Interface WindowEventHandlersEventMap

    Hierarchy

    Properties

    afterprint: Event
    beforeprint: Event
    beforeunload: BeforeUnloadEvent
    gamepadconnected: GamepadEvent
    gamepaddisconnected: GamepadEvent
    hashchange: HashChangeEvent
    languagechange: Event
    message: MessageEvent<any>
    messageerror: MessageEvent<any>
    offline: Event
    online: Event
    popstate: PopStateEvent
    rejectionhandled: PromiseRejectionEvent
    storage: StorageEvent
    unhandledrejection: PromiseRejectionEvent
    unload: Event