Interface WebGL2RenderingContextBase
interface WebGL2RenderingContextBase {
ACTIVE_UNIFORM_BLOCKS: 35382;
ALREADY_SIGNALED: 37146;
ANY_SAMPLES_PASSED: 35887;
ANY_SAMPLES_PASSED_CONSERVATIVE: 36202;
COLOR: 6144;
COLOR_ATTACHMENT1: 36065;
COLOR_ATTACHMENT10: 36074;
COLOR_ATTACHMENT11: 36075;
COLOR_ATTACHMENT12: 36076;
COLOR_ATTACHMENT13: 36077;
COLOR_ATTACHMENT14: 36078;
COLOR_ATTACHMENT15: 36079;
COLOR_ATTACHMENT2: 36066;
COLOR_ATTACHMENT3: 36067;
COLOR_ATTACHMENT4: 36068;
COLOR_ATTACHMENT5: 36069;
COLOR_ATTACHMENT6: 36070;
COLOR_ATTACHMENT7: 36071;
COLOR_ATTACHMENT8: 36072;
COLOR_ATTACHMENT9: 36073;
COMPARE_REF_TO_TEXTURE: 34894;
CONDITION_SATISFIED: 37148;
COPY_READ_BUFFER: 36662;
COPY_READ_BUFFER_BINDING: 36662;
COPY_WRITE_BUFFER: 36663;
COPY_WRITE_BUFFER_BINDING: 36663;
CURRENT_QUERY: 34917;
DEPTH: 6145;
DEPTH_COMPONENT24: 33190;
DEPTH_COMPONENT32F: 36012;
DEPTH24_STENCIL8: 35056;
DEPTH32F_STENCIL8: 36013;
DRAW_BUFFER0: 34853;
DRAW_BUFFER1: 34854;
DRAW_BUFFER10: 34863;
DRAW_BUFFER11: 34864;
DRAW_BUFFER12: 34865;
DRAW_BUFFER13: 34866;
DRAW_BUFFER14: 34867;
DRAW_BUFFER15: 34868;
DRAW_BUFFER2: 34855;
DRAW_BUFFER3: 34856;
DRAW_BUFFER4: 34857;
DRAW_BUFFER5: 34858;
DRAW_BUFFER6: 34859;
DRAW_BUFFER7: 34860;
DRAW_BUFFER8: 34861;
DRAW_BUFFER9: 34862;
DRAW_FRAMEBUFFER: 36009;
DRAW_FRAMEBUFFER_BINDING: 36006;
DYNAMIC_COPY: 35050;
DYNAMIC_READ: 35049;
FLOAT_32_UNSIGNED_INT_24_8_REV: 36269;
FLOAT_MAT2x3: 35685;
FLOAT_MAT2x4: 35686;
FLOAT_MAT3x2: 35687;
FLOAT_MAT3x4: 35688;
FLOAT_MAT4x2: 35689;
FLOAT_MAT4x3: 35690;
FRAGMENT_SHADER_DERIVATIVE_HINT: 35723;
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 33301;
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 33300;
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 33296;
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 33297;
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 33302;
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 33299;
FRAMEBUFFER_ATTACHMENT_RED_SIZE: 33298;
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 33303;
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: 36052;
FRAMEBUFFER_DEFAULT: 33304;
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: 36182;
HALF_FLOAT: 5131;
INT_2_10_10_10_REV: 36255;
INT_SAMPLER_2D: 36298;
INT_SAMPLER_2D_ARRAY: 36303;
INT_SAMPLER_3D: 36299;
INT_SAMPLER_CUBE: 36300;
INTERLEAVED_ATTRIBS: 35980;
INVALID_INDEX: 4294967295;
MAX: 32776;
MAX_3D_TEXTURE_SIZE: 32883;
MAX_ARRAY_TEXTURE_LAYERS: 35071;
MAX_CLIENT_WAIT_TIMEOUT_WEBGL: 37447;
MAX_COLOR_ATTACHMENTS: 36063;
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 35379;
MAX_COMBINED_UNIFORM_BLOCKS: 35374;
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 35377;
MAX_DRAW_BUFFERS: 34852;
MAX_ELEMENT_INDEX: 36203;
MAX_ELEMENTS_INDICES: 33001;
MAX_ELEMENTS_VERTICES: 33000;
MAX_FRAGMENT_INPUT_COMPONENTS: 37157;
MAX_FRAGMENT_UNIFORM_BLOCKS: 35373;
MAX_FRAGMENT_UNIFORM_COMPONENTS: 35657;
MAX_PROGRAM_TEXEL_OFFSET: 35077;
MAX_SAMPLES: 36183;
MAX_SERVER_WAIT_TIMEOUT: 37137;
MAX_TEXTURE_LOD_BIAS: 34045;
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 35978;
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 35979;
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 35968;
MAX_UNIFORM_BLOCK_SIZE: 35376;
MAX_UNIFORM_BUFFER_BINDINGS: 35375;
MAX_VARYING_COMPONENTS: 35659;
MAX_VERTEX_OUTPUT_COMPONENTS: 37154;
MAX_VERTEX_UNIFORM_BLOCKS: 35371;
MAX_VERTEX_UNIFORM_COMPONENTS: 35658;
MIN: 32775;
MIN_PROGRAM_TEXEL_OFFSET: 35076;
OBJECT_TYPE: 37138;
PACK_ROW_LENGTH: 3330;
PACK_SKIP_PIXELS: 3332;
PACK_SKIP_ROWS: 3331;
PIXEL_PACK_BUFFER: 35051;
PIXEL_PACK_BUFFER_BINDING: 35053;
PIXEL_UNPACK_BUFFER: 35052;
PIXEL_UNPACK_BUFFER_BINDING: 35055;
QUERY_RESULT: 34918;
QUERY_RESULT_AVAILABLE: 34919;
R11F_G11F_B10F: 35898;
R16F: 33325;
R16I: 33331;
R16UI: 33332;
R32F: 33326;
R32I: 33333;
R32UI: 33334;
R8: 33321;
R8_SNORM: 36756;
R8I: 33329;
R8UI: 33330;
RASTERIZER_DISCARD: 35977;
READ_BUFFER: 3074;
READ_FRAMEBUFFER: 36008;
READ_FRAMEBUFFER_BINDING: 36010;
RED: 6403;
RED_INTEGER: 36244;
RENDERBUFFER_SAMPLES: 36011;
RG: 33319;
RG_INTEGER: 33320;
RG16F: 33327;
RG16I: 33337;
RG16UI: 33338;
RG32F: 33328;
RG32I: 33339;
RG32UI: 33340;
RG8: 33323;
RG8_SNORM: 36757;
RG8I: 33335;
RG8UI: 33336;
RGB_INTEGER: 36248;
RGB10_A2: 32857;
RGB10_A2UI: 36975;
RGB16F: 34843;
RGB16I: 36233;
RGB16UI: 36215;
RGB32F: 34837;
RGB32I: 36227;
RGB32UI: 36209;
RGB8: 32849;
RGB8_SNORM: 36758;
RGB8I: 36239;
RGB8UI: 36221;
RGB9_E5: 35901;
RGBA_INTEGER: 36249;
RGBA16F: 34842;
RGBA16I: 36232;
RGBA16UI: 36214;
RGBA32F: 34836;
RGBA32I: 36226;
RGBA32UI: 36208;
RGBA8_SNORM: 36759;
RGBA8I: 36238;
RGBA8UI: 36220;
SAMPLER_2D_ARRAY: 36289;
SAMPLER_2D_ARRAY_SHADOW: 36292;
SAMPLER_2D_SHADOW: 35682;
SAMPLER_3D: 35679;
SAMPLER_BINDING: 35097;
SAMPLER_CUBE_SHADOW: 36293;
SEPARATE_ATTRIBS: 35981;
SIGNALED: 37145;
SIGNED_NORMALIZED: 36764;
SRGB: 35904;
SRGB8: 35905;
SRGB8_ALPHA8: 35907;
STATIC_COPY: 35046;
STATIC_READ: 35045;
STENCIL: 6146;
STREAM_COPY: 35042;
STREAM_READ: 35041;
SYNC_CONDITION: 37139;
SYNC_FENCE: 37142;
SYNC_FLAGS: 37141;
SYNC_FLUSH_COMMANDS_BIT: 1;
SYNC_GPU_COMMANDS_COMPLETE: 37143;
SYNC_STATUS: 37140;
TEXTURE_2D_ARRAY: 35866;
TEXTURE_3D: 32879;
TEXTURE_BASE_LEVEL: 33084;
TEXTURE_BINDING_2D_ARRAY: 35869;
TEXTURE_BINDING_3D: 32874;
TEXTURE_COMPARE_FUNC: 34893;
TEXTURE_COMPARE_MODE: 34892;
TEXTURE_IMMUTABLE_FORMAT: 37167;
TEXTURE_IMMUTABLE_LEVELS: 33503;
TEXTURE_MAX_LEVEL: 33085;
TEXTURE_MAX_LOD: 33083;
TEXTURE_MIN_LOD: 33082;
TEXTURE_WRAP_R: 32882;
TIMEOUT_EXPIRED: 37147;
TIMEOUT_IGNORED: -1;
TRANSFORM_FEEDBACK: 36386;
TRANSFORM_FEEDBACK_ACTIVE: 36388;
TRANSFORM_FEEDBACK_BINDING: 36389;
TRANSFORM_FEEDBACK_BUFFER: 35982;
TRANSFORM_FEEDBACK_BUFFER_BINDING: 35983;
TRANSFORM_FEEDBACK_BUFFER_MODE: 35967;
TRANSFORM_FEEDBACK_BUFFER_SIZE: 35973;
TRANSFORM_FEEDBACK_BUFFER_START: 35972;
TRANSFORM_FEEDBACK_PAUSED: 36387;
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: 35976;
TRANSFORM_FEEDBACK_VARYINGS: 35971;
UNIFORM_ARRAY_STRIDE: 35388;
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: 35395;
UNIFORM_BLOCK_ACTIVE_UNIFORMS: 35394;
UNIFORM_BLOCK_BINDING: 35391;
UNIFORM_BLOCK_DATA_SIZE: 35392;
UNIFORM_BLOCK_INDEX: 35386;
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: 35398;
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: 35396;
UNIFORM_BUFFER: 35345;
UNIFORM_BUFFER_BINDING: 35368;
UNIFORM_BUFFER_OFFSET_ALIGNMENT: 35380;
UNIFORM_BUFFER_SIZE: 35370;
UNIFORM_BUFFER_START: 35369;
UNIFORM_IS_ROW_MAJOR: 35390;
UNIFORM_MATRIX_STRIDE: 35389;
UNIFORM_OFFSET: 35387;
UNIFORM_SIZE: 35384;
UNIFORM_TYPE: 35383;
UNPACK_IMAGE_HEIGHT: 32878;
UNPACK_ROW_LENGTH: 3314;
UNPACK_SKIP_IMAGES: 32877;
UNPACK_SKIP_PIXELS: 3316;
UNPACK_SKIP_ROWS: 3315;
UNSIGNALED: 37144;
UNSIGNED_INT_10F_11F_11F_REV: 35899;
UNSIGNED_INT_2_10_10_10_REV: 33640;
UNSIGNED_INT_24_8: 34042;
UNSIGNED_INT_5_9_9_9_REV: 35902;
UNSIGNED_INT_SAMPLER_2D: 36306;
UNSIGNED_INT_SAMPLER_2D_ARRAY: 36311;
UNSIGNED_INT_SAMPLER_3D: 36307;
UNSIGNED_INT_SAMPLER_CUBE: 36308;
UNSIGNED_INT_VEC2: 36294;
UNSIGNED_INT_VEC3: 36295;
UNSIGNED_INT_VEC4: 36296;
UNSIGNED_NORMALIZED: 35863;
VERTEX_ARRAY_BINDING: 34229;
VERTEX_ATTRIB_ARRAY_DIVISOR: 35070;
VERTEX_ATTRIB_ARRAY_INTEGER: 35069;
WAIT_FAILED: 37149;
beginQuery(target: number, query: WebGLQuery): void;
beginTransformFeedback(primitiveMode: number): void;
bindBufferBase(target: number, index: number, buffer: WebGLBuffer): void;
bindBufferRange(target: number, index: number, buffer: WebGLBuffer, offset: number, size: number): void;
bindSampler(unit: number, sampler: WebGLSampler): void;
bindTransformFeedback(target: number, tf: WebGLTransformFeedback): void;
bindVertexArray(array: WebGLVertexArrayObject): void;
blitFramebuffer(srcX0: number, srcY0: number, srcX1: number, srcY1: number, dstX0: number, dstY0: number, dstX1: number, dstY1: number, mask: number, filter: number): void;
clearBufferfi(buffer: number, drawbuffer: number, depth: number, stencil: number): void;
clearBufferfv(buffer: number, drawbuffer: number, values: Float32List, srcOffset?: number): void;
clearBufferfv(buffer: number, drawbuffer: number, values: Iterable<number, any, any>, srcOffset?: number): void;
clearBufferiv(buffer: number, drawbuffer: number, values: Int32List, srcOffset?: number): void;
clearBufferiv(buffer: number, drawbuffer: number, values: Iterable<number, any, any>, srcOffset?: number): void;
clearBufferuiv(buffer: number, drawbuffer: number, values: Uint32List, srcOffset?: number): void;
clearBufferuiv(buffer: number, drawbuffer: number, values: Iterable<number, any, any>, srcOffset?: number): void;
clientWaitSync(sync: WebGLSync, flags: number, timeout: number): number;
compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, imageSize: number, offset: number): void;
compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, imageSize: number, offset: number): void;
compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
copyBufferSubData(readTarget: number, writeTarget: number, readOffset: number, writeOffset: number, size: number): void;
copyTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, x: number, y: number, width: number, height: number): void;
createQuery(): WebGLQuery;
createSampler(): WebGLSampler;
createTransformFeedback(): WebGLTransformFeedback;
createVertexArray(): WebGLVertexArrayObject;
deleteQuery(query: WebGLQuery): void;
deleteSampler(sampler: WebGLSampler): void;
deleteSync(sync: WebGLSync): void;
deleteTransformFeedback(tf: WebGLTransformFeedback): void;
deleteVertexArray(vertexArray: WebGLVertexArrayObject): void;
drawArraysInstanced(mode: number, first: number, count: number, instanceCount: number): void;
drawBuffers(buffers: number[]): void;
drawBuffers(buffers: Iterable<number, any, any>): void;
drawElementsInstanced(mode: number, count: number, type: number, offset: number, instanceCount: number): void;
drawRangeElements(mode: number, start: number, end: number, count: number, type: number, offset: number): void;
endQuery(target: number): void;
endTransformFeedback(): void;
fenceSync(condition: number, flags: number): WebGLSync;
framebufferTextureLayer(target: number, attachment: number, texture: WebGLTexture, level: number, layer: number): void;
getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: number): string;
getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: number, pname: number): any;
getActiveUniforms(program: WebGLProgram, uniformIndices: number[], pname: number): any;
getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<number, any, any>, pname: number): any;
getBufferSubData(target: number, srcByteOffset: number, dstBuffer: ArrayBufferView, dstOffset?: number, length?: number): void;
getFragDataLocation(program: WebGLProgram, name: string): number;
getIndexedParameter(target: number, index: number): any;
getInternalformatParameter(target: number, internalformat: number, pname: number): any;
getQuery(target: number, pname: number): WebGLQuery;
getQueryParameter(query: WebGLQuery, pname: number): any;
getSamplerParameter(sampler: WebGLSampler, pname: number): any;
getSyncParameter(sync: WebGLSync, pname: number): any;
getTransformFeedbackVarying(program: WebGLProgram, index: number): WebGLActiveInfo;
getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): number;
getUniformIndices(program: WebGLProgram, uniformNames: string[]): number[];
getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string, any, any>): Iterable<number, any, any>;
invalidateFramebuffer(target: number, attachments: number[]): void;
invalidateFramebuffer(target: number, attachments: Iterable<number, any, any>): void;
invalidateSubFramebuffer(target: number, attachments: number[], x: number, y: number, width: number, height: number): void;
invalidateSubFramebuffer(target: number, attachments: Iterable<number, any, any>, x: number, y: number, width: number, height: number): void;
isQuery(query: WebGLQuery): boolean;
isSampler(sampler: WebGLSampler): boolean;
isSync(sync: WebGLSync): boolean;
isTransformFeedback(tf: WebGLTransformFeedback): boolean;
isVertexArray(vertexArray: WebGLVertexArrayObject): boolean;
pauseTransformFeedback(): void;
readBuffer(src: number): void;
renderbufferStorageMultisample(target: number, samples: number, internalformat: number, width: number, height: number): void;
resumeTransformFeedback(): void;
samplerParameterf(sampler: WebGLSampler, pname: number, param: number): void;
samplerParameteri(sampler: WebGLSampler, pname: number, param: number): void;
texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pboOffset: number): void;
texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, source: TexImageSource): void;
texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, srcData: ArrayBufferView): void;
texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, srcData: ArrayBufferView, srcOffset: number): void;
texStorage2D(target: number, levels: number, internalformat: number, width: number, height: number): void;
texStorage3D(target: number, levels: number, internalformat: number, width: number, height: number, depth: number): void;
texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, pboOffset: number): void;
texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, source: TexImageSource): void;
texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, srcData: ArrayBufferView, srcOffset?: number): void;
transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: number): void;
transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string, any, any>, bufferMode: number): void;
uniform1ui(location: WebGLUniformLocation, v0: number): void;
uniform1uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
uniform1uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniform2ui(location: WebGLUniformLocation, v0: number, v1: number): void;
uniform2uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
uniform2uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniform3ui(location: WebGLUniformLocation, v0: number, v1: number, v2: number): void;
uniform3uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
uniform3uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniform4ui(location: WebGLUniformLocation, v0: number, v1: number, v2: number, v3: number): void;
uniform4uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
uniform4uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: number, uniformBlockBinding: number): void;
uniformMatrix2x3fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
uniformMatrix2x3fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniformMatrix2x4fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
uniformMatrix2x4fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniformMatrix3x2fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
uniformMatrix3x2fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniformMatrix3x4fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
uniformMatrix3x4fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniformMatrix4x2fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
uniformMatrix4x2fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniformMatrix4x3fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
uniformMatrix4x3fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
vertexAttribDivisor(index: number, divisor: number): void;
vertexAttribI4i(index: number, x: number, y: number, z: number, w: number): void;
vertexAttribI4iv(index: number, values: Int32List): void;
vertexAttribI4iv(index: number, values: Iterable<number, any, any>): void;
vertexAttribI4ui(index: number, x: number, y: number, z: number, w: number): void;
vertexAttribI4uiv(index: number, values: Uint32List): void;
vertexAttribI4uiv(index: number, values: Iterable<number, any, any>): void;
vertexAttribIPointer(index: number, size: number, type: number, stride: number, offset: number): void;
waitSync(sync: WebGLSync, flags: number, timeout: number): void;
}
ACTIVE_UNIFORM_BLOCKS: 35382;
ALREADY_SIGNALED: 37146;
ANY_SAMPLES_PASSED: 35887;
ANY_SAMPLES_PASSED_CONSERVATIVE: 36202;
COLOR: 6144;
COLOR_ATTACHMENT1: 36065;
COLOR_ATTACHMENT10: 36074;
COLOR_ATTACHMENT11: 36075;
COLOR_ATTACHMENT12: 36076;
COLOR_ATTACHMENT13: 36077;
COLOR_ATTACHMENT14: 36078;
COLOR_ATTACHMENT15: 36079;
COLOR_ATTACHMENT2: 36066;
COLOR_ATTACHMENT3: 36067;
COLOR_ATTACHMENT4: 36068;
COLOR_ATTACHMENT5: 36069;
COLOR_ATTACHMENT6: 36070;
COLOR_ATTACHMENT7: 36071;
COLOR_ATTACHMENT8: 36072;
COLOR_ATTACHMENT9: 36073;
COMPARE_REF_TO_TEXTURE: 34894;
CONDITION_SATISFIED: 37148;
COPY_READ_BUFFER: 36662;
COPY_READ_BUFFER_BINDING: 36662;
COPY_WRITE_BUFFER: 36663;
COPY_WRITE_BUFFER_BINDING: 36663;
CURRENT_QUERY: 34917;
DEPTH: 6145;
DEPTH_COMPONENT24: 33190;
DEPTH_COMPONENT32F: 36012;
DEPTH24_STENCIL8: 35056;
DEPTH32F_STENCIL8: 36013;
DRAW_BUFFER0: 34853;
DRAW_BUFFER1: 34854;
DRAW_BUFFER10: 34863;
DRAW_BUFFER11: 34864;
DRAW_BUFFER12: 34865;
DRAW_BUFFER13: 34866;
DRAW_BUFFER14: 34867;
DRAW_BUFFER15: 34868;
DRAW_BUFFER2: 34855;
DRAW_BUFFER3: 34856;
DRAW_BUFFER4: 34857;
DRAW_BUFFER5: 34858;
DRAW_BUFFER6: 34859;
DRAW_BUFFER7: 34860;
DRAW_BUFFER8: 34861;
DRAW_BUFFER9: 34862;
DRAW_FRAMEBUFFER: 36009;
DRAW_FRAMEBUFFER_BINDING: 36006;
DYNAMIC_COPY: 35050;
DYNAMIC_READ: 35049;
FLOAT_32_UNSIGNED_INT_24_8_REV: 36269;
FLOAT_MAT2x3: 35685;
FLOAT_MAT2x4: 35686;
FLOAT_MAT3x2: 35687;
FLOAT_MAT3x4: 35688;
FLOAT_MAT4x2: 35689;
FLOAT_MAT4x3: 35690;
FRAGMENT_SHADER_DERIVATIVE_HINT: 35723;
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 33301;
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 33300;
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 33296;
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 33297;
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 33302;
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 33299;
FRAMEBUFFER_ATTACHMENT_RED_SIZE: 33298;
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 33303;
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: 36052;
FRAMEBUFFER_DEFAULT: 33304;
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: 36182;
HALF_FLOAT: 5131;
INT_2_10_10_10_REV: 36255;
INT_SAMPLER_2D: 36298;
INT_SAMPLER_2D_ARRAY: 36303;
INT_SAMPLER_3D: 36299;
INT_SAMPLER_CUBE: 36300;
INTERLEAVED_ATTRIBS: 35980;
INVALID_INDEX: 4294967295;
MAX: 32776;
MAX_3D_TEXTURE_SIZE: 32883;
MAX_ARRAY_TEXTURE_LAYERS: 35071;
MAX_CLIENT_WAIT_TIMEOUT_WEBGL: 37447;
MAX_COLOR_ATTACHMENTS: 36063;
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 35379;
MAX_COMBINED_UNIFORM_BLOCKS: 35374;
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 35377;
MAX_DRAW_BUFFERS: 34852;
MAX_ELEMENT_INDEX: 36203;
MAX_ELEMENTS_INDICES: 33001;
MAX_ELEMENTS_VERTICES: 33000;
MAX_FRAGMENT_INPUT_COMPONENTS: 37157;
MAX_FRAGMENT_UNIFORM_BLOCKS: 35373;
MAX_FRAGMENT_UNIFORM_COMPONENTS: 35657;
MAX_PROGRAM_TEXEL_OFFSET: 35077;
MAX_SAMPLES: 36183;
MAX_SERVER_WAIT_TIMEOUT: 37137;
MAX_TEXTURE_LOD_BIAS: 34045;
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 35978;
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 35979;
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 35968;
MAX_UNIFORM_BLOCK_SIZE: 35376;
MAX_UNIFORM_BUFFER_BINDINGS: 35375;
MAX_VARYING_COMPONENTS: 35659;
MAX_VERTEX_OUTPUT_COMPONENTS: 37154;
MAX_VERTEX_UNIFORM_BLOCKS: 35371;
MAX_VERTEX_UNIFORM_COMPONENTS: 35658;
MIN: 32775;
MIN_PROGRAM_TEXEL_OFFSET: 35076;
OBJECT_TYPE: 37138;
PACK_ROW_LENGTH: 3330;
PACK_SKIP_PIXELS: 3332;
PACK_SKIP_ROWS: 3331;
PIXEL_PACK_BUFFER: 35051;
PIXEL_PACK_BUFFER_BINDING: 35053;
PIXEL_UNPACK_BUFFER: 35052;
PIXEL_UNPACK_BUFFER_BINDING: 35055;
QUERY_RESULT: 34918;
QUERY_RESULT_AVAILABLE: 34919;
R11F_G11F_B10F: 35898;
R16F: 33325;
R16I: 33331;
R16UI: 33332;
R32F: 33326;
R32I: 33333;
R32UI: 33334;
R8: 33321;
R8_SNORM: 36756;
R8I: 33329;
R8UI: 33330;
RASTERIZER_DISCARD: 35977;
READ_BUFFER: 3074;
READ_FRAMEBUFFER: 36008;
READ_FRAMEBUFFER_BINDING: 36010;
RED: 6403;
RED_INTEGER: 36244;
RENDERBUFFER_SAMPLES: 36011;
RG: 33319;
RG_INTEGER: 33320;
RG16F: 33327;
RG16I: 33337;
RG16UI: 33338;
RG32F: 33328;
RG32I: 33339;
RG32UI: 33340;
RG8: 33323;
RG8_SNORM: 36757;
RG8I: 33335;
RG8UI: 33336;
RGB_INTEGER: 36248;
RGB10_A2: 32857;
RGB10_A2UI: 36975;
RGB16F: 34843;
RGB16I: 36233;
RGB16UI: 36215;
RGB32F: 34837;
RGB32I: 36227;
RGB32UI: 36209;
RGB8: 32849;
RGB8_SNORM: 36758;
RGB8I: 36239;
RGB8UI: 36221;
RGB9_E5: 35901;
RGBA_INTEGER: 36249;
RGBA16F: 34842;
RGBA16I: 36232;
RGBA16UI: 36214;
RGBA32F: 34836;
RGBA32I: 36226;
RGBA32UI: 36208;
RGBA8_SNORM: 36759;
RGBA8I: 36238;
RGBA8UI: 36220;
SAMPLER_2D_ARRAY: 36289;
SAMPLER_2D_ARRAY_SHADOW: 36292;
SAMPLER_2D_SHADOW: 35682;
SAMPLER_3D: 35679;
SAMPLER_BINDING: 35097;
SAMPLER_CUBE_SHADOW: 36293;
SEPARATE_ATTRIBS: 35981;
SIGNALED: 37145;
SIGNED_NORMALIZED: 36764;
SRGB: 35904;
SRGB8: 35905;
SRGB8_ALPHA8: 35907;
STATIC_COPY: 35046;
STATIC_READ: 35045;
STENCIL: 6146;
STREAM_COPY: 35042;
STREAM_READ: 35041;
SYNC_CONDITION: 37139;
SYNC_FENCE: 37142;
SYNC_FLAGS: 37141;
SYNC_FLUSH_COMMANDS_BIT: 1;
SYNC_GPU_COMMANDS_COMPLETE: 37143;
SYNC_STATUS: 37140;
TEXTURE_2D_ARRAY: 35866;
TEXTURE_3D: 32879;
TEXTURE_BASE_LEVEL: 33084;
TEXTURE_BINDING_2D_ARRAY: 35869;
TEXTURE_BINDING_3D: 32874;
TEXTURE_COMPARE_FUNC: 34893;
TEXTURE_COMPARE_MODE: 34892;
TEXTURE_IMMUTABLE_FORMAT: 37167;
TEXTURE_IMMUTABLE_LEVELS: 33503;
TEXTURE_MAX_LEVEL: 33085;
TEXTURE_MAX_LOD: 33083;
TEXTURE_MIN_LOD: 33082;
TEXTURE_WRAP_R: 32882;
TIMEOUT_EXPIRED: 37147;
TIMEOUT_IGNORED: -1;
TRANSFORM_FEEDBACK: 36386;
TRANSFORM_FEEDBACK_ACTIVE: 36388;
TRANSFORM_FEEDBACK_BINDING: 36389;
TRANSFORM_FEEDBACK_BUFFER: 35982;
TRANSFORM_FEEDBACK_BUFFER_BINDING: 35983;
TRANSFORM_FEEDBACK_BUFFER_MODE: 35967;
TRANSFORM_FEEDBACK_BUFFER_SIZE: 35973;
TRANSFORM_FEEDBACK_BUFFER_START: 35972;
TRANSFORM_FEEDBACK_PAUSED: 36387;
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: 35976;
TRANSFORM_FEEDBACK_VARYINGS: 35971;
UNIFORM_ARRAY_STRIDE: 35388;
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: 35395;
UNIFORM_BLOCK_ACTIVE_UNIFORMS: 35394;
UNIFORM_BLOCK_BINDING: 35391;
UNIFORM_BLOCK_DATA_SIZE: 35392;
UNIFORM_BLOCK_INDEX: 35386;
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: 35398;
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: 35396;
UNIFORM_BUFFER: 35345;
UNIFORM_BUFFER_BINDING: 35368;
UNIFORM_BUFFER_OFFSET_ALIGNMENT: 35380;
UNIFORM_BUFFER_SIZE: 35370;
UNIFORM_BUFFER_START: 35369;
UNIFORM_IS_ROW_MAJOR: 35390;
UNIFORM_MATRIX_STRIDE: 35389;
UNIFORM_OFFSET: 35387;
UNIFORM_SIZE: 35384;
UNIFORM_TYPE: 35383;
UNPACK_IMAGE_HEIGHT: 32878;
UNPACK_ROW_LENGTH: 3314;
UNPACK_SKIP_IMAGES: 32877;
UNPACK_SKIP_PIXELS: 3316;
UNPACK_SKIP_ROWS: 3315;
UNSIGNALED: 37144;
UNSIGNED_INT_10F_11F_11F_REV: 35899;
UNSIGNED_INT_2_10_10_10_REV: 33640;
UNSIGNED_INT_24_8: 34042;
UNSIGNED_INT_5_9_9_9_REV: 35902;
UNSIGNED_INT_SAMPLER_2D: 36306;
UNSIGNED_INT_SAMPLER_2D_ARRAY: 36311;
UNSIGNED_INT_SAMPLER_3D: 36307;
UNSIGNED_INT_SAMPLER_CUBE: 36308;
UNSIGNED_INT_VEC2: 36294;
UNSIGNED_INT_VEC3: 36295;
UNSIGNED_INT_VEC4: 36296;
UNSIGNED_NORMALIZED: 35863;
VERTEX_ARRAY_BINDING: 34229;
VERTEX_ATTRIB_ARRAY_DIVISOR: 35070;
VERTEX_ATTRIB_ARRAY_INTEGER: 35069;
WAIT_FAILED: 37149;
beginQuery(target: number, query: WebGLQuery): void;
beginTransformFeedback(primitiveMode: number): void;
bindBufferBase(target: number, index: number, buffer: WebGLBuffer): void;
bindBufferRange(target: number, index: number, buffer: WebGLBuffer, offset: number, size: number): void;
bindSampler(unit: number, sampler: WebGLSampler): void;
bindTransformFeedback(target: number, tf: WebGLTransformFeedback): void;
bindVertexArray(array: WebGLVertexArrayObject): void;
blitFramebuffer(srcX0: number, srcY0: number, srcX1: number, srcY1: number, dstX0: number, dstY0: number, dstX1: number, dstY1: number, mask: number, filter: number): void;
clearBufferfi(buffer: number, drawbuffer: number, depth: number, stencil: number): void;
clearBufferfv(buffer: number, drawbuffer: number, values: Float32List, srcOffset?: number): void;
clearBufferfv(buffer: number, drawbuffer: number, values: Iterable<number, any, any>, srcOffset?: number): void;
clearBufferiv(buffer: number, drawbuffer: number, values: Int32List, srcOffset?: number): void;
clearBufferiv(buffer: number, drawbuffer: number, values: Iterable<number, any, any>, srcOffset?: number): void;
clearBufferuiv(buffer: number, drawbuffer: number, values: Uint32List, srcOffset?: number): void;
clearBufferuiv(buffer: number, drawbuffer: number, values: Iterable<number, any, any>, srcOffset?: number): void;
clientWaitSync(sync: WebGLSync, flags: number, timeout: number): number;
compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, imageSize: number, offset: number): void;
compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, imageSize: number, offset: number): void;
compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
copyBufferSubData(readTarget: number, writeTarget: number, readOffset: number, writeOffset: number, size: number): void;
copyTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, x: number, y: number, width: number, height: number): void;
createQuery(): WebGLQuery;
createSampler(): WebGLSampler;
createTransformFeedback(): WebGLTransformFeedback;
createVertexArray(): WebGLVertexArrayObject;
deleteQuery(query: WebGLQuery): void;
deleteSampler(sampler: WebGLSampler): void;
deleteSync(sync: WebGLSync): void;
deleteTransformFeedback(tf: WebGLTransformFeedback): void;
deleteVertexArray(vertexArray: WebGLVertexArrayObject): void;
drawArraysInstanced(mode: number, first: number, count: number, instanceCount: number): void;
drawBuffers(buffers: number[]): void;
drawBuffers(buffers: Iterable<number, any, any>): void;
drawElementsInstanced(mode: number, count: number, type: number, offset: number, instanceCount: number): void;
drawRangeElements(mode: number, start: number, end: number, count: number, type: number, offset: number): void;
endQuery(target: number): void;
endTransformFeedback(): void;
fenceSync(condition: number, flags: number): WebGLSync;
framebufferTextureLayer(target: number, attachment: number, texture: WebGLTexture, level: number, layer: number): void;
getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: number): string;
getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: number, pname: number): any;
getActiveUniforms(program: WebGLProgram, uniformIndices: number[], pname: number): any;
getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<number, any, any>, pname: number): any;
getBufferSubData(target: number, srcByteOffset: number, dstBuffer: ArrayBufferView, dstOffset?: number, length?: number): void;
getFragDataLocation(program: WebGLProgram, name: string): number;
getIndexedParameter(target: number, index: number): any;
getInternalformatParameter(target: number, internalformat: number, pname: number): any;
getQuery(target: number, pname: number): WebGLQuery;
getQueryParameter(query: WebGLQuery, pname: number): any;
getSamplerParameter(sampler: WebGLSampler, pname: number): any;
getSyncParameter(sync: WebGLSync, pname: number): any;
getTransformFeedbackVarying(program: WebGLProgram, index: number): WebGLActiveInfo;
getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): number;
getUniformIndices(program: WebGLProgram, uniformNames: string[]): number[];
getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string, any, any>): Iterable<number, any, any>;
invalidateFramebuffer(target: number, attachments: number[]): void;
invalidateFramebuffer(target: number, attachments: Iterable<number, any, any>): void;
invalidateSubFramebuffer(target: number, attachments: number[], x: number, y: number, width: number, height: number): void;
invalidateSubFramebuffer(target: number, attachments: Iterable<number, any, any>, x: number, y: number, width: number, height: number): void;
isQuery(query: WebGLQuery): boolean;
isSampler(sampler: WebGLSampler): boolean;
isSync(sync: WebGLSync): boolean;
isTransformFeedback(tf: WebGLTransformFeedback): boolean;
isVertexArray(vertexArray: WebGLVertexArrayObject): boolean;
pauseTransformFeedback(): void;
readBuffer(src: number): void;
renderbufferStorageMultisample(target: number, samples: number, internalformat: number, width: number, height: number): void;
resumeTransformFeedback(): void;
samplerParameterf(sampler: WebGLSampler, pname: number, param: number): void;
samplerParameteri(sampler: WebGLSampler, pname: number, param: number): void;
texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pboOffset: number): void;
texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, source: TexImageSource): void;
texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, srcData: ArrayBufferView): void;
texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, srcData: ArrayBufferView, srcOffset: number): void;
texStorage2D(target: number, levels: number, internalformat: number, width: number, height: number): void;
texStorage3D(target: number, levels: number, internalformat: number, width: number, height: number, depth: number): void;
texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, pboOffset: number): void;
texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, source: TexImageSource): void;
texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, srcData: ArrayBufferView, srcOffset?: number): void;
transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: number): void;
transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string, any, any>, bufferMode: number): void;
uniform1ui(location: WebGLUniformLocation, v0: number): void;
uniform1uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
uniform1uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniform2ui(location: WebGLUniformLocation, v0: number, v1: number): void;
uniform2uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
uniform2uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniform3ui(location: WebGLUniformLocation, v0: number, v1: number, v2: number): void;
uniform3uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
uniform3uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniform4ui(location: WebGLUniformLocation, v0: number, v1: number, v2: number, v3: number): void;
uniform4uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
uniform4uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: number, uniformBlockBinding: number): void;
uniformMatrix2x3fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
uniformMatrix2x3fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniformMatrix2x4fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
uniformMatrix2x4fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniformMatrix3x2fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
uniformMatrix3x2fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniformMatrix3x4fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
uniformMatrix3x4fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniformMatrix4x2fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
uniformMatrix4x2fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
uniformMatrix4x3fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
uniformMatrix4x3fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
vertexAttribDivisor(index: number, divisor: number): void;
vertexAttribI4i(index: number, x: number, y: number, z: number, w: number): void;
vertexAttribI4iv(index: number, values: Int32List): void;
vertexAttribI4iv(index: number, values: Iterable<number, any, any>): void;
vertexAttribI4ui(index: number, x: number, y: number, z: number, w: number): void;
vertexAttribI4uiv(index: number, values: Uint32List): void;
vertexAttribI4uiv(index: number, values: Iterable<number, any, any>): void;
vertexAttribIPointer(index: number, size: number, type: number, stride: number, offset: number): void;
waitSync(sync: WebGLSync, flags: number, timeout: number): void;
}
Hierarchy
- WebGL2RenderingContextBase (view full)
Index
Properties
ACTIVE_UNIFORM_BLOCKS
ALREADY_SIGNALED
ANY_SAMPLES_PASSED
ANY_SAMPLES_PASSED_CONSERVATIVE
COLOR
COLOR_ATTACHMENT1
COLOR_ATTACHMENT10
COLOR_ATTACHMENT11
COLOR_ATTACHMENT12
COLOR_ATTACHMENT13
COLOR_ATTACHMENT14
COLOR_ATTACHMENT15
COLOR_ATTACHMENT2
COLOR_ATTACHMENT3
COLOR_ATTACHMENT4
COLOR_ATTACHMENT5
COLOR_ATTACHMENT6
COLOR_ATTACHMENT7
COLOR_ATTACHMENT8
COLOR_ATTACHMENT9
COMPARE_REF_TO_TEXTURE
CONDITION_SATISFIED
COPY_READ_BUFFER
COPY_READ_BUFFER_BINDING
COPY_WRITE_BUFFER
COPY_WRITE_BUFFER_BINDING
CURRENT_QUERY
DEPTH
DEPTH_COMPONENT24
DEPTH_COMPONENT32F
DEPTH24_STENCIL8
DEPTH32F_STENCIL8
DRAW_BUFFER0
DRAW_BUFFER1
DRAW_BUFFER10
DRAW_BUFFER11
DRAW_BUFFER12
DRAW_BUFFER13
DRAW_BUFFER14
DRAW_BUFFER15
DRAW_BUFFER2
DRAW_BUFFER3
DRAW_BUFFER4
DRAW_BUFFER5
DRAW_BUFFER6
DRAW_BUFFER7
DRAW_BUFFER8
DRAW_BUFFER9
DRAW_FRAMEBUFFER
DRAW_FRAMEBUFFER_BINDING
DYNAMIC_COPY
DYNAMIC_READ
FLOAT_32_UNSIGNED_INT_24_8_REV
FLOAT_MAT2x3
FLOAT_MAT2x4
FLOAT_MAT3x2
FLOAT_MAT3x4
FLOAT_MAT4x2
FLOAT_MAT4x3
FRAGMENT_SHADER_DERIVATIVE_HINT
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
FRAMEBUFFER_ATTACHMENT_RED_SIZE
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
FRAMEBUFFER_DEFAULT
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
HALF_FLOAT
INT_2_10_10_10_REV
INT_SAMPLER_2D
INT_SAMPLER_2D_ARRAY
INT_SAMPLER_3D
INT_SAMPLER_CUBE
INTERLEAVED_ATTRIBS
INVALID_INDEX
MAX
MAX_3D_TEXTURE_SIZE
MAX_ARRAY_TEXTURE_LAYERS
MAX_CLIENT_WAIT_TIMEOUT_WEBGL
MAX_COLOR_ATTACHMENTS
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
MAX_COMBINED_UNIFORM_BLOCKS
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
MAX_DRAW_BUFFERS
MAX_ELEMENT_INDEX
MAX_ELEMENTS_INDICES
MAX_ELEMENTS_VERTICES
MAX_FRAGMENT_INPUT_COMPONENTS
MAX_FRAGMENT_UNIFORM_BLOCKS
MAX_FRAGMENT_UNIFORM_COMPONENTS
MAX_PROGRAM_TEXEL_OFFSET
MAX_SAMPLES
MAX_SERVER_WAIT_TIMEOUT
MAX_TEXTURE_LOD_BIAS
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
MAX_UNIFORM_BLOCK_SIZE
MAX_UNIFORM_BUFFER_BINDINGS
MAX_VARYING_COMPONENTS
MAX_VERTEX_OUTPUT_COMPONENTS
MAX_VERTEX_UNIFORM_BLOCKS
MAX_VERTEX_UNIFORM_COMPONENTS
MIN
MIN_PROGRAM_TEXEL_OFFSET
OBJECT_TYPE
PACK_ROW_LENGTH
PACK_SKIP_PIXELS
PACK_SKIP_ROWS
PIXEL_PACK_BUFFER
PIXEL_PACK_BUFFER_BINDING
PIXEL_UNPACK_BUFFER
PIXEL_UNPACK_BUFFER_BINDING
QUERY_RESULT
QUERY_RESULT_AVAILABLE
R11F_G11F_B10F
R16F
R16I
R16UI
R32F
R32I
R32UI
R8
R8_SNORM
R8I
R8UI
RASTERIZER_DISCARD
READ_BUFFER
READ_FRAMEBUFFER
READ_FRAMEBUFFER_BINDING
RED
RED_INTEGER
RENDERBUFFER_SAMPLES
RG
RG_INTEGER
RG16F
RG16I
RG16UI
RG32F
RG32I
RG32UI
RG8
RG8_SNORM
RG8I
RG8UI
RGB_INTEGER
RGB10_A2
RGB10_A2UI
RGB16F
RGB16I
RGB16UI
RGB32F
RGB32I
RGB32UI
RGB8
RGB8_SNORM
RGB8I
RGB8UI
RGB9_E5
RGBA_INTEGER
RGBA16F
RGBA16I
RGBA16UI
RGBA32F
RGBA32I
RGBA32UI
RGBA8_SNORM
RGBA8I
RGBA8UI
SAMPLER_2D_ARRAY
SAMPLER_2D_ARRAY_SHADOW
SAMPLER_2D_SHADOW
SAMPLER_3D
SAMPLER_BINDING
SAMPLER_CUBE_SHADOW
SEPARATE_ATTRIBS
SIGNALED
SIGNED_NORMALIZED
SRGB
SRGB8
SRGB8_ALPHA8
STATIC_COPY
STATIC_READ
STENCIL
STREAM_COPY
STREAM_READ
SYNC_CONDITION
SYNC_FENCE
SYNC_FLAGS
SYNC_FLUSH_COMMANDS_BIT
SYNC_GPU_COMMANDS_COMPLETE
SYNC_STATUS
TEXTURE_2D_ARRAY
TEXTURE_3D
TEXTURE_BASE_LEVEL
TEXTURE_BINDING_2D_ARRAY
TEXTURE_BINDING_3D
TEXTURE_COMPARE_FUNC
TEXTURE_COMPARE_MODE
TEXTURE_IMMUTABLE_FORMAT
TEXTURE_IMMUTABLE_LEVELS
TEXTURE_MAX_LEVEL
TEXTURE_MAX_LOD
TEXTURE_MIN_LOD
TEXTURE_WRAP_R
TIMEOUT_EXPIRED
TIMEOUT_IGNORED
TRANSFORM_FEEDBACK
TRANSFORM_FEEDBACK_ACTIVE
TRANSFORM_FEEDBACK_BINDING
TRANSFORM_FEEDBACK_BUFFER
TRANSFORM_FEEDBACK_BUFFER_BINDING
TRANSFORM_FEEDBACK_BUFFER_MODE
TRANSFORM_FEEDBACK_BUFFER_SIZE
TRANSFORM_FEEDBACK_BUFFER_START
TRANSFORM_FEEDBACK_PAUSED
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
TRANSFORM_FEEDBACK_VARYINGS
UNIFORM_ARRAY_STRIDE
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
UNIFORM_BLOCK_ACTIVE_UNIFORMS
UNIFORM_BLOCK_BINDING
UNIFORM_BLOCK_DATA_SIZE
UNIFORM_BLOCK_INDEX
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
UNIFORM_BUFFER
UNIFORM_BUFFER_BINDING
UNIFORM_BUFFER_OFFSET_ALIGNMENT
UNIFORM_BUFFER_SIZE
UNIFORM_BUFFER_START
UNIFORM_IS_ROW_MAJOR
UNIFORM_MATRIX_STRIDE
UNIFORM_OFFSET
UNIFORM_SIZE
UNIFORM_TYPE
UNPACK_IMAGE_HEIGHT
UNPACK_ROW_LENGTH
UNPACK_SKIP_IMAGES
UNPACK_SKIP_PIXELS
UNPACK_SKIP_ROWS
UNSIGNALED
UNSIGNED_INT_10F_11F_11F_REV
UNSIGNED_INT_2_10_10_10_REV
UNSIGNED_INT_24_8
UNSIGNED_INT_5_9_9_9_REV
UNSIGNED_INT_SAMPLER_2D
UNSIGNED_INT_SAMPLER_2D_ARRAY
UNSIGNED_INT_SAMPLER_3D
UNSIGNED_INT_SAMPLER_CUBE
UNSIGNED_INT_VEC2
UNSIGNED_INT_VEC3
UNSIGNED_INT_VEC4
UNSIGNED_NORMALIZED
VERTEX_ARRAY_BINDING
VERTEX_ATTRIB_ARRAY_DIVISOR
VERTEX_ATTRIB_ARRAY_INTEGER
WAIT_FAILED
Methods
beginQuery
beginTransformFeedback
bindBufferBase
bindBufferRange
bindSampler
bindTransformFeedback
bindVertexArray
blitFramebuffer
clearBufferfi
clearBufferfv
clearBufferiv
clearBufferuiv
clientWaitSync
compressedTexImage3D
compressedTexSubImage3D
copyBufferSubData
copyTexSubImage3D
createQuery
createSampler
createTransformFeedback
createVertexArray
deleteQuery
deleteSampler
deleteSync
deleteTransformFeedback
deleteVertexArray
drawArraysInstanced
drawBuffers
drawElementsInstanced
drawRangeElements
endQuery
endTransformFeedback
fenceSync
framebufferTextureLayer
getActiveUniformBlockName
getActiveUniformBlockParameter
getActiveUniforms
getBufferSubData
getFragDataLocation
getIndexedParameter
getInternalformatParameter
getQuery
getQueryParameter
getSamplerParameter
getSyncParameter
getTransformFeedbackVarying
getUniformBlockIndex
getUniformIndices
invalidateFramebuffer
invalidateSubFramebuffer
isQuery
isSampler
isSync
isTransformFeedback
isVertexArray
pauseTransformFeedback
readBuffer
renderbufferStorageMultisample
resumeTransformFeedback
samplerParameterf
samplerParameteri
texImage3D
texStorage2D
texStorage3D
texSubImage3D
transformFeedbackVaryings
uniform1ui
uniform1uiv
uniform2ui
uniform2uiv
uniform3ui
uniform3uiv
uniform4ui
uniform4uiv
uniformBlockBinding
uniformMatrix2x3fv
uniformMatrix2x4fv
uniformMatrix3x2fv
uniformMatrix3x4fv
uniformMatrix4x2fv
uniformMatrix4x3fv
vertexAttribDivisor
vertexAttribI4i
vertexAttribI4iv
vertexAttribI4ui
vertexAttribI4uiv
vertexAttribIPointer
waitSync
Properties
Readonly
ACTIVE_UNIFORM_BLOCKS
ACTIVE_UNIFORM_BLOCKS : 35382
Readonly
ALREADY_SIGNALED
ALREADY_SIGNALED : 37146
Readonly
ANY_SAMPLES_PASSED
ANY_SAMPLES_PASSED : 35887
Readonly
ANY_SAMPLES_PASSED_CONSERVATIVE
ANY_SAMPLES_PASSED_CONSERVATIVE : 36202
Readonly
COLOR
COLOR: 6144
Readonly
COLOR_ATTACHMENT1
COLOR_ATTACHMENT1 : 36065
Readonly
COLOR_ATTACHMENT10
COLOR_ATTACHMENT10 : 36074
Readonly
COLOR_ATTACHMENT11
COLOR_ATTACHMENT11 : 36075
Readonly
COLOR_ATTACHMENT12
COLOR_ATTACHMENT12 : 36076
Readonly
COLOR_ATTACHMENT13
COLOR_ATTACHMENT13 : 36077
Readonly
COLOR_ATTACHMENT14
COLOR_ATTACHMENT14 : 36078
Readonly
COLOR_ATTACHMENT15
COLOR_ATTACHMENT15 : 36079
Readonly
COLOR_ATTACHMENT2
COLOR_ATTACHMENT2 : 36066
Readonly
COLOR_ATTACHMENT3
COLOR_ATTACHMENT3 : 36067
Readonly
COLOR_ATTACHMENT4
COLOR_ATTACHMENT4 : 36068
Readonly
COLOR_ATTACHMENT5
COLOR_ATTACHMENT5 : 36069
Readonly
COLOR_ATTACHMENT6
COLOR_ATTACHMENT6 : 36070
Readonly
COLOR_ATTACHMENT7
COLOR_ATTACHMENT7 : 36071
Readonly
COLOR_ATTACHMENT8
COLOR_ATTACHMENT8 : 36072
Readonly
COLOR_ATTACHMENT9
COLOR_ATTACHMENT9 : 36073
Readonly
COMPARE_REF_TO_TEXTURE
COMPARE_REF_TO_TEXTURE : 34894
Readonly
CONDITION_SATISFIED
CONDITION_SATISFIED : 37148
Readonly
COPY_READ_BUFFER
COPY_READ_BUFFER : 36662
Readonly
COPY_READ_BUFFER_BINDING
COPY_READ_BUFFER_BINDING : 36662
Readonly
COPY_WRITE_BUFFER
COPY_WRITE_BUFFER : 36663
Readonly
COPY_WRITE_BUFFER_BINDING
COPY_WRITE_BUFFER_BINDING : 36663
Readonly
CURRENT_QUERY
CURRENT_QUERY : 34917
Readonly
DEPTH
DEPTH: 6145
Readonly
DEPTH_COMPONENT24
DEPTH_COMPONENT24 : 33190
Readonly
DEPTH_COMPONENT32F
DEPTH_COMPONENT32F : 36012
Readonly
DEPTH24_STENCIL8
DEPTH24_STENCIL8 : 35056
Readonly
DEPTH32F_STENCIL8
DEPTH32F_STENCIL8 : 36013
Readonly
DRAW_BUFFER0
DRAW_BUFFER0 : 34853
Readonly
DRAW_BUFFER1
DRAW_BUFFER1 : 34854
Readonly
DRAW_BUFFER10
DRAW_BUFFER10 : 34863
Readonly
DRAW_BUFFER11
DRAW_BUFFER11 : 34864
Readonly
DRAW_BUFFER12
DRAW_BUFFER12 : 34865
Readonly
DRAW_BUFFER13
DRAW_BUFFER13 : 34866
Readonly
DRAW_BUFFER14
DRAW_BUFFER14 : 34867
Readonly
DRAW_BUFFER15
DRAW_BUFFER15 : 34868
Readonly
DRAW_BUFFER2
DRAW_BUFFER2 : 34855
Readonly
DRAW_BUFFER3
DRAW_BUFFER3 : 34856
Readonly
DRAW_BUFFER4
DRAW_BUFFER4 : 34857
Readonly
DRAW_BUFFER5
DRAW_BUFFER5 : 34858
Readonly
DRAW_BUFFER6
DRAW_BUFFER6 : 34859
Readonly
DRAW_BUFFER7
DRAW_BUFFER7 : 34860
Readonly
DRAW_BUFFER8
DRAW_BUFFER8 : 34861
Readonly
DRAW_BUFFER9
DRAW_BUFFER9 : 34862
Readonly
DRAW_FRAMEBUFFER
DRAW_FRAMEBUFFER : 36009
Readonly
DRAW_FRAMEBUFFER_BINDING
DRAW_FRAMEBUFFER_BINDING : 36006
Readonly
DYNAMIC_COPY
DYNAMIC_COPY : 35050
Readonly
DYNAMIC_READ
DYNAMIC_READ : 35049
Readonly
FLOAT_32_UNSIGNED_INT_24_8_REV
FLOAT_32_UNSIGNED_INT_24_8_REV : 36269
Readonly
FLOAT_MAT2x3
FLOAT_MAT2x3 : 35685
Readonly
FLOAT_MAT2x4
FLOAT_MAT2x4 : 35686
Readonly
FLOAT_MAT3x2
FLOAT_MAT3x2 : 35687
Readonly
FLOAT_MAT3x4
FLOAT_MAT3x4 : 35688
Readonly
FLOAT_MAT4x2
FLOAT_MAT4x2 : 35689
Readonly
FLOAT_MAT4x3
FLOAT_MAT4x3 : 35690
Readonly
FRAGMENT_SHADER_DERIVATIVE_HINT
FRAGMENT_SHADER_DERIVATIVE_HINT : 35723
Readonly
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : 33301
Readonly
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : 33300
Readonly
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : 33296
Readonly
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : 33297
Readonly
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : 33302
Readonly
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : 33299
Readonly
FRAMEBUFFER_ATTACHMENT_RED_SIZE
FRAMEBUFFER_ATTACHMENT_RED_SIZE : 33298
Readonly
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : 33303
Readonly
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : 36052
Readonly
FRAMEBUFFER_DEFAULT
FRAMEBUFFER_DEFAULT : 33304
Readonly
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : 36182
Readonly
HALF_FLOAT
HALF_FLOAT : 5131
Readonly
INT_2_10_10_10_REV
INT_2_10_10_10_REV : 36255
Readonly
INT_SAMPLER_2D
INT_SAMPLER_2D : 36298
Readonly
INT_SAMPLER_2D_ARRAY
INT_SAMPLER_2D_ARRAY : 36303
Readonly
INT_SAMPLER_3D
INT_SAMPLER_3D : 36299
Readonly
INT_SAMPLER_CUBE
INT_SAMPLER_CUBE : 36300
Readonly
INTERLEAVED_ATTRIBS
INTERLEAVED_ATTRIBS : 35980
Readonly
INVALID_INDEX
INVALID_INDEX : 4294967295
Readonly
MAX
MAX: 32776
Readonly
MAX_3D_TEXTURE_SIZE
MAX_3D_TEXTURE_SIZE : 32883
Readonly
MAX_ARRAY_TEXTURE_LAYERS
MAX_ARRAY_TEXTURE_LAYERS : 35071
Readonly
MAX_CLIENT_WAIT_TIMEOUT_WEBGL
MAX_CLIENT_WAIT_TIMEOUT_WEBGL : 37447
Readonly
MAX_COLOR_ATTACHMENTS
MAX_COLOR_ATTACHMENTS : 36063
Readonly
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : 35379
Readonly
MAX_COMBINED_UNIFORM_BLOCKS
MAX_COMBINED_UNIFORM_BLOCKS : 35374
Readonly
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : 35377
Readonly
MAX_DRAW_BUFFERS
MAX_DRAW_BUFFERS : 34852
Readonly
MAX_ELEMENT_INDEX
MAX_ELEMENT_INDEX : 36203
Readonly
MAX_ELEMENTS_INDICES
MAX_ELEMENTS_INDICES : 33001
Readonly
MAX_ELEMENTS_VERTICES
MAX_ELEMENTS_VERTICES : 33000
Readonly
MAX_FRAGMENT_INPUT_COMPONENTS
MAX_FRAGMENT_INPUT_COMPONENTS : 37157
Readonly
MAX_FRAGMENT_UNIFORM_BLOCKS
MAX_FRAGMENT_UNIFORM_BLOCKS : 35373
Readonly
MAX_FRAGMENT_UNIFORM_COMPONENTS
MAX_FRAGMENT_UNIFORM_COMPONENTS : 35657
Readonly
MAX_PROGRAM_TEXEL_OFFSET
MAX_PROGRAM_TEXEL_OFFSET : 35077
Readonly
MAX_SAMPLES
MAX_SAMPLES : 36183
Readonly
MAX_SERVER_WAIT_TIMEOUT
MAX_SERVER_WAIT_TIMEOUT : 37137
Readonly
MAX_TEXTURE_LOD_BIAS
MAX_TEXTURE_LOD_BIAS : 34045
Readonly
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : 35978
Readonly
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : 35979
Readonly
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : 35968
Readonly
MAX_UNIFORM_BLOCK_SIZE
MAX_UNIFORM_BLOCK_SIZE : 35376
Readonly
MAX_UNIFORM_BUFFER_BINDINGS
MAX_UNIFORM_BUFFER_BINDINGS : 35375
Readonly
MAX_VARYING_COMPONENTS
MAX_VARYING_COMPONENTS : 35659
Readonly
MAX_VERTEX_OUTPUT_COMPONENTS
MAX_VERTEX_OUTPUT_COMPONENTS : 37154
Readonly
MAX_VERTEX_UNIFORM_BLOCKS
MAX_VERTEX_UNIFORM_BLOCKS : 35371
Readonly
MAX_VERTEX_UNIFORM_COMPONENTS
MAX_VERTEX_UNIFORM_COMPONENTS : 35658
Readonly
MIN
MIN: 32775
Readonly
MIN_PROGRAM_TEXEL_OFFSET
MIN_PROGRAM_TEXEL_OFFSET : 35076
Readonly
OBJECT_TYPE
OBJECT_TYPE : 37138
Readonly
PACK_ROW_LENGTH
PACK_ROW_LENGTH : 3330
Readonly
PACK_SKIP_PIXELS
PACK_SKIP_PIXELS : 3332
Readonly
PACK_SKIP_ROWS
PACK_SKIP_ROWS : 3331
Readonly
PIXEL_PACK_BUFFER
PIXEL_PACK_BUFFER : 35051
Readonly
PIXEL_PACK_BUFFER_BINDING
PIXEL_PACK_BUFFER_BINDING : 35053
Readonly
PIXEL_UNPACK_BUFFER
PIXEL_UNPACK_BUFFER : 35052
Readonly
PIXEL_UNPACK_BUFFER_BINDING
PIXEL_UNPACK_BUFFER_BINDING : 35055
Readonly
QUERY_RESULT
QUERY_RESULT : 34918
Readonly
QUERY_RESULT_AVAILABLE
QUERY_RESULT_AVAILABLE : 34919
Readonly
R11F_G11F_B10F
R11F_G11F_B10F : 35898
Readonly
R16F
R16F: 33325
Readonly
R16I
R16I: 33331
Readonly
R16UI
R16UI: 33332
Readonly
R32F
R32F: 33326
Readonly
R32I
R32I: 33333
Readonly
R32UI
R32UI: 33334
Readonly
R8
R8: 33321
Readonly
R8_SNORM
R8_SNORM : 36756
Readonly
R8I
R8I: 33329
Readonly
R8UI
R8UI: 33330
Readonly
RASTERIZER_DISCARD
RASTERIZER_DISCARD : 35977
Readonly
READ_BUFFER
READ_BUFFER : 3074
Readonly
READ_FRAMEBUFFER
READ_FRAMEBUFFER : 36008
Readonly
READ_FRAMEBUFFER_BINDING
READ_FRAMEBUFFER_BINDING : 36010
Readonly
RED
RED: 6403
Readonly
RED_INTEGER
RED_INTEGER : 36244
Readonly
RENDERBUFFER_SAMPLES
RENDERBUFFER_SAMPLES : 36011
Readonly
RG
RG: 33319
Readonly
RG_INTEGER
RG_INTEGER : 33320
Readonly
RG16F
RG16F: 33327
Readonly
RG16I
RG16I: 33337
Readonly
RG16UI
RG16UI: 33338
Readonly
RG32F
RG32F: 33328
Readonly
RG32I
RG32I: 33339
Readonly
RG32UI
RG32UI: 33340
Readonly
RG8
RG8: 33323
Readonly
RG8_SNORM
RG8_SNORM : 36757
Readonly
RG8I
RG8I: 33335
Readonly
RG8UI
RG8UI: 33336
Readonly
RGB_INTEGER
RGB_INTEGER : 36248
Readonly
RGB10_A2
RGB10_A2 : 32857
Readonly
RGB10_A2UI
RGB10_A2UI : 36975
Readonly
RGB16F
RGB16F: 34843
Readonly
RGB16I
RGB16I: 36233
Readonly
RGB16UI
RGB16UI: 36215
Readonly
RGB32F
RGB32F: 34837
Readonly
RGB32I
RGB32I: 36227
Readonly
RGB32UI
RGB32UI: 36209
Readonly
RGB8
RGB8: 32849
Readonly
RGB8_SNORM
RGB8_SNORM : 36758
Readonly
RGB8I
RGB8I: 36239
Readonly
RGB8UI
RGB8UI: 36221
Readonly
RGB9_E5
RGB9_E5 : 35901
Readonly
RGBA_INTEGER
RGBA_INTEGER : 36249
Readonly
RGBA16F
RGBA16F: 34842
Readonly
RGBA16I
RGBA16I: 36232
Readonly
RGBA16UI
RGBA16UI: 36214
Readonly
RGBA32F
RGBA32F: 34836
Readonly
RGBA32I
RGBA32I: 36226
Readonly
RGBA32UI
RGBA32UI: 36208
Readonly
RGBA8_SNORM
RGBA8_SNORM : 36759
Readonly
RGBA8I
RGBA8I: 36238
Readonly
RGBA8UI
RGBA8UI: 36220
Readonly
SAMPLER_2D_ARRAY
SAMPLER_2D_ARRAY : 36289
Readonly
SAMPLER_2D_ARRAY_SHADOW
SAMPLER_2D_ARRAY_SHADOW : 36292
Readonly
SAMPLER_2D_SHADOW
SAMPLER_2D_SHADOW : 35682
Readonly
SAMPLER_3D
SAMPLER_3D : 35679
Readonly
SAMPLER_BINDING
SAMPLER_BINDING : 35097
Readonly
SAMPLER_CUBE_SHADOW
SAMPLER_CUBE_SHADOW : 36293
Readonly
SEPARATE_ATTRIBS
SEPARATE_ATTRIBS : 35981
Readonly
SIGNALED
SIGNALED: 37145
Readonly
SIGNED_NORMALIZED
SIGNED_NORMALIZED : 36764
Readonly
SRGB
SRGB: 35904
Readonly
SRGB8
SRGB8: 35905
Readonly
SRGB8_ALPHA8
SRGB8_ALPHA8 : 35907
Readonly
STATIC_COPY
STATIC_COPY : 35046
Readonly
STATIC_READ
STATIC_READ : 35045
Readonly
STENCIL
STENCIL: 6146
Readonly
STREAM_COPY
STREAM_COPY : 35042
Readonly
STREAM_READ
STREAM_READ : 35041
Readonly
SYNC_CONDITION
SYNC_CONDITION : 37139
Readonly
SYNC_FENCE
SYNC_FENCE : 37142
Readonly
SYNC_FLAGS
SYNC_FLAGS : 37141
Readonly
SYNC_FLUSH_COMMANDS_BIT
SYNC_FLUSH_COMMANDS_BIT : 1
Readonly
SYNC_GPU_COMMANDS_COMPLETE
SYNC_GPU_COMMANDS_COMPLETE : 37143
Readonly
SYNC_STATUS
SYNC_STATUS : 37140
Readonly
TEXTURE_2D_ARRAY
TEXTURE_2D_ARRAY : 35866
Readonly
TEXTURE_3D
TEXTURE_3D : 32879
Readonly
TEXTURE_BASE_LEVEL
TEXTURE_BASE_LEVEL : 33084
Readonly
TEXTURE_BINDING_2D_ARRAY
TEXTURE_BINDING_2D_ARRAY : 35869
Readonly
TEXTURE_BINDING_3D
TEXTURE_BINDING_3D : 32874
Readonly
TEXTURE_COMPARE_FUNC
TEXTURE_COMPARE_FUNC : 34893
Readonly
TEXTURE_COMPARE_MODE
TEXTURE_COMPARE_MODE : 34892
Readonly
TEXTURE_IMMUTABLE_FORMAT
TEXTURE_IMMUTABLE_FORMAT : 37167
Readonly
TEXTURE_IMMUTABLE_LEVELS
TEXTURE_IMMUTABLE_LEVELS : 33503
Readonly
TEXTURE_MAX_LEVEL
TEXTURE_MAX_LEVEL : 33085
Readonly
TEXTURE_MAX_LOD
TEXTURE_MAX_LOD : 33083
Readonly
TEXTURE_MIN_LOD
TEXTURE_MIN_LOD : 33082
Readonly
TEXTURE_WRAP_R
TEXTURE_WRAP_R : 32882
Readonly
TIMEOUT_EXPIRED
TIMEOUT_EXPIRED : 37147
Readonly
TIMEOUT_IGNORED
TIMEOUT_IGNORED : -1
Readonly
TRANSFORM_FEEDBACK
TRANSFORM_FEEDBACK : 36386
Readonly
TRANSFORM_FEEDBACK_ACTIVE
TRANSFORM_FEEDBACK_ACTIVE : 36388
Readonly
TRANSFORM_FEEDBACK_BINDING
TRANSFORM_FEEDBACK_BINDING : 36389
Readonly
TRANSFORM_FEEDBACK_BUFFER
TRANSFORM_FEEDBACK_BUFFER : 35982
Readonly
TRANSFORM_FEEDBACK_BUFFER_BINDING
TRANSFORM_FEEDBACK_BUFFER_BINDING : 35983
Readonly
TRANSFORM_FEEDBACK_BUFFER_MODE
TRANSFORM_FEEDBACK_BUFFER_MODE : 35967
Readonly
TRANSFORM_FEEDBACK_BUFFER_SIZE
TRANSFORM_FEEDBACK_BUFFER_SIZE : 35973
Readonly
TRANSFORM_FEEDBACK_BUFFER_START
TRANSFORM_FEEDBACK_BUFFER_START : 35972
Readonly
TRANSFORM_FEEDBACK_PAUSED
TRANSFORM_FEEDBACK_PAUSED : 36387
Readonly
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN : 35976
Readonly
TRANSFORM_FEEDBACK_VARYINGS
TRANSFORM_FEEDBACK_VARYINGS : 35971
Readonly
UNIFORM_ARRAY_STRIDE
UNIFORM_ARRAY_STRIDE : 35388
Readonly
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : 35395
Readonly
UNIFORM_BLOCK_ACTIVE_UNIFORMS
UNIFORM_BLOCK_ACTIVE_UNIFORMS : 35394
Readonly
UNIFORM_BLOCK_BINDING
UNIFORM_BLOCK_BINDING : 35391
Readonly
UNIFORM_BLOCK_DATA_SIZE
UNIFORM_BLOCK_DATA_SIZE : 35392
Readonly
UNIFORM_BLOCK_INDEX
UNIFORM_BLOCK_INDEX : 35386
Readonly
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : 35398
Readonly
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : 35396
Readonly
UNIFORM_BUFFER
UNIFORM_BUFFER : 35345
Readonly
UNIFORM_BUFFER_BINDING
UNIFORM_BUFFER_BINDING : 35368
Readonly
UNIFORM_BUFFER_OFFSET_ALIGNMENT
UNIFORM_BUFFER_OFFSET_ALIGNMENT : 35380
Readonly
UNIFORM_BUFFER_SIZE
UNIFORM_BUFFER_SIZE : 35370
Readonly
UNIFORM_BUFFER_START
UNIFORM_BUFFER_START : 35369
Readonly
UNIFORM_IS_ROW_MAJOR
UNIFORM_IS_ROW_MAJOR : 35390
Readonly
UNIFORM_MATRIX_STRIDE
UNIFORM_MATRIX_STRIDE : 35389
Readonly
UNIFORM_OFFSET
UNIFORM_OFFSET : 35387
Readonly
UNIFORM_SIZE
UNIFORM_SIZE : 35384
Readonly
UNIFORM_TYPE
UNIFORM_TYPE : 35383
Readonly
UNPACK_IMAGE_HEIGHT
UNPACK_IMAGE_HEIGHT : 32878
Readonly
UNPACK_ROW_LENGTH
UNPACK_ROW_LENGTH : 3314
Readonly
UNPACK_SKIP_IMAGES
UNPACK_SKIP_IMAGES : 32877
Readonly
UNPACK_SKIP_PIXELS
UNPACK_SKIP_PIXELS : 3316
Readonly
UNPACK_SKIP_ROWS
UNPACK_SKIP_ROWS : 3315
Readonly
UNSIGNALED
UNSIGNALED: 37144
Readonly
UNSIGNED_INT_10F_11F_11F_REV
UNSIGNED_INT_10F_11F_11F_REV : 35899
Readonly
UNSIGNED_INT_2_10_10_10_REV
UNSIGNED_INT_2_10_10_10_REV : 33640
Readonly
UNSIGNED_INT_24_8
UNSIGNED_INT_24_8 : 34042
Readonly
UNSIGNED_INT_5_9_9_9_REV
UNSIGNED_INT_5_9_9_9_REV : 35902
Readonly
UNSIGNED_INT_SAMPLER_2D
UNSIGNED_INT_SAMPLER_2D : 36306
Readonly
UNSIGNED_INT_SAMPLER_2D_ARRAY
UNSIGNED_INT_SAMPLER_2D_ARRAY : 36311
Readonly
UNSIGNED_INT_SAMPLER_3D
UNSIGNED_INT_SAMPLER_3D : 36307
Readonly
UNSIGNED_INT_SAMPLER_CUBE
UNSIGNED_INT_SAMPLER_CUBE : 36308
Readonly
UNSIGNED_INT_VEC2
UNSIGNED_INT_VEC2 : 36294
Readonly
UNSIGNED_INT_VEC3
UNSIGNED_INT_VEC3 : 36295
Readonly
UNSIGNED_INT_VEC4
UNSIGNED_INT_VEC4 : 36296
Readonly
UNSIGNED_NORMALIZED
UNSIGNED_NORMALIZED : 35863
Readonly
VERTEX_ARRAY_BINDING
VERTEX_ARRAY_BINDING : 34229
Readonly
VERTEX_ATTRIB_ARRAY_DIVISOR
VERTEX_ATTRIB_ARRAY_DIVISOR : 35070
Readonly
VERTEX_ATTRIB_ARRAY_INTEGER
VERTEX_ATTRIB_ARRAY_INTEGER : 35069
Readonly
WAIT_FAILED
WAIT_FAILED : 37149
Methods
beginQuery
- begin
Query (target, query): void Parameters
- target: number
- query: WebGLQuery
Returns void
beginTransformFeedback
bindBufferBase
- bind
Buffer (target, index, buffer): voidBase Parameters
- target: number
- index: number
- buffer: WebGLBuffer
Returns void
bindBufferRange
- bind
Buffer (target, index, buffer, offset, size): voidRange Parameters
- target: number
- index: number
- buffer: WebGLBuffer
- offset: number
- size: number
Returns void
bindSampler
- bind
Sampler (unit, sampler): void Parameters
- unit: number
- sampler: WebGLSampler
Returns void
bindTransformFeedback
- bind
Transform (target, tf): voidFeedback Parameters
- target: number
- tf: WebGLTransformFeedback
Returns void
bindVertexArray
- bind
Vertex (array): voidArray Parameters
- array: WebGLVertexArrayObject
Returns void
blitFramebuffer
clearBufferfi
clearBufferfv
- clear
Bufferfv (buffer, drawbuffer, values, srcOffset?): void Parameters
- buffer: number
- drawbuffer: number
- values: Float32List
Optional
srcOffset: number
Returns void
- clear
Bufferfv (buffer, drawbuffer, values, srcOffset?): void Parameters
- buffer: number
- drawbuffer: number
- values: Iterable<number, any, any>
Optional
srcOffset: number
Returns void
clearBufferiv
- clear
Bufferiv (buffer, drawbuffer, values, srcOffset?): void Parameters
- buffer: number
- drawbuffer: number
- values: Int32List
Optional
srcOffset: number
Returns void
- clear
Bufferiv (buffer, drawbuffer, values, srcOffset?): void Parameters
- buffer: number
- drawbuffer: number
- values: Iterable<number, any, any>
Optional
srcOffset: number
Returns void
clearBufferuiv
- clear
Bufferuiv (buffer, drawbuffer, values, srcOffset?): void Parameters
- buffer: number
- drawbuffer: number
- values: Uint32List
Optional
srcOffset: number
Returns void
- clear
Bufferuiv (buffer, drawbuffer, values, srcOffset?): void Parameters
- buffer: number
- drawbuffer: number
- values: Iterable<number, any, any>
Optional
srcOffset: number
Returns void
clientWaitSync
- client
Wait (sync, flags, timeout): numberSync Parameters
- sync: WebGLSync
- flags: number
- timeout: number
Returns number
compressedTexImage3D
- compressed
Tex (target, level, internalformat, width, height, depth, border, imageSize, offset): voidImage3D Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- depth: number
- border: number
- imageSize: number
- offset: number
Returns void
- compressed
Tex (target, level, internalformat, width, height, depth, border, srcData, srcOffset?, srcLengthOverride?): voidImage3D Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- depth: number
- border: number
- srcData: ArrayBufferView
Optional
srcOffset: numberOptional
srcLengthOverride: number
Returns void
compressedTexSubImage3D
- compressed
Tex (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, offset): voidSub Image3D Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- zoffset: number
- width: number
- height: number
- depth: number
- format: number
- imageSize: number
- offset: number
Returns void
- compressed
Tex (target, level, xoffset, yoffset, zoffset, width, height, depth, format, srcData, srcOffset?, srcLengthOverride?): voidSub Image3D Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- zoffset: number
- width: number
- height: number
- depth: number
- format: number
- srcData: ArrayBufferView
Optional
srcOffset: numberOptional
srcLengthOverride: number
Returns void
copyBufferSubData
copyTexSubImage3D
createQuery
- create
Query (): WebGLQuery Returns WebGLQuery
createSampler
- create
Sampler (): WebGLSampler Returns WebGLSampler
createTransformFeedback
- create
Transform (): WebGLTransformFeedbackFeedback Returns WebGLTransformFeedback
createVertexArray
- create
Vertex (): WebGLVertexArrayObjectArray Returns WebGLVertexArrayObject
deleteQuery
- delete
Query (query): void Parameters
- query: WebGLQuery
Returns void
deleteSampler
- delete
Sampler (sampler): void Parameters
- sampler: WebGLSampler
Returns void
deleteSync
- delete
Sync (sync): void Parameters
- sync: WebGLSync
Returns void
deleteTransformFeedback
deleteVertexArray
- delete
Vertex (vertexArray): voidArray Parameters
- vertexArray: WebGLVertexArrayObject
Returns void
drawArraysInstanced
drawBuffers
- draw
Buffers (buffers): void Parameters
- buffers: number[]
Returns void
- draw
Buffers (buffers): void Parameters
- buffers: Iterable<number, any, any>
Returns void
drawElementsInstanced
drawRangeElements
endQuery
endTransformFeedback
fenceSync
framebufferTextureLayer
- framebuffer
Texture (target, attachment, texture, level, layer): voidLayer Parameters
- target: number
- attachment: number
- texture: WebGLTexture
- level: number
- layer: number
Returns void
getActiveUniformBlockName
- get
Active (program, uniformBlockIndex): stringUniform Block Name Parameters
- program: WebGLProgram
- uniformBlockIndex: number
Returns string
getActiveUniformBlockParameter
- get
Active (program, uniformBlockIndex, pname): anyUniform Block Parameter Parameters
- program: WebGLProgram
- uniformBlockIndex: number
- pname: number
Returns any
getActiveUniforms
- get
Active (program, uniformIndices, pname): anyUniforms Parameters
- program: WebGLProgram
- uniformIndices: number[]
- pname: number
Returns any
- get
Active (program, uniformIndices, pname): anyUniforms Parameters
- program: WebGLProgram
- uniformIndices: Iterable<number, any, any>
- pname: number
Returns any
getBufferSubData
- get
Buffer (target, srcByteOffset, dstBuffer, dstOffset?, length?): voidSub Data Parameters
- target: number
- srcByteOffset: number
- dstBuffer: ArrayBufferView
Optional
dstOffset: numberOptional
length: number
Returns void
getFragDataLocation
- get
Frag (program, name): numberData Location Parameters
- program: WebGLProgram
- name: string
Returns number
getIndexedParameter
getInternalformatParameter
getQuery
- get
Query (target, pname): WebGLQuery Parameters
- target: number
- pname: number
Returns WebGLQuery
getQueryParameter
- get
Query (query, pname): anyParameter Parameters
- query: WebGLQuery
- pname: number
Returns any
getSamplerParameter
- get
Sampler (sampler, pname): anyParameter Parameters
- sampler: WebGLSampler
- pname: number
Returns any
getSyncParameter
- get
Sync (sync, pname): anyParameter Parameters
- sync: WebGLSync
- pname: number
Returns any
getTransformFeedbackVarying
- get
Transform (program, index): WebGLActiveInfoFeedback Varying Parameters
- program: WebGLProgram
- index: number
Returns WebGLActiveInfo
getUniformBlockIndex
- get
Uniform (program, uniformBlockName): numberBlock Index Parameters
- program: WebGLProgram
- uniformBlockName: string
Returns number
getUniformIndices
- get
Uniform (program, uniformNames): number[]Indices Parameters
- program: WebGLProgram
- uniformNames: string[]
Returns number[]
- get
Uniform (program, uniformNames): Iterable<number, any, any>Indices Parameters
- program: WebGLProgram
- uniformNames: Iterable<string, any, any>
Returns Iterable<number, any, any>
invalidateFramebuffer
- invalidate
Framebuffer (target, attachments): void Parameters
- target: number
- attachments: number[]
Returns void
- invalidate
Framebuffer (target, attachments): void Parameters
- target: number
- attachments: Iterable<number, any, any>
Returns void
invalidateSubFramebuffer
- invalidate
Sub (target, attachments, x, y, width, height): voidFramebuffer Parameters
- target: number
- attachments: number[]
- x: number
- y: number
- width: number
- height: number
Returns void
- invalidate
Sub (target, attachments, x, y, width, height): voidFramebuffer Parameters
- target: number
- attachments: Iterable<number, any, any>
- x: number
- y: number
- width: number
- height: number
Returns void
isQuery
- is
Query (query): boolean Parameters
- query: WebGLQuery
Returns boolean
isSampler
- is
Sampler (sampler): boolean Parameters
- sampler: WebGLSampler
Returns boolean
isSync
- is
Sync (sync): boolean Parameters
- sync: WebGLSync
Returns boolean
isTransformFeedback
isVertexArray
- is
Vertex (vertexArray): booleanArray Parameters
- vertexArray: WebGLVertexArrayObject
Returns boolean
pauseTransformFeedback
readBuffer
renderbufferStorageMultisample
resumeTransformFeedback
samplerParameterf
- sampler
Parameterf (sampler, pname, param): void Parameters
- sampler: WebGLSampler
- pname: number
- param: number
Returns void
samplerParameteri
- sampler
Parameteri (sampler, pname, param): void Parameters
- sampler: WebGLSampler
- pname: number
- param: number
Returns void
texImage3D
- tex
Image3D (target, level, internalformat, width, height, depth, border, format, type, pboOffset): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- depth: number
- border: number
- format: number
- type: number
- pboOffset: number
Returns void
- tex
Image3D (target, level, internalformat, width, height, depth, border, format, type, source): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- depth: number
- border: number
- format: number
- type: number
- source: TexImageSource
Returns void
- tex
Image3D (target, level, internalformat, width, height, depth, border, format, type, srcData): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- depth: number
- border: number
- format: number
- type: number
- srcData: ArrayBufferView
Returns void
- tex
Image3D (target, level, internalformat, width, height, depth, border, format, type, srcData, srcOffset): void Parameters
- target: number
- level: number
- internalformat: number
- width: number
- height: number
- depth: number
- border: number
- format: number
- type: number
- srcData: ArrayBufferView
- srcOffset: number
Returns void
texStorage2D
texStorage3D
texSubImage3D
- tex
Sub (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pboOffset): voidImage3D Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- zoffset: number
- width: number
- height: number
- depth: number
- format: number
- type: number
- pboOffset: number
Returns void
- tex
Sub (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, source): voidImage3D Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- zoffset: number
- width: number
- height: number
- depth: number
- format: number
- type: number
- source: TexImageSource
Returns void
- tex
Sub (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, srcData, srcOffset?): voidImage3D Parameters
- target: number
- level: number
- xoffset: number
- yoffset: number
- zoffset: number
- width: number
- height: number
- depth: number
- format: number
- type: number
- srcData: ArrayBufferView
Optional
srcOffset: number
Returns void
transformFeedbackVaryings
- transform
Feedback (program, varyings, bufferMode): voidVaryings Parameters
- program: WebGLProgram
- varyings: string[]
- bufferMode: number
Returns void
- transform
Feedback (program, varyings, bufferMode): voidVaryings Parameters
- program: WebGLProgram
- varyings: Iterable<string, any, any>
- bufferMode: number
Returns void
uniform1ui
- uniform1ui(location, v0): void
Parameters
- location: WebGLUniformLocation
- v0: number
Returns void
uniform1uiv
- uniform1uiv(location, data, srcOffset?, srcLength?): void
Parameters
- location: WebGLUniformLocation
- data: Uint32List
Optional
srcOffset: numberOptional
srcLength: number
Returns void
- uniform1uiv(location, data, srcOffset?, srcLength?): void
Parameters
- location: WebGLUniformLocation
- data: Iterable<number, any, any>
Optional
srcOffset: numberOptional
srcLength: number
Returns void
uniform2ui
- uniform2ui(location, v0, v1): void
Parameters
- location: WebGLUniformLocation
- v0: number
- v1: number
Returns void
uniform2uiv
- uniform2uiv(location, data, srcOffset?, srcLength?): void
Parameters
- location: WebGLUniformLocation
- data: Uint32List
Optional
srcOffset: numberOptional
srcLength: number
Returns void
- uniform2uiv(location, data, srcOffset?, srcLength?): void
Parameters
- location: WebGLUniformLocation
- data: Iterable<number, any, any>
Optional
srcOffset: numberOptional
srcLength: number
Returns void
uniform3ui
- uniform3ui(location, v0, v1, v2): void
Parameters
- location: WebGLUniformLocation
- v0: number
- v1: number
- v2: number
Returns void
uniform3uiv
- uniform3uiv(location, data, srcOffset?, srcLength?): void
Parameters
- location: WebGLUniformLocation
- data: Uint32List
Optional
srcOffset: numberOptional
srcLength: number
Returns void
- uniform3uiv(location, data, srcOffset?, srcLength?): void
Parameters
- location: WebGLUniformLocation
- data: Iterable<number, any, any>
Optional
srcOffset: numberOptional
srcLength: number
Returns void
uniform4ui
- uniform4ui(location, v0, v1, v2, v3): void
Parameters
- location: WebGLUniformLocation
- v0: number
- v1: number
- v2: number
- v3: number
Returns void
uniform4uiv
- uniform4uiv(location, data, srcOffset?, srcLength?): void
Parameters
- location: WebGLUniformLocation
- data: Uint32List
Optional
srcOffset: numberOptional
srcLength: number
Returns void
- uniform4uiv(location, data, srcOffset?, srcLength?): void
Parameters
- location: WebGLUniformLocation
- data: Iterable<number, any, any>
Optional
srcOffset: numberOptional
srcLength: number
Returns void
uniformBlockBinding
- uniform
Block (program, uniformBlockIndex, uniformBlockBinding): voidBinding Parameters
- program: WebGLProgram
- uniformBlockIndex: number
- uniformBlockBinding: number
Returns void
uniformMatrix2x3fv
- uniform
Matrix2x3fv (location, transpose, data, srcOffset?, srcLength?): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
Optional
srcOffset: numberOptional
srcLength: number
Returns void
- uniform
Matrix2x3fv (location, transpose, data, srcOffset?, srcLength?): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number, any, any>
Optional
srcOffset: numberOptional
srcLength: number
Returns void
uniformMatrix2x4fv
- uniform
Matrix2x4fv (location, transpose, data, srcOffset?, srcLength?): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
Optional
srcOffset: numberOptional
srcLength: number
Returns void
- uniform
Matrix2x4fv (location, transpose, data, srcOffset?, srcLength?): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number, any, any>
Optional
srcOffset: numberOptional
srcLength: number
Returns void
uniformMatrix3x2fv
- uniform
Matrix3x2fv (location, transpose, data, srcOffset?, srcLength?): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
Optional
srcOffset: numberOptional
srcLength: number
Returns void
- uniform
Matrix3x2fv (location, transpose, data, srcOffset?, srcLength?): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number, any, any>
Optional
srcOffset: numberOptional
srcLength: number
Returns void
uniformMatrix3x4fv
- uniform
Matrix3x4fv (location, transpose, data, srcOffset?, srcLength?): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
Optional
srcOffset: numberOptional
srcLength: number
Returns void
- uniform
Matrix3x4fv (location, transpose, data, srcOffset?, srcLength?): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number, any, any>
Optional
srcOffset: numberOptional
srcLength: number
Returns void
uniformMatrix4x2fv
- uniform
Matrix4x2fv (location, transpose, data, srcOffset?, srcLength?): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
Optional
srcOffset: numberOptional
srcLength: number
Returns void
- uniform
Matrix4x2fv (location, transpose, data, srcOffset?, srcLength?): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number, any, any>
Optional
srcOffset: numberOptional
srcLength: number
Returns void
uniformMatrix4x3fv
- uniform
Matrix4x3fv (location, transpose, data, srcOffset?, srcLength?): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Float32List
Optional
srcOffset: numberOptional
srcLength: number
Returns void
- uniform
Matrix4x3fv (location, transpose, data, srcOffset?, srcLength?): void Parameters
- location: WebGLUniformLocation
- transpose: boolean
- data: Iterable<number, any, any>
Optional
srcOffset: numberOptional
srcLength: number
Returns void
vertexAttribDivisor
vertexAttribI4i
vertexAttribI4iv
vertexAttribI4ui
vertexAttribI4uiv
- vertex
Attrib (index, values): voidI4uiv Parameters
- index: number
- values: Uint32List
Returns void
- vertex
Attrib (index, values): voidI4uiv Parameters
- index: number
- values: Iterable<number, any, any>
Returns void
vertexAttribIPointer
waitSync
- wait
Sync (sync, flags, timeout): void Parameters
- sync: WebGLSync
- flags: number
- timeout: number
Returns void
MDN Reference