Interface WebGL2RenderingContext

    interface WebGL2RenderingContext {
        ACTIVE_ATTRIBUTES: 35721;
        ACTIVE_TEXTURE: 34016;
        ACTIVE_UNIFORM_BLOCKS: 35382;
        ACTIVE_UNIFORMS: 35718;
        ALIASED_LINE_WIDTH_RANGE: 33902;
        ALIASED_POINT_SIZE_RANGE: 33901;
        ALPHA: 6406;
        ALPHA_BITS: 3413;
        ALREADY_SIGNALED: 37146;
        ALWAYS: 519;
        ANY_SAMPLES_PASSED: 35887;
        ANY_SAMPLES_PASSED_CONSERVATIVE: 36202;
        ARRAY_BUFFER: 34962;
        ARRAY_BUFFER_BINDING: 34964;
        ATTACHED_SHADERS: 35717;
        BACK: 1029;
        BLEND: 3042;
        BLEND_COLOR: 32773;
        BLEND_DST_ALPHA: 32970;
        BLEND_DST_RGB: 32968;
        BLEND_EQUATION: 32777;
        BLEND_EQUATION_ALPHA: 34877;
        BLEND_EQUATION_RGB: 32777;
        BLEND_SRC_ALPHA: 32971;
        BLEND_SRC_RGB: 32969;
        BLUE_BITS: 3412;
        BOOL: 35670;
        BOOL_VEC2: 35671;
        BOOL_VEC3: 35672;
        BOOL_VEC4: 35673;
        BROWSER_DEFAULT_WEBGL: 37444;
        BUFFER_SIZE: 34660;
        BUFFER_USAGE: 34661;
        BYTE: 5120;
        CCW: 2305;
        CLAMP_TO_EDGE: 33071;
        COLOR: 6144;
        COLOR_ATTACHMENT0: 36064;
        COLOR_ATTACHMENT1: 36065;
        COLOR_ATTACHMENT10: 36074;
        COLOR_ATTACHMENT11: 36075;
        COLOR_ATTACHMENT12: 36076;
        COLOR_ATTACHMENT13: 36077;
        COLOR_ATTACHMENT14: 36078;
        COLOR_ATTACHMENT15: 36079;
        COLOR_ATTACHMENT2: 36066;
        COLOR_ATTACHMENT3: 36067;
        COLOR_ATTACHMENT4: 36068;
        COLOR_ATTACHMENT5: 36069;
        COLOR_ATTACHMENT6: 36070;
        COLOR_ATTACHMENT7: 36071;
        COLOR_ATTACHMENT8: 36072;
        COLOR_ATTACHMENT9: 36073;
        COLOR_BUFFER_BIT: 16384;
        COLOR_CLEAR_VALUE: 3106;
        COLOR_WRITEMASK: 3107;
        COMPARE_REF_TO_TEXTURE: 34894;
        COMPILE_STATUS: 35713;
        COMPRESSED_TEXTURE_FORMATS: 34467;
        CONDITION_SATISFIED: 37148;
        CONSTANT_ALPHA: 32771;
        CONSTANT_COLOR: 32769;
        CONTEXT_LOST_WEBGL: 37442;
        COPY_READ_BUFFER: 36662;
        COPY_READ_BUFFER_BINDING: 36662;
        COPY_WRITE_BUFFER: 36663;
        COPY_WRITE_BUFFER_BINDING: 36663;
        CULL_FACE: 2884;
        CULL_FACE_MODE: 2885;
        CURRENT_PROGRAM: 35725;
        CURRENT_QUERY: 34917;
        CURRENT_VERTEX_ATTRIB: 34342;
        CW: 2304;
        DECR: 7683;
        DECR_WRAP: 34056;
        DELETE_STATUS: 35712;
        DEPTH: 6145;
        DEPTH_ATTACHMENT: 36096;
        DEPTH_BITS: 3414;
        DEPTH_BUFFER_BIT: 256;
        DEPTH_CLEAR_VALUE: 2931;
        DEPTH_COMPONENT: 6402;
        DEPTH_COMPONENT16: 33189;
        DEPTH_COMPONENT24: 33190;
        DEPTH_COMPONENT32F: 36012;
        DEPTH_FUNC: 2932;
        DEPTH_RANGE: 2928;
        DEPTH_STENCIL: 34041;
        DEPTH_STENCIL_ATTACHMENT: 33306;
        DEPTH_TEST: 2929;
        DEPTH_WRITEMASK: 2930;
        DEPTH24_STENCIL8: 35056;
        DEPTH32F_STENCIL8: 36013;
        DITHER: 3024;
        DONT_CARE: 4352;
        DRAW_BUFFER0: 34853;
        DRAW_BUFFER1: 34854;
        DRAW_BUFFER10: 34863;
        DRAW_BUFFER11: 34864;
        DRAW_BUFFER12: 34865;
        DRAW_BUFFER13: 34866;
        DRAW_BUFFER14: 34867;
        DRAW_BUFFER15: 34868;
        DRAW_BUFFER2: 34855;
        DRAW_BUFFER3: 34856;
        DRAW_BUFFER4: 34857;
        DRAW_BUFFER5: 34858;
        DRAW_BUFFER6: 34859;
        DRAW_BUFFER7: 34860;
        DRAW_BUFFER8: 34861;
        DRAW_BUFFER9: 34862;
        DRAW_FRAMEBUFFER: 36009;
        DRAW_FRAMEBUFFER_BINDING: 36006;
        drawingBufferColorSpace: PredefinedColorSpace;
        drawingBufferHeight: number;
        drawingBufferWidth: number;
        DST_ALPHA: 772;
        DST_COLOR: 774;
        DYNAMIC_COPY: 35050;
        DYNAMIC_DRAW: 35048;
        DYNAMIC_READ: 35049;
        ELEMENT_ARRAY_BUFFER: 34963;
        ELEMENT_ARRAY_BUFFER_BINDING: 34965;
        EQUAL: 514;
        FASTEST: 4353;
        FLOAT: 5126;
        FLOAT_32_UNSIGNED_INT_24_8_REV: 36269;
        FLOAT_MAT2: 35674;
        FLOAT_MAT2x3: 35685;
        FLOAT_MAT2x4: 35686;
        FLOAT_MAT3: 35675;
        FLOAT_MAT3x2: 35687;
        FLOAT_MAT3x4: 35688;
        FLOAT_MAT4: 35676;
        FLOAT_MAT4x2: 35689;
        FLOAT_MAT4x3: 35690;
        FLOAT_VEC2: 35664;
        FLOAT_VEC3: 35665;
        FLOAT_VEC4: 35666;
        FRAGMENT_SHADER: 35632;
        FRAGMENT_SHADER_DERIVATIVE_HINT: 35723;
        FRAMEBUFFER: 36160;
        FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 33301;
        FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 33300;
        FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 33296;
        FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 33297;
        FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 33302;
        FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 33299;
        FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 36049;
        FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 36048;
        FRAMEBUFFER_ATTACHMENT_RED_SIZE: 33298;
        FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 33303;
        FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 36051;
        FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: 36052;
        FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 36050;
        FRAMEBUFFER_BINDING: 36006;
        FRAMEBUFFER_COMPLETE: 36053;
        FRAMEBUFFER_DEFAULT: 33304;
        FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 36054;
        FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 36057;
        FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 36055;
        FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: 36182;
        FRAMEBUFFER_UNSUPPORTED: 36061;
        FRONT: 1028;
        FRONT_AND_BACK: 1032;
        FRONT_FACE: 2886;
        FUNC_ADD: 32774;
        FUNC_REVERSE_SUBTRACT: 32779;
        FUNC_SUBTRACT: 32778;
        GENERATE_MIPMAP_HINT: 33170;
        GEQUAL: 518;
        GREATER: 516;
        GREEN_BITS: 3411;
        HALF_FLOAT: 5131;
        HIGH_FLOAT: 36338;
        HIGH_INT: 36341;
        IMPLEMENTATION_COLOR_READ_FORMAT: 35739;
        IMPLEMENTATION_COLOR_READ_TYPE: 35738;
        INCR: 7682;
        INCR_WRAP: 34055;
        INT: 5124;
        INT_2_10_10_10_REV: 36255;
        INT_SAMPLER_2D: 36298;
        INT_SAMPLER_2D_ARRAY: 36303;
        INT_SAMPLER_3D: 36299;
        INT_SAMPLER_CUBE: 36300;
        INT_VEC2: 35667;
        INT_VEC3: 35668;
        INT_VEC4: 35669;
        INTERLEAVED_ATTRIBS: 35980;
        INVALID_ENUM: 1280;
        INVALID_FRAMEBUFFER_OPERATION: 1286;
        INVALID_INDEX: 4294967295;
        INVALID_OPERATION: 1282;
        INVALID_VALUE: 1281;
        INVERT: 5386;
        KEEP: 7680;
        LEQUAL: 515;
        LESS: 513;
        LINE_LOOP: 2;
        LINE_STRIP: 3;
        LINE_WIDTH: 2849;
        LINEAR: 9729;
        LINEAR_MIPMAP_LINEAR: 9987;
        LINEAR_MIPMAP_NEAREST: 9985;
        LINES: 1;
        LINK_STATUS: 35714;
        LOW_FLOAT: 36336;
        LOW_INT: 36339;
        LUMINANCE: 6409;
        LUMINANCE_ALPHA: 6410;
        MAX: 32776;
        MAX_3D_TEXTURE_SIZE: 32883;
        MAX_ARRAY_TEXTURE_LAYERS: 35071;
        MAX_CLIENT_WAIT_TIMEOUT_WEBGL: 37447;
        MAX_COLOR_ATTACHMENTS: 36063;
        MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 35379;
        MAX_COMBINED_TEXTURE_IMAGE_UNITS: 35661;
        MAX_COMBINED_UNIFORM_BLOCKS: 35374;
        MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 35377;
        MAX_CUBE_MAP_TEXTURE_SIZE: 34076;
        MAX_DRAW_BUFFERS: 34852;
        MAX_ELEMENT_INDEX: 36203;
        MAX_ELEMENTS_INDICES: 33001;
        MAX_ELEMENTS_VERTICES: 33000;
        MAX_FRAGMENT_INPUT_COMPONENTS: 37157;
        MAX_FRAGMENT_UNIFORM_BLOCKS: 35373;
        MAX_FRAGMENT_UNIFORM_COMPONENTS: 35657;
        MAX_FRAGMENT_UNIFORM_VECTORS: 36349;
        MAX_PROGRAM_TEXEL_OFFSET: 35077;
        MAX_RENDERBUFFER_SIZE: 34024;
        MAX_SAMPLES: 36183;
        MAX_SERVER_WAIT_TIMEOUT: 37137;
        MAX_TEXTURE_IMAGE_UNITS: 34930;
        MAX_TEXTURE_LOD_BIAS: 34045;
        MAX_TEXTURE_SIZE: 3379;
        MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 35978;
        MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 35979;
        MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 35968;
        MAX_UNIFORM_BLOCK_SIZE: 35376;
        MAX_UNIFORM_BUFFER_BINDINGS: 35375;
        MAX_VARYING_COMPONENTS: 35659;
        MAX_VARYING_VECTORS: 36348;
        MAX_VERTEX_ATTRIBS: 34921;
        MAX_VERTEX_OUTPUT_COMPONENTS: 37154;
        MAX_VERTEX_TEXTURE_IMAGE_UNITS: 35660;
        MAX_VERTEX_UNIFORM_BLOCKS: 35371;
        MAX_VERTEX_UNIFORM_COMPONENTS: 35658;
        MAX_VERTEX_UNIFORM_VECTORS: 36347;
        MAX_VIEWPORT_DIMS: 3386;
        MEDIUM_FLOAT: 36337;
        MEDIUM_INT: 36340;
        MIN: 32775;
        MIN_PROGRAM_TEXEL_OFFSET: 35076;
        MIRRORED_REPEAT: 33648;
        NEAREST: 9728;
        NEAREST_MIPMAP_LINEAR: 9986;
        NEAREST_MIPMAP_NEAREST: 9984;
        NEVER: 512;
        NICEST: 4354;
        NO_ERROR: 0;
        NONE: 0;
        NOTEQUAL: 517;
        OBJECT_TYPE: 37138;
        ONE: 1;
        ONE_MINUS_CONSTANT_ALPHA: 32772;
        ONE_MINUS_CONSTANT_COLOR: 32770;
        ONE_MINUS_DST_ALPHA: 773;
        ONE_MINUS_DST_COLOR: 775;
        ONE_MINUS_SRC_ALPHA: 771;
        ONE_MINUS_SRC_COLOR: 769;
        OUT_OF_MEMORY: 1285;
        PACK_ALIGNMENT: 3333;
        PACK_ROW_LENGTH: 3330;
        PACK_SKIP_PIXELS: 3332;
        PACK_SKIP_ROWS: 3331;
        PIXEL_PACK_BUFFER: 35051;
        PIXEL_PACK_BUFFER_BINDING: 35053;
        PIXEL_UNPACK_BUFFER: 35052;
        PIXEL_UNPACK_BUFFER_BINDING: 35055;
        POINTS: 0;
        POLYGON_OFFSET_FACTOR: 32824;
        POLYGON_OFFSET_FILL: 32823;
        POLYGON_OFFSET_UNITS: 10752;
        QUERY_RESULT: 34918;
        QUERY_RESULT_AVAILABLE: 34919;
        R11F_G11F_B10F: 35898;
        R16F: 33325;
        R16I: 33331;
        R16UI: 33332;
        R32F: 33326;
        R32I: 33333;
        R32UI: 33334;
        R8: 33321;
        R8_SNORM: 36756;
        R8I: 33329;
        R8UI: 33330;
        RASTERIZER_DISCARD: 35977;
        READ_BUFFER: 3074;
        READ_FRAMEBUFFER: 36008;
        READ_FRAMEBUFFER_BINDING: 36010;
        RED: 6403;
        RED_BITS: 3410;
        RED_INTEGER: 36244;
        RENDERBUFFER: 36161;
        RENDERBUFFER_ALPHA_SIZE: 36179;
        RENDERBUFFER_BINDING: 36007;
        RENDERBUFFER_BLUE_SIZE: 36178;
        RENDERBUFFER_DEPTH_SIZE: 36180;
        RENDERBUFFER_GREEN_SIZE: 36177;
        RENDERBUFFER_HEIGHT: 36163;
        RENDERBUFFER_INTERNAL_FORMAT: 36164;
        RENDERBUFFER_RED_SIZE: 36176;
        RENDERBUFFER_SAMPLES: 36011;
        RENDERBUFFER_STENCIL_SIZE: 36181;
        RENDERBUFFER_WIDTH: 36162;
        RENDERER: 7937;
        REPEAT: 10497;
        REPLACE: 7681;
        RG: 33319;
        RG_INTEGER: 33320;
        RG16F: 33327;
        RG16I: 33337;
        RG16UI: 33338;
        RG32F: 33328;
        RG32I: 33339;
        RG32UI: 33340;
        RG8: 33323;
        RG8_SNORM: 36757;
        RG8I: 33335;
        RG8UI: 33336;
        RGB: 6407;
        RGB_INTEGER: 36248;
        RGB10_A2: 32857;
        RGB10_A2UI: 36975;
        RGB16F: 34843;
        RGB16I: 36233;
        RGB16UI: 36215;
        RGB32F: 34837;
        RGB32I: 36227;
        RGB32UI: 36209;
        RGB5_A1: 32855;
        RGB565: 36194;
        RGB8: 32849;
        RGB8_SNORM: 36758;
        RGB8I: 36239;
        RGB8UI: 36221;
        RGB9_E5: 35901;
        RGBA: 6408;
        RGBA_INTEGER: 36249;
        RGBA16F: 34842;
        RGBA16I: 36232;
        RGBA16UI: 36214;
        RGBA32F: 34836;
        RGBA32I: 36226;
        RGBA32UI: 36208;
        RGBA4: 32854;
        RGBA8: 32856;
        RGBA8_SNORM: 36759;
        RGBA8I: 36238;
        RGBA8UI: 36220;
        SAMPLE_ALPHA_TO_COVERAGE: 32926;
        SAMPLE_BUFFERS: 32936;
        SAMPLE_COVERAGE: 32928;
        SAMPLE_COVERAGE_INVERT: 32939;
        SAMPLE_COVERAGE_VALUE: 32938;
        SAMPLER_2D: 35678;
        SAMPLER_2D_ARRAY: 36289;
        SAMPLER_2D_ARRAY_SHADOW: 36292;
        SAMPLER_2D_SHADOW: 35682;
        SAMPLER_3D: 35679;
        SAMPLER_BINDING: 35097;
        SAMPLER_CUBE: 35680;
        SAMPLER_CUBE_SHADOW: 36293;
        SAMPLES: 32937;
        SCISSOR_BOX: 3088;
        SCISSOR_TEST: 3089;
        SEPARATE_ATTRIBS: 35981;
        SHADER_TYPE: 35663;
        SHADING_LANGUAGE_VERSION: 35724;
        SHORT: 5122;
        SIGNALED: 37145;
        SIGNED_NORMALIZED: 36764;
        SRC_ALPHA: 770;
        SRC_ALPHA_SATURATE: 776;
        SRC_COLOR: 768;
        SRGB: 35904;
        SRGB8: 35905;
        SRGB8_ALPHA8: 35907;
        STATIC_COPY: 35046;
        STATIC_DRAW: 35044;
        STATIC_READ: 35045;
        STENCIL: 6146;
        STENCIL_ATTACHMENT: 36128;
        STENCIL_BACK_FAIL: 34817;
        STENCIL_BACK_FUNC: 34816;
        STENCIL_BACK_PASS_DEPTH_FAIL: 34818;
        STENCIL_BACK_PASS_DEPTH_PASS: 34819;
        STENCIL_BACK_REF: 36003;
        STENCIL_BACK_VALUE_MASK: 36004;
        STENCIL_BACK_WRITEMASK: 36005;
        STENCIL_BITS: 3415;
        STENCIL_BUFFER_BIT: 1024;
        STENCIL_CLEAR_VALUE: 2961;
        STENCIL_FAIL: 2964;
        STENCIL_FUNC: 2962;
        STENCIL_INDEX8: 36168;
        STENCIL_PASS_DEPTH_FAIL: 2965;
        STENCIL_PASS_DEPTH_PASS: 2966;
        STENCIL_REF: 2967;
        STENCIL_TEST: 2960;
        STENCIL_VALUE_MASK: 2963;
        STENCIL_WRITEMASK: 2968;
        STREAM_COPY: 35042;
        STREAM_DRAW: 35040;
        STREAM_READ: 35041;
        SUBPIXEL_BITS: 3408;
        SYNC_CONDITION: 37139;
        SYNC_FENCE: 37142;
        SYNC_FLAGS: 37141;
        SYNC_FLUSH_COMMANDS_BIT: 1;
        SYNC_GPU_COMMANDS_COMPLETE: 37143;
        SYNC_STATUS: 37140;
        TEXTURE: 5890;
        TEXTURE_2D: 3553;
        TEXTURE_2D_ARRAY: 35866;
        TEXTURE_3D: 32879;
        TEXTURE_BASE_LEVEL: 33084;
        TEXTURE_BINDING_2D: 32873;
        TEXTURE_BINDING_2D_ARRAY: 35869;
        TEXTURE_BINDING_3D: 32874;
        TEXTURE_BINDING_CUBE_MAP: 34068;
        TEXTURE_COMPARE_FUNC: 34893;
        TEXTURE_COMPARE_MODE: 34892;
        TEXTURE_CUBE_MAP: 34067;
        TEXTURE_CUBE_MAP_NEGATIVE_X: 34070;
        TEXTURE_CUBE_MAP_NEGATIVE_Y: 34072;
        TEXTURE_CUBE_MAP_NEGATIVE_Z: 34074;
        TEXTURE_CUBE_MAP_POSITIVE_X: 34069;
        TEXTURE_CUBE_MAP_POSITIVE_Y: 34071;
        TEXTURE_CUBE_MAP_POSITIVE_Z: 34073;
        TEXTURE_IMMUTABLE_FORMAT: 37167;
        TEXTURE_IMMUTABLE_LEVELS: 33503;
        TEXTURE_MAG_FILTER: 10240;
        TEXTURE_MAX_LEVEL: 33085;
        TEXTURE_MAX_LOD: 33083;
        TEXTURE_MIN_FILTER: 10241;
        TEXTURE_MIN_LOD: 33082;
        TEXTURE_WRAP_R: 32882;
        TEXTURE_WRAP_S: 10242;
        TEXTURE_WRAP_T: 10243;
        TEXTURE0: 33984;
        TEXTURE1: 33985;
        TEXTURE10: 33994;
        TEXTURE11: 33995;
        TEXTURE12: 33996;
        TEXTURE13: 33997;
        TEXTURE14: 33998;
        TEXTURE15: 33999;
        TEXTURE16: 34000;
        TEXTURE17: 34001;
        TEXTURE18: 34002;
        TEXTURE19: 34003;
        TEXTURE2: 33986;
        TEXTURE20: 34004;
        TEXTURE21: 34005;
        TEXTURE22: 34006;
        TEXTURE23: 34007;
        TEXTURE24: 34008;
        TEXTURE25: 34009;
        TEXTURE26: 34010;
        TEXTURE27: 34011;
        TEXTURE28: 34012;
        TEXTURE29: 34013;
        TEXTURE3: 33987;
        TEXTURE30: 34014;
        TEXTURE31: 34015;
        TEXTURE4: 33988;
        TEXTURE5: 33989;
        TEXTURE6: 33990;
        TEXTURE7: 33991;
        TEXTURE8: 33992;
        TEXTURE9: 33993;
        TIMEOUT_EXPIRED: 37147;
        TIMEOUT_IGNORED: -1;
        TRANSFORM_FEEDBACK: 36386;
        TRANSFORM_FEEDBACK_ACTIVE: 36388;
        TRANSFORM_FEEDBACK_BINDING: 36389;
        TRANSFORM_FEEDBACK_BUFFER: 35982;
        TRANSFORM_FEEDBACK_BUFFER_BINDING: 35983;
        TRANSFORM_FEEDBACK_BUFFER_MODE: 35967;
        TRANSFORM_FEEDBACK_BUFFER_SIZE: 35973;
        TRANSFORM_FEEDBACK_BUFFER_START: 35972;
        TRANSFORM_FEEDBACK_PAUSED: 36387;
        TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: 35976;
        TRANSFORM_FEEDBACK_VARYINGS: 35971;
        TRIANGLE_FAN: 6;
        TRIANGLE_STRIP: 5;
        TRIANGLES: 4;
        UNIFORM_ARRAY_STRIDE: 35388;
        UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: 35395;
        UNIFORM_BLOCK_ACTIVE_UNIFORMS: 35394;
        UNIFORM_BLOCK_BINDING: 35391;
        UNIFORM_BLOCK_DATA_SIZE: 35392;
        UNIFORM_BLOCK_INDEX: 35386;
        UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: 35398;
        UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: 35396;
        UNIFORM_BUFFER: 35345;
        UNIFORM_BUFFER_BINDING: 35368;
        UNIFORM_BUFFER_OFFSET_ALIGNMENT: 35380;
        UNIFORM_BUFFER_SIZE: 35370;
        UNIFORM_BUFFER_START: 35369;
        UNIFORM_IS_ROW_MAJOR: 35390;
        UNIFORM_MATRIX_STRIDE: 35389;
        UNIFORM_OFFSET: 35387;
        UNIFORM_SIZE: 35384;
        UNIFORM_TYPE: 35383;
        UNPACK_ALIGNMENT: 3317;
        UNPACK_COLORSPACE_CONVERSION_WEBGL: 37443;
        UNPACK_FLIP_Y_WEBGL: 37440;
        UNPACK_IMAGE_HEIGHT: 32878;
        UNPACK_PREMULTIPLY_ALPHA_WEBGL: 37441;
        UNPACK_ROW_LENGTH: 3314;
        UNPACK_SKIP_IMAGES: 32877;
        UNPACK_SKIP_PIXELS: 3316;
        UNPACK_SKIP_ROWS: 3315;
        UNSIGNALED: 37144;
        UNSIGNED_BYTE: 5121;
        UNSIGNED_INT: 5125;
        UNSIGNED_INT_10F_11F_11F_REV: 35899;
        UNSIGNED_INT_2_10_10_10_REV: 33640;
        UNSIGNED_INT_24_8: 34042;
        UNSIGNED_INT_5_9_9_9_REV: 35902;
        UNSIGNED_INT_SAMPLER_2D: 36306;
        UNSIGNED_INT_SAMPLER_2D_ARRAY: 36311;
        UNSIGNED_INT_SAMPLER_3D: 36307;
        UNSIGNED_INT_SAMPLER_CUBE: 36308;
        UNSIGNED_INT_VEC2: 36294;
        UNSIGNED_INT_VEC3: 36295;
        UNSIGNED_INT_VEC4: 36296;
        UNSIGNED_NORMALIZED: 35863;
        UNSIGNED_SHORT: 5123;
        UNSIGNED_SHORT_4_4_4_4: 32819;
        UNSIGNED_SHORT_5_5_5_1: 32820;
        UNSIGNED_SHORT_5_6_5: 33635;
        VALIDATE_STATUS: 35715;
        VENDOR: 7936;
        VERSION: 7938;
        VERTEX_ARRAY_BINDING: 34229;
        VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 34975;
        VERTEX_ATTRIB_ARRAY_DIVISOR: 35070;
        VERTEX_ATTRIB_ARRAY_ENABLED: 34338;
        VERTEX_ATTRIB_ARRAY_INTEGER: 35069;
        VERTEX_ATTRIB_ARRAY_NORMALIZED: 34922;
        VERTEX_ATTRIB_ARRAY_POINTER: 34373;
        VERTEX_ATTRIB_ARRAY_SIZE: 34339;
        VERTEX_ATTRIB_ARRAY_STRIDE: 34340;
        VERTEX_ATTRIB_ARRAY_TYPE: 34341;
        VERTEX_SHADER: 35633;
        VIEWPORT: 2978;
        WAIT_FAILED: 37149;
        ZERO: 0;
        activeTexture(texture: number): void;
        attachShader(program: WebGLProgram, shader: WebGLShader): void;
        beginQuery(target: number, query: WebGLQuery): void;
        beginTransformFeedback(primitiveMode: number): void;
        bindAttribLocation(program: WebGLProgram, index: number, name: string): void;
        bindBuffer(target: number, buffer: WebGLBuffer): void;
        bindBufferBase(target: number, index: number, buffer: WebGLBuffer): void;
        bindBufferRange(target: number, index: number, buffer: WebGLBuffer, offset: number, size: number): void;
        bindFramebuffer(target: number, framebuffer: WebGLFramebuffer): void;
        bindRenderbuffer(target: number, renderbuffer: WebGLRenderbuffer): void;
        bindSampler(unit: number, sampler: WebGLSampler): void;
        bindTexture(target: number, texture: WebGLTexture): void;
        bindTransformFeedback(target: number, tf: WebGLTransformFeedback): void;
        bindVertexArray(array: WebGLVertexArrayObject): void;
        blendColor(red: number, green: number, blue: number, alpha: number): void;
        blendEquation(mode: number): void;
        blendEquationSeparate(modeRGB: number, modeAlpha: number): void;
        blendFunc(sfactor: number, dfactor: number): void;
        blendFuncSeparate(srcRGB: number, dstRGB: number, srcAlpha: number, dstAlpha: number): void;
        blitFramebuffer(srcX0: number, srcY0: number, srcX1: number, srcY1: number, dstX0: number, dstY0: number, dstX1: number, dstY1: number, mask: number, filter: number): void;
        bufferData(target: number, size: number, usage: number): void;
        bufferData(target: number, srcData: AllowSharedBufferSource, usage: number): void;
        bufferData(target: number, srcData: ArrayBufferView, usage: number, srcOffset: number, length?: number): void;
        bufferSubData(target: number, dstByteOffset: number, srcData: AllowSharedBufferSource): void;
        bufferSubData(target: number, dstByteOffset: number, srcData: ArrayBufferView, srcOffset: number, length?: number): void;
        checkFramebufferStatus(target: number): number;
        clear(mask: number): void;
        clearBufferfi(buffer: number, drawbuffer: number, depth: number, stencil: number): void;
        clearBufferfv(buffer: number, drawbuffer: number, values: Float32List, srcOffset?: number): void;
        clearBufferfv(buffer: number, drawbuffer: number, values: Iterable<number, any, any>, srcOffset?: number): void;
        clearBufferiv(buffer: number, drawbuffer: number, values: Int32List, srcOffset?: number): void;
        clearBufferiv(buffer: number, drawbuffer: number, values: Iterable<number, any, any>, srcOffset?: number): void;
        clearBufferuiv(buffer: number, drawbuffer: number, values: Uint32List, srcOffset?: number): void;
        clearBufferuiv(buffer: number, drawbuffer: number, values: Iterable<number, any, any>, srcOffset?: number): void;
        clearColor(red: number, green: number, blue: number, alpha: number): void;
        clearDepth(depth: number): void;
        clearStencil(s: number): void;
        clientWaitSync(sync: WebGLSync, flags: number, timeout: number): number;
        colorMask(red: boolean, green: boolean, blue: boolean, alpha: boolean): void;
        compileShader(shader: WebGLShader): void;
        compressedTexImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, imageSize: number, offset: number): void;
        compressedTexImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
        compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, imageSize: number, offset: number): void;
        compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
        compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, imageSize: number, offset: number): void;
        compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
        compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, imageSize: number, offset: number): void;
        compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
        copyBufferSubData(readTarget: number, writeTarget: number, readOffset: number, writeOffset: number, size: number): void;
        copyTexImage2D(target: number, level: number, internalformat: number, x: number, y: number, width: number, height: number, border: number): void;
        copyTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number, x: number, y: number, width: number, height: number): void;
        copyTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, x: number, y: number, width: number, height: number): void;
        createBuffer(): WebGLBuffer;
        createFramebuffer(): WebGLFramebuffer;
        createProgram(): WebGLProgram;
        createQuery(): WebGLQuery;
        createRenderbuffer(): WebGLRenderbuffer;
        createSampler(): WebGLSampler;
        createShader(type: number): WebGLShader;
        createTexture(): WebGLTexture;
        createTransformFeedback(): WebGLTransformFeedback;
        createVertexArray(): WebGLVertexArrayObject;
        cullFace(mode: number): void;
        deleteBuffer(buffer: WebGLBuffer): void;
        deleteFramebuffer(framebuffer: WebGLFramebuffer): void;
        deleteProgram(program: WebGLProgram): void;
        deleteQuery(query: WebGLQuery): void;
        deleteRenderbuffer(renderbuffer: WebGLRenderbuffer): void;
        deleteSampler(sampler: WebGLSampler): void;
        deleteShader(shader: WebGLShader): void;
        deleteSync(sync: WebGLSync): void;
        deleteTexture(texture: WebGLTexture): void;
        deleteTransformFeedback(tf: WebGLTransformFeedback): void;
        deleteVertexArray(vertexArray: WebGLVertexArrayObject): void;
        depthFunc(func: number): void;
        depthMask(flag: boolean): void;
        depthRange(zNear: number, zFar: number): void;
        detachShader(program: WebGLProgram, shader: WebGLShader): void;
        disable(cap: number): void;
        disableVertexAttribArray(index: number): void;
        drawArrays(mode: number, first: number, count: number): void;
        drawArraysInstanced(mode: number, first: number, count: number, instanceCount: number): void;
        drawBuffers(buffers: number[]): void;
        drawBuffers(buffers: Iterable<number, any, any>): void;
        drawElements(mode: number, count: number, type: number, offset: number): void;
        drawElementsInstanced(mode: number, count: number, type: number, offset: number, instanceCount: number): void;
        drawRangeElements(mode: number, start: number, end: number, count: number, type: number, offset: number): void;
        enable(cap: number): void;
        enableVertexAttribArray(index: number): void;
        endQuery(target: number): void;
        endTransformFeedback(): void;
        fenceSync(condition: number, flags: number): WebGLSync;
        finish(): void;
        flush(): void;
        framebufferRenderbuffer(target: number, attachment: number, renderbuffertarget: number, renderbuffer: WebGLRenderbuffer): void;
        framebufferTexture2D(target: number, attachment: number, textarget: number, texture: WebGLTexture, level: number): void;
        framebufferTextureLayer(target: number, attachment: number, texture: WebGLTexture, level: number, layer: number): void;
        frontFace(mode: number): void;
        generateMipmap(target: number): void;
        getActiveAttrib(program: WebGLProgram, index: number): WebGLActiveInfo;
        getActiveUniform(program: WebGLProgram, index: number): WebGLActiveInfo;
        getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: number): string;
        getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: number, pname: number): any;
        getActiveUniforms(program: WebGLProgram, uniformIndices: number[], pname: number): any;
        getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<number, any, any>, pname: number): any;
        getAttachedShaders(program: WebGLProgram): WebGLShader[];
        getAttribLocation(program: WebGLProgram, name: string): number;
        getBufferParameter(target: number, pname: number): any;
        getBufferSubData(target: number, srcByteOffset: number, dstBuffer: ArrayBufferView, dstOffset?: number, length?: number): void;
        getContextAttributes(): WebGLContextAttributes;
        getError(): number;
        getExtension(extensionName: "ANGLE_instanced_arrays"): ANGLE_instanced_arrays;
        getExtension(extensionName: "EXT_blend_minmax"): EXT_blend_minmax;
        getExtension(extensionName: "EXT_color_buffer_float"): EXT_color_buffer_float;
        getExtension(extensionName: "EXT_color_buffer_half_float"): EXT_color_buffer_half_float;
        getExtension(extensionName: "EXT_float_blend"): EXT_float_blend;
        getExtension(extensionName: "EXT_frag_depth"): EXT_frag_depth;
        getExtension(extensionName: "EXT_sRGB"): EXT_sRGB;
        getExtension(extensionName: "EXT_shader_texture_lod"): EXT_shader_texture_lod;
        getExtension(extensionName: "EXT_texture_compression_bptc"): EXT_texture_compression_bptc;
        getExtension(extensionName: "EXT_texture_compression_rgtc"): EXT_texture_compression_rgtc;
        getExtension(extensionName: "EXT_texture_filter_anisotropic"): EXT_texture_filter_anisotropic;
        getExtension(extensionName: "KHR_parallel_shader_compile"): KHR_parallel_shader_compile;
        getExtension(extensionName: "OES_element_index_uint"): OES_element_index_uint;
        getExtension(extensionName: "OES_fbo_render_mipmap"): OES_fbo_render_mipmap;
        getExtension(extensionName: "OES_standard_derivatives"): OES_standard_derivatives;
        getExtension(extensionName: "OES_texture_float"): OES_texture_float;
        getExtension(extensionName: "OES_texture_float_linear"): OES_texture_float_linear;
        getExtension(extensionName: "OES_texture_half_float"): OES_texture_half_float;
        getExtension(extensionName: "OES_texture_half_float_linear"): OES_texture_half_float_linear;
        getExtension(extensionName: "OES_vertex_array_object"): OES_vertex_array_object;
        getExtension(extensionName: "OVR_multiview2"): OVR_multiview2;
        getExtension(extensionName: "WEBGL_color_buffer_float"): WEBGL_color_buffer_float;
        getExtension(extensionName: "WEBGL_compressed_texture_astc"): WEBGL_compressed_texture_astc;
        getExtension(extensionName: "WEBGL_compressed_texture_etc"): WEBGL_compressed_texture_etc;
        getExtension(extensionName: "WEBGL_compressed_texture_etc1"): WEBGL_compressed_texture_etc1;
        getExtension(extensionName: "WEBGL_compressed_texture_pvrtc"): WEBGL_compressed_texture_pvrtc;
        getExtension(extensionName: "WEBGL_compressed_texture_s3tc"): WEBGL_compressed_texture_s3tc;
        getExtension(extensionName: "WEBGL_compressed_texture_s3tc_srgb"): WEBGL_compressed_texture_s3tc_srgb;
        getExtension(extensionName: "WEBGL_debug_renderer_info"): WEBGL_debug_renderer_info;
        getExtension(extensionName: "WEBGL_debug_shaders"): WEBGL_debug_shaders;
        getExtension(extensionName: "WEBGL_depth_texture"): WEBGL_depth_texture;
        getExtension(extensionName: "WEBGL_draw_buffers"): WEBGL_draw_buffers;
        getExtension(extensionName: "WEBGL_lose_context"): WEBGL_lose_context;
        getExtension(extensionName: "WEBGL_multi_draw"): WEBGL_multi_draw;
        getExtension(name: string): any;
        getFragDataLocation(program: WebGLProgram, name: string): number;
        getFramebufferAttachmentParameter(target: number, attachment: number, pname: number): any;
        getIndexedParameter(target: number, index: number): any;
        getInternalformatParameter(target: number, internalformat: number, pname: number): any;
        getParameter(pname: number): any;
        getProgramInfoLog(program: WebGLProgram): string;
        getProgramParameter(program: WebGLProgram, pname: number): any;
        getQuery(target: number, pname: number): WebGLQuery;
        getQueryParameter(query: WebGLQuery, pname: number): any;
        getRenderbufferParameter(target: number, pname: number): any;
        getSamplerParameter(sampler: WebGLSampler, pname: number): any;
        getShaderInfoLog(shader: WebGLShader): string;
        getShaderParameter(shader: WebGLShader, pname: number): any;
        getShaderPrecisionFormat(shadertype: number, precisiontype: number): WebGLShaderPrecisionFormat;
        getShaderSource(shader: WebGLShader): string;
        getSupportedExtensions(): string[];
        getSyncParameter(sync: WebGLSync, pname: number): any;
        getTexParameter(target: number, pname: number): any;
        getTransformFeedbackVarying(program: WebGLProgram, index: number): WebGLActiveInfo;
        getUniform(program: WebGLProgram, location: WebGLUniformLocation): any;
        getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): number;
        getUniformIndices(program: WebGLProgram, uniformNames: string[]): number[];
        getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string, any, any>): Iterable<number, any, any>;
        getUniformLocation(program: WebGLProgram, name: string): WebGLUniformLocation;
        getVertexAttrib(index: number, pname: number): any;
        getVertexAttribOffset(index: number, pname: number): number;
        hint(target: number, mode: number): void;
        invalidateFramebuffer(target: number, attachments: number[]): void;
        invalidateFramebuffer(target: number, attachments: Iterable<number, any, any>): void;
        invalidateSubFramebuffer(target: number, attachments: number[], x: number, y: number, width: number, height: number): void;
        invalidateSubFramebuffer(target: number, attachments: Iterable<number, any, any>, x: number, y: number, width: number, height: number): void;
        isBuffer(buffer: WebGLBuffer): boolean;
        isContextLost(): boolean;
        isEnabled(cap: number): boolean;
        isFramebuffer(framebuffer: WebGLFramebuffer): boolean;
        isProgram(program: WebGLProgram): boolean;
        isQuery(query: WebGLQuery): boolean;
        isRenderbuffer(renderbuffer: WebGLRenderbuffer): boolean;
        isSampler(sampler: WebGLSampler): boolean;
        isShader(shader: WebGLShader): boolean;
        isSync(sync: WebGLSync): boolean;
        isTexture(texture: WebGLTexture): boolean;
        isTransformFeedback(tf: WebGLTransformFeedback): boolean;
        isVertexArray(vertexArray: WebGLVertexArrayObject): boolean;
        lineWidth(width: number): void;
        linkProgram(program: WebGLProgram): void;
        pauseTransformFeedback(): void;
        pixelStorei(pname: number, param: number | boolean): void;
        polygonOffset(factor: number, units: number): void;
        readBuffer(src: number): void;
        readPixels(x: number, y: number, width: number, height: number, format: number, type: number, dstData: ArrayBufferView): void;
        readPixels(x: number, y: number, width: number, height: number, format: number, type: number, offset: number): void;
        readPixels(x: number, y: number, width: number, height: number, format: number, type: number, dstData: ArrayBufferView, dstOffset: number): void;
        renderbufferStorage(target: number, internalformat: number, width: number, height: number): void;
        renderbufferStorageMultisample(target: number, samples: number, internalformat: number, width: number, height: number): void;
        resumeTransformFeedback(): void;
        sampleCoverage(value: number, invert: boolean): void;
        samplerParameterf(sampler: WebGLSampler, pname: number, param: number): void;
        samplerParameteri(sampler: WebGLSampler, pname: number, param: number): void;
        scissor(x: number, y: number, width: number, height: number): void;
        shaderSource(shader: WebGLShader, source: string): void;
        stencilFunc(func: number, ref: number, mask: number): void;
        stencilFuncSeparate(face: number, func: number, ref: number, mask: number): void;
        stencilMask(mask: number): void;
        stencilMaskSeparate(face: number, mask: number): void;
        stencilOp(fail: number, zfail: number, zpass: number): void;
        stencilOpSeparate(face: number, fail: number, zfail: number, zpass: number): void;
        texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, pixels: ArrayBufferView): void;
        texImage2D(target: number, level: number, internalformat: number, format: number, type: number, source: TexImageSource): void;
        texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, pboOffset: number): void;
        texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, source: TexImageSource): void;
        texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, srcData: ArrayBufferView, srcOffset: number): void;
        texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pboOffset: number): void;
        texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, source: TexImageSource): void;
        texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, srcData: ArrayBufferView): void;
        texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, srcData: ArrayBufferView, srcOffset: number): void;
        texParameterf(target: number, pname: number, param: number): void;
        texParameteri(target: number, pname: number, param: number): void;
        texStorage2D(target: number, levels: number, internalformat: number, width: number, height: number): void;
        texStorage3D(target: number, levels: number, internalformat: number, width: number, height: number, depth: number): void;
        texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, pixels: ArrayBufferView): void;
        texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, source: TexImageSource): void;
        texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, pboOffset: number): void;
        texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, source: TexImageSource): void;
        texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, srcData: ArrayBufferView, srcOffset: number): void;
        texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, pboOffset: number): void;
        texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, source: TexImageSource): void;
        texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, srcData: ArrayBufferView, srcOffset?: number): void;
        transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: number): void;
        transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string, any, any>, bufferMode: number): void;
        uniform1f(location: WebGLUniformLocation, x: number): void;
        uniform1fv(location: WebGLUniformLocation, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniform1fv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniform1i(location: WebGLUniformLocation, x: number): void;
        uniform1iv(location: WebGLUniformLocation, data: Int32List, srcOffset?: number, srcLength?: number): void;
        uniform1iv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniform1ui(location: WebGLUniformLocation, v0: number): void;
        uniform1uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
        uniform1uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniform2f(location: WebGLUniformLocation, x: number, y: number): void;
        uniform2fv(location: WebGLUniformLocation, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniform2fv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniform2i(location: WebGLUniformLocation, x: number, y: number): void;
        uniform2iv(location: WebGLUniformLocation, data: Int32List, srcOffset?: number, srcLength?: number): void;
        uniform2iv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniform2ui(location: WebGLUniformLocation, v0: number, v1: number): void;
        uniform2uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
        uniform2uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniform3f(location: WebGLUniformLocation, x: number, y: number, z: number): void;
        uniform3fv(location: WebGLUniformLocation, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniform3fv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniform3i(location: WebGLUniformLocation, x: number, y: number, z: number): void;
        uniform3iv(location: WebGLUniformLocation, data: Int32List, srcOffset?: number, srcLength?: number): void;
        uniform3iv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniform3ui(location: WebGLUniformLocation, v0: number, v1: number, v2: number): void;
        uniform3uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
        uniform3uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniform4f(location: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
        uniform4fv(location: WebGLUniformLocation, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniform4fv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniform4i(location: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
        uniform4iv(location: WebGLUniformLocation, data: Int32List, srcOffset?: number, srcLength?: number): void;
        uniform4iv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniform4ui(location: WebGLUniformLocation, v0: number, v1: number, v2: number, v3: number): void;
        uniform4uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
        uniform4uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: number, uniformBlockBinding: number): void;
        uniformMatrix2fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix2fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformMatrix2x3fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix2x3fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformMatrix2x4fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix2x4fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformMatrix3fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix3fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformMatrix3x2fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix3x2fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformMatrix3x4fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix3x4fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformMatrix4fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix4fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformMatrix4x2fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix4x2fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformMatrix4x3fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix4x3fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        useProgram(program: WebGLProgram): void;
        validateProgram(program: WebGLProgram): void;
        vertexAttrib1f(index: number, x: number): void;
        vertexAttrib1fv(index: number, values: Float32List): void;
        vertexAttrib1fv(index: number, values: Iterable<number, any, any>): void;
        vertexAttrib2f(index: number, x: number, y: number): void;
        vertexAttrib2fv(index: number, values: Float32List): void;
        vertexAttrib2fv(index: number, values: Iterable<number, any, any>): void;
        vertexAttrib3f(index: number, x: number, y: number, z: number): void;
        vertexAttrib3fv(index: number, values: Float32List): void;
        vertexAttrib3fv(index: number, values: Iterable<number, any, any>): void;
        vertexAttrib4f(index: number, x: number, y: number, z: number, w: number): void;
        vertexAttrib4fv(index: number, values: Float32List): void;
        vertexAttrib4fv(index: number, values: Iterable<number, any, any>): void;
        vertexAttribDivisor(index: number, divisor: number): void;
        vertexAttribI4i(index: number, x: number, y: number, z: number, w: number): void;
        vertexAttribI4iv(index: number, values: Int32List): void;
        vertexAttribI4iv(index: number, values: Iterable<number, any, any>): void;
        vertexAttribI4ui(index: number, x: number, y: number, z: number, w: number): void;
        vertexAttribI4uiv(index: number, values: Uint32List): void;
        vertexAttribI4uiv(index: number, values: Iterable<number, any, any>): void;
        vertexAttribIPointer(index: number, size: number, type: number, stride: number, offset: number): void;
        vertexAttribPointer(index: number, size: number, type: number, normalized: boolean, stride: number, offset: number): void;
        viewport(x: number, y: number, width: number, height: number): void;
        waitSync(sync: WebGLSync, flags: number, timeout: number): void;
    }
    Hierarchy

    Properties

    ACTIVE_ATTRIBUTES ACTIVE_TEXTURE ACTIVE_UNIFORM_BLOCKS ACTIVE_UNIFORMS ALIASED_LINE_WIDTH_RANGE ALIASED_POINT_SIZE_RANGE ALPHA ALPHA_BITS ALREADY_SIGNALED ALWAYS ANY_SAMPLES_PASSED ANY_SAMPLES_PASSED_CONSERVATIVE ARRAY_BUFFER ARRAY_BUFFER_BINDING ATTACHED_SHADERS BACK BLEND BLEND_COLOR BLEND_DST_ALPHA BLEND_DST_RGB BLEND_EQUATION BLEND_EQUATION_ALPHA BLEND_EQUATION_RGB BLEND_SRC_ALPHA BLEND_SRC_RGB BLUE_BITS BOOL BOOL_VEC2 BOOL_VEC3 BOOL_VEC4 BROWSER_DEFAULT_WEBGL BUFFER_SIZE BUFFER_USAGE BYTE CCW CLAMP_TO_EDGE COLOR COLOR_ATTACHMENT0 COLOR_ATTACHMENT1 COLOR_ATTACHMENT10 COLOR_ATTACHMENT11 COLOR_ATTACHMENT12 COLOR_ATTACHMENT13 COLOR_ATTACHMENT14 COLOR_ATTACHMENT15 COLOR_ATTACHMENT2 COLOR_ATTACHMENT3 COLOR_ATTACHMENT4 COLOR_ATTACHMENT5 COLOR_ATTACHMENT6 COLOR_ATTACHMENT7 COLOR_ATTACHMENT8 COLOR_ATTACHMENT9 COLOR_BUFFER_BIT COLOR_CLEAR_VALUE COLOR_WRITEMASK COMPARE_REF_TO_TEXTURE COMPILE_STATUS COMPRESSED_TEXTURE_FORMATS CONDITION_SATISFIED CONSTANT_ALPHA CONSTANT_COLOR CONTEXT_LOST_WEBGL COPY_READ_BUFFER COPY_READ_BUFFER_BINDING COPY_WRITE_BUFFER COPY_WRITE_BUFFER_BINDING CULL_FACE CULL_FACE_MODE CURRENT_PROGRAM CURRENT_QUERY CURRENT_VERTEX_ATTRIB CW DECR DECR_WRAP DELETE_STATUS DEPTH DEPTH_ATTACHMENT DEPTH_BITS DEPTH_BUFFER_BIT DEPTH_CLEAR_VALUE DEPTH_COMPONENT DEPTH_COMPONENT16 DEPTH_COMPONENT24 DEPTH_COMPONENT32F DEPTH_FUNC DEPTH_RANGE DEPTH_STENCIL DEPTH_STENCIL_ATTACHMENT DEPTH_TEST DEPTH_WRITEMASK DEPTH24_STENCIL8 DEPTH32F_STENCIL8 DITHER DONT_CARE DRAW_BUFFER0 DRAW_BUFFER1 DRAW_BUFFER10 DRAW_BUFFER11 DRAW_BUFFER12 DRAW_BUFFER13 DRAW_BUFFER14 DRAW_BUFFER15 DRAW_BUFFER2 DRAW_BUFFER3 DRAW_BUFFER4 DRAW_BUFFER5 DRAW_BUFFER6 DRAW_BUFFER7 DRAW_BUFFER8 DRAW_BUFFER9 DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER_BINDING drawingBufferColorSpace drawingBufferHeight drawingBufferWidth DST_ALPHA DST_COLOR DYNAMIC_COPY DYNAMIC_DRAW DYNAMIC_READ ELEMENT_ARRAY_BUFFER ELEMENT_ARRAY_BUFFER_BINDING EQUAL FASTEST FLOAT FLOAT_32_UNSIGNED_INT_24_8_REV FLOAT_MAT2 FLOAT_MAT2x3 FLOAT_MAT2x4 FLOAT_MAT3 FLOAT_MAT3x2 FLOAT_MAT3x4 FLOAT_MAT4 FLOAT_MAT4x2 FLOAT_MAT4x3 FLOAT_VEC2 FLOAT_VEC3 FLOAT_VEC4 FRAGMENT_SHADER FRAGMENT_SHADER_DERIVATIVE_HINT FRAMEBUFFER FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE FRAMEBUFFER_ATTACHMENT_BLUE_SIZE FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE FRAMEBUFFER_ATTACHMENT_GREEN_SIZE FRAMEBUFFER_ATTACHMENT_OBJECT_NAME FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE FRAMEBUFFER_ATTACHMENT_RED_SIZE FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL FRAMEBUFFER_BINDING FRAMEBUFFER_COMPLETE FRAMEBUFFER_DEFAULT FRAMEBUFFER_INCOMPLETE_ATTACHMENT FRAMEBUFFER_INCOMPLETE_DIMENSIONS FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT FRAMEBUFFER_INCOMPLETE_MULTISAMPLE FRAMEBUFFER_UNSUPPORTED FRONT FRONT_AND_BACK FRONT_FACE FUNC_ADD FUNC_REVERSE_SUBTRACT FUNC_SUBTRACT GENERATE_MIPMAP_HINT GEQUAL GREATER GREEN_BITS HALF_FLOAT HIGH_FLOAT HIGH_INT IMPLEMENTATION_COLOR_READ_FORMAT IMPLEMENTATION_COLOR_READ_TYPE INCR INCR_WRAP INT INT_2_10_10_10_REV INT_SAMPLER_2D INT_SAMPLER_2D_ARRAY INT_SAMPLER_3D INT_SAMPLER_CUBE INT_VEC2 INT_VEC3 INT_VEC4 INTERLEAVED_ATTRIBS INVALID_ENUM INVALID_FRAMEBUFFER_OPERATION INVALID_INDEX INVALID_OPERATION INVALID_VALUE INVERT KEEP LEQUAL LESS LINE_LOOP LINE_STRIP LINE_WIDTH LINEAR LINEAR_MIPMAP_LINEAR LINEAR_MIPMAP_NEAREST LINES LINK_STATUS LOW_FLOAT LOW_INT LUMINANCE LUMINANCE_ALPHA MAX MAX_3D_TEXTURE_SIZE MAX_ARRAY_TEXTURE_LAYERS MAX_CLIENT_WAIT_TIMEOUT_WEBGL MAX_COLOR_ATTACHMENTS MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_COMBINED_UNIFORM_BLOCKS MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS MAX_CUBE_MAP_TEXTURE_SIZE MAX_DRAW_BUFFERS MAX_ELEMENT_INDEX MAX_ELEMENTS_INDICES MAX_ELEMENTS_VERTICES MAX_FRAGMENT_INPUT_COMPONENTS MAX_FRAGMENT_UNIFORM_BLOCKS MAX_FRAGMENT_UNIFORM_COMPONENTS MAX_FRAGMENT_UNIFORM_VECTORS MAX_PROGRAM_TEXEL_OFFSET MAX_RENDERBUFFER_SIZE MAX_SAMPLES MAX_SERVER_WAIT_TIMEOUT MAX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_LOD_BIAS MAX_TEXTURE_SIZE MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS MAX_UNIFORM_BLOCK_SIZE MAX_UNIFORM_BUFFER_BINDINGS MAX_VARYING_COMPONENTS MAX_VARYING_VECTORS MAX_VERTEX_ATTRIBS MAX_VERTEX_OUTPUT_COMPONENTS MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_VERTEX_UNIFORM_BLOCKS MAX_VERTEX_UNIFORM_COMPONENTS MAX_VERTEX_UNIFORM_VECTORS MAX_VIEWPORT_DIMS MEDIUM_FLOAT MEDIUM_INT MIN MIN_PROGRAM_TEXEL_OFFSET MIRRORED_REPEAT NEAREST NEAREST_MIPMAP_LINEAR NEAREST_MIPMAP_NEAREST NEVER NICEST NO_ERROR NONE NOTEQUAL OBJECT_TYPE ONE ONE_MINUS_CONSTANT_ALPHA ONE_MINUS_CONSTANT_COLOR ONE_MINUS_DST_ALPHA ONE_MINUS_DST_COLOR ONE_MINUS_SRC_ALPHA ONE_MINUS_SRC_COLOR OUT_OF_MEMORY PACK_ALIGNMENT PACK_ROW_LENGTH PACK_SKIP_PIXELS PACK_SKIP_ROWS PIXEL_PACK_BUFFER PIXEL_PACK_BUFFER_BINDING PIXEL_UNPACK_BUFFER PIXEL_UNPACK_BUFFER_BINDING POINTS POLYGON_OFFSET_FACTOR POLYGON_OFFSET_FILL POLYGON_OFFSET_UNITS QUERY_RESULT QUERY_RESULT_AVAILABLE R11F_G11F_B10F R16F R16I R16UI R32F R32I R32UI R8 R8_SNORM R8I R8UI RASTERIZER_DISCARD READ_BUFFER READ_FRAMEBUFFER READ_FRAMEBUFFER_BINDING RED RED_BITS RED_INTEGER RENDERBUFFER RENDERBUFFER_ALPHA_SIZE RENDERBUFFER_BINDING RENDERBUFFER_BLUE_SIZE RENDERBUFFER_DEPTH_SIZE RENDERBUFFER_GREEN_SIZE RENDERBUFFER_HEIGHT RENDERBUFFER_INTERNAL_FORMAT RENDERBUFFER_RED_SIZE RENDERBUFFER_SAMPLES RENDERBUFFER_STENCIL_SIZE RENDERBUFFER_WIDTH RENDERER REPEAT REPLACE RG RG_INTEGER RG16F RG16I RG16UI RG32F RG32I RG32UI RG8 RG8_SNORM RG8I RG8UI RGB RGB_INTEGER RGB10_A2 RGB10_A2UI RGB16F RGB16I RGB16UI RGB32F RGB32I RGB32UI RGB5_A1 RGB565 RGB8 RGB8_SNORM RGB8I RGB8UI RGB9_E5 RGBA RGBA_INTEGER RGBA16F RGBA16I RGBA16UI RGBA32F RGBA32I RGBA32UI RGBA4 RGBA8 RGBA8_SNORM RGBA8I RGBA8UI SAMPLE_ALPHA_TO_COVERAGE SAMPLE_BUFFERS SAMPLE_COVERAGE SAMPLE_COVERAGE_INVERT SAMPLE_COVERAGE_VALUE SAMPLER_2D SAMPLER_2D_ARRAY SAMPLER_2D_ARRAY_SHADOW SAMPLER_2D_SHADOW SAMPLER_3D SAMPLER_BINDING SAMPLER_CUBE SAMPLER_CUBE_SHADOW SAMPLES SCISSOR_BOX SCISSOR_TEST SEPARATE_ATTRIBS SHADER_TYPE SHADING_LANGUAGE_VERSION SHORT SIGNALED SIGNED_NORMALIZED SRC_ALPHA SRC_ALPHA_SATURATE SRC_COLOR SRGB SRGB8 SRGB8_ALPHA8 STATIC_COPY STATIC_DRAW STATIC_READ STENCIL STENCIL_ATTACHMENT STENCIL_BACK_FAIL STENCIL_BACK_FUNC STENCIL_BACK_PASS_DEPTH_FAIL STENCIL_BACK_PASS_DEPTH_PASS STENCIL_BACK_REF STENCIL_BACK_VALUE_MASK STENCIL_BACK_WRITEMASK STENCIL_BITS STENCIL_BUFFER_BIT STENCIL_CLEAR_VALUE STENCIL_FAIL STENCIL_FUNC STENCIL_INDEX8 STENCIL_PASS_DEPTH_FAIL STENCIL_PASS_DEPTH_PASS STENCIL_REF STENCIL_TEST STENCIL_VALUE_MASK STENCIL_WRITEMASK STREAM_COPY STREAM_DRAW STREAM_READ SUBPIXEL_BITS SYNC_CONDITION SYNC_FENCE SYNC_FLAGS SYNC_FLUSH_COMMANDS_BIT SYNC_GPU_COMMANDS_COMPLETE SYNC_STATUS TEXTURE TEXTURE_2D TEXTURE_2D_ARRAY TEXTURE_3D TEXTURE_BASE_LEVEL TEXTURE_BINDING_2D TEXTURE_BINDING_2D_ARRAY TEXTURE_BINDING_3D TEXTURE_BINDING_CUBE_MAP TEXTURE_COMPARE_FUNC TEXTURE_COMPARE_MODE TEXTURE_CUBE_MAP TEXTURE_CUBE_MAP_NEGATIVE_X TEXTURE_CUBE_MAP_NEGATIVE_Y TEXTURE_CUBE_MAP_NEGATIVE_Z TEXTURE_CUBE_MAP_POSITIVE_X TEXTURE_CUBE_MAP_POSITIVE_Y TEXTURE_CUBE_MAP_POSITIVE_Z TEXTURE_IMMUTABLE_FORMAT TEXTURE_IMMUTABLE_LEVELS TEXTURE_MAG_FILTER TEXTURE_MAX_LEVEL TEXTURE_MAX_LOD TEXTURE_MIN_FILTER TEXTURE_MIN_LOD TEXTURE_WRAP_R TEXTURE_WRAP_S TEXTURE_WRAP_T TEXTURE0 TEXTURE1 TEXTURE10 TEXTURE11 TEXTURE12 TEXTURE13 TEXTURE14 TEXTURE15 TEXTURE16 TEXTURE17 TEXTURE18 TEXTURE19 TEXTURE2 TEXTURE20 TEXTURE21 TEXTURE22 TEXTURE23 TEXTURE24 TEXTURE25 TEXTURE26 TEXTURE27 TEXTURE28 TEXTURE29 TEXTURE3 TEXTURE30 TEXTURE31 TEXTURE4 TEXTURE5 TEXTURE6 TEXTURE7 TEXTURE8 TEXTURE9 TIMEOUT_EXPIRED TIMEOUT_IGNORED TRANSFORM_FEEDBACK TRANSFORM_FEEDBACK_ACTIVE TRANSFORM_FEEDBACK_BINDING TRANSFORM_FEEDBACK_BUFFER TRANSFORM_FEEDBACK_BUFFER_BINDING TRANSFORM_FEEDBACK_BUFFER_MODE TRANSFORM_FEEDBACK_BUFFER_SIZE TRANSFORM_FEEDBACK_BUFFER_START TRANSFORM_FEEDBACK_PAUSED TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN TRANSFORM_FEEDBACK_VARYINGS TRIANGLE_FAN TRIANGLE_STRIP TRIANGLES UNIFORM_ARRAY_STRIDE UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES UNIFORM_BLOCK_ACTIVE_UNIFORMS UNIFORM_BLOCK_BINDING UNIFORM_BLOCK_DATA_SIZE UNIFORM_BLOCK_INDEX UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER UNIFORM_BUFFER UNIFORM_BUFFER_BINDING UNIFORM_BUFFER_OFFSET_ALIGNMENT UNIFORM_BUFFER_SIZE UNIFORM_BUFFER_START UNIFORM_IS_ROW_MAJOR UNIFORM_MATRIX_STRIDE UNIFORM_OFFSET UNIFORM_SIZE UNIFORM_TYPE UNPACK_ALIGNMENT UNPACK_COLORSPACE_CONVERSION_WEBGL UNPACK_FLIP_Y_WEBGL UNPACK_IMAGE_HEIGHT UNPACK_PREMULTIPLY_ALPHA_WEBGL UNPACK_ROW_LENGTH UNPACK_SKIP_IMAGES UNPACK_SKIP_PIXELS UNPACK_SKIP_ROWS UNSIGNALED UNSIGNED_BYTE UNSIGNED_INT UNSIGNED_INT_10F_11F_11F_REV UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_24_8 UNSIGNED_INT_5_9_9_9_REV UNSIGNED_INT_SAMPLER_2D UNSIGNED_INT_SAMPLER_2D_ARRAY UNSIGNED_INT_SAMPLER_3D UNSIGNED_INT_SAMPLER_CUBE UNSIGNED_INT_VEC2 UNSIGNED_INT_VEC3 UNSIGNED_INT_VEC4 UNSIGNED_NORMALIZED UNSIGNED_SHORT UNSIGNED_SHORT_4_4_4_4 UNSIGNED_SHORT_5_5_5_1 UNSIGNED_SHORT_5_6_5 VALIDATE_STATUS VENDOR VERSION VERTEX_ARRAY_BINDING VERTEX_ATTRIB_ARRAY_BUFFER_BINDING VERTEX_ATTRIB_ARRAY_DIVISOR VERTEX_ATTRIB_ARRAY_ENABLED VERTEX_ATTRIB_ARRAY_INTEGER VERTEX_ATTRIB_ARRAY_NORMALIZED VERTEX_ATTRIB_ARRAY_POINTER VERTEX_ATTRIB_ARRAY_SIZE VERTEX_ATTRIB_ARRAY_STRIDE VERTEX_ATTRIB_ARRAY_TYPE VERTEX_SHADER VIEWPORT WAIT_FAILED ZERO

    Methods

    activeTexture attachShader beginQuery beginTransformFeedback bindAttribLocation bindBuffer bindBufferBase bindBufferRange bindFramebuffer bindRenderbuffer bindSampler bindTexture bindTransformFeedback bindVertexArray blendColor blendEquation blendEquationSeparate blendFunc blendFuncSeparate blitFramebuffer bufferData bufferSubData checkFramebufferStatus clear clearBufferfi clearBufferfv clearBufferiv clearBufferuiv clearColor clearDepth clearStencil clientWaitSync colorMask compileShader compressedTexImage2D compressedTexImage3D compressedTexSubImage2D compressedTexSubImage3D copyBufferSubData copyTexImage2D copyTexSubImage2D copyTexSubImage3D createBuffer createFramebuffer createProgram createQuery createRenderbuffer createSampler createShader createTexture createTransformFeedback createVertexArray cullFace deleteBuffer deleteFramebuffer deleteProgram deleteQuery deleteRenderbuffer deleteSampler deleteShader deleteSync deleteTexture deleteTransformFeedback deleteVertexArray depthFunc depthMask depthRange detachShader disable disableVertexAttribArray drawArrays drawArraysInstanced drawBuffers drawElements drawElementsInstanced drawRangeElements enable enableVertexAttribArray endQuery endTransformFeedback fenceSync finish flush framebufferRenderbuffer framebufferTexture2D framebufferTextureLayer frontFace generateMipmap getActiveAttrib getActiveUniform getActiveUniformBlockName getActiveUniformBlockParameter getActiveUniforms getAttachedShaders getAttribLocation getBufferParameter getBufferSubData getContextAttributes getError getExtension getFragDataLocation getFramebufferAttachmentParameter getIndexedParameter getInternalformatParameter getParameter getProgramInfoLog getProgramParameter getQuery getQueryParameter getRenderbufferParameter getSamplerParameter getShaderInfoLog getShaderParameter getShaderPrecisionFormat getShaderSource getSupportedExtensions getSyncParameter getTexParameter getTransformFeedbackVarying getUniform getUniformBlockIndex getUniformIndices getUniformLocation getVertexAttrib getVertexAttribOffset hint invalidateFramebuffer invalidateSubFramebuffer isBuffer isContextLost isEnabled isFramebuffer isProgram isQuery isRenderbuffer isSampler isShader isSync isTexture isTransformFeedback isVertexArray lineWidth linkProgram pauseTransformFeedback pixelStorei polygonOffset readBuffer readPixels renderbufferStorage renderbufferStorageMultisample resumeTransformFeedback sampleCoverage samplerParameterf samplerParameteri scissor shaderSource stencilFunc stencilFuncSeparate stencilMask stencilMaskSeparate stencilOp stencilOpSeparate texImage2D texImage3D texParameterf texParameteri texStorage2D texStorage3D texSubImage2D texSubImage3D transformFeedbackVaryings uniform1f uniform1fv uniform1i uniform1iv uniform1ui uniform1uiv uniform2f uniform2fv uniform2i uniform2iv uniform2ui uniform2uiv uniform3f uniform3fv uniform3i uniform3iv uniform3ui uniform3uiv uniform4f uniform4fv uniform4i uniform4iv uniform4ui uniform4uiv uniformBlockBinding uniformMatrix2fv uniformMatrix2x3fv uniformMatrix2x4fv uniformMatrix3fv uniformMatrix3x2fv uniformMatrix3x4fv uniformMatrix4fv uniformMatrix4x2fv uniformMatrix4x3fv useProgram validateProgram vertexAttrib1f vertexAttrib1fv vertexAttrib2f vertexAttrib2fv vertexAttrib3f vertexAttrib3fv vertexAttrib4f vertexAttrib4fv vertexAttribDivisor vertexAttribI4i vertexAttribI4iv vertexAttribI4ui vertexAttribI4uiv vertexAttribIPointer vertexAttribPointer viewport waitSync

    Properties

    ACTIVE_ATTRIBUTES: 35721
    ACTIVE_TEXTURE: 34016
    ACTIVE_UNIFORM_BLOCKS: 35382
    ACTIVE_UNIFORMS: 35718
    ALIASED_LINE_WIDTH_RANGE: 33902
    ALIASED_POINT_SIZE_RANGE: 33901
    ALPHA: 6406
    ALPHA_BITS: 3413
    ALREADY_SIGNALED: 37146
    ALWAYS: 519
    ANY_SAMPLES_PASSED: 35887
    ANY_SAMPLES_PASSED_CONSERVATIVE: 36202
    ARRAY_BUFFER: 34962
    ARRAY_BUFFER_BINDING: 34964
    ATTACHED_SHADERS: 35717
    BACK: 1029
    BLEND: 3042
    BLEND_COLOR: 32773
    BLEND_DST_ALPHA: 32970
    BLEND_DST_RGB: 32968
    BLEND_EQUATION: 32777
    BLEND_EQUATION_ALPHA: 34877
    BLEND_EQUATION_RGB: 32777
    BLEND_SRC_ALPHA: 32971
    BLEND_SRC_RGB: 32969
    BLUE_BITS: 3412
    BOOL: 35670
    BOOL_VEC2: 35671
    BOOL_VEC3: 35672
    BOOL_VEC4: 35673
    BROWSER_DEFAULT_WEBGL: 37444
    BUFFER_SIZE: 34660
    BUFFER_USAGE: 34661
    BYTE: 5120
    CCW: 2305
    CLAMP_TO_EDGE: 33071
    COLOR: 6144
    COLOR_ATTACHMENT0: 36064
    COLOR_ATTACHMENT1: 36065
    COLOR_ATTACHMENT10: 36074
    COLOR_ATTACHMENT11: 36075
    COLOR_ATTACHMENT12: 36076
    COLOR_ATTACHMENT13: 36077
    COLOR_ATTACHMENT14: 36078
    COLOR_ATTACHMENT15: 36079
    COLOR_ATTACHMENT2: 36066
    COLOR_ATTACHMENT3: 36067
    COLOR_ATTACHMENT4: 36068
    COLOR_ATTACHMENT5: 36069
    COLOR_ATTACHMENT6: 36070
    COLOR_ATTACHMENT7: 36071
    COLOR_ATTACHMENT8: 36072
    COLOR_ATTACHMENT9: 36073
    COLOR_BUFFER_BIT: 16384
    COLOR_CLEAR_VALUE: 3106
    COLOR_WRITEMASK: 3107
    COMPARE_REF_TO_TEXTURE: 34894
    COMPILE_STATUS: 35713
    COMPRESSED_TEXTURE_FORMATS: 34467
    CONDITION_SATISFIED: 37148
    CONSTANT_ALPHA: 32771
    CONSTANT_COLOR: 32769
    CONTEXT_LOST_WEBGL: 37442
    COPY_READ_BUFFER: 36662
    COPY_READ_BUFFER_BINDING: 36662
    COPY_WRITE_BUFFER: 36663
    COPY_WRITE_BUFFER_BINDING: 36663
    CULL_FACE: 2884
    CULL_FACE_MODE: 2885
    CURRENT_PROGRAM: 35725
    CURRENT_QUERY: 34917
    CURRENT_VERTEX_ATTRIB: 34342
    CW: 2304
    DECR: 7683
    DECR_WRAP: 34056
    DELETE_STATUS: 35712
    DEPTH: 6145
    DEPTH_ATTACHMENT: 36096
    DEPTH_BITS: 3414
    DEPTH_BUFFER_BIT: 256
    DEPTH_CLEAR_VALUE: 2931
    DEPTH_COMPONENT: 6402
    DEPTH_COMPONENT16: 33189
    DEPTH_COMPONENT24: 33190
    DEPTH_COMPONENT32F: 36012
    DEPTH_FUNC: 2932
    DEPTH_RANGE: 2928
    DEPTH_STENCIL: 34041
    DEPTH_STENCIL_ATTACHMENT: 33306
    DEPTH_TEST: 2929
    DEPTH_WRITEMASK: 2930
    DEPTH24_STENCIL8: 35056
    DEPTH32F_STENCIL8: 36013
    DITHER: 3024
    DONT_CARE: 4352
    DRAW_BUFFER0: 34853
    DRAW_BUFFER1: 34854
    DRAW_BUFFER10: 34863
    DRAW_BUFFER11: 34864
    DRAW_BUFFER12: 34865
    DRAW_BUFFER13: 34866
    DRAW_BUFFER14: 34867
    DRAW_BUFFER15: 34868
    DRAW_BUFFER2: 34855
    DRAW_BUFFER3: 34856
    DRAW_BUFFER4: 34857
    DRAW_BUFFER5: 34858
    DRAW_BUFFER6: 34859
    DRAW_BUFFER7: 34860
    DRAW_BUFFER8: 34861
    DRAW_BUFFER9: 34862
    DRAW_FRAMEBUFFER: 36009
    DRAW_FRAMEBUFFER_BINDING: 36006
    drawingBufferColorSpace: PredefinedColorSpace
    drawingBufferHeight: number
    drawingBufferWidth: number
    DST_ALPHA: 772
    DST_COLOR: 774
    DYNAMIC_COPY: 35050
    DYNAMIC_DRAW: 35048
    DYNAMIC_READ: 35049
    ELEMENT_ARRAY_BUFFER: 34963
    ELEMENT_ARRAY_BUFFER_BINDING: 34965
    EQUAL: 514
    FASTEST: 4353
    FLOAT: 5126
    FLOAT_32_UNSIGNED_INT_24_8_REV: 36269
    FLOAT_MAT2: 35674
    FLOAT_MAT2x3: 35685
    FLOAT_MAT2x4: 35686
    FLOAT_MAT3: 35675
    FLOAT_MAT3x2: 35687
    FLOAT_MAT3x4: 35688
    FLOAT_MAT4: 35676
    FLOAT_MAT4x2: 35689
    FLOAT_MAT4x3: 35690
    FLOAT_VEC2: 35664
    FLOAT_VEC3: 35665
    FLOAT_VEC4: 35666
    FRAGMENT_SHADER: 35632
    FRAGMENT_SHADER_DERIVATIVE_HINT: 35723
    FRAMEBUFFER: 36160
    FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 33301
    FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 33300
    FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 33296
    FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 33297
    FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 33302
    FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 33299
    FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 36049
    FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 36048
    FRAMEBUFFER_ATTACHMENT_RED_SIZE: 33298
    FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 33303
    FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 36051
    FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: 36052
    FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 36050
    FRAMEBUFFER_BINDING: 36006
    FRAMEBUFFER_COMPLETE: 36053
    FRAMEBUFFER_DEFAULT: 33304
    FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 36054
    FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 36057
    FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 36055
    FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: 36182
    FRAMEBUFFER_UNSUPPORTED: 36061
    FRONT: 1028
    FRONT_AND_BACK: 1032
    FRONT_FACE: 2886
    FUNC_ADD: 32774
    FUNC_REVERSE_SUBTRACT: 32779
    FUNC_SUBTRACT: 32778
    GENERATE_MIPMAP_HINT: 33170
    GEQUAL: 518
    GREATER: 516
    GREEN_BITS: 3411
    HALF_FLOAT: 5131
    HIGH_FLOAT: 36338
    HIGH_INT: 36341
    IMPLEMENTATION_COLOR_READ_FORMAT: 35739
    IMPLEMENTATION_COLOR_READ_TYPE: 35738
    INCR: 7682
    INCR_WRAP: 34055
    INT: 5124
    INT_2_10_10_10_REV: 36255
    INT_SAMPLER_2D: 36298
    INT_SAMPLER_2D_ARRAY: 36303
    INT_SAMPLER_3D: 36299
    INT_SAMPLER_CUBE: 36300
    INT_VEC2: 35667
    INT_VEC3: 35668
    INT_VEC4: 35669
    INTERLEAVED_ATTRIBS: 35980
    INVALID_ENUM: 1280
    INVALID_FRAMEBUFFER_OPERATION: 1286
    INVALID_INDEX: 4294967295
    INVALID_OPERATION: 1282
    INVALID_VALUE: 1281
    INVERT: 5386
    KEEP: 7680
    LEQUAL: 515
    LESS: 513
    LINE_LOOP: 2
    LINE_STRIP: 3
    LINE_WIDTH: 2849
    LINEAR: 9729
    LINEAR_MIPMAP_LINEAR: 9987
    LINEAR_MIPMAP_NEAREST: 9985
    LINES: 1
    LINK_STATUS: 35714
    LOW_FLOAT: 36336
    LOW_INT: 36339
    LUMINANCE: 6409
    LUMINANCE_ALPHA: 6410
    MAX: 32776
    MAX_3D_TEXTURE_SIZE: 32883
    MAX_ARRAY_TEXTURE_LAYERS: 35071
    MAX_CLIENT_WAIT_TIMEOUT_WEBGL: 37447
    MAX_COLOR_ATTACHMENTS: 36063
    MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 35379
    MAX_COMBINED_TEXTURE_IMAGE_UNITS: 35661
    MAX_COMBINED_UNIFORM_BLOCKS: 35374
    MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 35377
    MAX_CUBE_MAP_TEXTURE_SIZE: 34076
    MAX_DRAW_BUFFERS: 34852
    MAX_ELEMENT_INDEX: 36203
    MAX_ELEMENTS_INDICES: 33001
    MAX_ELEMENTS_VERTICES: 33000
    MAX_FRAGMENT_INPUT_COMPONENTS: 37157
    MAX_FRAGMENT_UNIFORM_BLOCKS: 35373
    MAX_FRAGMENT_UNIFORM_COMPONENTS: 35657
    MAX_FRAGMENT_UNIFORM_VECTORS: 36349
    MAX_PROGRAM_TEXEL_OFFSET: 35077
    MAX_RENDERBUFFER_SIZE: 34024
    MAX_SAMPLES: 36183
    MAX_SERVER_WAIT_TIMEOUT: 37137
    MAX_TEXTURE_IMAGE_UNITS: 34930
    MAX_TEXTURE_LOD_BIAS: 34045
    MAX_TEXTURE_SIZE: 3379
    MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 35978
    MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 35979
    MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 35968
    MAX_UNIFORM_BLOCK_SIZE: 35376
    MAX_UNIFORM_BUFFER_BINDINGS: 35375
    MAX_VARYING_COMPONENTS: 35659
    MAX_VARYING_VECTORS: 36348
    MAX_VERTEX_ATTRIBS: 34921
    MAX_VERTEX_OUTPUT_COMPONENTS: 37154
    MAX_VERTEX_TEXTURE_IMAGE_UNITS: 35660
    MAX_VERTEX_UNIFORM_BLOCKS: 35371
    MAX_VERTEX_UNIFORM_COMPONENTS: 35658
    MAX_VERTEX_UNIFORM_VECTORS: 36347
    MAX_VIEWPORT_DIMS: 3386
    MEDIUM_FLOAT: 36337
    MEDIUM_INT: 36340
    MIN: 32775
    MIN_PROGRAM_TEXEL_OFFSET: 35076
    MIRRORED_REPEAT: 33648
    NEAREST: 9728
    NEAREST_MIPMAP_LINEAR: 9986
    NEAREST_MIPMAP_NEAREST: 9984
    NEVER: 512
    NICEST: 4354
    NO_ERROR: 0
    NONE: 0
    NOTEQUAL: 517
    OBJECT_TYPE: 37138
    ONE: 1
    ONE_MINUS_CONSTANT_ALPHA: 32772
    ONE_MINUS_CONSTANT_COLOR: 32770
    ONE_MINUS_DST_ALPHA: 773
    ONE_MINUS_DST_COLOR: 775
    ONE_MINUS_SRC_ALPHA: 771
    ONE_MINUS_SRC_COLOR: 769
    OUT_OF_MEMORY: 1285
    PACK_ALIGNMENT: 3333
    PACK_ROW_LENGTH: 3330
    PACK_SKIP_PIXELS: 3332
    PACK_SKIP_ROWS: 3331
    PIXEL_PACK_BUFFER: 35051
    PIXEL_PACK_BUFFER_BINDING: 35053
    PIXEL_UNPACK_BUFFER: 35052
    PIXEL_UNPACK_BUFFER_BINDING: 35055
    POINTS: 0
    POLYGON_OFFSET_FACTOR: 32824
    POLYGON_OFFSET_FILL: 32823
    POLYGON_OFFSET_UNITS: 10752
    QUERY_RESULT: 34918
    QUERY_RESULT_AVAILABLE: 34919
    R11F_G11F_B10F: 35898
    R16F: 33325
    R16I: 33331
    R16UI: 33332
    R32F: 33326
    R32I: 33333
    R32UI: 33334
    R8: 33321
    R8_SNORM: 36756
    R8I: 33329
    R8UI: 33330
    RASTERIZER_DISCARD: 35977
    READ_BUFFER: 3074
    READ_FRAMEBUFFER: 36008
    READ_FRAMEBUFFER_BINDING: 36010
    RED: 6403
    RED_BITS: 3410
    RED_INTEGER: 36244
    RENDERBUFFER: 36161
    RENDERBUFFER_ALPHA_SIZE: 36179
    RENDERBUFFER_BINDING: 36007
    RENDERBUFFER_BLUE_SIZE: 36178
    RENDERBUFFER_DEPTH_SIZE: 36180
    RENDERBUFFER_GREEN_SIZE: 36177
    RENDERBUFFER_HEIGHT: 36163
    RENDERBUFFER_INTERNAL_FORMAT: 36164
    RENDERBUFFER_RED_SIZE: 36176
    RENDERBUFFER_SAMPLES: 36011
    RENDERBUFFER_STENCIL_SIZE: 36181
    RENDERBUFFER_WIDTH: 36162
    RENDERER: 7937
    REPEAT: 10497
    REPLACE: 7681
    RG: 33319
    RG_INTEGER: 33320
    RG16F: 33327
    RG16I: 33337
    RG16UI: 33338
    RG32F: 33328
    RG32I: 33339
    RG32UI: 33340
    RG8: 33323
    RG8_SNORM: 36757
    RG8I: 33335
    RG8UI: 33336
    RGB: 6407
    RGB_INTEGER: 36248
    RGB10_A2: 32857
    RGB10_A2UI: 36975
    RGB16F: 34843
    RGB16I: 36233
    RGB16UI: 36215
    RGB32F: 34837
    RGB32I: 36227
    RGB32UI: 36209
    RGB5_A1: 32855
    RGB565: 36194
    RGB8: 32849
    RGB8_SNORM: 36758
    RGB8I: 36239
    RGB8UI: 36221
    RGB9_E5: 35901
    RGBA: 6408
    RGBA_INTEGER: 36249
    RGBA16F: 34842
    RGBA16I: 36232
    RGBA16UI: 36214
    RGBA32F: 34836
    RGBA32I: 36226
    RGBA32UI: 36208
    RGBA4: 32854
    RGBA8: 32856
    RGBA8_SNORM: 36759
    RGBA8I: 36238
    RGBA8UI: 36220
    SAMPLE_ALPHA_TO_COVERAGE: 32926
    SAMPLE_BUFFERS: 32936
    SAMPLE_COVERAGE: 32928
    SAMPLE_COVERAGE_INVERT: 32939
    SAMPLE_COVERAGE_VALUE: 32938
    SAMPLER_2D: 35678
    SAMPLER_2D_ARRAY: 36289
    SAMPLER_2D_ARRAY_SHADOW: 36292
    SAMPLER_2D_SHADOW: 35682
    SAMPLER_3D: 35679
    SAMPLER_BINDING: 35097
    SAMPLER_CUBE: 35680
    SAMPLER_CUBE_SHADOW: 36293
    SAMPLES: 32937
    SCISSOR_BOX: 3088
    SCISSOR_TEST: 3089
    SEPARATE_ATTRIBS: 35981
    SHADER_TYPE: 35663
    SHADING_LANGUAGE_VERSION: 35724
    SHORT: 5122
    SIGNALED: 37145
    SIGNED_NORMALIZED: 36764
    SRC_ALPHA: 770
    SRC_ALPHA_SATURATE: 776
    SRC_COLOR: 768
    SRGB: 35904
    SRGB8: 35905
    SRGB8_ALPHA8: 35907
    STATIC_COPY: 35046
    STATIC_DRAW: 35044
    STATIC_READ: 35045
    STENCIL: 6146
    STENCIL_ATTACHMENT: 36128
    STENCIL_BACK_FAIL: 34817
    STENCIL_BACK_FUNC: 34816
    STENCIL_BACK_PASS_DEPTH_FAIL: 34818
    STENCIL_BACK_PASS_DEPTH_PASS: 34819
    STENCIL_BACK_REF: 36003
    STENCIL_BACK_VALUE_MASK: 36004
    STENCIL_BACK_WRITEMASK: 36005
    STENCIL_BITS: 3415
    STENCIL_BUFFER_BIT: 1024
    STENCIL_CLEAR_VALUE: 2961
    STENCIL_FAIL: 2964
    STENCIL_FUNC: 2962
    STENCIL_INDEX8: 36168
    STENCIL_PASS_DEPTH_FAIL: 2965
    STENCIL_PASS_DEPTH_PASS: 2966
    STENCIL_REF: 2967
    STENCIL_TEST: 2960
    STENCIL_VALUE_MASK: 2963
    STENCIL_WRITEMASK: 2968
    STREAM_COPY: 35042
    STREAM_DRAW: 35040
    STREAM_READ: 35041
    SUBPIXEL_BITS: 3408
    SYNC_CONDITION: 37139
    SYNC_FENCE: 37142
    SYNC_FLAGS: 37141
    SYNC_FLUSH_COMMANDS_BIT: 1
    SYNC_GPU_COMMANDS_COMPLETE: 37143
    SYNC_STATUS: 37140
    TEXTURE: 5890
    TEXTURE_2D: 3553
    TEXTURE_2D_ARRAY: 35866
    TEXTURE_3D: 32879
    TEXTURE_BASE_LEVEL: 33084
    TEXTURE_BINDING_2D: 32873
    TEXTURE_BINDING_2D_ARRAY: 35869
    TEXTURE_BINDING_3D: 32874
    TEXTURE_BINDING_CUBE_MAP: 34068
    TEXTURE_COMPARE_FUNC: 34893
    TEXTURE_COMPARE_MODE: 34892
    TEXTURE_CUBE_MAP: 34067
    TEXTURE_CUBE_MAP_NEGATIVE_X: 34070
    TEXTURE_CUBE_MAP_NEGATIVE_Y: 34072
    TEXTURE_CUBE_MAP_NEGATIVE_Z: 34074
    TEXTURE_CUBE_MAP_POSITIVE_X: 34069
    TEXTURE_CUBE_MAP_POSITIVE_Y: 34071
    TEXTURE_CUBE_MAP_POSITIVE_Z: 34073
    TEXTURE_IMMUTABLE_FORMAT: 37167
    TEXTURE_IMMUTABLE_LEVELS: 33503
    TEXTURE_MAG_FILTER: 10240
    TEXTURE_MAX_LEVEL: 33085
    TEXTURE_MAX_LOD: 33083
    TEXTURE_MIN_FILTER: 10241
    TEXTURE_MIN_LOD: 33082
    TEXTURE_WRAP_R: 32882
    TEXTURE_WRAP_S: 10242
    TEXTURE_WRAP_T: 10243
    TEXTURE0: 33984
    TEXTURE1: 33985
    TEXTURE10: 33994
    TEXTURE11: 33995
    TEXTURE12: 33996
    TEXTURE13: 33997
    TEXTURE14: 33998
    TEXTURE15: 33999
    TEXTURE16: 34000
    TEXTURE17: 34001
    TEXTURE18: 34002
    TEXTURE19: 34003
    TEXTURE2: 33986
    TEXTURE20: 34004
    TEXTURE21: 34005
    TEXTURE22: 34006
    TEXTURE23: 34007
    TEXTURE24: 34008
    TEXTURE25: 34009
    TEXTURE26: 34010
    TEXTURE27: 34011
    TEXTURE28: 34012
    TEXTURE29: 34013
    TEXTURE3: 33987
    TEXTURE30: 34014
    TEXTURE31: 34015
    TEXTURE4: 33988
    TEXTURE5: 33989
    TEXTURE6: 33990
    TEXTURE7: 33991
    TEXTURE8: 33992
    TEXTURE9: 33993
    TIMEOUT_EXPIRED: 37147
    TIMEOUT_IGNORED: -1
    TRANSFORM_FEEDBACK: 36386
    TRANSFORM_FEEDBACK_ACTIVE: 36388
    TRANSFORM_FEEDBACK_BINDING: 36389
    TRANSFORM_FEEDBACK_BUFFER: 35982
    TRANSFORM_FEEDBACK_BUFFER_BINDING: 35983
    TRANSFORM_FEEDBACK_BUFFER_MODE: 35967
    TRANSFORM_FEEDBACK_BUFFER_SIZE: 35973
    TRANSFORM_FEEDBACK_BUFFER_START: 35972
    TRANSFORM_FEEDBACK_PAUSED: 36387
    TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: 35976
    TRANSFORM_FEEDBACK_VARYINGS: 35971
    TRIANGLE_FAN: 6
    TRIANGLE_STRIP: 5
    TRIANGLES: 4
    UNIFORM_ARRAY_STRIDE: 35388
    UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: 35395
    UNIFORM_BLOCK_ACTIVE_UNIFORMS: 35394
    UNIFORM_BLOCK_BINDING: 35391
    UNIFORM_BLOCK_DATA_SIZE: 35392
    UNIFORM_BLOCK_INDEX: 35386
    UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: 35398
    UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: 35396
    UNIFORM_BUFFER: 35345
    UNIFORM_BUFFER_BINDING: 35368
    UNIFORM_BUFFER_OFFSET_ALIGNMENT: 35380
    UNIFORM_BUFFER_SIZE: 35370
    UNIFORM_BUFFER_START: 35369
    UNIFORM_IS_ROW_MAJOR: 35390
    UNIFORM_MATRIX_STRIDE: 35389
    UNIFORM_OFFSET: 35387
    UNIFORM_SIZE: 35384
    UNIFORM_TYPE: 35383
    UNPACK_ALIGNMENT: 3317
    UNPACK_COLORSPACE_CONVERSION_WEBGL: 37443
    UNPACK_FLIP_Y_WEBGL: 37440
    UNPACK_IMAGE_HEIGHT: 32878
    UNPACK_PREMULTIPLY_ALPHA_WEBGL: 37441
    UNPACK_ROW_LENGTH: 3314
    UNPACK_SKIP_IMAGES: 32877
    UNPACK_SKIP_PIXELS: 3316
    UNPACK_SKIP_ROWS: 3315
    UNSIGNALED: 37144
    UNSIGNED_BYTE: 5121
    UNSIGNED_INT: 5125
    UNSIGNED_INT_10F_11F_11F_REV: 35899
    UNSIGNED_INT_2_10_10_10_REV: 33640
    UNSIGNED_INT_24_8: 34042
    UNSIGNED_INT_5_9_9_9_REV: 35902
    UNSIGNED_INT_SAMPLER_2D: 36306
    UNSIGNED_INT_SAMPLER_2D_ARRAY: 36311
    UNSIGNED_INT_SAMPLER_3D: 36307
    UNSIGNED_INT_SAMPLER_CUBE: 36308
    UNSIGNED_INT_VEC2: 36294
    UNSIGNED_INT_VEC3: 36295
    UNSIGNED_INT_VEC4: 36296
    UNSIGNED_NORMALIZED: 35863
    UNSIGNED_SHORT: 5123
    UNSIGNED_SHORT_4_4_4_4: 32819
    UNSIGNED_SHORT_5_5_5_1: 32820
    UNSIGNED_SHORT_5_6_5: 33635
    VALIDATE_STATUS: 35715
    VENDOR: 7936
    VERSION: 7938
    VERTEX_ARRAY_BINDING: 34229
    VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 34975
    VERTEX_ATTRIB_ARRAY_DIVISOR: 35070
    VERTEX_ATTRIB_ARRAY_ENABLED: 34338
    VERTEX_ATTRIB_ARRAY_INTEGER: 35069
    VERTEX_ATTRIB_ARRAY_NORMALIZED: 34922
    VERTEX_ATTRIB_ARRAY_POINTER: 34373
    VERTEX_ATTRIB_ARRAY_SIZE: 34339
    VERTEX_ATTRIB_ARRAY_STRIDE: 34340
    VERTEX_ATTRIB_ARRAY_TYPE: 34341
    VERTEX_SHADER: 35633
    VIEWPORT: 2978
    WAIT_FAILED: 37149
    ZERO: 0

    Methods

    • Parameters

      • srcX0: number
      • srcY0: number
      • srcX1: number
      • srcY1: number
      • dstX0: number
      • dstY0: number
      • dstX1: number
      • dstY1: number
      • mask: number
      • filter: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • border: number
      • imageSize: number
      • offset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • border: number
      • srcData: ArrayBufferView
      • OptionalsrcOffset: number
      • OptionalsrcLengthOverride: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • depth: number
      • border: number
      • imageSize: number
      • offset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • depth: number
      • border: number
      • srcData: ArrayBufferView
      • OptionalsrcOffset: number
      • OptionalsrcLengthOverride: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • width: number
      • height: number
      • format: number
      • imageSize: number
      • offset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • width: number
      • height: number
      • format: number
      • srcData: ArrayBufferView
      • OptionalsrcOffset: number
      • OptionalsrcLengthOverride: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • zoffset: number
      • width: number
      • height: number
      • depth: number
      • format: number
      • imageSize: number
      • offset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • zoffset: number
      • width: number
      • height: number
      • depth: number
      • format: number
      • srcData: ArrayBufferView
      • OptionalsrcOffset: number
      • OptionalsrcLengthOverride: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • x: number
      • y: number
      • width: number
      • height: number
      • border: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • zoffset: number
      • x: number
      • y: number
      • width: number
      • height: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • border: number
      • format: number
      • type: number
      • pixels: ArrayBufferView

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • format: number
      • type: number
      • source: TexImageSource

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • border: number
      • format: number
      • type: number
      • pboOffset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • border: number
      • format: number
      • type: number
      • source: TexImageSource

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • border: number
      • format: number
      • type: number
      • srcData: ArrayBufferView
      • srcOffset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • depth: number
      • border: number
      • format: number
      • type: number
      • pboOffset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • depth: number
      • border: number
      • format: number
      • type: number
      • source: TexImageSource

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • depth: number
      • border: number
      • format: number
      • type: number
      • srcData: ArrayBufferView

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • depth: number
      • border: number
      • format: number
      • type: number
      • srcData: ArrayBufferView
      • srcOffset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • width: number
      • height: number
      • format: number
      • type: number
      • pixels: ArrayBufferView

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • format: number
      • type: number
      • source: TexImageSource

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • width: number
      • height: number
      • format: number
      • type: number
      • pboOffset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • width: number
      • height: number
      • format: number
      • type: number
      • source: TexImageSource

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • width: number
      • height: number
      • format: number
      • type: number
      • srcData: ArrayBufferView
      • srcOffset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • zoffset: number
      • width: number
      • height: number
      • depth: number
      • format: number
      • type: number
      • pboOffset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • zoffset: number
      • width: number
      • height: number
      • depth: number
      • format: number
      • type: number
      • source: TexImageSource

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • zoffset: number
      • width: number
      • height: number
      • depth: number
      • format: number
      • type: number
      • srcData: ArrayBufferView
      • OptionalsrcOffset: number

      Returns void