Interface WindowEventHandlersEventMap
interface WindowEventHandlersEventMap {
afterprint: Event;
beforeprint: Event;
beforeunload: BeforeUnloadEvent;
gamepadconnected: GamepadEvent;
gamepaddisconnected: GamepadEvent;
hashchange: HashChangeEvent;
languagechange: Event;
message: MessageEvent<any>;
messageerror: MessageEvent<any>;
offline: Event;
online: Event;
pagehide: PageTransitionEvent;
pageshow: PageTransitionEvent;
popstate: PopStateEvent;
rejectionhandled: PromiseRejectionEvent;
storage: StorageEvent;
unhandledrejection: PromiseRejectionEvent;
unload: Event;
}
afterprint: Event;
beforeprint: Event;
beforeunload: BeforeUnloadEvent;
gamepadconnected: GamepadEvent;
gamepaddisconnected: GamepadEvent;
hashchange: HashChangeEvent;
languagechange: Event;
message: MessageEvent<any>;
messageerror: MessageEvent<any>;
offline: Event;
online: Event;
pagehide: PageTransitionEvent;
pageshow: PageTransitionEvent;
popstate: PopStateEvent;
rejectionhandled: PromiseRejectionEvent;
storage: StorageEvent;
unhandledrejection: PromiseRejectionEvent;
unload: Event;
}
Hierarchy
- WindowEventHandlersEventMap (view full)