F: 33325;
R16I: 33331;
R16UI: 33332;
R32F: 33326;
R32I: 33333;
R32UI: 33334;
R8: 33321;
R8_SNORM: 36756;
R8I: 33329;
R8UI: 33330;
RASTERIZER_DISCARD: 35977;
READ_BUFFER: 3074;
READ_FRAMEBUFFER: 36008;
READ_FRAMEBUFFER_BINDING: 36010;
RED: 6403;
RED_BITS: 3410;
RED_INTEGER: 36244;
RENDERBUFFER: 36161;
RENDERBUFFER_ALPHA_SIZE: 36179;
RENDERBUFFER_BINDING: 36007;
RENDERBUFFER_BLUE_SIZE: 36178;
RENDERBUFFER_DEPTH_SIZE: 36180;
RENDERBUFFER_GREEN_SIZE: 36177;
RENDERBUFFER_HEIGHT: 36163;
RENDERBUFFER_INTERNAL_FORMAT: 36164;
RENDERBUFFER_RED_SIZE: 36176;
RENDERBUFFER_SAMPLES: 36011;
RENDERBUFFER_STENCIL_SIZE: 36181;
RENDERBUFFER_WIDTH: 36162;
RENDERER: 7937;
REPEAT: 10497;
REPLACE: 7681;
RG: 33319;
RG_INTEGER: 33320;
RG16F: 33327;
RG16I: 33337;
RG16UI: 33338;
RG32F: 33328;
RG32I: 33339;
RG32UI: 33340;
RG8: 33323;
RG8_SNORM: 36757;
RG8I: 33335;
RG8UI: 33336;
RGB: 6407;
RGB_INTEGER: 36248;
RGB10_A2: 32857;
RGB10_A2UI: 36975;
RGB16F: 34843;
RGB16I: 36233;
RGB16UI: 36215;
RGB32F: 34837;
RGB32I: 36227;
RGB32UI: 36209;
RGB5_A1: 32855;
RGB565: 36194;
RGB8: 32849;
RGB8_SNORM: 36758;
RGB8I: 36239;
RGB8UI: 36221;
RGB9_E5: 35901;
RGBA: 6408;
RGBA_INTEGER: 36249;
RGBA16F: 34842;
RGBA16I: 36232;
RGBA16UI: 36214;
RGBA32F: 34836;
RGBA32I: 36226;
RGBA32UI: 36208;
RGBA4: 32854;
RGBA8: 32856;
RGBA8_SNORM: 36759;
RGBA8I: 36238;
RGBA8UI: 36220;
SAMPLE_ALPHA_TO_COVERAGE: 32926;
SAMPLE_BUFFERS: 32936;
SAMPLE_COVERAGE: 32928;
SAMPLE_COVERAGE_INVERT: 32939;
SAMPLE_COVERAGE_VALUE: 32938;
SAMPLER_2D: 35678;
SAMPLER_2D_ARRAY: 36289;
SAMPLER_2D_ARRAY_SHADOW: 36292;
SAMPLER_2D_SHADOW: 35682;
SAMPLER_3D: 35679;
SAMPLER_BINDING: 35097;
SAMPLER_CUBE: 35680;
SAMPLER_CUBE_SHADOW: 36293;
SAMPLES: 32937;
SCISSOR_BOX: 3088;
SCISSOR_TEST: 3089;
SEPARATE_ATTRIBS: 35981;
SHADER_TYPE: 35663;
SHADING_LANGUAGE_VERSION: 35724;
SHORT: 5122;
SIGNALED: 37145;
SIGNED_NORMALIZED: 36764;
SRC_ALPHA: 770;
SRC_ALPHA_SATURATE: 776;
SRC_COLOR: 768;
SRGB: 35904;
SRGB8: 35905;
SRGB8_ALPHA8: 35907;
STATIC_COPY: 35046;
STATIC_DRAW: 35044;
STATIC_READ: 35045;
STENCIL: 6146;
STENCIL_ATTACHMENT: 36128;
STENCIL_BACK_FAIL: 34817;
STENCIL_BACK_FUNC: 34816;
STENCIL_BACK_PASS_DEPTH_FAIL: 34818;
STENCIL_BACK_PASS_DEPTH_PASS: 34819;
STENCIL_BACK_REF: 36003;
STENCIL_BACK_VALUE_MASK: 36004;
STENCIL_BACK_WRITEMASK: 36005;
STENCIL_BITS: 3415;
STENCIL_BUFFER_BIT: 1024;
STENCIL_CLEAR_VALUE: 2961;
STENCIL_FAIL: 2964;
STENCIL_FUNC: 2962;
STENCIL_INDEX8: 36168;
STENCIL_PASS_DEPTH_FAIL: 2965;
STENCIL_PASS_DEPTH_PASS: 2966;
STENCIL_REF: 2967;
STENCIL_TEST: 2960;
STENCIL_VALUE_MASK: 2963;
STENCIL_WRITEMASK: 2968;
STREAM_COPY: 35042;
STREAM_DRAW: 35040;
STREAM_READ: 35041;
SUBPIXEL_BITS: 3408;
SYNC_CONDITION: 37139;
SYNC_FENCE: 37142;
SYNC_FLAGS: 37141;
SYNC_FLUSH_COMMANDS_BIT: 1;
SYNC_GPU_COMMANDS_COMPLETE: 37143;
SYNC_STATUS: 37140;
TEXTURE: 5890;
TEXTURE_2D: 3553;
TEXTURE_2D_ARRAY: 35866;
TEXTURE_3D: 32879;
TEXTURE_BASE_LEVEL: 33084;
TEXTURE_BINDING_2D: 32873;
TEXTURE_BINDING_2D_ARRAY: 35869;
TEXTURE_BINDING_3D: 32874;
TEXTURE_BINDING_CUBE_MAP: 34068;
TEXTURE_COMPARE_FUNC: 34893;
TEXTURE_COMPARE_MODE: 34892;
TEXTURE_CUBE_MAP: 34067;
TEXTURE_CUBE_MAP_NEGATIVE_X: 34070;
TEXTURE_CUBE_MAP_NEGATIVE_Y: 34072;
TEXTURE_CUBE_MAP_NEGATIVE_Z: 34074;
TEXTURE_CUBE_MAP_POSITIVE_X: 34069;
TEXTURE_CUBE_MAP_POSITIVE_Y: 34071;
TEXTURE_CUBE_MAP_POSITIVE_Z: 34073;
TEXTURE_IMMUTABLE_FORMAT: 37167;
TEXTURE_IMMUTABLE_LEVELS: 33503;
TEXTURE_MAG_FILTER: 10240;
TEXTURE_MAX_LEVEL: 33085;
TEXTURE_MAX_LOD: 33083;
TEXTURE_MIN_FILTER: 10241;
TEXTURE_MIN_LOD: 33082;
TEXTURE_WRAP_R: 32882;
TEXTURE_WRAP_S: 10242;
TEXTURE_WRAP_T: 10243;
TEXTURE0: 33984;
TEXTURE1: 33985;
TEXTURE10: 33994;
TEXTURE11: 33995;
TEXTURE12: 33996;
TEXTURE13: 33997;
TEXTURE14: 33998;
TEXTURE15: 33999;
TEXTURE16: 34000;
TEXTURE17: 34001;
TEXTURE18: 34002;
TEXTURE19: 34003;
TEXTURE2: 33986;
TEXTURE20: 34004;
TEXTURE21: 34005;
TEXTURE22: 34006;
TEXTURE23: 34007;
TEXTURE24: 34008;
TEXTURE25: 34009;
TEXTURE26: 34010;
TEXTURE27: 34011;
TEXTURE28: 34012;
TEXTURE29: 34013;
TEXTURE3: 33987;
TEXTURE30: 34014;
TEXTURE31: 34015;
TEXTURE4: 33988;
TEXTURE5: 33989;
TEXTURE6: 33990;
TEXTURE7: 33991;
TEXTURE8: 33992;
TEXTURE9: 33993;
TIMEOUT_EXPIRED: 37147;
TIMEOUT_IGNORED: -1;
TRANSFORM_FEEDBACK: 36386;
TRANSFORM_FEEDBACK_ACTIVE: 36388;
TRANSFORM_FEEDBACK_BINDING: 36389;
TRANSFORM_FEEDBACK_BUFFER: 35982;
TRANSFORM_FEEDBACK_BUFFER_BINDING: 35983;
TRANSFORM_FEEDBACK_BUFFER_MODE: 35967;
TRANSFORM_FEEDBACK_BUFFER_SIZE: 35973;
TRANSFORM_FEEDBACK_BUFFER_START: 35972;
TRANSFORM_FEEDBACK_PAUSED: 36387;
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: 35976;
TRANSFORM_FEEDBACK_VARYINGS: 35971;
TRIANGLE_FAN: 6;
TRIANGLE_STRIP: 5;
TRIANGLES: 4;
UNIFORM_ARRAY_STRIDE: 35388;
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: 35395;
UNIFORM_BLOCK_ACTIVE_UNIFORMS: 35394;
UNIFORM_BLOCK_BINDING: 35391;
UNIFORM_BLOCK_DATA_SIZE: 35392;
UNIFORM_BLOCK_INDEX: 35386;
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: 35398;
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: 35396;
UNIFORM_BUFFER: 35345;
UNIFORM_BUFFER_BINDING: 35368;
UNIFORM_BUFFER_OFFSET_ALIGNMENT: 35380;
UNIFORM_BUFFER_SIZE: 35370;
UNIFORM_BUFFER_START: 35369;
UNIFORM_IS_ROW_MAJOR: 35390;
UNIFORM_MATRIX_STRIDE: 35389;
UNIFORM_OFFSET: 35387;
UNIFORM_SIZE: 35384;
UNIFORM_TYPE: 35383;
UNPACK_ALIGNMENT: 3317;
UNPACK_COLORSPACE_CONVERSION_WEBGL: 37443;
UNPACK_FLIP_Y_WEBGL: 37440;
UNPACK_IMAGE_HEIGHT: 32878;
UNPACK_PREMULTIPLY_ALPHA_WEBGL: 37441;
UNPACK_ROW_LENGTH: 3314;
UNPACK_SKIP_IMAGES: 32877;
UNPACK_SKIP_PIXELS: 3316;
UNPACK_SKIP_ROWS: 3315;
UNSIGNALED: 37144;
UNSIGNED_BYTE: 5121;
UNSIGNED_INT: 5125;
UNSIGNED_INT_10F_11F_11F_REV: 35899;
UNSIGNED_INT_2_10_10_10_REV: 33640;
UNSIGNED_INT_24_8: 34042;
UNSIGNED_INT_5_9_9_9_REV: 35902;
UNSIGNED_INT_SAMPLER_2D: 36306;
UNSIGNED_INT_SAMPLER_2D_ARRAY: 36311;
UNSIGNED_INT_SAMPLER_3D: 36307;
UNSIGNED_INT_SAMPLER_CUBE: 36308;
UNSIGNED_INT_VEC2: 36294;
UNSIGNED_INT_VEC3: 36295;
UNSIGNED_INT_VEC4: 36296;
UNSIGNED_NORMALIZED: 35863;
UNSIGNED_SHORT: 5123;
UNSIGNED_SHORT_4_4_4_4: 32819;
UNSIGNED_SHORT_5_5_5_1: 32820;
UNSIGNED_SHORT_5_6_5: 33635;
VALIDATE_STATUS: 35715;
VENDOR: 7936;
VERSION: 7938;
VERTEX_ARRAY_BINDING: 34229;
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 34975;
VERTEX_ATTRIB_ARRAY_DIVISOR: 35070;
VERTEX_ATTRIB_ARRAY_ENABLED: 34338;
VERTEX_ATTRIB_ARRAY_INTEGER: 35069;
VERTEX_ATTRIB_ARRAY_NORMALIZED: 34922;
VERTEX_ATTRIB_ARRAY_POINTER: 34373;
VERTEX_ATTRIB_ARRAY_SIZE: 34339;
VERTEX_ATTRIB_ARRAY_STRIDE: 34340;
VERTEX_ATTRIB_ARRAY_TYPE: 34341;
VERTEX_SHADER: 35633;
VIEWPORT: 2978;
WAIT_FAILED: 37149;
ZERO: 0;
activeTexture(texture: number): void;
attachShader(program: WebGLProgram, shader: WebGLShader): void;
beginQuery(target: number, query: WebGLQuery): void;
beginTransformFeedback(primitiveMode: number): void;
bindAttribLocation(
program: WebGLProgram,
index: number,
name: string,
): void;
bindBuffer(target: number, buffer: WebGLBuffer): void;
bindBufferBase(target: number, index: number, buffer: WebGLBuffer): void;
bindBufferRange(
target: number,
index: number,
buffer: WebGLBuffer,
offset: number,
size: number,
): void;
bindFramebuffer(target: number, framebuffer: WebGLFramebuffer): void;
bindRenderbuffer(target: number, renderbuffer: WebGLRenderbuffer): void;
bindSampler(unit: number, sampler: WebGLSampler): void;
bindTexture(target: number, texture: WebGLTexture): void;
bindTransformFeedback(target: number, tf: WebGLTransformFeedback): void;
bindVertexArray(array: WebGLVertexArrayObject): void;
blendColor(red: number, green: number, blue: number, alpha: number): void;
blendEquation(mode: number): void;
blendEquationSeparate(modeRGB: number, modeAlpha: number): void;
blendFunc(sfactor: number, dfactor: number): void;
blendFuncSeparate(
srcRGB: number,
dstRGB: number,
srcAlpha: number,
dstAlpha: number,
): void;
blitFramebuffer(
srcX0: number,
srcY0: number,
srcX1: number,
srcY1: number,
dstX0: number,
dstY0: number,
dstX1: number,
dstY1: number,
mask: number,
filter: number,
): void;
bufferData(target: number, size: number, usage: number): void;
bufferData(
target: number,
srcData: AllowSharedBufferSource,
usage: number,
): void;
bufferData(
target: number,
srcData: ArrayBufferView,
usage: number,
srcOffset: number,
length?: number,
): void;
bufferSubData(
target: number,
dstByteOffset: number,
srcData: AllowSharedBufferSource,
): void;
bufferSubData(
target: number,
dstByteOffset: number,
srcData: ArrayBufferView,
srcOffset: number,
length?: number,
): void;
checkFramebufferStatus(target: number): number;
clear(mask: number): void;
clearBufferfi(
buffer: number,
drawbuffer: number,
depth: number,
stencil: number,
): void;
clearBufferfv(
buffer: number,
drawbuffer: number,
values: Float32List,
srcOffset?: number,
): void;
clearBufferfv(
buffer: number,
drawbuffer: number,
values: Iterable<number>,
srcOffset?: number,
): void;
clearBufferiv(
buffer: number,
drawbuffer: number,
values: Int32List,
srcOffset?: number,
): void;
clearBufferiv(
buffer: number,
drawbuffer: number,
values: Iterable<number>,
srcOffset?: number,
): void;
clearBufferuiv(
buffer: number,
drawbuffer: number,
values: Uint32List,
srcOffset?: number,
): void;
clearBufferuiv(
buffer: number,
drawbuffer: number,
values: Iterable<number>,
srcOffset?: number,
): void;
clearColor(red: number, green: number, blue: number, alpha: number): void;
clearDepth(depth: number): void;
clearStencil(s: number): void;
clientWaitSync(sync: WebGLSync, flags: number, timeout: number): number;
colorMask(
red: boolean,
green: boolean,
blue: boolean,
alpha: boolean,
): void;
compileShader(shader: WebGLShader): void;
compressedTexImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
imageSize: number,
offset: number,
): void;
compressedTexImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
srcData: ArrayBufferView,
srcOffset?: number,
srcLengthOverride?: number,
): void;
compressedTexImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
imageSize: number,
offset: number,
): void;
compressedTexImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
srcData: ArrayBufferView,
srcOffset?: number,
srcLengthOverride?: number,
): void;
compressedTexSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
imageSize: number,
offset: number,
): void;
compressedTexSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
srcData: ArrayBufferView,
srcOffset?: number,
srcLengthOverride?: number,
): void;
compressedTexSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
imageSize: number,
offset: number,
): void;
compressedTexSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
srcData: ArrayBufferView,
srcOffset?: number,
srcLengthOverride?: number,
): void;
copyBufferSubData(
readTarget: number,
writeTarget: number,
readOffset: number,
writeOffset: number,
size: number,
): void;
copyTexImage2D(
target: number,
level: number,
internalformat: number,
x: number,
y: number,
width: number,
height: number,
border: number,
): void;
copyTexSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
x: number,
y: number,
width: number,
height: number,
): void;
copyTexSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
x: number,
y: number,
width: number,
height: number,
): void;
createBuffer(): WebGLBuffer;
createFramebuffer(): WebGLFramebuffer;
createProgram(): WebGLProgram;
createQuery(): WebGLQuery;
createRenderbuffer(): WebGLRenderbuffer;
createSampler(): WebGLSampler;
createShader(type: number): WebGLShader;
createTexture(): WebGLTexture;
createTransformFeedback(): WebGLTransformFeedback;
createVertexArray(): WebGLVertexArrayObject;
cullFace(mode: number): void;
deleteBuffer(buffer: WebGLBuffer): void;
deleteFramebuffer(framebuffer: WebGLFramebuffer): void;
deleteProgram(program: WebGLProgram): void;
deleteQuery(query: WebGLQuery): void;
deleteRenderbuffer(renderbuffer: WebGLRenderbuffer): void;
deleteSampler(sampler: WebGLSampler): void;
deleteShader(shader: WebGLShader): void;
deleteSync(sync: WebGLSync): void;
deleteTexture(texture: WebGLTexture): void;
deleteTransformFeedback(tf: WebGLTransformFeedback): void;
deleteVertexArray(vertexArray: WebGLVertexArrayObject): void;
depthFunc(func: number): void;
depthMask(flag: boolean): void;
depthRange(zNear: number, zFar: number): void;
detachShader(program: WebGLProgram, shader: WebGLShader): void;
disable(cap: number): void;
disableVertexAttribArray(index: number): void;
drawArrays(mode: number, first: number, count: number): void;
drawArraysInstanced(
mode: number,
first: number,
count: number,
instanceCount: number,
): void;
drawBuffers(buffers: number[]): void;
drawBuffers(buffers: Iterable<number>): void;
drawElements(
mode: number,
count: number,
type: number,
offset: number,
): void;
drawElementsInstanced(
mode: number,
count: number,
type: number,
offset: number,
instanceCount: number,
): void;
drawRangeElements(
mode: number,
start: number,
end: number,
count: number,
type: number,
offset: number,
): void;
enable(cap: number): void;
enableVertexAttribArray(index: number): void;
endQuery(target: number): void;
endTransformFeedback(): void;
fenceSync(condition: number, flags: number): WebGLSync;
finish(): void;
flush(): void;
framebufferRenderbuffer(
target: number,
attachment: number,
renderbuffertarget: number,
renderbuffer: WebGLRenderbuffer,
): void;
framebufferTexture2D(
target: number,
attachment: number,
textarget: number,
texture: WebGLTexture,
level: number,
): void;
framebufferTextureLayer(
target: number,
attachment: number,
texture: WebGLTexture,
level: number,
layer: number,
): void;
frontFace(mode: number): void;
generateMipmap(target: number): void;
getActiveAttrib(program: WebGLProgram, index: number): WebGLActiveInfo;
getActiveUniform(program: WebGLProgram, index: number): WebGLActiveInfo;
getActiveUniformBlockName(
program: WebGLProgram,
uniformBlockIndex: number,
): string;
getActiveUniformBlockParameter(
program: WebGLProgram,
uniformBlockIndex: number,
pname: number,
): any;
getActiveUniforms(
program: WebGLProgram,
uniformIndices: number[],
pname: number,
): any;
getActiveUniforms(
program: WebGLProgram,
uniformIndices: Iterable<number>,
pname: number,
): any;
getAttachedShaders(program: WebGLProgram): WebGLShader[];
getAttribLocation(program: WebGLProgram, name: string): number;
getBufferParameter(target: number, pname: number): any;
getBufferSubData(
target: number,
srcByteOffset: number,
dstBuffer: ArrayBufferView,
dstOffset?: number,
length?: number,
): void;
getContextAttributes(): WebGLContextAttributes;
getError(): number;
getExtension(
extensionName: "ANGLE_instanced_arrays",
): ANGLE_instanced_arrays;
getExtension(extensionName: "EXT_blend_minmax"): EXT_blend_minmax;
getExtension(
extensionName: "EXT_color_buffer_float",
): EXT_color_buffer_float;
getExtension(
extensionName: "EXT_color_buffer_half_float",
): EXT_color_buffer_half_float;
getExtension(extensionName: "EXT_float_blend"): EXT_float_blend;
getExtension(extensionName: "EXT_frag_depth"): EXT_frag_depth;
getExtension(extensionName: "EXT_sRGB"): EXT_sRGB;
getExtension(
extensionName: "EXT_shader_texture_lod",
): EXT_shader_texture_lod;
getExtension(
extensionName: "EXT_texture_compression_bptc",
): EXT_texture_compression_bptc;
getExtension(
extensionName: "EXT_texture_compression_rgtc",
): EXT_texture_compression_rgtc;
getExtension(
extensionName: "EXT_texture_filter_anisotropic",
): EXT_texture_filter_anisotropic;
getExtension(
extensionName: "KHR_parallel_shader_compile",
): KHR_parallel_shader_compile;
getExtension(
extensionName: "OES_element_index_uint",
): OES_element_index_uint;
getExtension(extensionName: "OES_fbo_render_mipmap"): OES_fbo_render_mipmap;
getExtension(
extensionName: "OES_standard_derivatives",
): OES_standard_derivatives;
getExtension(extensionName: "OES_texture_float"): OES_texture_float;
getExtension(
extensionName: "OES_texture_float_linear",
): OES_texture_float_linear;
getExtension(
extensionName: "OES_texture_half_float",
): OES_texture_half_float;
getExtension(
extensionName: "OES_texture_half_float_linear",
): OES_texture_half_float_linear;
getExtension(
extensionName: "OES_vertex_array_object",
): OES_vertex_array_object;
getExtension(extensionName: "OVR_multiview2"): OVR_multiview2;
getExtension(
extensionName: "WEBGL_color_buffer_float",
): WEBGL_color_buffer_float;
getExtension(
extensionName: "WEBGL_compressed_texture_astc",
): WEBGL_compressed_texture_astc;
getExtension(
extensionName: "WEBGL_compressed_texture_etc",
): WEBGL_compressed_texture_etc;
getExtension(
extensionName: "WEBGL_compressed_texture_etc1",
): WEBGL_compressed_texture_etc1;
getExtension(
extensionName: "WEBGL_compressed_texture_pvrtc",
): WEBGL_compressed_texture_pvrtc;
getExtension(
extensionName: "WEBGL_compressed_texture_s3tc",
): WEBGL_compressed_texture_s3tc;
getExtension(
extensionName: "WEBGL_compressed_texture_s3tc_srgb",
): WEBGL_compressed_texture_s3tc_srgb;
getExtension(
extensionName: "WEBGL_debug_renderer_info",
): WEBGL_debug_renderer_info;
getExtension(extensionName: "WEBGL_debug_shaders"): WEBGL_debug_shaders;
getExtension(extensionName: "WEBGL_depth_texture"): WEBGL_depth_texture;
getExtension(extensionName: "WEBGL_draw_buffers"): WEBGL_draw_buffers;
getExtension(extensionName: "WEBGL_lose_context"): WEBGL_lose_context;
getExtension(extensionName: "WEBGL_multi_draw"): WEBGL_multi_draw;
getExtension(name: string): any;
getFragDataLocation(program: WebGLProgram, name: string): number;
getFramebufferAttachmentParameter(
target: number,
attachment: number,
pname: number,
): any;
getIndexedParameter(target: number, index: number): any;
getInternalformatParameter(
target: number,
internalformat: number,
pname: number,
): any;
getParameter(pname: number): any;
getProgramInfoLog(program: WebGLProgram): string;
getProgramParameter(program: WebGLProgram, pname: number): any;
getQuery(target: number, pname: number): WebGLQuery;
getQueryParameter(query: WebGLQuery, pname: number): any;
getRenderbufferParameter(target: number, pname: number): any;
getSamplerParameter(sampler: WebGLSampler, pname: number): any;
getShaderInfoLog(shader: WebGLShader): string;
getShaderParameter(shader: WebGLShader, pname: number): any;
getShaderPrecisionFormat(
shadertype: number,
precisiontype: number,
): WebGLShaderPrecisionFormat;
getShaderSource(shader: WebGLShader): string;
getSupportedExtensions(): string[];
getSyncParameter(sync: WebGLSync, pname: number): any;
getTexParameter(target: number, pname: number): any;
getTransformFeedbackVarying(
program: WebGLProgram,
index: number,
): WebGLActiveInfo;
getUniform(program: WebGLProgram, location: WebGLUniformLocation): any;
getUniformBlockIndex(
program: WebGLProgram,
uniformBlockName: string,
): number;
getUniformIndices(program: WebGLProgram, uniformNames: string[]): number[];
getUniformIndices(
program: WebGLProgram,
uniformNames: Iterable<string>,
): Iterable<number>;
getUniformLocation(
program: WebGLProgram,
name: string,
): WebGLUniformLocation;
getVertexAttrib(index: number, pname: number): any;
getVertexAttribOffset(index: number, pname: number): number;
hint(target: number, mode: number): void;
invalidateFramebuffer(target: number, attachments: number[]): void;
invalidateFramebuffer(target: number, attachments: Iterable<number>): void;
invalidateSubFramebuffer(
target: number,
attachments: number[],
x: number,
y: number,
width: number,
height: number,
): void;
invalidateSubFramebuffer(
target: number,
attachments: Iterable<number>,
x: number,
y: number,
width: number,
height: number,
): void;
isBuffer(buffer: WebGLBuffer): boolean;
isContextLost(): boolean;
isEnabled(cap: number): boolean;
isFramebuffer(framebuffer: WebGLFramebuffer): boolean;
isProgram(program: WebGLProgram): boolean;
isQuery(query: WebGLQuery): boolean;
isRenderbuffer(renderbuffer: WebGLRenderbuffer): boolean;
isSampler(sampler: WebGLSampler): boolean;
isShader(shader: WebGLShader): boolean;
isSync(sync: WebGLSync): boolean;
isTexture(texture: WebGLTexture): boolean;
isTransformFeedback(tf: WebGLTransformFeedback): boolean;
isVertexArray(vertexArray: WebGLVertexArrayObject): boolean;
lineWidth(width: number): void;
linkProgram(program: WebGLProgram): void;
pauseTransformFeedback(): void;
pixelStorei(pname: number, param: number | boolean): void;
polygonOffset(factor: number, units: number): void;
readBuffer(src: number): void;
readPixels(
x: number,
y: number,
width: number,
height: number,
format: number,
type: number,
dstData: ArrayBufferView,
): void;
readPixels(
x: number,
y: number,
width: number,
height: number,
format: number,
type: number,
offset: number,
): void;
readPixels(
x: number,
y: number,
width: number,
height: number,
format: number,
type: number,
dstData: ArrayBufferView,
dstOffset: number,
): void;
renderbufferStorage(
target: number,
internalformat: number,
width: number,
height: number,
): void;
renderbufferStorageMultisample(
target: number,
samples: number,
internalformat: number,
width: number,
height: number,
): void;
resumeTransformFeedback(): void;
sampleCoverage(value: number, invert: boolean): void;
samplerParameterf(
sampler: WebGLSampler,
pname: number,
param: number,
): void;
samplerParameteri(
sampler: WebGLSampler,
pname: number,
param: number,
): void;
scissor(x: number, y: number, width: number, height: number): void;
shaderSource(shader: WebGLShader, source: string): void;
stencilFunc(func: number, ref: number, mask: number): void;
stencilFuncSeparate(
face: number,
func: number,
ref: number,
mask: number,
): void;
stencilMask(mask: number): void;
stencilMaskSeparate(face: number, mask: number): void;
stencilOp(fail: number, zfail: number, zpass: number): void;
stencilOpSeparate(
face: number,
fail: number,
zfail: number,
zpass: number,
): void;
texImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
format: number,
type: number,
pixels: ArrayBufferView,
): void;
texImage2D(
target: number,
level: number,
internalformat: number,
format: number,
type: number,
source: TexImageSource,
): void;
texImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
format: number,
type: number,
pboOffset: number,
): void;
texImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
format: number,
type: number,
source: TexImageSource,
): void;
texImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
format: number,
type: number,
srcData: ArrayBufferView,
srcOffset: number,
): void;
texImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
format: number,
type: number,
pboOffset: number,
): void;
texImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
format: number,
type: number,
source: TexImageSource,
): void;
texImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
format: number,
type: number,
srcData: ArrayBufferView,
): void;
texImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
format: number,
type: number,
srcData: ArrayBufferView,
srcOffset: number,
): void;
texParameterf(target: number, pname: number, param: number): void;
texParameteri(target: number, pname: number, param: number): void;
texStorage2D(
target: number,
levels: number,
internalformat: number,
width: number,
height: number,
): void;
texStorage3D(
target: number,
levels: number,
internalformat: number,
width: number,
height: number,
depth: number,
): void;
texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
type: number,
pixels: ArrayBufferView,
): void;
texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
format: number,
type: number,
source: TexImageSource,
): void;
texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
type: number,
pboOffset: number,
): void;
texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
type: number,
source: TexImageSource,
): void;
texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
type: number,
srcData: ArrayBufferView,
srcOffset: number,
): void;
texSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
type: number,
pboOffset: number,
): void;
texSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
type: number,
source: TexImageSource,
): void;
texSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
type: number,
srcData: ArrayBufferView,
srcOffset?: number,
): void;
transformFeedbackVaryings(
program: WebGLProgram,
varyings: string[],
bufferMode: number,
): void;
transformFeedbackVaryings(
program: WebGLProgram,
varyings: Iterable<string>,
bufferMode: number,
): void;
uniform1f(location: WebGLUniformLocation, x: number): void;
uniform1fv(
location: WebGLUniformLocation,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform1fv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform1i(location: WebGLUniformLocation, x: number): void;
uniform1iv(
location: WebGLUniformLocation,
data: Int32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform1iv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform1ui(location: WebGLUniformLocation, v0: number): void;
uniform1uiv(
location: WebGLUniformLocation,
data: Uint32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform1uiv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform2f(location: WebGLUniformLocation, x: number, y: number): void;
uniform2fv(
location: WebGLUniformLocation,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform2fv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform2i(location: WebGLUniformLocation, x: number, y: number): void;
uniform2iv(
location: WebGLUniformLocation,
data: Int32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform2iv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform2ui(location: WebGLUniformLocation, v0: number, v1: number): void;
uniform2uiv(
location: WebGLUniformLocation,
data: Uint32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform2uiv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform3f(
location: WebGLUniformLocation,
x: number,
y: number,
z: number,
): void;
uniform3fv(
location: WebGLUniformLocation,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform3fv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform3i(
location: WebGLUniformLocation,
x: number,
y: number,
z: number,
): void;
uniform3iv(
location: WebGLUniformLocation,
data: Int32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform3iv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform3ui(
location: WebGLUniformLocation,
v0: number,
v1: number,
v2: number,
): void;
uniform3uiv(
location: WebGLUniformLocation,
data: Uint32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform3uiv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform4f(
location: WebGLUniformLocation,
x: number,
y: number,
z: number,
w: number,
): void;
uniform4fv(
location: WebGLUniformLocation,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform4fv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform4i(
location: WebGLUniformLocation,
x: number,
y: number,
z: number,
w: number,
): void;
uniform4iv(
location: WebGLUniformLocation,
data: Int32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform4iv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform4ui(
location: WebGLUniformLocation,
v0: number,
v1: number,
v2: number,
v3: number,
): void;
uniform4uiv(
location: WebGLUniformLocation,
data: Uint32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform4uiv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformBlockBinding(
program: WebGLProgram,
uniformBlockIndex: number,
uniformBlockBinding: number,
): void;
uniformMatrix2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix2x3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix2x3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix2x4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix2x4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix3x2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix3x2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix3x4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix3x4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix4x2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix4x2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix4x3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix4x3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
useProgram(program: WebGLProgram): void;
validateProgram(program: WebGLProgram): void;
vertexAttrib1f(index: number, x: number): void;
vertexAttrib1fv(index: number, values: Float32List): void;
vertexAttrib1fv(index: number, values: Iterable<number>): void;
vertexAttrib2f(index: number, x: number, y: number): void;
vertexAttrib2fv(index: number, values: Float32List): void;
vertexAttrib2fv(index: number, values: Iterable<number>): void;
vertexAttrib3f(index: number, x: number, y: number, z: number): void;
vertexAttrib3fv(index: number, values: Float32List): void;
vertexAttrib3fv(index: number, values: Iterable<number>): void;
vertexAttrib4f(
index: number,
x: number,
y: number,
z: number,
w: number,
): void;
vertexAttrib4fv(index: number, values: Float32List): void;
vertexAttrib4fv(index: number, values: Iterable<number>): void;
vertexAttribDivisor(index: number, divisor: number): void;
vertexAttribI4i(
index: number,
x: number,
y: number,
z: number,
w: number,
): void;
vertexAttribI4iv(index: number, values: Int32List): void;
vertexAttribI4iv(index: number, values: Iterable<number>): void;
vertexAttribI4ui(
index: number,
x: number,
y: number,
z: number,
w: number,
): void;
vertexAttribI4uiv(index: number, values: Uint32List): void;
vertexAttribI4uiv(index: number, values: Iterable<number>): void;
vertexAttribIPointer(
index: number,
size: number,
type: number,
stride: number,
offset: number,
): void;
vertexAttribPointer(
index: number,
size: number,
type: number,
normalized: boolean,
stride: number,
offset: number,
): void;
viewport(x: number, y: number, width: number, height: number): void;
waitSync(sync: WebGLSync, flags: number, timeout: number): void;
}
ACTIVE_ATTRIBUTES: 35721;
ACTIVE_TEXTURE: 34016;
ACTIVE_UNIFORM_BLOCKS: 35382;
ACTIVE_UNIFORMS: 35718;
ALIASED_LINE_WIDTH_RANGE: 33902;
ALIASED_POINT_SIZE_RANGE: 33901;
ALPHA: 6406;
ALPHA_BITS: 3413;
ALREADY_SIGNALED: 37146;
ALWAYS: 519;
ANY_SAMPLES_PASSED: 35887;
ANY_SAMPLES_PASSED_CONSERVATIVE: 36202;
ARRAY_BUFFER: 34962;
ARRAY_BUFFER_BINDING: 34964;
ATTACHED_SHADERS: 35717;
BACK: 1029;
BLEND: 3042;
BLEND_COLOR: 32773;
BLEND_DST_ALPHA: 32970;
BLEND_DST_RGB: 32968;
BLEND_EQUATION: 32777;
BLEND_EQUATION_ALPHA: 34877;
BLEND_EQUATION_RGB: 32777;
BLEND_SRC_ALPHA: 32971;
BLEND_SRC_RGB: 32969;
BLUE_BITS: 3412;
BOOL: 35670;
BOOL_VEC2: 35671;
BOOL_VEC3: 35672;
BOOL_VEC4: 35673;
BROWSER_DEFAULT_WEBGL: 37444;
BUFFER_SIZE: 34660;
BUFFER_USAGE: 34661;
BYTE: 5120;
CCW: 2305;
CLAMP_TO_EDGE: 33071;
COLOR: 6144;
COLOR_ATTACHMENT0: 36064;
COLOR_ATTACHMENT1: 36065;
COLOR_ATTACHMENT10: 36074;
COLOR_ATTACHMENT11: 36075;
COLOR_ATTACHMENT12: 36076;
COLOR_ATTACHMENT13: 36077;
COLOR_ATTACHMENT14: 36078;
COLOR_ATTACHMENT15: 36079;
COLOR_ATTACHMENT2: 36066;
COLOR_ATTACHMENT3: 36067;
COLOR_ATTACHMENT4: 36068;
COLOR_ATTACHMENT5: 36069;
COLOR_ATTACHMENT6: 36070;
COLOR_ATTACHMENT7: 36071;
COLOR_ATTACHMENT8: 36072;
COLOR_ATTACHMENT9: 36073;
COLOR_BUFFER_BIT: 16384;
COLOR_CLEAR_VALUE: 3106;
COLOR_WRITEMASK: 3107;
COMPARE_REF_TO_TEXTURE: 34894;
COMPILE_STATUS: 35713;
COMPRESSED_TEXTURE_FORMATS: 34467;
CONDITION_SATISFIED: 37148;
CONSTANT_ALPHA: 32771;
CONSTANT_COLOR: 32769;
CONTEXT_LOST_WEBGL: 37442;
COPY_READ_BUFFER: 36662;
COPY_READ_BUFFER_BINDING: 36662;
COPY_WRITE_BUFFER: 36663;
COPY_WRITE_BUFFER_BINDING: 36663;
CULL_FACE: 2884;
CULL_FACE_MODE: 2885;
CURRENT_PROGRAM: 35725;
CURRENT_QUERY: 34917;
CURRENT_VERTEX_ATTRIB: 34342;
CW: 2304;
DECR: 7683;
DECR_WRAP: 34056;
DELETE_STATUS: 35712;
DEPTH: 6145;
DEPTH_ATTACHMENT: 36096;
DEPTH_BITS: 3414;
DEPTH_BUFFER_BIT: 256;
DEPTH_CLEAR_VALUE: 2931;
DEPTH_COMPONENT: 6402;
DEPTH_COMPONENT16: 33189;
DEPTH_COMPONENT24: 33190;
DEPTH_COMPONENT32F: 36012;
DEPTH_FUNC: 2932;
DEPTH_RANGE: 2928;
DEPTH_STENCIL: 34041;
DEPTH_STENCIL_ATTACHMENT: 33306;
DEPTH_TEST: 2929;
DEPTH_WRITEMASK: 2930;
DEPTH24_STENCIL8: 35056;
DEPTH32F_STENCIL8: 36013;
DITHER: 3024;
DONT_CARE: 4352;
DRAW_BUFFER0: 34853;
DRAW_BUFFER1: 34854;
DRAW_BUFFER10: 34863;
DRAW_BUFFER11: 34864;
DRAW_BUFFER12: 34865;
DRAW_BUFFER13: 34866;
DRAW_BUFFER14: 34867;
DRAW_BUFFER15: 34868;
DRAW_BUFFER2: 34855;
DRAW_BUFFER3: 34856;
DRAW_BUFFER4: 34857;
DRAW_BUFFER5: 34858;
DRAW_BUFFER6: 34859;
DRAW_BUFFER7: 34860;
DRAW_BUFFER8: 34861;
DRAW_BUFFER9: 34862;
DRAW_FRAMEBUFFER: 36009;
DRAW_FRAMEBUFFER_BINDING: 36006;
drawingBufferColorSpace: PredefinedColorSpace;
drawingBufferHeight: number;
drawingBufferWidth: number;
DST_ALPHA: 772;
DST_COLOR: 774;
DYNAMIC_COPY: 35050;
DYNAMIC_DRAW: 35048;
DYNAMIC_READ: 35049;
ELEMENT_ARRAY_BUFFER: 34963;
ELEMENT_ARRAY_BUFFER_BINDING: 34965;
EQUAL: 514;
FASTEST: 4353;
FLOAT: 5126;
FLOAT_32_UNSIGNED_INT_24_8_REV: 36269;
FLOAT_MAT2: 35674;
FLOAT_MAT2x3: 35685;
FLOAT_MAT2x4: 35686;
FLOAT_MAT3: 35675;
FLOAT_MAT3x2: 35687;
FLOAT_MAT3x4: 35688;
FLOAT_MAT4: 35676;
FLOAT_MAT4x2: 35689;
FLOAT_MAT4x3: 35690;
FLOAT_VEC2: 35664;
FLOAT_VEC3: 35665;
FLOAT_VEC4: 35666;
FRAGMENT_SHADER: 35632;
FRAGMENT_SHADER_DERIVATIVE_HINT: 35723;
FRAMEBUFFER: 36160;
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 33301;
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 33300;
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 33296;
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 33297;
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 33302;
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 33299;
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 36049;
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 36048;
FRAMEBUFFER_ATTACHMENT_RED_SIZE: 33298;
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 33303;
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 36051;
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: 36052;
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 36050;
FRAMEBUFFER_BINDING: 36006;
FRAMEBUFFER_COMPLETE: 36053;
FRAMEBUFFER_DEFAULT: 33304;
FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 36054;
FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 36057;
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 36055;
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: 36182;
FRAMEBUFFER_UNSUPPORTED: 36061;
FRONT: 1028;
FRONT_AND_BACK: 1032;
FRONT_FACE: 2886;
FUNC_ADD: 32774;
FUNC_REVERSE_SUBTRACT: 32779;
FUNC_SUBTRACT: 32778;
GENERATE_MIPMAP_HINT: 33170;
GEQUAL: 518;
GREATER: 516;
GREEN_BITS: 3411;
HALF_FLOAT: 5131;
HIGH_FLOAT: 36338;
HIGH_INT: 36341;
IMPLEMENTATION_COLOR_READ_FORMAT: 35739;
IMPLEMENTATION_COLOR_READ_TYPE: 35738;
INCR: 7682;
INCR_WRAP: 34055;
INT: 5124;
INT_2_10_10_10_REV: 36255;
INT_SAMPLER_2D: 36298;
INT_SAMPLER_2D_ARRAY: 36303;
INT_SAMPLER_3D: 36299;
INT_SAMPLER_CUBE: 36300;
INT_VEC2: 35667;
INT_VEC3: 35668;
INT_VEC4: 35669;
INTERLEAVED_ATTRIBS: 35980;
INVALID_ENUM: 1280;
INVALID_FRAMEBUFFER_OPERATION: 1286;
INVALID_INDEX: 4294967295;
INVALID_OPERATION: 1282;
INVALID_VALUE: 1281;
INVERT: 5386;
KEEP: 7680;
LEQUAL: 515;
LESS: 513;
LINE_LOOP: 2;
LINE_STRIP: 3;
LINE_WIDTH: 2849;
LINEAR: 9729;
LINEAR_MIPMAP_LINEAR: 9987;
LINEAR_MIPMAP_NEAREST: 9985;
LINES: 1;
LINK_STATUS: 35714;
LOW_FLOAT: 36336;
LOW_INT: 36339;
LUMINANCE: 6409;
LUMINANCE_ALPHA: 6410;
MAX: 32776;
MAX_3D_TEXTURE_SIZE: 32883;
MAX_ARRAY_TEXTURE_LAYERS: 35071;
MAX_CLIENT_WAIT_TIMEOUT_WEBGL: 37447;
MAX_COLOR_ATTACHMENTS: 36063;
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 35379;
MAX_COMBINED_TEXTURE_IMAGE_UNITS: 35661;
MAX_COMBINED_UNIFORM_BLOCKS: 35374;
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 35377;
MAX_CUBE_MAP_TEXTURE_SIZE: 34076;
MAX_DRAW_BUFFERS: 34852;
MAX_ELEMENT_INDEX: 36203;
MAX_ELEMENTS_INDICES: 33001;
MAX_ELEMENTS_VERTICES: 33000;
MAX_FRAGMENT_INPUT_COMPONENTS: 37157;
MAX_FRAGMENT_UNIFORM_BLOCKS: 35373;
MAX_FRAGMENT_UNIFORM_COMPONENTS: 35657;
MAX_FRAGMENT_UNIFORM_VECTORS: 36349;
MAX_PROGRAM_TEXEL_OFFSET: 35077;
MAX_RENDERBUFFER_SIZE: 34024;
MAX_SAMPLES: 36183;
MAX_SERVER_WAIT_TIMEOUT: 37137;
MAX_TEXTURE_IMAGE_UNITS: 34930;
MAX_TEXTURE_LOD_BIAS: 34045;
MAX_TEXTURE_SIZE: 3379;
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 35978;
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 35979;
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 35968;
MAX_UNIFORM_BLOCK_SIZE: 35376;
MAX_UNIFORM_BUFFER_BINDINGS: 35375;
MAX_VARYING_COMPONENTS: 35659;
MAX_VARYING_VECTORS: 36348;
MAX_VERTEX_ATTRIBS: 34921;
MAX_VERTEX_OUTPUT_COMPONENTS: 37154;
MAX_VERTEX_TEXTURE_IMAGE_UNITS: 35660;
MAX_VERTEX_UNIFORM_BLOCKS: 35371;
MAX_VERTEX_UNIFORM_COMPONENTS: 35658;
MAX_VERTEX_UNIFORM_VECTORS: 36347;
MAX_VIEWPORT_DIMS: 3386;
MEDIUM_FLOAT: 36337;
MEDIUM_INT: 36340;
MIN: 32775;
MIN_PROGRAM_TEXEL_OFFSET: 35076;
MIRRORED_REPEAT: 33648;
NEAREST: 9728;
NEAREST_MIPMAP_LINEAR: 9986;
NEAREST_MIPMAP_NEAREST: 9984;
NEVER: 512;
NICEST: 4354;
NO_ERROR: 0;
NONE: 0;
NOTEQUAL: 517;
OBJECT_TYPE: 37138;
ONE: 1;
ONE_MINUS_CONSTANT_ALPHA: 32772;
ONE_MINUS_CONSTANT_COLOR: 32770;
ONE_MINUS_DST_ALPHA: 773;
ONE_MINUS_DST_COLOR: 775;
ONE_MINUS_SRC_ALPHA: 771;
ONE_MINUS_SRC_COLOR: 769;
OUT_OF_MEMORY: 1285;
PACK_ALIGNMENT: 3333;
PACK_ROW_LENGTH: 3330;
PACK_SKIP_PIXELS: 3332;
PACK_SKIP_ROWS: 3331;
PIXEL_PACK_BUFFER: 35051;
PIXEL_PACK_BUFFER_BINDING: 35053;
PIXEL_UNPACK_BUFFER: 35052;
PIXEL_UNPACK_BUFFER_BINDING: 35055;
POINTS: 0;
POLYGON_OFFSET_FACTOR: 32824;
POLYGON_OFFSET_FILL: 32823;
POLYGON_OFFSET_UNITS: 10752;
QUERY_RESULT: 34918;
QUERY_RESULT_AVAILABLE: 34919;
R11F_G11F_B10F: 35898;
R16F: 33325;
R16I: 33331;
R16UI: 33332;
R32F: 33326;
R32I: 33333;
R32UI: 33334;
R8: 33321;
R8_SNORM: 36756;
R8I: 33329;
R8UI: 33330;
RASTERIZER_DISCARD: 35977;
READ_BUFFER: 3074;
READ_FRAMEBUFFER: 36008;
READ_FRAMEBUFFER_BINDING: 36010;
RED: 6403;
RED_BITS: 3410;
RED_INTEGER: 36244;
RENDERBUFFER: 36161;
RENDERBUFFER_ALPHA_SIZE: 36179;
RENDERBUFFER_BINDING: 36007;
RENDERBUFFER_BLUE_SIZE: 36178;
RENDERBUFFER_DEPTH_SIZE: 36180;
RENDERBUFFER_GREEN_SIZE: 36177;
RENDERBUFFER_HEIGHT: 36163;
RENDERBUFFER_INTERNAL_FORMAT: 36164;
RENDERBUFFER_RED_SIZE: 36176;
RENDERBUFFER_SAMPLES: 36011;
RENDERBUFFER_STENCIL_SIZE: 36181;
RENDERBUFFER_WIDTH: 36162;
RENDERER: 7937;
REPEAT: 10497;
REPLACE: 7681;
RG: 33319;
RG_INTEGER: 33320;
RG16F: 33327;
RG16I: 33337;
RG16UI: 33338;
RG32F: 33328;
RG32I: 33339;
RG32UI: 33340;
RG8: 33323;
RG8_SNORM: 36757;
RG8I: 33335;
RG8UI: 33336;
RGB: 6407;
RGB_INTEGER: 36248;
RGB10_A2: 32857;
RGB10_A2UI: 36975;
RGB16F: 34843;
RGB16I: 36233;
RGB16UI: 36215;
RGB32F: 34837;
RGB32I: 36227;
RGB32UI: 36209;
RGB5_A1: 32855;
RGB565: 36194;
RGB8: 32849;
RGB8_SNORM: 36758;
RGB8I: 36239;
RGB8UI: 36221;
RGB9_E5: 35901;
RGBA: 6408;
RGBA_INTEGER: 36249;
RGBA16F: 34842;
RGBA16I: 36232;
RGBA16UI: 36214;
RGBA32F: 34836;
RGBA32I: 36226;
RGBA32UI: 36208;
RGBA4: 32854;
RGBA8: 32856;
RGBA8_SNORM: 36759;
RGBA8I: 36238;
RGBA8UI: 36220;
SAMPLE_ALPHA_TO_COVERAGE: 32926;
SAMPLE_BUFFERS: 32936;
SAMPLE_COVERAGE: 32928;
SAMPLE_COVERAGE_INVERT: 32939;
SAMPLE_COVERAGE_VALUE: 32938;
SAMPLER_2D: 35678;
SAMPLER_2D_ARRAY: 36289;
SAMPLER_2D_ARRAY_SHADOW: 36292;
SAMPLER_2D_SHADOW: 35682;
SAMPLER_3D: 35679;
SAMPLER_BINDING: 35097;
SAMPLER_CUBE: 35680;
SAMPLER_CUBE_SHADOW: 36293;
SAMPLES: 32937;
SCISSOR_BOX: 3088;
SCISSOR_TEST: 3089;
SEPARATE_ATTRIBS: 35981;
SHADER_TYPE: 35663;
SHADING_LANGUAGE_VERSION: 35724;
SHORT: 5122;
SIGNALED: 37145;
SIGNED_NORMALIZED: 36764;
SRC_ALPHA: 770;
SRC_ALPHA_SATURATE: 776;
SRC_COLOR: 768;
SRGB: 35904;
SRGB8: 35905;
SRGB8_ALPHA8: 35907;
STATIC_COPY: 35046;
STATIC_DRAW: 35044;
STATIC_READ: 35045;
STENCIL: 6146;
STENCIL_ATTACHMENT: 36128;
STENCIL_BACK_FAIL: 34817;
STENCIL_BACK_FUNC: 34816;
STENCIL_BACK_PASS_DEPTH_FAIL: 34818;
STENCIL_BACK_PASS_DEPTH_PASS: 34819;
STENCIL_BACK_REF: 36003;
STENCIL_BACK_VALUE_MASK: 36004;
STENCIL_BACK_WRITEMASK: 36005;
STENCIL_BITS: 3415;
STENCIL_BUFFER_BIT: 1024;
STENCIL_CLEAR_VALUE: 2961;
STENCIL_FAIL: 2964;
STENCIL_FUNC: 2962;
STENCIL_INDEX8: 36168;
STENCIL_PASS_DEPTH_FAIL: 2965;
STENCIL_PASS_DEPTH_PASS: 2966;
STENCIL_REF: 2967;
STENCIL_TEST: 2960;
STENCIL_VALUE_MASK: 2963;
STENCIL_WRITEMASK: 2968;
STREAM_COPY: 35042;
STREAM_DRAW: 35040;
STREAM_READ: 35041;
SUBPIXEL_BITS: 3408;
SYNC_CONDITION: 37139;
SYNC_FENCE: 37142;
SYNC_FLAGS: 37141;
SYNC_FLUSH_COMMANDS_BIT: 1;
SYNC_GPU_COMMANDS_COMPLETE: 37143;
SYNC_STATUS: 37140;
TEXTURE: 5890;
TEXTURE_2D: 3553;
TEXTURE_2D_ARRAY: 35866;
TEXTURE_3D: 32879;
TEXTURE_BASE_LEVEL: 33084;
TEXTURE_BINDING_2D: 32873;
TEXTURE_BINDING_2D_ARRAY: 35869;
TEXTURE_BINDING_3D: 32874;
TEXTURE_BINDING_CUBE_MAP: 34068;
TEXTURE_COMPARE_FUNC: 34893;
TEXTURE_COMPARE_MODE: 34892;
TEXTURE_CUBE_MAP: 34067;
TEXTURE_CUBE_MAP_NEGATIVE_X: 34070;
TEXTURE_CUBE_MAP_NEGATIVE_Y: 34072;
TEXTURE_CUBE_MAP_NEGATIVE_Z: 34074;
TEXTURE_CUBE_MAP_POSITIVE_X: 34069;
TEXTURE_CUBE_MAP_POSITIVE_Y: 34071;
TEXTURE_CUBE_MAP_POSITIVE_Z: 34073;
TEXTURE_IMMUTABLE_FORMAT: 37167;
TEXTURE_IMMUTABLE_LEVELS: 33503;
TEXTURE_MAG_FILTER: 10240;
TEXTURE_MAX_LEVEL: 33085;
TEXTURE_MAX_LOD: 33083;
TEXTURE_MIN_FILTER: 10241;
TEXTURE_MIN_LOD: 33082;
TEXTURE_WRAP_R: 32882;
TEXTURE_WRAP_S: 10242;
TEXTURE_WRAP_T: 10243;
TEXTURE0: 33984;
TEXTURE1: 33985;
TEXTURE10: 33994;
TEXTURE11: 33995;
TEXTURE12: 33996;
TEXTURE13: 33997;
TEXTURE14: 33998;
TEXTURE15: 33999;
TEXTURE16: 34000;
TEXTURE17: 34001;
TEXTURE18: 34002;
TEXTURE19: 34003;
TEXTURE2: 33986;
TEXTURE20: 34004;
TEXTURE21: 34005;
TEXTURE22: 34006;
TEXTURE23: 34007;
TEXTURE24: 34008;
TEXTURE25: 34009;
TEXTURE26: 34010;
TEXTURE27: 34011;
TEXTURE28: 34012;
TEXTURE29: 34013;
TEXTURE3: 33987;
TEXTURE30: 34014;
TEXTURE31: 34015;
TEXTURE4: 33988;
TEXTURE5: 33989;
TEXTURE6: 33990;
TEXTURE7: 33991;
TEXTURE8: 33992;
TEXTURE9: 33993;
TIMEOUT_EXPIRED: 37147;
TIMEOUT_IGNORED: -1;
TRANSFORM_FEEDBACK: 36386;
TRANSFORM_FEEDBACK_ACTIVE: 36388;
TRANSFORM_FEEDBACK_BINDING: 36389;
TRANSFORM_FEEDBACK_BUFFER: 35982;
TRANSFORM_FEEDBACK_BUFFER_BINDING: 35983;
TRANSFORM_FEEDBACK_BUFFER_MODE: 35967;
TRANSFORM_FEEDBACK_BUFFER_SIZE: 35973;
TRANSFORM_FEEDBACK_BUFFER_START: 35972;
TRANSFORM_FEEDBACK_PAUSED: 36387;
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: 35976;
TRANSFORM_FEEDBACK_VARYINGS: 35971;
TRIANGLE_FAN: 6;
TRIANGLE_STRIP: 5;
TRIANGLES: 4;
UNIFORM_ARRAY_STRIDE: 35388;
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: 35395;
UNIFORM_BLOCK_ACTIVE_UNIFORMS: 35394;
UNIFORM_BLOCK_BINDING: 35391;
UNIFORM_BLOCK_DATA_SIZE: 35392;
UNIFORM_BLOCK_INDEX: 35386;
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: 35398;
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: 35396;
UNIFORM_BUFFER: 35345;
UNIFORM_BUFFER_BINDING: 35368;
UNIFORM_BUFFER_OFFSET_ALIGNMENT: 35380;
UNIFORM_BUFFER_SIZE: 35370;
UNIFORM_BUFFER_START: 35369;
UNIFORM_IS_ROW_MAJOR: 35390;
UNIFORM_MATRIX_STRIDE: 35389;
UNIFORM_OFFSET: 35387;
UNIFORM_SIZE: 35384;
UNIFORM_TYPE: 35383;
UNPACK_ALIGNMENT: 3317;
UNPACK_COLORSPACE_CONVERSION_WEBGL: 37443;
UNPACK_FLIP_Y_WEBGL: 37440;
UNPACK_IMAGE_HEIGHT: 32878;
UNPACK_PREMULTIPLY_ALPHA_WEBGL: 37441;
UNPACK_ROW_LENGTH: 3314;
UNPACK_SKIP_IMAGES: 32877;
UNPACK_SKIP_PIXELS: 3316;
UNPACK_SKIP_ROWS: 3315;
UNSIGNALED: 37144;
UNSIGNED_BYTE: 5121;
UNSIGNED_INT: 5125;
UNSIGNED_INT_10F_11F_11F_REV: 35899;
UNSIGNED_INT_2_10_10_10_REV: 33640;
UNSIGNED_INT_24_8: 34042;
UNSIGNED_INT_5_9_9_9_REV: 35902;
UNSIGNED_INT_SAMPLER_2D: 36306;
UNSIGNED_INT_SAMPLER_2D_ARRAY: 36311;
UNSIGNED_INT_SAMPLER_3D: 36307;
UNSIGNED_INT_SAMPLER_CUBE: 36308;
UNSIGNED_INT_VEC2: 36294;
UNSIGNED_INT_VEC3: 36295;
UNSIGNED_INT_VEC4: 36296;
UNSIGNED_NORMALIZED: 35863;
UNSIGNED_SHORT: 5123;
UNSIGNED_SHORT_4_4_4_4: 32819;
UNSIGNED_SHORT_5_5_5_1: 32820;
UNSIGNED_SHORT_5_6_5: 33635;
VALIDATE_STATUS: 35715;
VENDOR: 7936;
VERSION: 7938;
VERTEX_ARRAY_BINDING: 34229;
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 34975;
VERTEX_ATTRIB_ARRAY_DIVISOR: 35070;
VERTEX_ATTRIB_ARRAY_ENABLED: 34338;
VERTEX_ATTRIB_ARRAY_INTEGER: 35069;
VERTEX_ATTRIB_ARRAY_NORMALIZED: 34922;
VERTEX_ATTRIB_ARRAY_POINTER: 34373;
VERTEX_ATTRIB_ARRAY_SIZE: 34339;
VERTEX_ATTRIB_ARRAY_STRIDE: 34340;
VERTEX_ATTRIB_ARRAY_TYPE: 34341;
VERTEX_SHADER: 35633;
VIEWPORT: 2978;
WAIT_FAILED: 37149;
ZERO: 0;
activeTexture(texture: number): void;
attachShader(program: WebGLProgram, shader: WebGLShader): void;
beginQuery(target: number, query: WebGLQuery): void;
beginTransformFeedback(primitiveMode: number): void;
bindAttribLocation(
program: WebGLProgram,
index: number,
name: string,
): void;
bindBuffer(target: number, buffer: WebGLBuffer): void;
bindBufferBase(target: number, index: number, buffer: WebGLBuffer): void;
bindBufferRange(
target: number,
index: number,
buffer: WebGLBuffer,
offset: number,
size: number,
): void;
bindFramebuffer(target: number, framebuffer: WebGLFramebuffer): void;
bindRenderbuffer(target: number, renderbuffer: WebGLRenderbuffer): void;
bindSampler(unit: number, sampler: WebGLSampler): void;
bindTexture(target: number, texture: WebGLTexture): void;
bindTransformFeedback(target: number, tf: WebGLTransformFeedback): void;
bindVertexArray(array: WebGLVertexArrayObject): void;
blendColor(red: number, green: number, blue: number, alpha: number): void;
blendEquation(mode: number): void;
blendEquationSeparate(modeRGB: number, modeAlpha: number): void;
blendFunc(sfactor: number, dfactor: number): void;
blendFuncSeparate(
srcRGB: number,
dstRGB: number,
srcAlpha: number,
dstAlpha: number,
): void;
blitFramebuffer(
srcX0: number,
srcY0: number,
srcX1: number,
srcY1: number,
dstX0: number,
dstY0: number,
dstX1: number,
dstY1: number,
mask: number,
filter: number,
): void;
bufferData(target: number, size: number, usage: number): void;
bufferData(
target: number,
srcData: AllowSharedBufferSource,
usage: number,
): void;
bufferData(
target: number,
srcData: ArrayBufferView,
usage: number,
srcOffset: number,
length?: number,
): void;
bufferSubData(
target: number,
dstByteOffset: number,
srcData: AllowSharedBufferSource,
): void;
bufferSubData(
target: number,
dstByteOffset: number,
srcData: ArrayBufferView,
srcOffset: number,
length?: number,
): void;
checkFramebufferStatus(target: number): number;
clear(mask: number): void;
clearBufferfi(
buffer: number,
drawbuffer: number,
depth: number,
stencil: number,
): void;
clearBufferfv(
buffer: number,
drawbuffer: number,
values: Float32List,
srcOffset?: number,
): void;
clearBufferfv(
buffer: number,
drawbuffer: number,
values: Iterable<number>,
srcOffset?: number,
): void;
clearBufferiv(
buffer: number,
drawbuffer: number,
values: Int32List,
srcOffset?: number,
): void;
clearBufferiv(
buffer: number,
drawbuffer: number,
values: Iterable<number>,
srcOffset?: number,
): void;
clearBufferuiv(
buffer: number,
drawbuffer: number,
values: Uint32List,
srcOffset?: number,
): void;
clearBufferuiv(
buffer: number,
drawbuffer: number,
values: Iterable<number>,
srcOffset?: number,
): void;
clearColor(red: number, green: number, blue: number, alpha: number): void;
clearDepth(depth: number): void;
clearStencil(s: number): void;
clientWaitSync(sync: WebGLSync, flags: number, timeout: number): number;
colorMask(
red: boolean,
green: boolean,
blue: boolean,
alpha: boolean,
): void;
compileShader(shader: WebGLShader): void;
compressedTexImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
imageSize: number,
offset: number,
): void;
compressedTexImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
srcData: ArrayBufferView,
srcOffset?: number,
srcLengthOverride?: number,
): void;
compressedTexImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
imageSize: number,
offset: number,
): void;
compressedTexImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
srcData: ArrayBufferView,
srcOffset?: number,
srcLengthOverride?: number,
): void;
compressedTexSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
imageSize: number,
offset: number,
): void;
compressedTexSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
srcData: ArrayBufferView,
srcOffset?: number,
srcLengthOverride?: number,
): void;
compressedTexSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
imageSize: number,
offset: number,
): void;
compressedTexSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
srcData: ArrayBufferView,
srcOffset?: number,
srcLengthOverride?: number,
): void;
copyBufferSubData(
readTarget: number,
writeTarget: number,
readOffset: number,
writeOffset: number,
size: number,
): void;
copyTexImage2D(
target: number,
level: number,
internalformat: number,
x: number,
y: number,
width: number,
height: number,
border: number,
): void;
copyTexSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
x: number,
y: number,
width: number,
height: number,
): void;
copyTexSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
x: number,
y: number,
width: number,
height: number,
): void;
createBuffer(): WebGLBuffer;
createFramebuffer(): WebGLFramebuffer;
createProgram(): WebGLProgram;
createQuery(): WebGLQuery;
createRenderbuffer(): WebGLRenderbuffer;
createSampler(): WebGLSampler;
createShader(type: number): WebGLShader;
createTexture(): WebGLTexture;
createTransformFeedback(): WebGLTransformFeedback;
createVertexArray(): WebGLVertexArrayObject;
cullFace(mode: number): void;
deleteBuffer(buffer: WebGLBuffer): void;
deleteFramebuffer(framebuffer: WebGLFramebuffer): void;
deleteProgram(program: WebGLProgram): void;
deleteQuery(query: WebGLQuery): void;
deleteRenderbuffer(renderbuffer: WebGLRenderbuffer): void;
deleteSampler(sampler: WebGLSampler): void;
deleteShader(shader: WebGLShader): void;
deleteSync(sync: WebGLSync): void;
deleteTexture(texture: WebGLTexture): void;
deleteTransformFeedback(tf: WebGLTransformFeedback): void;
deleteVertexArray(vertexArray: WebGLVertexArrayObject): void;
depthFunc(func: number): void;
depthMask(flag: boolean): void;
depthRange(zNear: number, zFar: number): void;
detachShader(program: WebGLProgram, shader: WebGLShader): void;
disable(cap: number): void;
disableVertexAttribArray(index: number): void;
drawArrays(mode: number, first: number, count: number): void;
drawArraysInstanced(
mode: number,
first: number,
count: number,
instanceCount: number,
): void;
drawBuffers(buffers: number[]): void;
drawBuffers(buffers: Iterable<number>): void;
drawElements(
mode: number,
count: number,
type: number,
offset: number,
): void;
drawElementsInstanced(
mode: number,
count: number,
type: number,
offset: number,
instanceCount: number,
): void;
drawRangeElements(
mode: number,
start: number,
end: number,
count: number,
type: number,
offset: number,
): void;
enable(cap: number): void;
enableVertexAttribArray(index: number): void;
endQuery(target: number): void;
endTransformFeedback(): void;
fenceSync(condition: number, flags: number): WebGLSync;
finish(): void;
flush(): void;
framebufferRenderbuffer(
target: number,
attachment: number,
renderbuffertarget: number,
renderbuffer: WebGLRenderbuffer,
): void;
framebufferTexture2D(
target: number,
attachment: number,
textarget: number,
texture: WebGLTexture,
level: number,
): void;
framebufferTextureLayer(
target: number,
attachment: number,
texture: WebGLTexture,
level: number,
layer: number,
): void;
frontFace(mode: number): void;
generateMipmap(target: number): void;
getActiveAttrib(program: WebGLProgram, index: number): WebGLActiveInfo;
getActiveUniform(program: WebGLProgram, index: number): WebGLActiveInfo;
getActiveUniformBlockName(
program: WebGLProgram,
uniformBlockIndex: number,
): string;
getActiveUniformBlockParameter(
program: WebGLProgram,
uniformBlockIndex: number,
pname: number,
): any;
getActiveUniforms(
program: WebGLProgram,
uniformIndices: number[],
pname: number,
): any;
getActiveUniforms(
program: WebGLProgram,
uniformIndices: Iterable<number>,
pname: number,
): any;
getAttachedShaders(program: WebGLProgram): WebGLShader[];
getAttribLocation(program: WebGLProgram, name: string): number;
getBufferParameter(target: number, pname: number): any;
getBufferSubData(
target: number,
srcByteOffset: number,
dstBuffer: ArrayBufferView,
dstOffset?: number,
length?: number,
): void;
getContextAttributes(): WebGLContextAttributes;
getError(): number;
getExtension(
extensionName: "ANGLE_instanced_arrays",
): ANGLE_instanced_arrays;
getExtension(extensionName: "EXT_blend_minmax"): EXT_blend_minmax;
getExtension(
extensionName: "EXT_color_buffer_float",
): EXT_color_buffer_float;
getExtension(
extensionName: "EXT_color_buffer_half_float",
): EXT_color_buffer_half_float;
getExtension(extensionName: "EXT_float_blend"): EXT_float_blend;
getExtension(extensionName: "EXT_frag_depth"): EXT_frag_depth;
getExtension(extensionName: "EXT_sRGB"): EXT_sRGB;
getExtension(
extensionName: "EXT_shader_texture_lod",
): EXT_shader_texture_lod;
getExtension(
extensionName: "EXT_texture_compression_bptc",
): EXT_texture_compression_bptc;
getExtension(
extensionName: "EXT_texture_compression_rgtc",
): EXT_texture_compression_rgtc;
getExtension(
extensionName: "EXT_texture_filter_anisotropic",
): EXT_texture_filter_anisotropic;
getExtension(
extensionName: "KHR_parallel_shader_compile",
): KHR_parallel_shader_compile;
getExtension(
extensionName: "OES_element_index_uint",
): OES_element_index_uint;
getExtension(extensionName: "OES_fbo_render_mipmap"): OES_fbo_render_mipmap;
getExtension(
extensionName: "OES_standard_derivatives",
): OES_standard_derivatives;
getExtension(extensionName: "OES_texture_float"): OES_texture_float;
getExtension(
extensionName: "OES_texture_float_linear",
): OES_texture_float_linear;
getExtension(
extensionName: "OES_texture_half_float",
): OES_texture_half_float;
getExtension(
extensionName: "OES_texture_half_float_linear",
): OES_texture_half_float_linear;
getExtension(
extensionName: "OES_vertex_array_object",
): OES_vertex_array_object;
getExtension(extensionName: "OVR_multiview2"): OVR_multiview2;
getExtension(
extensionName: "WEBGL_color_buffer_float",
): WEBGL_color_buffer_float;
getExtension(
extensionName: "WEBGL_compressed_texture_astc",
): WEBGL_compressed_texture_astc;
getExtension(
extensionName: "WEBGL_compressed_texture_etc",
): WEBGL_compressed_texture_etc;
getExtension(
extensionName: "WEBGL_compressed_texture_etc1",
): WEBGL_compressed_texture_etc1;
getExtension(
extensionName: "WEBGL_compressed_texture_pvrtc",
): WEBGL_compressed_texture_pvrtc;
getExtension(
extensionName: "WEBGL_compressed_texture_s3tc",
): WEBGL_compressed_texture_s3tc;
getExtension(
extensionName: "WEBGL_compressed_texture_s3tc_srgb",
): WEBGL_compressed_texture_s3tc_srgb;
getExtension(
extensionName: "WEBGL_debug_renderer_info",
): WEBGL_debug_renderer_info;
getExtension(extensionName: "WEBGL_debug_shaders"): WEBGL_debug_shaders;
getExtension(extensionName: "WEBGL_depth_texture"): WEBGL_depth_texture;
getExtension(extensionName: "WEBGL_draw_buffers"): WEBGL_draw_buffers;
getExtension(extensionName: "WEBGL_lose_context"): WEBGL_lose_context;
getExtension(extensionName: "WEBGL_multi_draw"): WEBGL_multi_draw;
getExtension(name: string): any;
getFragDataLocation(program: WebGLProgram, name: string): number;
getFramebufferAttachmentParameter(
target: number,
attachment: number,
pname: number,
): any;
getIndexedParameter(target: number, index: number): any;
getInternalformatParameter(
target: number,
internalformat: number,
pname: number,
): any;
getParameter(pname: number): any;
getProgramInfoLog(program: WebGLProgram): string;
getProgramParameter(program: WebGLProgram, pname: number): any;
getQuery(target: number, pname: number): WebGLQuery;
getQueryParameter(query: WebGLQuery, pname: number): any;
getRenderbufferParameter(target: number, pname: number): any;
getSamplerParameter(sampler: WebGLSampler, pname: number): any;
getShaderInfoLog(shader: WebGLShader): string;
getShaderParameter(shader: WebGLShader, pname: number): any;
getShaderPrecisionFormat(
shadertype: number,
precisiontype: number,
): WebGLShaderPrecisionFormat;
getShaderSource(shader: WebGLShader): string;
getSupportedExtensions(): string[];
getSyncParameter(sync: WebGLSync, pname: number): any;
getTexParameter(target: number, pname: number): any;
getTransformFeedbackVarying(
program: WebGLProgram,
index: number,
): WebGLActiveInfo;
getUniform(program: WebGLProgram, location: WebGLUniformLocation): any;
getUniformBlockIndex(
program: WebGLProgram,
uniformBlockName: string,
): number;
getUniformIndices(program: WebGLProgram, uniformNames: string[]): number[];
getUniformIndices(
program: WebGLProgram,
uniformNames: Iterable<string>,
): Iterable<number>;
getUniformLocation(
program: WebGLProgram,
name: string,
): WebGLUniformLocation;
getVertexAttrib(index: number, pname: number): any;
getVertexAttribOffset(index: number, pname: number): number;
hint(target: number, mode: number): void;
invalidateFramebuffer(target: number, attachments: number[]): void;
invalidateFramebuffer(target: number, attachments: Iterable<number>): void;
invalidateSubFramebuffer(
target: number,
attachments: number[],
x: number,
y: number,
width: number,
height: number,
): void;
invalidateSubFramebuffer(
target: number,
attachments: Iterable<number>,
x: number,
y: number,
width: number,
height: number,
): void;
isBuffer(buffer: WebGLBuffer): boolean;
isContextLost(): boolean;
isEnabled(cap: number): boolean;
isFramebuffer(framebuffer: WebGLFramebuffer): boolean;
isProgram(program: WebGLProgram): boolean;
isQuery(query: WebGLQuery): boolean;
isRenderbuffer(renderbuffer: WebGLRenderbuffer): boolean;
isSampler(sampler: WebGLSampler): boolean;
isShader(shader: WebGLShader): boolean;
isSync(sync: WebGLSync): boolean;
isTexture(texture: WebGLTexture): boolean;
isTransformFeedback(tf: WebGLTransformFeedback): boolean;
isVertexArray(vertexArray: WebGLVertexArrayObject): boolean;
lineWidth(width: number): void;
linkProgram(program: WebGLProgram): void;
pauseTransformFeedback(): void;
pixelStorei(pname: number, param: number | boolean): void;
polygonOffset(factor: number, units: number): void;
readBuffer(src: number): void;
readPixels(
x: number,
y: number,
width: number,
height: number,
format: number,
type: number,
dstData: ArrayBufferView,
): void;
readPixels(
x: number,
y: number,
width: number,
height: number,
format: number,
type: number,
offset: number,
): void;
readPixels(
x: number,
y: number,
width: number,
height: number,
format: number,
type: number,
dstData: ArrayBufferView,
dstOffset: number,
): void;
renderbufferStorage(
target: number,
internalformat: number,
width: number,
height: number,
): void;
renderbufferStorageMultisample(
target: number,
samples: number,
internalformat: number,
width: number,
height: number,
): void;
resumeTransformFeedback(): void;
sampleCoverage(value: number, invert: boolean): void;
samplerParameterf(
sampler: WebGLSampler,
pname: number,
param: number,
): void;
samplerParameteri(
sampler: WebGLSampler,
pname: number,
param: number,
): void;
scissor(x: number, y: number, width: number, height: number): void;
shaderSource(shader: WebGLShader, source: string): void;
stencilFunc(func: number, ref: number, mask: number): void;
stencilFuncSeparate(
face: number,
func: number,
ref: number,
mask: number,
): void;
stencilMask(mask: number): void;
stencilMaskSeparate(face: number, mask: number): void;
stencilOp(fail: number, zfail: number, zpass: number): void;
stencilOpSeparate(
face: number,
fail: number,
zfail: number,
zpass: number,
): void;
texImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
format: number,
type: number,
pixels: ArrayBufferView,
): void;
texImage2D(
target: number,
level: number,
internalformat: number,
format: number,
type: number,
source: TexImageSource,
): void;
texImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
format: number,
type: number,
pboOffset: number,
): void;
texImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
format: number,
type: number,
source: TexImageSource,
): void;
texImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
format: number,
type: number,
srcData: ArrayBufferView,
srcOffset: number,
): void;
texImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
format: number,
type: number,
pboOffset: number,
): void;
texImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
format: number,
type: number,
source: TexImageSource,
): void;
texImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
format: number,
type: number,
srcData: ArrayBufferView,
): void;
texImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
format: number,
type: number,
srcData: ArrayBufferView,
srcOffset: number,
): void;
texParameterf(target: number, pname: number, param: number): void;
texParameteri(target: number, pname: number, param: number): void;
texStorage2D(
target: number,
levels: number,
internalformat: number,
width: number,
height: number,
): void;
texStorage3D(
target: number,
levels: number,
internalformat: number,
width: number,
height: number,
depth: number,
): void;
texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
type: number,
pixels: ArrayBufferView,
): void;
texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
format: number,
type: number,
source: TexImageSource,
): void;
texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
type: number,
pboOffset: number,
): void;
texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
type: number,
source: TexImageSource,
): void;
texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
type: number,
srcData: ArrayBufferView,
srcOffset: number,
): void;
texSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
type: number,
pboOffset: number,
): void;
texSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
type: number,
source: TexImageSource,
): void;
texSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
type: number,
srcData: ArrayBufferView,
srcOffset?: number,
): void;
transformFeedbackVaryings(
program: WebGLProgram,
varyings: string[],
bufferMode: number,
): void;
transformFeedbackVaryings(
program: WebGLProgram,
varyings: Iterable<string>,
bufferMode: number,
): void;
uniform1f(location: WebGLUniformLocation, x: number): void;
uniform1fv(
location: WebGLUniformLocation,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform1fv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform1i(location: WebGLUniformLocation, x: number): void;
uniform1iv(
location: WebGLUniformLocation,
data: Int32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform1iv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform1ui(location: WebGLUniformLocation, v0: number): void;
uniform1uiv(
location: WebGLUniformLocation,
data: Uint32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform1uiv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform2f(location: WebGLUniformLocation, x: number, y: number): void;
uniform2fv(
location: WebGLUniformLocation,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform2fv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform2i(location: WebGLUniformLocation, x: number, y: number): void;
uniform2iv(
location: WebGLUniformLocation,
data: Int32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform2iv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform2ui(location: WebGLUniformLocation, v0: number, v1: number): void;
uniform2uiv(
location: WebGLUniformLocation,
data: Uint32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform2uiv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform3f(
location: WebGLUniformLocation,
x: number,
y: number,
z: number,
): void;
uniform3fv(
location: WebGLUniformLocation,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform3fv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform3i(
location: WebGLUniformLocation,
x: number,
y: number,
z: number,
): void;
uniform3iv(
location: WebGLUniformLocation,
data: Int32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform3iv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform3ui(
location: WebGLUniformLocation,
v0: number,
v1: number,
v2: number,
): void;
uniform3uiv(
location: WebGLUniformLocation,
data: Uint32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform3uiv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform4f(
location: WebGLUniformLocation,
x: number,
y: number,
z: number,
w: number,
): void;
uniform4fv(
location: WebGLUniformLocation,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform4fv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform4i(
location: WebGLUniformLocation,
x: number,
y: number,
z: number,
w: number,
): void;
uniform4iv(
location: WebGLUniformLocation,
data: Int32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform4iv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniform4ui(
location: WebGLUniformLocation,
v0: number,
v1: number,
v2: number,
v3: number,
): void;
uniform4uiv(
location: WebGLUniformLocation,
data: Uint32List,
srcOffset?: number,
srcLength?: number,
): void;
uniform4uiv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformBlockBinding(
program: WebGLProgram,
uniformBlockIndex: number,
uniformBlockBinding: number,
): void;
uniformMatrix2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix2x3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix2x3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix2x4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix2x4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix3x2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix3x2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix3x4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix3x4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix4x2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix4x2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix4x3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void;
uniformMatrix4x3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void;
useProgram(program: WebGLProgram): void;
validateProgram(program: WebGLProgram): void;
vertexAttrib1f(index: number, x: number): void;
vertexAttrib1fv(index: number, values: Float32List): void;
vertexAttrib1fv(index: number, values: Iterable<number>): void;
vertexAttrib2f(index: number, x: number, y: number): void;
vertexAttrib2fv(index: number, values: Float32List): void;
vertexAttrib2fv(index: number, values: Iterable<number>): void;
vertexAttrib3f(index: number, x: number, y: number, z: number): void;
vertexAttrib3fv(index: number, values: Float32List): void;
vertexAttrib3fv(index: number, values: Iterable<number>): void;
vertexAttrib4f(
index: number,
x: number,
y: number,
z: number,
w: number,
): void;
vertexAttrib4fv(index: number, values: Float32List): void;
vertexAttrib4fv(index: number, values: Iterable<number>): void;
vertexAttribDivisor(index: number, divisor: number): void;
vertexAttribI4i(
index: number,
x: number,
y: number,
z: number,
w: number,
): void;
vertexAttribI4iv(index: number, values: Int32List): void;
vertexAttribI4iv(index: number, values: Iterable<number>): void;
vertexAttribI4ui(
index: number,
x: number,
y: number,
z: number,
w: number,
): void;
vertexAttribI4uiv(index: number, values: Uint32List): void;
vertexAttribI4uiv(index: number, values: Iterable<number>): void;
vertexAttribIPointer(
index: number,
size: number,
type: number,
stride: number,
offset: number,
): void;
vertexAttribPointer(
index: number,
size: number,
type: number,
normalized: boolean,
stride: number,
offset: number,
): void;
viewport(x: number, y: number, width: number, height: number): void;
waitSync(sync: WebGLSync, flags: number, timeout: number): void;
}
Hierarchy
- WebGL2RenderingContextBase
- WebGL2RenderingContextOverloads
- WebGLRenderingContextBase
- WebGL2RenderingContext (View Summary)
Index
Properties
ACTIVE_ATTRIBUTES
ACTIVE_TEXTURE
ACTIVE_UNIFORM_BLOCKS
ACTIVE_UNIFORMS
ALIASED_LINE_WIDTH_RANGE
ALIASED_POINT_SIZE_RANGE
ALPHA
ALPHA_BITS
ALREADY_SIGNALED
ALWAYS
ANY_SAMPLES_PASSED
ANY_SAMPLES_PASSED_CONSERVATIVE
ARRAY_BUFFER
ARRAY_BUFFER_BINDING
ATTACHED_SHADERS
BACK
BLEND
BLEND_COLOR
BLEND_DST_ALPHA
BLEND_DST_RGB
BLEND_EQUATION
BLEND_EQUATION_ALPHA
BLEND_EQUATION_RGB
BLEND_SRC_ALPHA
BLEND_SRC_RGB
BLUE_BITS
BOOL
BOOL_VEC2
BOOL_VEC3
BOOL_VEC4
BROWSER_DEFAULT_WEBGL
BUFFER_SIZE
BUFFER_USAGE
BYTE
CCW
CLAMP_TO_EDGE
COLOR
COLOR_ATTACHMENT0
COLOR_ATTACHMENT1
COLOR_ATTACHMENT10
COLOR_ATTACHMENT11
COLOR_ATTACHMENT12
COLOR_ATTACHMENT13
COLOR_ATTACHMENT14
COLOR_ATTACHMENT15
COLOR_ATTACHMENT2
COLOR_ATTACHMENT3
COLOR_ATTACHMENT4
COLOR_ATTACHMENT5
COLOR_ATTACHMENT6
COLOR_ATTACHMENT7
COLOR_ATTACHMENT8
COLOR_ATTACHMENT9
COLOR_BUFFER_BIT
COLOR_CLEAR_VALUE
COLOR_WRITEMASK
COMPARE_REF_TO_TEXTURE
COMPILE_STATUS
COMPRESSED_TEXTURE_FORMATS
CONDITION_SATISFIED
CONSTANT_ALPHA
CONSTANT_COLOR
CONTEXT_LOST_WEBGL
COPY_READ_BUFFER
COPY_READ_BUFFER_BINDING
COPY_WRITE_BUFFER
COPY_WRITE_BUFFER_BINDING
CULL_FACE
CULL_FACE_MODE
CURRENT_PROGRAM
CURRENT_QUERY
CURRENT_VERTEX_ATTRIB
CW
DECR
DECR_WRAP
DELETE_STATUS
DEPTH
DEPTH_ATTACHMENT
DEPTH_BITS
DEPTH_BUFFER_BIT
DEPTH_CLEAR_VALUE
DEPTH_COMPONENT
DEPTH_COMPONENT16
DEPTH_COMPONENT24
DEPTH_COMPONENT32F
DEPTH_FUNC
DEPTH_RANGE
DEPTH_STENCIL
DEPTH_STENCIL_ATTACHMENT
DEPTH_TEST
DEPTH_WRITEMASK
DEPTH24_STENCIL8
DEPTH32F_STENCIL8
DITHER
DONT_CARE
DRAW_BUFFER0
DRAW_BUFFER1
DRAW_BUFFER10
DRAW_BUFFER11
DRAW_BUFFER12
DRAW_BUFFER13
DRAW_BUFFER14
DRAW_BUFFER15
DRAW_BUFFER2
DRAW_BUFFER3
DRAW_BUFFER4
DRAW_BUFFER5
DRAW_BUFFER6
DRAW_BUFFER7
DRAW_BUFFER8
DRAW_BUFFER9
DRAW_FRAMEBUFFER
DRAW_FRAMEBUFFER_BINDING
drawingBufferColorSpace
drawingBufferHeight
drawingBufferWidth
DST_ALPHA
DST_COLOR
DYNAMIC_COPY
DYNAMIC_DRAW
DYNAMIC_READ
ELEMENT_ARRAY_BUFFER
ELEMENT_ARRAY_BUFFER_BINDING
EQUAL
FASTEST
FLOAT
FLOAT_32_UNSIGNED_INT_24_8_REV
FLOAT_MAT2
FLOAT_MAT2x3
FLOAT_MAT2x4
FLOAT_MAT3
FLOAT_MAT3x2
FLOAT_MAT3x4
FLOAT_MAT4
FLOAT_MAT4x2
FLOAT_MAT4x3
FLOAT_VEC2
FLOAT_VEC3
FLOAT_VEC4
FRAGMENT_SHADER
FRAGMENT_SHADER_DERIVATIVE_HINT
FRAMEBUFFER
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
FRAMEBUFFER_ATTACHMENT_RED_SIZE
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
FRAMEBUFFER_BINDING
FRAMEBUFFER_COMPLETE
FRAMEBUFFER_DEFAULT
FRAMEBUFFER_INCOMPLETE_ATTACHMENT
FRAMEBUFFER_INCOMPLETE_DIMENSIONS
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
FRAMEBUFFER_UNSUPPORTED
FRONT
FRONT_AND_BACK
FRONT_FACE
FUNC_ADD
FUNC_REVERSE_SUBTRACT
FUNC_SUBTRACT
GENERATE_MIPMAP_HINT
GEQUAL
GREATER
GREEN_BITS
HALF_FLOAT
HIGH_FLOAT
HIGH_INT
IMPLEMENTATION_COLOR_READ_FORMAT
IMPLEMENTATION_COLOR_READ_TYPE
INCR
INCR_WRAP
INT
INT_2_10_10_10_REV
INT_SAMPLER_2D
INT_SAMPLER_2D_ARRAY
INT_SAMPLER_3D
INT_SAMPLER_CUBE
INT_VEC2
INT_VEC3
INT_VEC4
INTERLEAVED_ATTRIBS
INVALID_ENUM
INVALID_FRAMEBUFFER_OPERATION
INVALID_INDEX
INVALID_OPERATION
INVALID_VALUE
INVERT
KEEP
LEQUAL
LESS
LINE_LOOP
LINE_STRIP
LINE_WIDTH
LINEAR
LINEAR_MIPMAP_LINEAR
LINEAR_MIPMAP_NEAREST
LINES
LINK_STATUS
LOW_FLOAT
LOW_INT
LUMINANCE
LUMINANCE_ALPHA
MAX
MAX_3D_TEXTURE_SIZE
MAX_ARRAY_TEXTURE_LAYERS
MAX_CLIENT_WAIT_TIMEOUT_WEBGL
MAX_COLOR_ATTACHMENTS
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
MAX_COMBINED_TEXTURE_IMAGE_UNITS
MAX_COMBINED_UNIFORM_BLOCKS
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
MAX_CUBE_MAP_TEXTURE_SIZE
MAX_DRAW_BUFFERS
MAX_ELEMENT_INDEX
MAX_ELEMENTS_INDICES
MAX_ELEMENTS_VERTICES
MAX_FRAGMENT_INPUT_COMPONENTS
MAX_FRAGMENT_UNIFORM_BLOCKS
MAX_FRAGMENT_UNIFORM_COMPONENTS
MAX_FRAGMENT_UNIFORM_VECTORS
MAX_PROGRAM_TEXEL_OFFSET
MAX_RENDERBUFFER_SIZE
MAX_SAMPLES
MAX_SERVER_WAIT_TIMEOUT
MAX_TEXTURE_IMAGE_UNITS
MAX_TEXTURE_LOD_BIAS
MAX_TEXTURE_SIZE
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
MAX_UNIFORM_BLOCK_SIZE
MAX_UNIFORM_BUFFER_BINDINGS
MAX_VARYING_COMPONENTS
MAX_VARYING_VECTORS
MAX_VERTEX_ATTRIBS
MAX_VERTEX_OUTPUT_COMPONENTS
MAX_VERTEX_TEXTURE_IMAGE_UNITS
MAX_VERTEX_UNIFORM_BLOCKS
MAX_VERTEX_UNIFORM_COMPONENTS
MAX_VERTEX_UNIFORM_VECTORS
MAX_VIEWPORT_DIMS
MEDIUM_FLOAT
MEDIUM_INT
MIN
MIN_PROGRAM_TEXEL_OFFSET
MIRRORED_REPEAT
NEAREST
NEAREST_MIPMAP_LINEAR
NEAREST_MIPMAP_NEAREST
NEVER
NICEST
NO_ERROR
NONE
NOTEQUAL
OBJECT_TYPE
ONE
ONE_MINUS_CONSTANT_ALPHA
ONE_MINUS_CONSTANT_COLOR
ONE_MINUS_DST_ALPHA
ONE_MINUS_DST_COLOR
ONE_MINUS_SRC_ALPHA
ONE_MINUS_SRC_COLOR
OUT_OF_MEMORY
PACK_ALIGNMENT
PACK_ROW_LENGTH
PACK_SKIP_PIXELS
PACK_SKIP_ROWS
PIXEL_PACK_BUFFER
PIXEL_PACK_BUFFER_BINDING
PIXEL_UNPACK_BUFFER
PIXEL_UNPACK_BUFFER_BINDING
POINTS
POLYGON_OFFSET_FACTOR
POLYGON_OFFSET_FILL
POLYGON_OFFSET_UNITS
QUERY_RESULT
QUERY_RESULT_AVAILABLE
R11F_G11F_B10F
R16F
R16I
R16UI
R32F
R32I
R32UI
R8
R8_SNORM
R8I
R8UI
RASTERIZER_DISCARD
READ_BUFFER
READ_FRAMEBUFFER
READ_FRAMEBUFFER_BINDING
RED
RED_BITS
RED_INTEGER
RENDERBUFFER
RENDERBUFFER_ALPHA_SIZE
RENDERBUFFER_BINDING
RENDERBUFFER_BLUE_SIZE
RENDERBUFFER_DEPTH_SIZE
RENDERBUFFER_GREEN_SIZE
RENDERBUFFER_HEIGHT
RENDERBUFFER_INTERNAL_FORMAT
RENDERBUFFER_RED_SIZE
RENDERBUFFER_SAMPLES
RENDERBUFFER_STENCIL_SIZE
RENDERBUFFER_WIDTH
RENDERER
REPEAT
REPLACE
RG
RG_INTEGER
RG16F
RG16I
RG16UI
RG32F
RG32I
RG32UI
RG8
RG8_SNORM
RG8I
RG8UI
RGB
RGB_INTEGER
RGB10_A2
RGB10_A2UI
RGB16F
RGB16I
RGB16UI
RGB32F
RGB32I
RGB32UI
RGB5_A1
RGB565
RGB8
RGB8_SNORM
RGB8I
RGB8UI
RGB9_E5
RGBA
RGBA_INTEGER
RGBA16F
RGBA16I
RGBA16UI
RGBA32F
RGBA32I
RGBA32UI
RGBA4
RGBA8
RGBA8_SNORM
RGBA8I
RGBA8UI
SAMPLE_ALPHA_TO_COVERAGE
SAMPLE_BUFFERS
SAMPLE_COVERAGE
SAMPLE_COVERAGE_INVERT
SAMPLE_COVERAGE_VALUE
SAMPLER_2D
SAMPLER_2D_ARRAY
SAMPLER_2D_ARRAY_SHADOW
SAMPLER_2D_SHADOW
SAMPLER_3D
SAMPLER_BINDING
SAMPLER_CUBE
SAMPLER_CUBE_SHADOW
SAMPLES
SCISSOR_BOX
SCISSOR_TEST
SEPARATE_ATTRIBS
SHADER_TYPE
SHADING_LANGUAGE_VERSION
SHORT
SIGNALED
SIGNED_NORMALIZED
SRC_ALPHA
SRC_ALPHA_SATURATE
SRC_COLOR
SRGB
SRGB8
SRGB8_ALPHA8
STATIC_COPY
STATIC_DRAW
STATIC_READ
STENCIL
STENCIL_ATTACHMENT
STENCIL_BACK_FAIL
STENCIL_BACK_FUNC
STENCIL_BACK_PASS_DEPTH_FAIL
STENCIL_BACK_PASS_DEPTH_PASS
STENCIL_BACK_REF
STENCIL_BACK_VALUE_MASK
STENCIL_BACK_WRITEMASK
STENCIL_BITS
STENCIL_BUFFER_BIT
STENCIL_CLEAR_VALUE
STENCIL_FAIL
STENCIL_FUNC
STENCIL_INDEX8
STENCIL_PASS_DEPTH_FAIL
STENCIL_PASS_DEPTH_PASS
STENCIL_REF
STENCIL_TEST
STENCIL_VALUE_MASK
STENCIL_WRITEMASK
STREAM_COPY
STREAM_DRAW
STREAM_READ
SUBPIXEL_BITS
SYNC_CONDITION
SYNC_FENCE
SYNC_FLAGS
SYNC_FLUSH_COMMANDS_BIT
SYNC_GPU_COMMANDS_COMPLETE
SYNC_STATUS
TEXTURE
TEXTURE_2D
TEXTURE_2D_ARRAY
TEXTURE_3D
TEXTURE_BASE_LEVEL
TEXTURE_BINDING_2D
TEXTURE_BINDING_2D_ARRAY
TEXTURE_BINDING_3D
TEXTURE_BINDING_CUBE_MAP
TEXTURE_COMPARE_FUNC
TEXTURE_COMPARE_MODE
TEXTURE_CUBE_MAP
TEXTURE_CUBE_MAP_NEGATIVE_X
TEXTURE_CUBE_MAP_NEGATIVE_Y
TEXTURE_CUBE_MAP_NEGATIVE_Z
TEXTURE_CUBE_MAP_POSITIVE_X
TEXTURE_CUBE_MAP_POSITIVE_Y
TEXTURE_CUBE_MAP_POSITIVE_Z
TEXTURE_IMMUTABLE_FORMAT
TEXTURE_IMMUTABLE_LEVELS
TEXTURE_MAG_FILTER
TEXTURE_MAX_LEVEL
TEXTURE_MAX_LOD
TEXTURE_MIN_FILTER
TEXTURE_MIN_LOD
TEXTURE_WRAP_R
TEXTURE_WRAP_S
TEXTURE_WRAP_T
TEXTURE0
TEXTURE1
TEXTURE10
TEXTURE11
TEXTURE12
TEXTURE13
TEXTURE14
TEXTURE15
TEXTURE16
TEXTURE17
TEXTURE18
TEXTURE19
TEXTURE2
TEXTURE20
TEXTURE21
TEXTURE22
TEXTURE23
TEXTURE24
TEXTURE25
TEXTURE26
TEXTURE27
TEXTURE28
TEXTURE29
TEXTURE3
TEXTURE30
TEXTURE31
TEXTURE4
TEXTURE5
TEXTURE6
TEXTURE7
TEXTURE8
TEXTURE9
TIMEOUT_EXPIRED
TIMEOUT_IGNORED
TRANSFORM_FEEDBACK
TRANSFORM_FEEDBACK_ACTIVE
TRANSFORM_FEEDBACK_BINDING
TRANSFORM_FEEDBACK_BUFFER
TRANSFORM_FEEDBACK_BUFFER_BINDING
TRANSFORM_FEEDBACK_BUFFER_MODE
TRANSFORM_FEEDBACK_BUFFER_SIZE
TRANSFORM_FEEDBACK_BUFFER_START
TRANSFORM_FEEDBACK_PAUSED
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
TRANSFORM_FEEDBACK_VARYINGS
TRIANGLE_FAN
TRIANGLE_STRIP
TRIANGLES
UNIFORM_ARRAY_STRIDE
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
UNIFORM_BLOCK_ACTIVE_UNIFORMS
UNIFORM_BLOCK_BINDING
UNIFORM_BLOCK_DATA_SIZE
UNIFORM_BLOCK_INDEX
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
UNIFORM_BUFFER
UNIFORM_BUFFER_BINDING
UNIFORM_BUFFER_OFFSET_ALIGNMENT
UNIFORM_BUFFER_SIZE
UNIFORM_BUFFER_START
UNIFORM_IS_ROW_MAJOR
UNIFORM_MATRIX_STRIDE
UNIFORM_OFFSET
UNIFORM_SIZE
UNIFORM_TYPE
UNPACK_ALIGNMENT
UNPACK_COLORSPACE_CONVERSION_WEBGL
UNPACK_FLIP_Y_WEBGL
UNPACK_IMAGE_HEIGHT
UNPACK_PREMULTIPLY_ALPHA_WEBGL
UNPACK_ROW_LENGTH
UNPACK_SKIP_IMAGES
UNPACK_SKIP_PIXELS
UNPACK_SKIP_ROWS
UNSIGNALED
UNSIGNED_BYTE
UNSIGNED_INT
UNSIGNED_INT_10F_11F_11F_REV
UNSIGNED_INT_2_10_10_10_REV
UNSIGNED_INT_24_8
UNSIGNED_INT_5_9_9_9_REV
UNSIGNED_INT_SAMPLER_2D
UNSIGNED_INT_SAMPLER_2D_ARRAY
UNSIGNED_INT_SAMPLER_3D
UNSIGNED_INT_SAMPLER_CUBE
UNSIGNED_INT_VEC2
UNSIGNED_INT_VEC3
UNSIGNED_INT_VEC4
UNSIGNED_NORMALIZED
UNSIGNED_SHORT
UNSIGNED_SHORT_4_4_4_4
UNSIGNED_SHORT_5_5_5_1
UNSIGNED_SHORT_5_6_5
VALIDATE_STATUS
VENDOR
VERSION
VERTEX_ARRAY_BINDING
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
VERTEX_ATTRIB_ARRAY_DIVISOR
VERTEX_ATTRIB_ARRAY_ENABLED
VERTEX_ATTRIB_ARRAY_INTEGER
VERTEX_ATTRIB_ARRAY_NORMALIZED
VERTEX_ATTRIB_ARRAY_POINTER
VERTEX_ATTRIB_ARRAY_SIZE
VERTEX_ATTRIB_ARRAY_STRIDE
VERTEX_ATTRIB_ARRAY_TYPE
VERTEX_SHADER
VIEWPORT
WAIT_FAILED
ZERO
Methods
activeTexture
attachShader
beginQuery
beginTransformFeedback
bindAttribLocation
bindBuffer
bindBufferBase
bindBufferRange
bindFramebuffer
bindRenderbuffer
bindSampler
bindTexture
bindTransformFeedback
bindVertexArray
blendColor
blendEquation
blendEquationSeparate
blendFunc
blendFuncSeparate
blitFramebuffer
bufferData
bufferSubData
checkFramebufferStatus
clear
clearBufferfi
clearBufferfv
clearBufferiv
clearBufferuiv
clearColor
clearDepth
clearStencil
clientWaitSync
colorMask
compileShader
compressedTexImage2D
compressedTexImage3D
compressedTexSubImage2D
compressedTexSubImage3D
copyBufferSubData
copyTexImage2D
copyTexSubImage2D
copyTexSubImage3D
createBuffer
createFramebuffer
createProgram
createQuery
createRenderbuffer
createSampler
createShader
createTexture
createTransformFeedback
createVertexArray
cullFace
deleteBuffer
deleteFramebuffer
deleteProgram
deleteQuery
deleteRenderbuffer
deleteSampler
deleteShader
deleteSync
deleteTexture
deleteTransformFeedback
deleteVertexArray
depthFunc
depthMask
depthRange
detachShader
disable
disableVertexAttribArray
drawArrays
drawArraysInstanced
drawBuffers
drawElements
drawElementsInstanced
drawRangeElements
enable
enableVertexAttribArray
endQuery
endTransformFeedback
fenceSync
finish
flush
framebufferRenderbuffer
framebufferTexture2D
framebufferTextureLayer
frontFace
generateMipmap
getActiveAttrib
getActiveUniform
getActiveUniformBlockName
getActiveUniformBlockParameter
getActiveUniforms
getAttachedShaders
getAttribLocation
getBufferParameter
getBufferSubData
getContextAttributes
getError
getExtension
getFragDataLocation
getFramebufferAttachmentParameter
getIndexedParameter
getInternalformatParameter
getParameter
getProgramInfoLog
getProgramParameter
getQuery
getQueryParameter
getRenderbufferParameter
getSamplerParameter
getShaderInfoLog
getShaderParameter
getShaderPrecisionFormat
getShaderSource
getSupportedExtensions
getSyncParameter
getTexParameter
getTransformFeedbackVarying
getUniform
getUniformBlockIndex
getUniformIndices
getUniformLocation
getVertexAttrib
getVertexAttribOffset
hint
invalidateFramebuffer
invalidateSubFramebuffer
isBuffer
isContextLost
isEnabled
isFramebuffer
isProgram
isQuery
isRenderbuffer
isSampler
isShader
isSync
isTexture
isTransformFeedback
isVertexArray
lineWidth
linkProgram
pauseTransformFeedback
pixelStorei
polygonOffset
readBuffer
readPixels
renderbufferStorage
renderbufferStorageMultisample
resumeTransformFeedback
sampleCoverage
samplerParameterf
samplerParameteri
scissor
shaderSource
stencilFunc
stencilFuncSeparate
stencilMask
stencilMaskSeparate
stencilOp
stencilOpSeparate
texImage2D
texImage3D
texParameterf
texParameteri
texStorage2D
texStorage3D
texSubImage2D
texSubImage3D
transformFeedbackVaryings
uniform1f
uniform1fv
uniform1i
uniform1iv
uniform1ui
uniform1uiv
uniform2f
uniform2fv
uniform2i
uniform2iv
uniform2ui
uniform2uiv
uniform3f
uniform3fv
uniform3i
uniform3iv
uniform3ui
uniform3uiv
uniform4f
uniform4fv
uniform4i
uniform4iv
uniform4ui
uniform4uiv
uniformBlockBinding
uniformMatrix2fv
uniformMatrix2x3fv
uniformMatrix2x4fv
uniformMatrix3fv
uniformMatrix3x2fv
uniformMatrix3x4fv
uniformMatrix4fv
uniformMatrix4x2fv
uniformMatrix4x3fv
useProgram
validateProgram
vertexAttrib1f
vertexAttrib1fv
vertexAttrib2f
vertexAttrib2fv
vertexAttrib3f
vertexAttrib3fv
vertexAttrib4f
vertexAttrib4fv
vertexAttribDivisor
vertexAttribI4i
vertexAttribI4iv
vertexAttribI4ui
vertexAttribI4uiv
vertexAttribIPointer
vertexAttribPointer
viewport
waitSync
Properties
ReadonlyACTIVE_ATTRIBUTES
ACTIVE_ATTRIBUTES: 35721
ReadonlyACTIVE_TEXTURE
ACTIVE_TEXTURE: 34016
ReadonlyACTIVE_UNIFORM_BLOCKS
ACTIVE_UNIFORM_BLOCKS: 35382
ReadonlyACTIVE_UNIFORMS
ACTIVE_UNIFORMS: 35718
ReadonlyALIASED_LINE_WIDTH_RANGE
ALIASED_LINE_WIDTH_RANGE: 33902
ReadonlyALIASED_POINT_SIZE_RANGE
ALIASED_POINT_SIZE_RANGE: 33901
ReadonlyALPHA
ALPHA: 6406
ReadonlyALPHA_BITS
ALPHA_BITS: 3413
ReadonlyALREADY_SIGNALED
ALREADY_SIGNALED: 37146
ReadonlyALWAYS
ALWAYS: 519
ReadonlyANY_SAMPLES_PASSED
ANY_SAMPLES_PASSED: 35887
ReadonlyANY_SAMPLES_PASSED_CONSERVATIVE
ANY_SAMPLES_PASSED_CONSERVATIVE: 36202
ReadonlyARRAY_BUFFER
ARRAY_BUFFER: 34962
ReadonlyARRAY_BUFFER_BINDING
ARRAY_BUFFER_BINDING: 34964
ReadonlyATTACHED_SHADERS
ATTACHED_SHADERS: 35717
ReadonlyBACK
BACK: 1029
ReadonlyBLEND
BLEND: 3042
ReadonlyBLEND_COLOR
BLEND_COLOR: 32773
ReadonlyBLEND_DST_ALPHA
BLEND_DST_ALPHA: 32970
ReadonlyBLEND_DST_RGB
BLEND_DST_RGB: 32968
ReadonlyBLEND_EQUATION
BLEND_EQUATION: 32777
ReadonlyBLEND_EQUATION_ALPHA
BLEND_EQUATION_ALPHA: 34877
ReadonlyBLEND_EQUATION_RGB
BLEND_EQUATION_RGB: 32777
ReadonlyBLEND_SRC_ALPHA
BLEND_SRC_ALPHA: 32971
ReadonlyBLEND_SRC_RGB
BLEND_SRC_RGB: 32969
ReadonlyBLUE_BITS
BLUE_BITS: 3412
ReadonlyBOOL
BOOL: 35670
ReadonlyBOOL_VEC2
BOOL_VEC2: 35671
ReadonlyBOOL_VEC3
BOOL_VEC3: 35672
ReadonlyBOOL_VEC4
BOOL_VEC4: 35673
ReadonlyBROWSER_DEFAULT_WEBGL
BROWSER_DEFAULT_WEBGL: 37444
ReadonlyBUFFER_SIZE
BUFFER_SIZE: 34660
ReadonlyBUFFER_USAGE
BUFFER_USAGE: 34661
ReadonlyBYTE
BYTE: 5120
ReadonlyCCW
CCW: 2305
ReadonlyCLAMP_TO_EDGE
CLAMP_TO_EDGE: 33071
ReadonlyCOLOR
COLOR: 6144
ReadonlyCOLOR_ATTACHMENT0
COLOR_ATTACHMENT0: 36064
ReadonlyCOLOR_ATTACHMENT1
COLOR_ATTACHMENT1: 36065
ReadonlyCOLOR_ATTACHMENT10
COLOR_ATTACHMENT10: 36074
ReadonlyCOLOR_ATTACHMENT11
COLOR_ATTACHMENT11: 36075
ReadonlyCOLOR_ATTACHMENT12
COLOR_ATTACHMENT12: 36076
ReadonlyCOLOR_ATTACHMENT13
COLOR_ATTACHMENT13: 36077
ReadonlyCOLOR_ATTACHMENT14
COLOR_ATTACHMENT14: 36078
ReadonlyCOLOR_ATTACHMENT15
COLOR_ATTACHMENT15: 36079
ReadonlyCOLOR_ATTACHMENT2
COLOR_ATTACHMENT2: 36066
ReadonlyCOLOR_ATTACHMENT3
COLOR_ATTACHMENT3: 36067
ReadonlyCOLOR_ATTACHMENT4
COLOR_ATTACHMENT4: 36068
ReadonlyCOLOR_ATTACHMENT5
COLOR_ATTACHMENT5: 36069
ReadonlyCOLOR_ATTACHMENT6
COLOR_ATTACHMENT6: 36070
ReadonlyCOLOR_ATTACHMENT7
COLOR_ATTACHMENT7: 36071
ReadonlyCOLOR_ATTACHMENT8
COLOR_ATTACHMENT8: 36072
ReadonlyCOLOR_ATTACHMENT9
COLOR_ATTACHMENT9: 36073
ReadonlyCOLOR_BUFFER_BIT
COLOR_BUFFER_BIT: 16384
ReadonlyCOLOR_CLEAR_VALUE
COLOR_CLEAR_VALUE: 3106
ReadonlyCOLOR_WRITEMASK
COLOR_WRITEMASK: 3107
ReadonlyCOMPARE_REF_TO_TEXTURE
COMPARE_REF_TO_TEXTURE: 34894
ReadonlyCOMPILE_STATUS
COMPILE_STATUS: 35713
ReadonlyCOMPRESSED_TEXTURE_FORMATS
COMPRESSED_TEXTURE_FORMATS: 34467
ReadonlyCONDITION_SATISFIED
CONDITION_SATISFIED: 37148
ReadonlyCONSTANT_ALPHA
CONSTANT_ALPHA: 32771
ReadonlyCONSTANT_COLOR
CONSTANT_COLOR: 32769
ReadonlyCONTEXT_LOST_WEBGL
CONTEXT_LOST_WEBGL: 37442
ReadonlyCOPY_READ_BUFFER
COPY_READ_BUFFER: 36662
ReadonlyCOPY_READ_BUFFER_BINDING
COPY_READ_BUFFER_BINDING: 36662
ReadonlyCOPY_WRITE_BUFFER
COPY_WRITE_BUFFER: 36663
ReadonlyCOPY_WRITE_BUFFER_BINDING
COPY_WRITE_BUFFER_BINDING: 36663
ReadonlyCULL_FACE
CULL_FACE: 2884
ReadonlyCULL_FACE_MODE
CULL_FACE_MODE: 2885
ReadonlyCURRENT_PROGRAM
CURRENT_PROGRAM: 35725
ReadonlyCURRENT_QUERY
CURRENT_QUERY: 34917
ReadonlyCURRENT_VERTEX_ATTRIB
CURRENT_VERTEX_ATTRIB: 34342
ReadonlyCW
CW: 2304
ReadonlyDECR
DECR: 7683
ReadonlyDECR_WRAP
DECR_WRAP: 34056
ReadonlyDELETE_STATUS
DELETE_STATUS: 35712
ReadonlyDEPTH
DEPTH: 6145
ReadonlyDEPTH_ATTACHMENT
DEPTH_ATTACHMENT: 36096
ReadonlyDEPTH_BITS
DEPTH_BITS: 3414
ReadonlyDEPTH_BUFFER_BIT
DEPTH_BUFFER_BIT: 256
ReadonlyDEPTH_CLEAR_VALUE
DEPTH_CLEAR_VALUE: 2931
ReadonlyDEPTH_COMPONENT
DEPTH_COMPONENT: 6402
ReadonlyDEPTH_COMPONENT16
DEPTH_COMPONENT16: 33189
ReadonlyDEPTH_COMPONENT24
DEPTH_COMPONENT24: 33190
ReadonlyDEPTH_COMPONENT32F
DEPTH_COMPONENT32F: 36012
ReadonlyDEPTH_FUNC
DEPTH_FUNC: 2932
ReadonlyDEPTH_RANGE
DEPTH_RANGE: 2928
ReadonlyDEPTH_STENCIL
DEPTH_STENCIL: 34041
ReadonlyDEPTH_STENCIL_ATTACHMENT
DEPTH_STENCIL_ATTACHMENT: 33306
ReadonlyDEPTH_TEST
DEPTH_TEST: 2929
ReadonlyDEPTH_WRITEMASK
DEPTH_WRITEMASK: 2930
ReadonlyDEPTH24_STENCIL8
DEPTH24_STENCIL8: 35056
ReadonlyDEPTH32F_STENCIL8
DEPTH32F_STENCIL8: 36013
ReadonlyDITHER
DITHER: 3024
ReadonlyDONT_CARE
DONT_CARE: 4352
ReadonlyDRAW_BUFFER0
DRAW_BUFFER0: 34853
ReadonlyDRAW_BUFFER1
DRAW_BUFFER1: 34854
ReadonlyDRAW_BUFFER10
DRAW_BUFFER10: 34863
ReadonlyDRAW_BUFFER11
DRAW_BUFFER11: 34864
ReadonlyDRAW_BUFFER12
DRAW_BUFFER12: 34865
ReadonlyDRAW_BUFFER13
DRAW_BUFFER13: 34866
ReadonlyDRAW_BUFFER14
DRAW_BUFFER14: 34867
ReadonlyDRAW_BUFFER15
DRAW_BUFFER15: 34868
ReadonlyDRAW_BUFFER2
DRAW_BUFFER2: 34855
ReadonlyDRAW_BUFFER3
DRAW_BUFFER3: 34856
ReadonlyDRAW_BUFFER4
DRAW_BUFFER4: 34857
ReadonlyDRAW_BUFFER5
DRAW_BUFFER5: 34858
ReadonlyDRAW_BUFFER6
DRAW_BUFFER6: 34859
ReadonlyDRAW_BUFFER7
DRAW_BUFFER7: 34860
ReadonlyDRAW_BUFFER8
DRAW_BUFFER8: 34861
ReadonlyDRAW_BUFFER9
DRAW_BUFFER9: 34862
ReadonlyDRAW_FRAMEBUFFER
DRAW_FRAMEBUFFER: 36009
ReadonlyDRAW_FRAMEBUFFER_BINDING
DRAW_FRAMEBUFFER_BINDING: 36006
drawingBufferColorSpace
ReadonlydrawingBufferHeight
drawingBufferHeight: number
ReadonlydrawingBufferWidth
drawingBufferWidth: number
ReadonlyDST_ALPHA
DST_ALPHA: 772
ReadonlyDST_COLOR
DST_COLOR: 774
ReadonlyDYNAMIC_COPY
DYNAMIC_COPY: 35050
ReadonlyDYNAMIC_DRAW
DYNAMIC_DRAW: 35048
ReadonlyDYNAMIC_READ
DYNAMIC_READ: 35049
ReadonlyELEMENT_ARRAY_BUFFER
ELEMENT_ARRAY_BUFFER: 34963
ReadonlyELEMENT_ARRAY_BUFFER_BINDING
ELEMENT_ARRAY_BUFFER_BINDING: 34965
ReadonlyEQUAL
EQUAL: 514
ReadonlyFASTEST
FASTEST: 4353
ReadonlyFLOAT
FLOAT: 5126
ReadonlyFLOAT_32_UNSIGNED_INT_24_8_REV
FLOAT_32_UNSIGNED_INT_24_8_REV: 36269
ReadonlyFLOAT_MAT2
FLOAT_MAT2: 35674
ReadonlyFLOAT_MAT2x3
FLOAT_MAT2x3: 35685
ReadonlyFLOAT_MAT2x4
FLOAT_MAT2x4: 35686
ReadonlyFLOAT_MAT3
FLOAT_MAT3: 35675
ReadonlyFLOAT_MAT3x2
FLOAT_MAT3x2: 35687
ReadonlyFLOAT_MAT3x4
FLOAT_MAT3x4: 35688
ReadonlyFLOAT_MAT4
FLOAT_MAT4: 35676
ReadonlyFLOAT_MAT4x2
FLOAT_MAT4x2: 35689
ReadonlyFLOAT_MAT4x3
FLOAT_MAT4x3: 35690
ReadonlyFLOAT_VEC2
FLOAT_VEC2: 35664
ReadonlyFLOAT_VEC3
FLOAT_VEC3: 35665
ReadonlyFLOAT_VEC4
FLOAT_VEC4: 35666
ReadonlyFRAGMENT_SHADER
FRAGMENT_SHADER: 35632
ReadonlyFRAGMENT_SHADER_DERIVATIVE_HINT
FRAGMENT_SHADER_DERIVATIVE_HINT: 35723
ReadonlyFRAMEBUFFER
FRAMEBUFFER: 36160
ReadonlyFRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 33301
ReadonlyFRAMEBUFFER_ATTACHMENT_BLUE_SIZE
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 33300
ReadonlyFRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 33296
ReadonlyFRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 33297
ReadonlyFRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 33302
ReadonlyFRAMEBUFFER_ATTACHMENT_GREEN_SIZE
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 33299
ReadonlyFRAMEBUFFER_ATTACHMENT_OBJECT_NAME
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 36049
ReadonlyFRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 36048
ReadonlyFRAMEBUFFER_ATTACHMENT_RED_SIZE
FRAMEBUFFER_ATTACHMENT_RED_SIZE: 33298
ReadonlyFRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 33303
ReadonlyFRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 36051
ReadonlyFRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: 36052
ReadonlyFRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 36050
ReadonlyFRAMEBUFFER_BINDING
FRAMEBUFFER_BINDING: 36006
ReadonlyFRAMEBUFFER_COMPLETE
FRAMEBUFFER_COMPLETE: 36053
ReadonlyFRAMEBUFFER_DEFAULT
FRAMEBUFFER_DEFAULT: 33304
ReadonlyFRAMEBUFFER_INCOMPLETE_ATTACHMENT
FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 36054
ReadonlyFRAMEBUFFER_INCOMPLETE_DIMENSIONS
FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 36057
ReadonlyFRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 36055
ReadonlyFRAMEBUFFER_INCOMPLETE_MULTISAMPLE
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: 36182
ReadonlyFRAMEBUFFER_UNSUPPORTED
FRAMEBUFFER_UNSUPPORTED: 36061
ReadonlyFRONT
FRONT: 1028
ReadonlyFRONT_AND_BACK
FRONT_AND_BACK: 1032
ReadonlyFRONT_FACE
FRONT_FACE: 2886
ReadonlyFUNC_ADD
FUNC_ADD: 32774
ReadonlyFUNC_REVERSE_SUBTRACT
FUNC_REVERSE_SUBTRACT: 32779
ReadonlyFUNC_SUBTRACT
FUNC_SUBTRACT: 32778
ReadonlyGENERATE_MIPMAP_HINT
GENERATE_MIPMAP_HINT: 33170
ReadonlyGEQUAL
GEQUAL: 518
ReadonlyGREATER
GREATER: 516
ReadonlyGREEN_BITS
GREEN_BITS: 3411
ReadonlyHALF_FLOAT
HALF_FLOAT: 5131
ReadonlyHIGH_FLOAT
HIGH_FLOAT: 36338
ReadonlyHIGH_INT
HIGH_INT: 36341
ReadonlyIMPLEMENTATION_COLOR_READ_FORMAT
IMPLEMENTATION_COLOR_READ_FORMAT: 35739
ReadonlyIMPLEMENTATION_COLOR_READ_TYPE
IMPLEMENTATION_COLOR_READ_TYPE: 35738
ReadonlyINCR
INCR: 7682
ReadonlyINCR_WRAP
INCR_WRAP: 34055
ReadonlyINT
INT: 5124
ReadonlyINT_2_10_10_10_REV
INT_2_10_10_10_REV: 36255
ReadonlyINT_SAMPLER_2D
INT_SAMPLER_2D: 36298
ReadonlyINT_SAMPLER_2D_ARRAY
INT_SAMPLER_2D_ARRAY: 36303
ReadonlyINT_SAMPLER_3D
INT_SAMPLER_3D: 36299
ReadonlyINT_SAMPLER_CUBE
INT_SAMPLER_CUBE: 36300
ReadonlyINT_VEC2
INT_VEC2: 35667
ReadonlyINT_VEC3
INT_VEC3: 35668
ReadonlyINT_VEC4
INT_VEC4: 35669
ReadonlyINTERLEAVED_ATTRIBS
INTERLEAVED_ATTRIBS: 35980
ReadonlyINVALID_ENUM
INVALID_ENUM: 1280
ReadonlyINVALID_FRAMEBUFFER_OPERATION
INVALID_FRAMEBUFFER_OPERATION: 1286
ReadonlyINVALID_INDEX
INVALID_INDEX: 4294967295
ReadonlyINVALID_OPERATION
INVALID_OPERATION: 1282
ReadonlyINVALID_VALUE
INVALID_VALUE: 1281
ReadonlyINVERT
INVERT: 5386
ReadonlyKEEP
KEEP: 7680
ReadonlyLEQUAL
LEQUAL: 515
ReadonlyLESS
LESS: 513
ReadonlyLINE_LOOP
LINE_LOOP: 2
ReadonlyLINE_STRIP
LINE_STRIP: 3
ReadonlyLINE_WIDTH
LINE_WIDTH: 2849
ReadonlyLINEAR
LINEAR: 9729
ReadonlyLINEAR_MIPMAP_LINEAR
LINEAR_MIPMAP_LINEAR: 9987
ReadonlyLINEAR_MIPMAP_NEAREST
LINEAR_MIPMAP_NEAREST: 9985
ReadonlyLINES
LINES: 1
ReadonlyLINK_STATUS
LINK_STATUS: 35714
ReadonlyLOW_FLOAT
LOW_FLOAT: 36336
ReadonlyLOW_INT
LOW_INT: 36339
ReadonlyLUMINANCE
LUMINANCE: 6409
ReadonlyLUMINANCE_ALPHA
LUMINANCE_ALPHA: 6410
ReadonlyMAX
MAX: 32776
ReadonlyMAX_3D_TEXTURE_SIZE
MAX_3D_TEXTURE_SIZE: 32883
ReadonlyMAX_ARRAY_TEXTURE_LAYERS
MAX_ARRAY_TEXTURE_LAYERS: 35071
ReadonlyMAX_CLIENT_WAIT_TIMEOUT_WEBGL
MAX_CLIENT_WAIT_TIMEOUT_WEBGL: 37447
ReadonlyMAX_COLOR_ATTACHMENTS
MAX_COLOR_ATTACHMENTS: 36063
ReadonlyMAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 35379
ReadonlyMAX_COMBINED_TEXTURE_IMAGE_UNITS
MAX_COMBINED_TEXTURE_IMAGE_UNITS: 35661
ReadonlyMAX_COMBINED_UNIFORM_BLOCKS
MAX_COMBINED_UNIFORM_BLOCKS: 35374
ReadonlyMAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 35377
ReadonlyMAX_CUBE_MAP_TEXTURE_SIZE
MAX_CUBE_MAP_TEXTURE_SIZE: 34076
ReadonlyMAX_DRAW_BUFFERS
MAX_DRAW_BUFFERS: 34852
ReadonlyMAX_ELEMENT_INDEX
MAX_ELEMENT_INDEX: 36203
ReadonlyMAX_ELEMENTS_INDICES
MAX_ELEMENTS_INDICES: 33001
ReadonlyMAX_ELEMENTS_VERTICES
MAX_ELEMENTS_VERTICES: 33000
ReadonlyMAX_FRAGMENT_INPUT_COMPONENTS
MAX_FRAGMENT_INPUT_COMPONENTS: 37157
ReadonlyMAX_FRAGMENT_UNIFORM_BLOCKS
MAX_FRAGMENT_UNIFORM_BLOCKS: 35373
ReadonlyMAX_FRAGMENT_UNIFORM_COMPONENTS
MAX_FRAGMENT_UNIFORM_COMPONENTS: 35657
ReadonlyMAX_FRAGMENT_UNIFORM_VECTORS
MAX_FRAGMENT_UNIFORM_VECTORS: 36349
ReadonlyMAX_PROGRAM_TEXEL_OFFSET
MAX_PROGRAM_TEXEL_OFFSET: 35077
ReadonlyMAX_RENDERBUFFER_SIZE
MAX_RENDERBUFFER_SIZE: 34024
ReadonlyMAX_SAMPLES
MAX_SAMPLES: 36183
ReadonlyMAX_SERVER_WAIT_TIMEOUT
MAX_SERVER_WAIT_TIMEOUT: 37137
ReadonlyMAX_TEXTURE_IMAGE_UNITS
MAX_TEXTURE_IMAGE_UNITS: 34930
ReadonlyMAX_TEXTURE_LOD_BIAS
MAX_TEXTURE_LOD_BIAS: 34045
ReadonlyMAX_TEXTURE_SIZE
MAX_TEXTURE_SIZE: 3379
ReadonlyMAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 35978
ReadonlyMAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 35979
ReadonlyMAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 35968
ReadonlyMAX_UNIFORM_BLOCK_SIZE
MAX_UNIFORM_BLOCK_SIZE: 35376
ReadonlyMAX_UNIFORM_BUFFER_BINDINGS
MAX_UNIFORM_BUFFER_BINDINGS: 35375
ReadonlyMAX_VARYING_COMPONENTS
MAX_VARYING_COMPONENTS: 35659
ReadonlyMAX_VARYING_VECTORS
MAX_VARYING_VECTORS: 36348
ReadonlyMAX_VERTEX_ATTRIBS
MAX_VERTEX_ATTRIBS: 34921
ReadonlyMAX_VERTEX_OUTPUT_COMPONENTS
MAX_VERTEX_OUTPUT_COMPONENTS: 37154
ReadonlyMAX_VERTEX_TEXTURE_IMAGE_UNITS
MAX_VERTEX_TEXTURE_IMAGE_UNITS: 35660
ReadonlyMAX_VERTEX_UNIFORM_BLOCKS
MAX_VERTEX_UNIFORM_BLOCKS: 35371
ReadonlyMAX_VERTEX_UNIFORM_COMPONENTS
MAX_VERTEX_UNIFORM_COMPONENTS: 35658
ReadonlyMAX_VERTEX_UNIFORM_VECTORS
MAX_VERTEX_UNIFORM_VECTORS: 36347
ReadonlyMAX_VIEWPORT_DIMS
MAX_VIEWPORT_DIMS: 3386
ReadonlyMEDIUM_FLOAT
MEDIUM_FLOAT: 36337
ReadonlyMEDIUM_INT
MEDIUM_INT: 36340
ReadonlyMIN
MIN: 32775
ReadonlyMIN_PROGRAM_TEXEL_OFFSET
MIN_PROGRAM_TEXEL_OFFSET: 35076
ReadonlyMIRRORED_REPEAT
MIRRORED_REPEAT: 33648
ReadonlyNEAREST
NEAREST: 9728
ReadonlyNEAREST_MIPMAP_LINEAR
NEAREST_MIPMAP_LINEAR: 9986
ReadonlyNEAREST_MIPMAP_NEAREST
NEAREST_MIPMAP_NEAREST: 9984
ReadonlyNEVER
NEVER: 512
ReadonlyNICEST
NICEST: 4354
ReadonlyNO_ERROR
NO_ERROR: 0
ReadonlyNONE
NONE: 0
ReadonlyNOTEQUAL
NOTEQUAL: 517
ReadonlyOBJECT_TYPE
OBJECT_TYPE: 37138
ReadonlyONE
ONE: 1
ReadonlyONE_MINUS_CONSTANT_ALPHA
ONE_MINUS_CONSTANT_ALPHA: 32772
ReadonlyONE_MINUS_CONSTANT_COLOR
ONE_MINUS_CONSTANT_COLOR: 32770
ReadonlyONE_MINUS_DST_ALPHA
ONE_MINUS_DST_ALPHA: 773
ReadonlyONE_MINUS_DST_COLOR
ONE_MINUS_DST_COLOR: 775
ReadonlyONE_MINUS_SRC_ALPHA
ONE_MINUS_SRC_ALPHA: 771
ReadonlyONE_MINUS_SRC_COLOR
ONE_MINUS_SRC_COLOR: 769
ReadonlyOUT_OF_MEMORY
OUT_OF_MEMORY: 1285
ReadonlyPACK_ALIGNMENT
PACK_ALIGNMENT: 3333
ReadonlyPACK_ROW_LENGTH
PACK_ROW_LENGTH: 3330
ReadonlyPACK_SKIP_PIXELS
PACK_SKIP_PIXELS: 3332
ReadonlyPACK_SKIP_ROWS
PACK_SKIP_ROWS: 3331
ReadonlyPIXEL_PACK_BUFFER
PIXEL_PACK_BUFFER: 35051
ReadonlyPIXEL_PACK_BUFFER_BINDING
PIXEL_PACK_BUFFER_BINDING: 35053
ReadonlyPIXEL_UNPACK_BUFFER
PIXEL_UNPACK_BUFFER: 35052
ReadonlyPIXEL_UNPACK_BUFFER_BINDING
PIXEL_UNPACK_BUFFER_BINDING: 35055
ReadonlyPOINTS
POINTS: 0
ReadonlyPOLYGON_OFFSET_FACTOR
POLYGON_OFFSET_FACTOR: 32824
ReadonlyPOLYGON_OFFSET_FILL
POLYGON_OFFSET_FILL: 32823
ReadonlyPOLYGON_OFFSET_UNITS
POLYGON_OFFSET_UNITS: 10752
ReadonlyQUERY_RESULT
QUERY_RESULT: 34918
ReadonlyQUERY_RESULT_AVAILABLE
QUERY_RESULT_AVAILABLE: 34919
ReadonlyR11F_G11F_B10F
R11F_G11F_B10F: 35898
ReadonlyR16F
R16F: 33325
ReadonlyR16I
R16I: 33331
ReadonlyR16UI
R16UI: 33332
ReadonlyR32F
R32F: 33326
ReadonlyR32I
R32I: 33333
ReadonlyR32UI
R32UI: 33334
ReadonlyR8
R8: 33321
ReadonlyR8_SNORM
R8_SNORM: 36756
ReadonlyR8I
R8I: 33329
ReadonlyR8UI
R8UI: 33330
ReadonlyRASTERIZER_DISCARD
RASTERIZER_DISCARD: 35977
ReadonlyREAD_BUFFER
READ_BUFFER: 3074
ReadonlyREAD_FRAMEBUFFER
READ_FRAMEBUFFER: 36008
ReadonlyREAD_FRAMEBUFFER_BINDING
READ_FRAMEBUFFER_BINDING: 36010
ReadonlyRED
RED: 6403
ReadonlyRED_BITS
RED_BITS: 3410
ReadonlyRED_INTEGER
RED_INTEGER: 36244
ReadonlyRENDERBUFFER
RENDERBUFFER: 36161
ReadonlyRENDERBUFFER_ALPHA_SIZE
RENDERBUFFER_ALPHA_SIZE: 36179
ReadonlyRENDERBUFFER_BINDING
RENDERBUFFER_BINDING: 36007
ReadonlyRENDERBUFFER_BLUE_SIZE
RENDERBUFFER_BLUE_SIZE: 36178
ReadonlyRENDERBUFFER_DEPTH_SIZE
RENDERBUFFER_DEPTH_SIZE: 36180
ReadonlyRENDERBUFFER_GREEN_SIZE
RENDERBUFFER_GREEN_SIZE: 36177
ReadonlyRENDERBUFFER_HEIGHT
RENDERBUFFER_HEIGHT: 36163
ReadonlyRENDERBUFFER_INTERNAL_FORMAT
RENDERBUFFER_INTERNAL_FORMAT: 36164
ReadonlyRENDERBUFFER_RED_SIZE
RENDERBUFFER_RED_SIZE: 36176
ReadonlyRENDERBUFFER_SAMPLES
RENDERBUFFER_SAMPLES: 36011
ReadonlyRENDERBUFFER_STENCIL_SIZE
RENDERBUFFER_STENCIL_SIZE: 36181
ReadonlyRENDERBUFFER_WIDTH
RENDERBUFFER_WIDTH: 36162
ReadonlyRENDERER
RENDERER: 7937
ReadonlyREPEAT
REPEAT: 10497
ReadonlyREPLACE
REPLACE: 7681
ReadonlyRG
RG: 33319
ReadonlyRG_INTEGER
RG_INTEGER: 33320
ReadonlyRG16F
RG16F: 33327
ReadonlyRG16I
RG16I: 33337
ReadonlyRG16UI
RG16UI: 33338
ReadonlyRG32F
RG32F: 33328
ReadonlyRG32I
RG32I: 33339
ReadonlyRG32UI
RG32UI: 33340
ReadonlyRG8
RG8: 33323
ReadonlyRG8_SNORM
RG8_SNORM: 36757
ReadonlyRG8I
RG8I: 33335
ReadonlyRG8UI
RG8UI: 33336
ReadonlyRGB
RGB: 6407
ReadonlyRGB_INTEGER
RGB_INTEGER: 36248
ReadonlyRGB10_A2
RGB10_A2: 32857
ReadonlyRGB10_A2UI
RGB10_A2UI: 36975
ReadonlyRGB16F
RGB16F: 34843
ReadonlyRGB16I
RGB16I: 36233
ReadonlyRGB16UI
RGB16UI: 36215
ReadonlyRGB32F
RGB32F: 34837
ReadonlyRGB32I
RGB32I: 36227
ReadonlyRGB32UI
RGB32UI: 36209
ReadonlyRGB5_A1
RGB5_A1: 32855
ReadonlyRGB565
RGB565: 36194
ReadonlyRGB8
RGB8: 32849
ReadonlyRGB8_SNORM
RGB8_SNORM: 36758
ReadonlyRGB8I
RGB8I: 36239
ReadonlyRGB8UI
RGB8UI: 36221
ReadonlyRGB9_E5
RGB9_E5: 35901
ReadonlyRGBA
RGBA: 6408
ReadonlyRGBA_INTEGER
RGBA_INTEGER: 36249
ReadonlyRGBA16F
RGBA16F: 34842
ReadonlyRGBA16I
RGBA16I: 36232
ReadonlyRGBA16UI
RGBA16UI: 36214
ReadonlyRGBA32F
RGBA32F: 34836
ReadonlyRGBA32I
RGBA32I: 36226
ReadonlyRGBA32UI
RGBA32UI: 36208
ReadonlyRGBA4
RGBA4: 32854
ReadonlyRGBA8
RGBA8: 32856
ReadonlyRGBA8_SNORM
RGBA8_SNORM: 36759
ReadonlyRGBA8I
RGBA8I: 36238
ReadonlyRGBA8UI
RGBA8UI: 36220
ReadonlySAMPLE_ALPHA_TO_COVERAGE
SAMPLE_ALPHA_TO_COVERAGE: 32926
ReadonlySAMPLE_BUFFERS
SAMPLE_BUFFERS: 32936
ReadonlySAMPLE_COVERAGE
SAMPLE_COVERAGE: 32928
ReadonlySAMPLE_COVERAGE_INVERT
SAMPLE_COVERAGE_INVERT: 32939
ReadonlySAMPLE_COVERAGE_VALUE
SAMPLE_COVERAGE_VALUE: 32938
ReadonlySAMPLER_2D
SAMPLER_2D: 35678
ReadonlySAMPLER_2D_ARRAY
SAMPLER_2D_ARRAY: 36289
ReadonlySAMPLER_2D_ARRAY_SHADOW
SAMPLER_2D_ARRAY_SHADOW: 36292
ReadonlySAMPLER_2D_SHADOW
SAMPLER_2D_SHADOW: 35682
ReadonlySAMPLER_3D
SAMPLER_3D: 35679
ReadonlySAMPLER_BINDING
SAMPLER_BINDING: 35097
ReadonlySAMPLER_CUBE
SAMPLER_CUBE: 35680
ReadonlySAMPLER_CUBE_SHADOW
SAMPLER_CUBE_SHADOW: 36293
ReadonlySAMPLES
SAMPLES: 32937
ReadonlySCISSOR_BOX
SCISSOR_BOX: 3088
ReadonlySCISSOR_TEST
SCISSOR_TEST: 3089
ReadonlySEPARATE_ATTRIBS
SEPARATE_ATTRIBS: 35981
ReadonlySHADER_TYPE
SHADER_TYPE: 35663
ReadonlySHADING_LANGUAGE_VERSION
SHADING_LANGUAGE_VERSION: 35724
ReadonlySHORT
SHORT: 5122
ReadonlySIGNALED
SIGNALED: 37145
ReadonlySIGNED_NORMALIZED
SIGNED_NORMALIZED: 36764
ReadonlySRC_ALPHA
SRC_ALPHA: 770
ReadonlySRC_ALPHA_SATURATE
SRC_ALPHA_SATURATE: 776
ReadonlySRC_COLOR
SRC_COLOR: 768
ReadonlySRGB
SRGB: 35904
ReadonlySRGB8
SRGB8: 35905
ReadonlySRGB8_ALPHA8
SRGB8_ALPHA8: 35907
ReadonlySTATIC_COPY
STATIC_COPY: 35046
ReadonlySTATIC_DRAW
STATIC_DRAW: 35044
ReadonlySTATIC_READ
STATIC_READ: 35045
ReadonlySTENCIL
STENCIL: 6146
ReadonlySTENCIL_ATTACHMENT
STENCIL_ATTACHMENT: 36128
ReadonlySTENCIL_BACK_FAIL
STENCIL_BACK_FAIL: 34817
ReadonlySTENCIL_BACK_FUNC
STENCIL_BACK_FUNC: 34816
ReadonlySTENCIL_BACK_PASS_DEPTH_FAIL
STENCIL_BACK_PASS_DEPTH_FAIL: 34818
ReadonlySTENCIL_BACK_PASS_DEPTH_PASS
STENCIL_BACK_PASS_DEPTH_PASS: 34819
ReadonlySTENCIL_BACK_REF
STENCIL_BACK_REF: 36003
ReadonlySTENCIL_BACK_VALUE_MASK
STENCIL_BACK_VALUE_MASK: 36004
ReadonlySTENCIL_BACK_WRITEMASK
STENCIL_BACK_WRITEMASK: 36005
ReadonlySTENCIL_BITS
STENCIL_BITS: 3415
ReadonlySTENCIL_BUFFER_BIT
STENCIL_BUFFER_BIT: 1024
ReadonlySTENCIL_CLEAR_VALUE
STENCIL_CLEAR_VALUE: 2961
ReadonlySTENCIL_FAIL
STENCIL_FAIL: 2964
ReadonlySTENCIL_FUNC
STENCIL_FUNC: 2962
ReadonlySTENCIL_INDEX8
STENCIL_INDEX8: 36168
ReadonlySTENCIL_PASS_DEPTH_FAIL
STENCIL_PASS_DEPTH_FAIL: 2965
ReadonlySTENCIL_PASS_DEPTH_PASS
STENCIL_PASS_DEPTH_PASS: 2966
ReadonlySTENCIL_REF
STENCIL_REF: 2967
ReadonlySTENCIL_TEST
STENCIL_TEST: 2960
ReadonlySTENCIL_VALUE_MASK
STENCIL_VALUE_MASK: 2963
ReadonlySTENCIL_WRITEMASK
STENCIL_WRITEMASK: 2968
ReadonlySTREAM_COPY
STREAM_COPY: 35042
ReadonlySTREAM_DRAW
STREAM_DRAW: 35040
ReadonlySTREAM_READ
STREAM_READ: 35041
ReadonlySUBPIXEL_BITS
SUBPIXEL_BITS: 3408
ReadonlySYNC_CONDITION
SYNC_CONDITION: 37139
ReadonlySYNC_FENCE
SYNC_FENCE: 37142
ReadonlySYNC_FLAGS
SYNC_FLAGS: 37141
ReadonlySYNC_FLUSH_COMMANDS_BIT
SYNC_FLUSH_COMMANDS_BIT: 1
ReadonlySYNC_GPU_COMMANDS_COMPLETE
SYNC_GPU_COMMANDS_COMPLETE: 37143
ReadonlySYNC_STATUS
SYNC_STATUS: 37140
ReadonlyTEXTURE
TEXTURE: 5890
ReadonlyTEXTURE_2D
TEXTURE_2D: 3553
ReadonlyTEXTURE_2D_ARRAY
TEXTURE_2D_ARRAY: 35866
ReadonlyTEXTURE_3D
TEXTURE_3D: 32879
ReadonlyTEXTURE_BASE_LEVEL
TEXTURE_BASE_LEVEL: 33084
ReadonlyTEXTURE_BINDING_2D
TEXTURE_BINDING_2D: 32873
ReadonlyTEXTURE_BINDING_2D_ARRAY
TEXTURE_BINDING_2D_ARRAY: 35869
ReadonlyTEXTURE_BINDING_3D
TEXTURE_BINDING_3D: 32874
ReadonlyTEXTURE_BINDING_CUBE_MAP
TEXTURE_BINDING_CUBE_MAP: 34068
ReadonlyTEXTURE_COMPARE_FUNC
TEXTURE_COMPARE_FUNC: 34893
ReadonlyTEXTURE_COMPARE_MODE
TEXTURE_COMPARE_MODE: 34892
ReadonlyTEXTURE_CUBE_MAP
TEXTURE_CUBE_MAP: 34067
ReadonlyTEXTURE_CUBE_MAP_NEGATIVE_X
TEXTURE_CUBE_MAP_NEGATIVE_X: 34070
ReadonlyTEXTURE_CUBE_MAP_NEGATIVE_Y
TEXTURE_CUBE_MAP_NEGATIVE_Y: 34072
ReadonlyTEXTURE_CUBE_MAP_NEGATIVE_Z
TEXTURE_CUBE_MAP_NEGATIVE_Z: 34074
ReadonlyTEXTURE_CUBE_MAP_POSITIVE_X
TEXTURE_CUBE_MAP_POSITIVE_X: 34069
ReadonlyTEXTURE_CUBE_MAP_POSITIVE_Y
TEXTURE_CUBE_MAP_POSITIVE_Y: 34071
ReadonlyTEXTURE_CUBE_MAP_POSITIVE_Z
TEXTURE_CUBE_MAP_POSITIVE_Z: 34073
ReadonlyTEXTURE_IMMUTABLE_FORMAT
TEXTURE_IMMUTABLE_FORMAT: 37167
ReadonlyTEXTURE_IMMUTABLE_LEVELS
TEXTURE_IMMUTABLE_LEVELS: 33503
ReadonlyTEXTURE_MAG_FILTER
TEXTURE_MAG_FILTER: 10240
ReadonlyTEXTURE_MAX_LEVEL
TEXTURE_MAX_LEVEL: 33085
ReadonlyTEXTURE_MAX_LOD
TEXTURE_MAX_LOD: 33083
ReadonlyTEXTURE_MIN_FILTER
TEXTURE_MIN_FILTER: 10241
ReadonlyTEXTURE_MIN_LOD
TEXTURE_MIN_LOD: 33082
ReadonlyTEXTURE_WRAP_R
TEXTURE_WRAP_R: 32882
ReadonlyTEXTURE_WRAP_S
TEXTURE_WRAP_S: 10242
ReadonlyTEXTURE_WRAP_T
TEXTURE_WRAP_T: 10243
ReadonlyTEXTURE0
TEXTURE0: 33984
ReadonlyTEXTURE1
TEXTURE1: 33985
ReadonlyTEXTURE10
TEXTURE10: 33994
ReadonlyTEXTURE11
TEXTURE11: 33995
ReadonlyTEXTURE12
TEXTURE12: 33996
ReadonlyTEXTURE13
TEXTURE13: 33997
ReadonlyTEXTURE14
TEXTURE14: 33998
ReadonlyTEXTURE15
TEXTURE15: 33999
ReadonlyTEXTURE16
TEXTURE16: 34000
ReadonlyTEXTURE17
TEXTURE17: 34001
ReadonlyTEXTURE18
TEXTURE18: 34002
ReadonlyTEXTURE19
TEXTURE19: 34003
ReadonlyTEXTURE2
TEXTURE2: 33986
ReadonlyTEXTURE20
TEXTURE20: 34004
ReadonlyTEXTURE21
TEXTURE21: 34005
ReadonlyTEXTURE22
TEXTURE22: 34006
ReadonlyTEXTURE23
TEXTURE23: 34007
ReadonlyTEXTURE24
TEXTURE24: 34008
ReadonlyTEXTURE25
TEXTURE25: 34009
ReadonlyTEXTURE26
TEXTURE26: 34010
ReadonlyTEXTURE27
TEXTURE27: 34011
ReadonlyTEXTURE28
TEXTURE28: 34012
ReadonlyTEXTURE29
TEXTURE29: 34013
ReadonlyTEXTURE3
TEXTURE3: 33987
ReadonlyTEXTURE30
TEXTURE30: 34014
ReadonlyTEXTURE31
TEXTURE31: 34015
ReadonlyTEXTURE4
TEXTURE4: 33988
ReadonlyTEXTURE5
TEXTURE5: 33989
ReadonlyTEXTURE6
TEXTURE6: 33990
ReadonlyTEXTURE7
TEXTURE7: 33991
ReadonlyTEXTURE8
TEXTURE8: 33992
ReadonlyTEXTURE9
TEXTURE9: 33993
ReadonlyTIMEOUT_EXPIRED
TIMEOUT_EXPIRED: 37147
ReadonlyTIMEOUT_IGNORED
TIMEOUT_IGNORED: -1
ReadonlyTRANSFORM_FEEDBACK
TRANSFORM_FEEDBACK: 36386
ReadonlyTRANSFORM_FEEDBACK_ACTIVE
TRANSFORM_FEEDBACK_ACTIVE: 36388
ReadonlyTRANSFORM_FEEDBACK_BINDING
TRANSFORM_FEEDBACK_BINDING: 36389
ReadonlyTRANSFORM_FEEDBACK_BUFFER
TRANSFORM_FEEDBACK_BUFFER: 35982
ReadonlyTRANSFORM_FEEDBACK_BUFFER_BINDING
TRANSFORM_FEEDBACK_BUFFER_BINDING: 35983
ReadonlyTRANSFORM_FEEDBACK_BUFFER_MODE
TRANSFORM_FEEDBACK_BUFFER_MODE: 35967
ReadonlyTRANSFORM_FEEDBACK_BUFFER_SIZE
TRANSFORM_FEEDBACK_BUFFER_SIZE: 35973
ReadonlyTRANSFORM_FEEDBACK_BUFFER_START
TRANSFORM_FEEDBACK_BUFFER_START: 35972
ReadonlyTRANSFORM_FEEDBACK_PAUSED
TRANSFORM_FEEDBACK_PAUSED: 36387
ReadonlyTRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: 35976
ReadonlyTRANSFORM_FEEDBACK_VARYINGS
TRANSFORM_FEEDBACK_VARYINGS: 35971
ReadonlyTRIANGLE_FAN
TRIANGLE_FAN: 6
ReadonlyTRIANGLE_STRIP
TRIANGLE_STRIP: 5
ReadonlyTRIANGLES
TRIANGLES: 4
ReadonlyUNIFORM_ARRAY_STRIDE
UNIFORM_ARRAY_STRIDE: 35388
ReadonlyUNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: 35395
ReadonlyUNIFORM_BLOCK_ACTIVE_UNIFORMS
UNIFORM_BLOCK_ACTIVE_UNIFORMS: 35394
ReadonlyUNIFORM_BLOCK_BINDING
UNIFORM_BLOCK_BINDING: 35391
ReadonlyUNIFORM_BLOCK_DATA_SIZE
UNIFORM_BLOCK_DATA_SIZE: 35392
ReadonlyUNIFORM_BLOCK_INDEX
UNIFORM_BLOCK_INDEX: 35386
ReadonlyUNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: 35398
ReadonlyUNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: 35396
ReadonlyUNIFORM_BUFFER
UNIFORM_BUFFER: 35345
ReadonlyUNIFORM_BUFFER_BINDING
UNIFORM_BUFFER_BINDING: 35368
ReadonlyUNIFORM_BUFFER_OFFSET_ALIGNMENT
UNIFORM_BUFFER_OFFSET_ALIGNMENT: 35380
ReadonlyUNIFORM_BUFFER_SIZE
UNIFORM_BUFFER_SIZE: 35370
ReadonlyUNIFORM_BUFFER_START
UNIFORM_BUFFER_START: 35369
ReadonlyUNIFORM_IS_ROW_MAJOR
UNIFORM_IS_ROW_MAJOR: 35390
ReadonlyUNIFORM_MATRIX_STRIDE
UNIFORM_MATRIX_STRIDE: 35389
ReadonlyUNIFORM_OFFSET
UNIFORM_OFFSET: 35387
ReadonlyUNIFORM_SIZE
UNIFORM_SIZE: 35384
ReadonlyUNIFORM_TYPE
UNIFORM_TYPE: 35383
ReadonlyUNPACK_ALIGNMENT
UNPACK_ALIGNMENT: 3317
ReadonlyUNPACK_COLORSPACE_CONVERSION_WEBGL
UNPACK_COLORSPACE_CONVERSION_WEBGL: 37443
ReadonlyUNPACK_FLIP_Y_WEBGL
UNPACK_FLIP_Y_WEBGL: 37440
ReadonlyUNPACK_IMAGE_HEIGHT
UNPACK_IMAGE_HEIGHT: 32878
ReadonlyUNPACK_PREMULTIPLY_ALPHA_WEBGL
UNPACK_PREMULTIPLY_ALPHA_WEBGL: 37441
ReadonlyUNPACK_ROW_LENGTH
UNPACK_ROW_LENGTH: 3314
ReadonlyUNPACK_SKIP_IMAGES
UNPACK_SKIP_IMAGES: 32877
ReadonlyUNPACK_SKIP_PIXELS
UNPACK_SKIP_PIXELS: 3316
ReadonlyUNPACK_SKIP_ROWS
UNPACK_SKIP_ROWS: 3315
ReadonlyUNSIGNALED
UNSIGNALED: 37144
ReadonlyUNSIGNED_BYTE
UNSIGNED_BYTE: 5121
ReadonlyUNSIGNED_INT
UNSIGNED_INT: 5125
ReadonlyUNSIGNED_INT_10F_11F_11F_REV
UNSIGNED_INT_10F_11F_11F_REV: 35899
ReadonlyUNSIGNED_INT_2_10_10_10_REV
UNSIGNED_INT_2_10_10_10_REV: 33640
ReadonlyUNSIGNED_INT_24_8
UNSIGNED_INT_24_8: 34042
ReadonlyUNSIGNED_INT_5_9_9_9_REV
UNSIGNED_INT_5_9_9_9_REV: 35902
ReadonlyUNSIGNED_INT_SAMPLER_2D
UNSIGNED_INT_SAMPLER_2D: 36306
ReadonlyUNSIGNED_INT_SAMPLER_2D_ARRAY
UNSIGNED_INT_SAMPLER_2D_ARRAY: 36311
ReadonlyUNSIGNED_INT_SAMPLER_3D
UNSIGNED_INT_SAMPLER_3D: 36307
ReadonlyUNSIGNED_INT_SAMPLER_CUBE
UNSIGNED_INT_SAMPLER_CUBE: 36308
ReadonlyUNSIGNED_INT_VEC2
UNSIGNED_INT_VEC2: 36294
ReadonlyUNSIGNED_INT_VEC3
UNSIGNED_INT_VEC3: 36295
ReadonlyUNSIGNED_INT_VEC4
UNSIGNED_INT_VEC4: 36296
ReadonlyUNSIGNED_NORMALIZED
UNSIGNED_NORMALIZED: 35863
ReadonlyUNSIGNED_SHORT
UNSIGNED_SHORT: 5123
ReadonlyUNSIGNED_SHORT_4_4_4_4
UNSIGNED_SHORT_4_4_4_4: 32819
ReadonlyUNSIGNED_SHORT_5_5_5_1
UNSIGNED_SHORT_5_5_5_1: 32820
ReadonlyUNSIGNED_SHORT_5_6_5
UNSIGNED_SHORT_5_6_5: 33635
ReadonlyVALIDATE_STATUS
VALIDATE_STATUS: 35715
ReadonlyVENDOR
VENDOR: 7936
ReadonlyVERSION
VERSION: 7938
ReadonlyVERTEX_ARRAY_BINDING
VERTEX_ARRAY_BINDING: 34229
ReadonlyVERTEX_ATTRIB_ARRAY_BUFFER_BINDING
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 34975
ReadonlyVERTEX_ATTRIB_ARRAY_DIVISOR
VERTEX_ATTRIB_ARRAY_DIVISOR: 35070
ReadonlyVERTEX_ATTRIB_ARRAY_ENABLED
VERTEX_ATTRIB_ARRAY_ENABLED: 34338
ReadonlyVERTEX_ATTRIB_ARRAY_INTEGER
VERTEX_ATTRIB_ARRAY_INTEGER: 35069
ReadonlyVERTEX_ATTRIB_ARRAY_NORMALIZED
VERTEX_ATTRIB_ARRAY_NORMALIZED: 34922
ReadonlyVERTEX_ATTRIB_ARRAY_POINTER
VERTEX_ATTRIB_ARRAY_POINTER: 34373
ReadonlyVERTEX_ATTRIB_ARRAY_SIZE
VERTEX_ATTRIB_ARRAY_SIZE: 34339
ReadonlyVERTEX_ATTRIB_ARRAY_STRIDE
VERTEX_ATTRIB_ARRAY_STRIDE: 34340
ReadonlyVERTEX_ATTRIB_ARRAY_TYPE
VERTEX_ATTRIB_ARRAY_TYPE: 34341
ReadonlyVERTEX_SHADER
VERTEX_SHADER: 35633
ReadonlyVIEWPORT
VIEWPORT: 2978
ReadonlyWAIT_FAILED
WAIT_FAILED: 37149
ReadonlyZERO
ZERO: 0
Methods
activeTexture
attachShader
- attachShader(program: WebGLProgram, shader: WebGLShader): void
Parameters
- program: WebGLProgram
- shader: WebGLShader
Returns void
beginQuery
- beginQuery(target: number, query: WebGLQuery): void
Parameters
- target: number
- query: WebGLQuery
Returns void
beginTransformFeedback
bindAttribLocation
- bindAttribLocation(program: WebGLProgram, index: number, name: string): void
Parameters
- program: WebGLProgram
- index: number
- name: string
Returns void
bindBuffer
- bindBuffer(target: number, buffer: WebGLBuffer): void
Parameters
- target: number
- buffer: WebGLBuffer
Returns void
bindBufferBase
- bindBufferBase(target: number, index: number, buffer: WebGLBuffer): void
Parameters
- target: number
- index: number
- buffer: WebGLBuffer
Returns void
bindBufferRange
- bindBufferRange(
target: number,
index: number,
buffer: WebGLBuffer,
offset: number,
size: number,
): void Parameters
- target: number
- index: number
- buffer: WebGLBuffer
- offset: number
- size: number
Returns void
bindFramebuffer
- bindFramebuffer(target: number, framebuffer: WebGLFramebuffer): void
Parameters
- target: number
- framebuffer: WebGLFramebuffer
Returns void
bindRenderbuffer
- bindRenderbuffer(target: number, renderbuffer: WebGLRenderbuffer): void
Parameters
- target: number
- renderbuffer: WebGLRenderbuffer
Returns void
bindSampler
- bindSampler(unit: number, sampler: WebGLSampler): void
Parameters
- unit: number
- sampler: WebGLSampler
Returns void
bindTexture
- bindTexture(target: number, texture: WebGLTexture): void
Parameters
- target: number
- texture: WebGLTexture
Returns void
bindTransformFeedback
- bindTransformFeedback(target: number, tf: WebGLTransformFeedback): void
Parameters
- target: number
- tf: WebGLTransformFeedback
Returns void
bindVertexArray
- bindVertexArray(array: WebGLVertexArrayObject): void
Parameters
- array: WebGLVertexArrayObject
Returns void
blendColor
blendEquation
blendEquationSeparate
blendFunc
blendFuncSeparate
blitFramebuffer
- blitFramebuffer(
srcX0: number,
srcY0: number,
srcX1: number,
srcY1: number,
dstX0: number,
dstY0: number,
dstX1: number,
dstY1: number,
mask: number,
filter: number,
): void Parameters
- srcX0: number
- srcY0: number
- srcX1: number
- srcY1: number
- dstX0: number
- dstY0: number
- dstX1: number
- dstY1: number
- mask: number
- filter: number
Returns void
bufferData
- bufferData(target: number, size: number, usage: number): void
Parameters
- target: number
- size: number
- usage: number
Returns void
- bufferData(
target: number,
srcData: AllowSharedBufferSource,
usage: number,
): void Parameters
- target: number
- srcData: AllowSharedBufferSource
- usage: number
Returns void
- bufferData(
target: number,
srcData: ArrayBufferView,
usage: number,
srcOffset: number,
length?: number,
): void Parameters
- target: number
- srcData: ArrayBufferView
- usage: number
- srcOffset: number
Optionallength: number
Returns void
bufferSubData
- bufferSubData(
target: number,
dstByteOffset: number,
srcData: AllowSharedBufferSource,
): void Parameters
- target: number
- dstByteOffset: number
- srcData: AllowSharedBufferSource
Returns void
- bufferSubData(
target: number,
dstByteOffset: number,
srcData: ArrayBufferView,
srcOffset: number,
length?: number,
): void Parameters
- target: number
- dstByteOffset: number
- srcData: ArrayBufferView
- srcOffset: number
Optionallength: number
Returns void
checkFramebufferStatus
clear
clearBufferfi
clearBufferfv
- clearBufferfv(
buffer: number,
drawbuffer: number,
values: Float32List,
srcOffset?: number,
): void Parameters
- buffer: number
- drawbuffer: number
- values: Float32List
OptionalsrcOffset: number
Returns void
- clearBufferfv(
buffer: number,
drawbuffer: number,
values: Iterable<number>,
srcOffset?: number,
): void Parameters
- buffer: number
- drawbuffer: number
- values: Iterable<number>
OptionalsrcOffset: number
Returns void
clearBufferiv
- clearBufferiv(
buffer: number,
drawbuffer: number,
values: Int32List,
srcOffset?: number,
): void Parameters
- buffer: number
- drawbuffer: number
- values: Int32List
OptionalsrcOffset: number
Returns void
- clearBufferiv(
buffer: number,
drawbuffer: number,
values: Iterable<number>,
srcOffset?: number,
): void Parameters
- buffer: number
- drawbuffer: number
- values: Iterable<number>
OptionalsrcOffset: number
Returns void
clearBufferuiv
- clearBufferuiv(
buffer: number,
drawbuffer: number,
values: Uint32List,
srcOffset?: number,
): void Parameters
- buffer: number
- drawbuffer: number
- values: Uint32List
OptionalsrcOffset: number
Returns void
- clearBufferuiv(
buffer: number,
drawbuffer: number,
values: Iterable<number>,
srcOffset?: number,
): void Parameters
- buffer: number
- drawbuffer: number
- values: Iterable<number>
OptionalsrcOffset: number
Returns void
clearColor
clearDepth
clearStencil
clientWaitSync
colorMask
compileShader
- compileShader(shader: WebGLShader): void
Parameters
- shader: WebGLShader
Returns void
compressedTexImage2D
- compressedTexImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
imageSize: number,
offset: number,
): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- border: number
- imageSize: number
- offset: number
Returns void
- compressedTexImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
srcData: ArrayBufferView,
srcOffset?: number,
srcLengthOverride?: number,
): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- border: number
- srcData: ArrayBufferView
OptionalsrcOffset: numberOptionalsrcLengthOverride: number
Returns void
compressedTexImage3D
- compressedTexImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
imageSize: number,
offset: number,
): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- depth: number
- border: number
- imageSize: number
- offset: number
Returns void
- compressedTexImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
srcData: ArrayBufferView,
srcOffset?: number,
srcLengthOverride?: number,
): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- depth: number
- border: number
- srcData: ArrayBufferView
OptionalsrcOffset: numberOptionalsrcLengthOverride: number
Returns void
compressedTexSubImage2D
- compressedTexSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
imageSize: number,
offset: number,
): void Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- width: number
- height: number
- format: number
- imageSize: number
- offset: number
Returns void
- compressedTexSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
srcData: ArrayBufferView,
srcOffset?: number,
srcLengthOverride?: number,
): void Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- width: number
- height: number
- format: number
- srcData: ArrayBufferView
OptionalsrcOffset: numberOptionalsrcLengthOverride: number
Returns void
compressedTexSubImage3D
- compressedTexSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
imageSize: number,
offset: number,
): void Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- zoffset: number
- width: number
- height: number
- depth: number
- format: number
- imageSize: number
- offset: number
Returns void
- compressedTexSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
srcData: ArrayBufferView,
srcOffset?: number,
srcLengthOverride?: number,
): void Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- zoffset: number
- width: number
- height: number
- depth: number
- format: number
- srcData: ArrayBufferView
OptionalsrcOffset: numberOptionalsrcLengthOverride: number
Returns void
copyBufferSubData
copyTexImage2D
copyTexSubImage2D
copyTexSubImage3D
createBuffer
- createBuffer(): WebGLBuffer
Returns WebGLBuffer
createFramebuffer
- createFramebuffer(): WebGLFramebuffer
Returns WebGLFramebuffer
createProgram
- createProgram(): WebGLProgram
Returns WebGLProgram
createQuery
- createQuery(): WebGLQuery
Returns WebGLQuery
createRenderbuffer
- createRenderbuffer(): WebGLRenderbuffer
Returns WebGLRenderbuffer
createSampler
- createSampler(): WebGLSampler
Returns WebGLSampler
createShader
- createShader(type: number): WebGLShader
Parameters
- type: number
Returns WebGLShader
createTexture
- createTexture(): WebGLTexture
Returns WebGLTexture
createTransformFeedback
- createTransformFeedback(): WebGLTransformFeedback
Returns WebGLTransformFeedback
createVertexArray
- createVertexArray(): WebGLVertexArrayObject
Returns WebGLVertexArrayObject
cullFace
deleteBuffer
- deleteBuffer(buffer: WebGLBuffer): void
Parameters
- buffer: WebGLBuffer
Returns void
deleteFramebuffer
- deleteFramebuffer(framebuffer: WebGLFramebuffer): void
Parameters
- framebuffer: WebGLFramebuffer
Returns void
deleteProgram
- deleteProgram(program: WebGLProgram): void
Parameters
- program: WebGLProgram
Returns void
deleteQuery
- deleteQuery(query: WebGLQuery): void
Parameters
- query: WebGLQuery
Returns void
deleteRenderbuffer
- deleteRenderbuffer(renderbuffer: WebGLRenderbuffer): void
Parameters
- renderbuffer: WebGLRenderbuffer
Returns void
deleteSampler
- deleteSampler(sampler: WebGLSampler): void
Parameters
- sampler: WebGLSampler
Returns void
deleteShader
- deleteShader(shader: WebGLShader): void
Parameters
- shader: WebGLShader
Returns void
deleteSync
deleteTexture
- deleteTexture(texture: WebGLTexture): void
Parameters
- texture: WebGLTexture
Returns void
deleteTransformFeedback
- deleteTransformFeedback(tf: WebGLTransformFeedback): void
Parameters
Returns void
deleteVertexArray
- deleteVertexArray(vertexArray: WebGLVertexArrayObject): void
Parameters
- vertexArray: WebGLVertexArrayObject
Returns void
depthFunc
depthMask
depthRange
detachShader
- detachShader(program: WebGLProgram, shader: WebGLShader): void
Parameters
- program: WebGLProgram
- shader: WebGLShader
Returns void
disable
disableVertexAttribArray
drawArrays
drawArraysInstanced
drawBuffers
drawElements
drawElementsInstanced
drawRangeElements
enable
enableVertexAttribArray
endQuery
endTransformFeedback
fenceSync
finish
flush
framebufferRenderbuffer
- framebufferRenderbuffer(
target: number,
attachment: number,
renderbuffertarget: number,
renderbuffer: WebGLRenderbuffer,
): void Parameters
- target: number
- attachment: number
- renderbuffertarget: number
- renderbuffer: WebGLRenderbuffer
Returns void
framebufferTexture2D
- framebufferTexture2D(
target: number,
attachment: number,
textarget: number,
texture: WebGLTexture,
level: number,
): void Parameters
- target: number
- attachment: number
- textarget: number
- texture: WebGLTexture
- level: number
Returns void
framebufferTextureLayer
- framebufferTextureLayer(
target: number,
attachment: number,
texture: WebGLTexture,
level: number,
layer: number,
): void Parameters
- target: number
- attachment: number
- texture: WebGLTexture
- level: number
- layer: number
Returns void
frontFace
generateMipmap
getActiveAttrib
- getActiveAttrib(program: WebGLProgram, index: number): WebGLActiveInfo
Parameters
- program: WebGLProgram
- index: number
Returns WebGLActiveInfo
getActiveUniform
- getActiveUniform(program: WebGLProgram, index: number): WebGLActiveInfo
Parameters
- program: WebGLProgram
- index: number
Returns WebGLActiveInfo
getActiveUniformBlockName
- getActiveUniformBlockName(
program: WebGLProgram,
uniformBlockIndex: number,
): string Parameters
- program: WebGLProgram
- uniformBlockIndex: number
Returns string
getActiveUniformBlockParameter
- getActiveUniformBlockParameter(
program: WebGLProgram,
uniformBlockIndex: number,
pname: number,
): any Parameters
- program: WebGLProgram
- uniformBlockIndex: number
- pname: number
Returns any
getActiveUniforms
- getActiveUniforms(
program: WebGLProgram,
uniformIndices: number[],
pname: number,
): any Parameters
- program: WebGLProgram
- uniformIndices: number[]
- pname: number
Returns any
- getActiveUniforms(
program: WebGLProgram,
uniformIndices: Iterable<number>,
pname: number,
): any Parameters
- program: WebGLProgram
- uniformIndices: Iterable<number>
- pname: number
Returns any
getAttachedShaders
- getAttachedShaders(program: WebGLProgram): WebGLShader[]
Parameters
- program: WebGLProgram
Returns WebGLShader[]
getAttribLocation
- getAttribLocation(program: WebGLProgram, name: string): number
Parameters
- program: WebGLProgram
- name: string
Returns number
getBufferParameter
getBufferSubData
- getBufferSubData(
target: number,
srcByteOffset: number,
dstBuffer: ArrayBufferView,
dstOffset?: number,
length?: number,
): void Parameters
- target: number
- srcByteOffset: number
- dstBuffer: ArrayBufferView
OptionaldstOffset: numberOptionallength: number
Returns void
getContextAttributes
- getContextAttributes(): WebGLContextAttributes
Returns WebGLContextAttributes
getError
getExtension
- getExtension(extensionName: "ANGLE_instanced_arrays"): ANGLE_instanced_arrays
Parameters
- extensionName: "ANGLE_instanced_arrays"
Returns ANGLE_instanced_arrays
- getExtension(extensionName: "EXT_blend_minmax"): EXT_blend_minmax
Parameters
- extensionName: "EXT_blend_minmax"
Returns EXT_blend_minmax
- getExtension(extensionName: "EXT_color_buffer_float"): EXT_color_buffer_float
Parameters
- extensionName: "EXT_color_buffer_float"
Returns EXT_color_buffer_float
- getExtension(
extensionName: "EXT_color_buffer_half_float",
): EXT_color_buffer_half_float Parameters
- extensionName: "EXT_color_buffer_half_float"
Returns EXT_color_buffer_half_float
- getExtension(extensionName: "EXT_float_blend"): EXT_float_blend
Parameters
- extensionName: "EXT_float_blend"
Returns EXT_float_blend
- getExtension(extensionName: "EXT_frag_depth"): EXT_frag_depth
Parameters
- extensionName: "EXT_frag_depth"
Returns EXT_frag_depth
- getExtension(extensionName: "EXT_sRGB"): EXT_sRGB
Parameters
- extensionName: "EXT_sRGB"
Returns EXT_sRGB
- getExtension(extensionName: "EXT_shader_texture_lod"): EXT_shader_texture_lod
Parameters
- extensionName: "EXT_shader_texture_lod"
Returns EXT_shader_texture_lod
- getExtension(
extensionName: "EXT_texture_compression_bptc",
): EXT_texture_compression_bptc Parameters
- extensionName: "EXT_texture_compression_bptc"
Returns EXT_texture_compression_bptc
- getExtension(
extensionName: "EXT_texture_compression_rgtc",
): EXT_texture_compression_rgtc Parameters
- extensionName: "EXT_texture_compression_rgtc"
Returns EXT_texture_compression_rgtc
- getExtension(
extensionName: "EXT_texture_filter_anisotropic",
): EXT_texture_filter_anisotropic Parameters
- extensionName: "EXT_texture_filter_anisotropic"
Returns EXT_texture_filter_anisotropic
- getExtension(
extensionName: "KHR_parallel_shader_compile",
): KHR_parallel_shader_compile Parameters
- extensionName: "KHR_parallel_shader_compile"
Returns KHR_parallel_shader_compile
- getExtension(extensionName: "OES_element_index_uint"): OES_element_index_uint
Parameters
- extensionName: "OES_element_index_uint"
Returns OES_element_index_uint
- getExtension(extensionName: "OES_fbo_render_mipmap"): OES_fbo_render_mipmap
Parameters
- extensionName: "OES_fbo_render_mipmap"
Returns OES_fbo_render_mipmap
- getExtension(
extensionName: "OES_standard_derivatives",
): OES_standard_derivatives Parameters
- extensionName: "OES_standard_derivatives"
Returns OES_standard_derivatives
- getExtension(extensionName: "OES_texture_float"): OES_texture_float
Parameters
- extensionName: "OES_texture_float"
Returns OES_texture_float
- getExtension(
extensionName: "OES_texture_float_linear",
): OES_texture_float_linear Parameters
- extensionName: "OES_texture_float_linear"
Returns OES_texture_float_linear
- getExtension(extensionName: "OES_texture_half_float"): OES_texture_half_float
Parameters
- extensionName: "OES_texture_half_float"
Returns OES_texture_half_float
- getExtension(
extensionName: "OES_texture_half_float_linear",
): OES_texture_half_float_linear Parameters
- extensionName: "OES_texture_half_float_linear"
Returns OES_texture_half_float_linear
- getExtension(extensionName: "OES_vertex_array_object"): OES_vertex_array_object
Parameters
- extensionName: "OES_vertex_array_object"
Returns OES_vertex_array_object
- getExtension(extensionName: "OVR_multiview2"): OVR_multiview2
Parameters
- extensionName: "OVR_multiview2"
Returns OVR_multiview2
- getExtension(
extensionName: "WEBGL_color_buffer_float",
): WEBGL_color_buffer_float Parameters
- extensionName: "WEBGL_color_buffer_float"
Returns WEBGL_color_buffer_float
- getExtension(
extensionName: "WEBGL_compressed_texture_astc",
): WEBGL_compressed_texture_astc Parameters
- extensionName: "WEBGL_compressed_texture_astc"
Returns WEBGL_compressed_texture_astc
- getExtension(
extensionName: "WEBGL_compressed_texture_etc",
): WEBGL_compressed_texture_etc Parameters
- extensionName: "WEBGL_compressed_texture_etc"
Returns WEBGL_compressed_texture_etc
- getExtension(
extensionName: "WEBGL_compressed_texture_etc1",
): WEBGL_compressed_texture_etc1 Parameters
- extensionName: "WEBGL_compressed_texture_etc1"
Returns WEBGL_compressed_texture_etc1
- getExtension(
extensionName: "WEBGL_compressed_texture_pvrtc",
): WEBGL_compressed_texture_pvrtc Parameters
- extensionName: "WEBGL_compressed_texture_pvrtc"
Returns WEBGL_compressed_texture_pvrtc
- getExtension(
extensionName: "WEBGL_compressed_texture_s3tc",
): WEBGL_compressed_texture_s3tc Parameters
- extensionName: "WEBGL_compressed_texture_s3tc"
Returns WEBGL_compressed_texture_s3tc
- getExtension(
extensionName: "WEBGL_compressed_texture_s3tc_srgb",
): WEBGL_compressed_texture_s3tc_srgb Parameters
- extensionName: "WEBGL_compressed_texture_s3tc_srgb"
Returns WEBGL_compressed_texture_s3tc_srgb
- getExtension(
extensionName: "WEBGL_debug_renderer_info",
): WEBGL_debug_renderer_info Parameters
- extensionName: "WEBGL_debug_renderer_info"
Returns WEBGL_debug_renderer_info
- getExtension(extensionName: "WEBGL_debug_shaders"): WEBGL_debug_shaders
Parameters
- extensionName: "WEBGL_debug_shaders"
Returns WEBGL_debug_shaders
- getExtension(extensionName: "WEBGL_depth_texture"): WEBGL_depth_texture
Parameters
- extensionName: "WEBGL_depth_texture"
Returns WEBGL_depth_texture
- getExtension(extensionName: "WEBGL_draw_buffers"): WEBGL_draw_buffers
Parameters
- extensionName: "WEBGL_draw_buffers"
Returns WEBGL_draw_buffers
- getExtension(extensionName: "WEBGL_lose_context"): WEBGL_lose_context
Parameters
- extensionName: "WEBGL_lose_context"
Returns WEBGL_lose_context
- getExtension(extensionName: "WEBGL_multi_draw"): WEBGL_multi_draw
Parameters
- extensionName: "WEBGL_multi_draw"
Returns WEBGL_multi_draw
- getExtension(name: string): any
Parameters
- name: string
Returns any
getFragDataLocation
- getFragDataLocation(program: WebGLProgram, name: string): number
Parameters
- program: WebGLProgram
- name: string
Returns number
getFramebufferAttachmentParameter
getIndexedParameter
getInternalformatParameter
getParameter
getProgramInfoLog
- getProgramInfoLog(program: WebGLProgram): string
Parameters
- program: WebGLProgram
Returns string
getProgramParameter
- getProgramParameter(program: WebGLProgram, pname: number): any
Parameters
- program: WebGLProgram
- pname: number
Returns any
getQuery
- getQuery(target: number, pname: number): WebGLQuery
Parameters
- target: number
- pname: number
Returns WebGLQuery
getQueryParameter
- getQueryParameter(query: WebGLQuery, pname: number): any
Parameters
- query: WebGLQuery
- pname: number
Returns any
getRenderbufferParameter
getSamplerParameter
- getSamplerParameter(sampler: WebGLSampler, pname: number): any
Parameters
- sampler: WebGLSampler
- pname: number
Returns any
getShaderInfoLog
- getShaderInfoLog(shader: WebGLShader): string
Parameters
- shader: WebGLShader
Returns string
getShaderParameter
- getShaderParameter(shader: WebGLShader, pname: number): any
Parameters
- shader: WebGLShader
- pname: number
Returns any
getShaderPrecisionFormat
- getShaderPrecisionFormat(
shadertype: number,
precisiontype: number,
): WebGLShaderPrecisionFormat Parameters
- shadertype: number
- precisiontype: number
Returns WebGLShaderPrecisionFormat
getShaderSource
- getShaderSource(shader: WebGLShader): string
Parameters
- shader: WebGLShader
Returns string
getSupportedExtensions
getSyncParameter
getTexParameter
getTransformFeedbackVarying
- getTransformFeedbackVarying(
program: WebGLProgram,
index: number,
): WebGLActiveInfo Parameters
- program: WebGLProgram
- index: number
Returns WebGLActiveInfo
getUniform
- getUniform(program: WebGLProgram, location: WebGLUniformLocation): any
Parameters
- program: WebGLProgram
- location: WebGLUniformLocation
Returns any
getUniformBlockIndex
- getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): number
Parameters
- program: WebGLProgram
- uniformBlockName: string
Returns number
getUniformIndices
- getUniformIndices(program: WebGLProgram, uniformNames: string[]): number[]
Parameters
- program: WebGLProgram
- uniformNames: string[]
Returns number[]
- getUniformIndices(
program: WebGLProgram,
uniformNames: Iterable<string>,
): Iterable<number> Parameters
- program: WebGLProgram
- uniformNames: Iterable<string>
Returns Iterable<number>
getUniformLocation
- getUniformLocation(program: WebGLProgram, name: string): WebGLUniformLocation
Parameters
- program: WebGLProgram
- name: string
Returns WebGLUniformLocation
getVertexAttrib
getVertexAttribOffset
hint
invalidateFramebuffer
invalidateSubFramebuffer
- invalidateSubFramebuffer(
target: number,
attachments: number[],
x: number,
y: number,
width: number,
height: number,
): void Parameters
- target: number
- attachments: number[]
- x: number
- y: number
- width: number
- height: number
Returns void
- invalidateSubFramebuffer(
target: number,
attachments: Iterable<number>,
x: number,
y: number,
width: number,
height: number,
): void Parameters
- target: number
- attachments: Iterable<number>
- x: number
- y: number
- width: number
- height: number
Returns void
isBuffer
- isBuffer(buffer: WebGLBuffer): boolean
Parameters
- buffer: WebGLBuffer
Returns boolean
isContextLost
isEnabled
isFramebuffer
- isFramebuffer(framebuffer: WebGLFramebuffer): boolean
Parameters
- framebuffer: WebGLFramebuffer
Returns boolean
isProgram
- isProgram(program: WebGLProgram): boolean
Parameters
- program: WebGLProgram
Returns boolean
isQuery
- isQuery(query: WebGLQuery): boolean
Parameters
- query: WebGLQuery
Returns boolean
isRenderbuffer
- isRenderbuffer(renderbuffer: WebGLRenderbuffer): boolean
Parameters
- renderbuffer: WebGLRenderbuffer
Returns boolean
isSampler
- isSampler(sampler: WebGLSampler): boolean
Parameters
- sampler: WebGLSampler
Returns boolean
isShader
- isShader(shader: WebGLShader): boolean
Parameters
- shader: WebGLShader
Returns boolean
isSync
isTexture
- isTexture(texture: WebGLTexture): boolean
Parameters
- texture: WebGLTexture
Returns boolean
isTransformFeedback
- isTransformFeedback(tf: WebGLTransformFeedback): boolean
Parameters
Returns boolean
isVertexArray
- isVertexArray(vertexArray: WebGLVertexArrayObject): boolean
Parameters
- vertexArray: WebGLVertexArrayObject
Returns boolean
lineWidth
linkProgram
- linkProgram(program: WebGLProgram): void
Parameters
- program: WebGLProgram
Returns void
pauseTransformFeedback
pixelStorei
polygonOffset
readBuffer
readPixels
- readPixels(
x: number,
y: number,
width: number,
height: number,
format: number,
type: number,
dstData: ArrayBufferView,
): void Parameters
- x: number
- y: number
- width: number
- height: number
- format: number
- type: number
- dstData: ArrayBufferView
Returns void
- readPixels(
x: number,
y: number,
width: number,
height: number,
format: number,
type: number,
offset: number,
): void Parameters
- x: number
- y: number
- width: number
- height: number
- format: number
- type: number
- offset: number
Returns void
- readPixels(
x: number,
y: number,
width: number,
height: number,
format: number,
type: number,
dstData: ArrayBufferView,
dstOffset: number,
): void Parameters
- x: number
- y: number
- width: number
- height: number
- format: number
- type: number
- dstData: ArrayBufferView
- dstOffset: number
Returns void
renderbufferStorage
renderbufferStorageMultisample
resumeTransformFeedback
sampleCoverage
samplerParameterf
- samplerParameterf(sampler: WebGLSampler, pname: number, param: number): void
Parameters
- sampler: WebGLSampler
- pname: number
- param: number
Returns void
samplerParameteri
- samplerParameteri(sampler: WebGLSampler, pname: number, param: number): void
Parameters
- sampler: WebGLSampler
- pname: number
- param: number
Returns void
scissor
shaderSource
- shaderSource(shader: WebGLShader, source: string): void
Parameters
- shader: WebGLShader
- source: string
Returns void
stencilFunc
stencilFuncSeparate
stencilMask
stencilMaskSeparate
stencilOp
stencilOpSeparate
texImage2D
- texImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
format: number,
type: number,
pixels: ArrayBufferView,
): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- border: number
- format: number
- type: number
- pixels: ArrayBufferView
Returns void
- texImage2D(
target: number,
level: number,
internalformat: number,
format: number,
type: number,
source: TexImageSource,
): void Parameters
- target: number
- level: number
- internalformat: number
- format: number
- type: number
- source: TexImageSource
Returns void
- texImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
format: number,
type: number,
pboOffset: number,
): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- border: number
- format: number
- type: number
- pboOffset: number
Returns void
- texImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
format: number,
type: number,
source: TexImageSource,
): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- border: number
- format: number
- type: number
- source: TexImageSource
Returns void
- texImage2D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
border: number,
format: number,
type: number,
srcData: ArrayBufferView,
srcOffset: number,
): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- border: number
- format: number
- type: number
- srcData: ArrayBufferView
- srcOffset: number
Returns void
texImage3D
- texImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
format: number,
type: number,
pboOffset: number,
): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- depth: number
- border: number
- format: number
- type: number
- pboOffset: number
Returns void
- texImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
format: number,
type: number,
source: TexImageSource,
): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- depth: number
- border: number
- format: number
- type: number
- source: TexImageSource
Returns void
- texImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
format: number,
type: number,
srcData: ArrayBufferView,
): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- depth: number
- border: number
- format: number
- type: number
- srcData: ArrayBufferView
Returns void
- texImage3D(
target: number,
level: number,
internalformat: number,
width: number,
height: number,
depth: number,
border: number,
format: number,
type: number,
srcData: ArrayBufferView,
srcOffset: number,
): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- depth: number
- border: number
- format: number
- type: number
- srcData: ArrayBufferView
- srcOffset: number
Returns void
texParameterf
texParameteri
texStorage2D
texStorage3D
texSubImage2D
- texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
type: number,
pixels: ArrayBufferView,
): void Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- width: number
- height: number
- format: number
- type: number
- pixels: ArrayBufferView
Returns void
- texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
format: number,
type: number,
source: TexImageSource,
): void Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- format: number
- type: number
- source: TexImageSource
Returns void
- texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
type: number,
pboOffset: number,
): void Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- width: number
- height: number
- format: number
- type: number
- pboOffset: number
Returns void
- texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
type: number,
source: TexImageSource,
): void Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- width: number
- height: number
- format: number
- type: number
- source: TexImageSource
Returns void
- texSubImage2D(
target: number,
level: number,
xoffset: number,
yoffset: number,
width: number,
height: number,
format: number,
type: number,
srcData: ArrayBufferView,
srcOffset: number,
): void Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- width: number
- height: number
- format: number
- type: number
- srcData: ArrayBufferView
- srcOffset: number
Returns void
texSubImage3D
- texSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
type: number,
pboOffset: number,
): void Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- zoffset: number
- width: number
- height: number
- depth: number
- format: number
- type: number
- pboOffset: number
Returns void
- texSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
type: number,
source: TexImageSource,
): void Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- zoffset: number
- width: number
- height: number
- depth: number
- format: number
- type: number
- source: TexImageSource
Returns void
- texSubImage3D(
target: number,
level: number,
xoffset: number,
yoffset: number,
zoffset: number,
width: number,
height: number,
depth: number,
format: number,
type: number,
srcData: ArrayBufferView,
srcOffset?: number,
): void Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- zoffset: number
- width: number
- height: number
- depth: number
- format: number
- type: number
- srcData: ArrayBufferView
OptionalsrcOffset: number
Returns void
transformFeedbackVaryings
- transformFeedbackVaryings(
program: WebGLProgram,
varyings: string[],
bufferMode: number,
): void Parameters
- program: WebGLProgram
- varyings: string[]
- bufferMode: number
Returns void
- transformFeedbackVaryings(
program: WebGLProgram,
varyings: Iterable<string>,
bufferMode: number,
): void Parameters
- program: WebGLProgram
- varyings: Iterable<string>
- bufferMode: number
Returns void
uniform1f
- uniform1f(location: WebGLUniformLocation, x: number): void
Parameters
- location: WebGLUniformLocation
- x: number
Returns void
uniform1fv
- uniform1fv(
location: WebGLUniformLocation,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Float32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniform1fv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniform1i
- uniform1i(location: WebGLUniformLocation, x: number): void
Parameters
- location: WebGLUniformLocation
- x: number
Returns void
uniform1iv
- uniform1iv(
location: WebGLUniformLocation,
data: Int32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Int32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniform1iv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniform1ui
- uniform1ui(location: WebGLUniformLocation, v0: number): void
Parameters
- location: WebGLUniformLocation
- v0: number
Returns void
uniform1uiv
- uniform1uiv(
location: WebGLUniformLocation,
data: Uint32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Uint32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniform1uiv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniform2f
- uniform2f(location: WebGLUniformLocation, x: number, y: number): void
Parameters
- location: WebGLUniformLocation
- x: number
- y: number
Returns void
uniform2fv
- uniform2fv(
location: WebGLUniformLocation,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Float32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniform2fv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniform2i
- uniform2i(location: WebGLUniformLocation, x: number, y: number): void
Parameters
- location: WebGLUniformLocation
- x: number
- y: number
Returns void
uniform2iv
- uniform2iv(
location: WebGLUniformLocation,
data: Int32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Int32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniform2iv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniform2ui
- uniform2ui(location: WebGLUniformLocation, v0: number, v1: number): void
Parameters
- location: WebGLUniformLocation
- v0: number
- v1: number
Returns void
uniform2uiv
- uniform2uiv(
location: WebGLUniformLocation,
data: Uint32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Uint32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniform2uiv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniform3f
- uniform3f(location: WebGLUniformLocation, x: number, y: number, z: number): void
Parameters
- location: WebGLUniformLocation
- x: number
- y: number
- z: number
Returns void
uniform3fv
- uniform3fv(
location: WebGLUniformLocation,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Float32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniform3fv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniform3i
- uniform3i(location: WebGLUniformLocation, x: number, y: number, z: number): void
Parameters
- location: WebGLUniformLocation
- x: number
- y: number
- z: number
Returns void
uniform3iv
- uniform3iv(
location: WebGLUniformLocation,
data: Int32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Int32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniform3iv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniform3ui
- uniform3ui(
location: WebGLUniformLocation,
v0: number,
v1: number,
v2: number,
): void Parameters
- location: WebGLUniformLocation
- v0: number
- v1: number
- v2: number
Returns void
uniform3uiv
- uniform3uiv(
location: WebGLUniformLocation,
data: Uint32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Uint32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniform3uiv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniform4f
- uniform4f(
location: WebGLUniformLocation,
x: number,
y: number,
z: number,
w: number,
): void Parameters
- location: WebGLUniformLocation
- x: number
- y: number
- z: number
- w: number
Returns void
uniform4fv
- uniform4fv(
location: WebGLUniformLocation,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Float32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniform4fv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniform4i
- uniform4i(
location: WebGLUniformLocation,
x: number,
y: number,
z: number,
w: number,
): void Parameters
- location: WebGLUniformLocation
- x: number
- y: number
- z: number
- w: number
Returns void
uniform4iv
- uniform4iv(
location: WebGLUniformLocation,
data: Int32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Int32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniform4iv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniform4ui
- uniform4ui(
location: WebGLUniformLocation,
v0: number,
v1: number,
v2: number,
v3: number,
): void Parameters
- location: WebGLUniformLocation
- v0: number
- v1: number
- v2: number
- v3: number
Returns void
uniform4uiv
- uniform4uiv(
location: WebGLUniformLocation,
data: Uint32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Uint32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniform4uiv(
location: WebGLUniformLocation,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniformBlockBinding
- uniformBlockBinding(
program: WebGLProgram,
uniformBlockIndex: number,
uniformBlockBinding: number,
): void Parameters
- program: WebGLProgram
- uniformBlockIndex: number
- uniformBlockBinding: number
Returns void
uniformMatrix2fv
- uniformMatrix2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniformMatrix2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniformMatrix2x3fv
- uniformMatrix2x3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniformMatrix2x3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniformMatrix2x4fv
- uniformMatrix2x4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniformMatrix2x4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniformMatrix3fv
- uniformMatrix3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniformMatrix3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniformMatrix3x2fv
- uniformMatrix3x2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniformMatrix3x2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniformMatrix3x4fv
- uniformMatrix3x4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniformMatrix3x4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniformMatrix4fv
- uniformMatrix4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniformMatrix4fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniformMatrix4x2fv
- uniformMatrix4x2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniformMatrix4x2fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
uniformMatrix4x3fv
- uniformMatrix4x3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Float32List,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
- uniformMatrix4x3fv(
location: WebGLUniformLocation,
transpose: boolean,
data: Iterable<number>,
srcOffset?: number,
srcLength?: number,
): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number>
OptionalsrcOffset: numberOptionalsrcLength: number
Returns void
useProgram
- useProgram(program: WebGLProgram): void
Parameters
- program: WebGLProgram
Returns void
validateProgram
- validateProgram(program: WebGLProgram): void
Parameters
- program: WebGLProgram
Returns void
vertexAttrib1f
vertexAttrib1fv
- vertexAttrib1fv(index: number, values: Float32List): void
Parameters
- index: number
- values: Float32List
Returns void
- vertexAttrib1fv(index: number, values: Iterable<number>): void
Parameters
- index: number
- values: Iterable<number>
Returns void
vertexAttrib2f
vertexAttrib2fv
- vertexAttrib2fv(index: number, values: Float32List): void
Parameters
- index: number
- values: Float32List
Returns void
- vertexAttrib2fv(index: number, values: Iterable<number>): void
Parameters
- index: number
- values: Iterable<number>
Returns void
vertexAttrib3f
vertexAttrib3fv
- vertexAttrib3fv(index: number, values: Float32List): void
Parameters
- index: number
- values: Float32List
Returns void
- vertexAttrib3fv(index: number, values: Iterable<number>): void
Parameters
- index: number
- values: Iterable<number>
Returns void
vertexAttrib4f
vertexAttrib4fv
- vertexAttrib4fv(index: number, values: Float32List): void
Parameters
- index: number
- values: Float32List
Returns void
- vertexAttrib4fv(index: number, values: Iterable<number>): void
Parameters
- index: number
- values: Iterable<number>
Returns void
vertexAttribDivisor
vertexAttribI4i
vertexAttribI4iv
vertexAttribI4ui
vertexAttribI4uiv
- vertexAttribI4uiv(index: number, values: Uint32List): void
Parameters
- index: number
- values: Uint32List
Returns void
- vertexAttribI4uiv(index: number, values: Iterable<number>): void
Parameters
- index: number
- values: Iterable<number>
Returns void
MDN Reference