Interface HTMLFrameSetElementEventMap
interface HTMLFrameSetElementEventMap {
abort: UIEvent;
afterprint: Event;
animationcancel: AnimationEvent;
animationend: AnimationEvent;
animationiteration: AnimationEvent;
animationstart: AnimationEvent;
auxclick: MouseEvent;
beforeinput: InputEvent;
beforeprint: Event;
beforetoggle: Event;
beforeunload: BeforeUnloadEvent;
beforexrselect: XRSessionEvent;
blur: FocusEvent;
cancel: Event;
canplay: Event;
canplaythrough: Event;
change: Event;
click: MouseEvent;
close: Event;
compositionend: CompositionEvent;
compositionstart: CompositionEvent;
compositionupdate: CompositionEvent;
contextlost: Event;
contextmenu: MouseEvent;
contextrestored: Event;
copy: ClipboardEvent;
cuechange: Event;
cut: ClipboardEvent;
dblclick: MouseEvent;
drag: DragEvent;
dragend: DragEvent;
dragenter: DragEvent;
dragleave: DragEvent;
dragover: DragEvent;
dragstart: DragEvent;
drop: DragEvent;
durationchange: Event;
emptied: Event;
ended: Event;
error: ErrorEvent;
focus: FocusEvent;
focusin: FocusEvent;
focusout: FocusEvent;
formdata: FormDataEvent;
fullscreenchange: Event;
fullscreenerror: Event;
gamepadconnected: GamepadEvent;
gamepaddisconnected: GamepadEvent;
gotpointercapture: PointerEvent;
hashchange: HashChangeEvent;
input: Event;
invalid: Event;
keydown: KeyboardEvent;
keypress: KeyboardEvent;
keyup: KeyboardEvent;
languagechange: Event;
load: Event;
loadeddata: Event;
loadedmetadata: Event;
loadstart: Event;
lostpointercapture: PointerEvent;
message: MessageEvent<any>;
messageerror: MessageEvent<any>;
mousedown: MouseEvent;
mouseenter: MouseEvent;
mouseleave: MouseEvent;
mousemove: MouseEvent;
mouseout: MouseEvent;
mouseover: MouseEvent;
mouseup: MouseEvent;
offline: Event;
online: Event;
pagehide: PageTransitionEvent;
pageshow: PageTransitionEvent;
paste: ClipboardEvent;
pause: Event;
play: Event;
playing: Event;
pointercancel: PointerEvent;
pointerdown: PointerEvent;
pointerenter: PointerEvent;
pointerleave: PointerEvent;
pointermove: PointerEvent;
pointerout: PointerEvent;
pointerover: PointerEvent;
pointerup: PointerEvent;
popstate: PopStateEvent;
progress: ProgressEvent<EventTarget>;
ratechange: Event;
rejectionhandled: PromiseRejectionEvent;
reset: Event;
resize: UIEvent;
scroll: Event;
scrollend: Event;
securitypolicyviolation: SecurityPolicyViolationEvent;
seeked: Event;
seeking: Event;
select: Event;
selectionchange: Event;
selectstart: Event;
slotchange: Event;
stalled: Event;
storage: StorageEvent;
submit: SubmitEvent;
suspend: Event;
timeupdate: Event;
toggle: Event;
touchcancel: TouchEvent;
touchend: TouchEvent;
touchmove: TouchEvent;
touchstart: TouchEvent;
transitioncancel: TransitionEvent;
transitionend: TransitionEvent;
transitionrun: TransitionEvent;
transitionstart: TransitionEvent;
unhandledrejection: PromiseRejectionEvent;
unload: Event;
volumechange: Event;
waiting: Event;
webkitanimationend: Event;
webkitanimationiteration: Event;
webkitanimationstart: Event;
webkittransitionend: Event;
wheel: WheelEvent;
}
abort: UIEvent;
afterprint: Event;
animationcancel: AnimationEvent;
animationend: AnimationEvent;
animationiteration: AnimationEvent;
animationstart: AnimationEvent;
auxclick: MouseEvent;
beforeinput: InputEvent;
beforeprint: Event;
beforetoggle: Event;
beforeunload: BeforeUnloadEvent;
beforexrselect: XRSessionEvent;
blur: FocusEvent;
cancel: Event;
canplay: Event;
canplaythrough: Event;
change: Event;
click: MouseEvent;
close: Event;
compositionend: CompositionEvent;
compositionstart: CompositionEvent;
compositionupdate: CompositionEvent;
contextlost: Event;
contextmenu: MouseEvent;
contextrestored: Event;
copy: ClipboardEvent;
cuechange: Event;
cut: ClipboardEvent;
dblclick: MouseEvent;
drag: DragEvent;
dragend: DragEvent;
dragenter: DragEvent;
dragleave: DragEvent;
dragover: DragEvent;
dragstart: DragEvent;
drop: DragEvent;
durationchange: Event;
emptied: Event;
ended: Event;
error: ErrorEvent;
focus: FocusEvent;
focusin: FocusEvent;
focusout: FocusEvent;
formdata: FormDataEvent;
fullscreenchange: Event;
fullscreenerror: Event;
gamepadconnected: GamepadEvent;
gamepaddisconnected: GamepadEvent;
gotpointercapture: PointerEvent;
hashchange: HashChangeEvent;
input: Event;
invalid: Event;
keydown: KeyboardEvent;
keypress: KeyboardEvent;
keyup: KeyboardEvent;
languagechange: Event;
load: Event;
loadeddata: Event;
loadedmetadata: Event;
loadstart: Event;
lostpointercapture: PointerEvent;
message: MessageEvent<any>;
messageerror: MessageEvent<any>;
mousedown: MouseEvent;
mouseenter: MouseEvent;
mouseleave: MouseEvent;
mousemove: MouseEvent;
mouseout: MouseEvent;
mouseover: MouseEvent;
mouseup: MouseEvent;
offline: Event;
online: Event;
pagehide: PageTransitionEvent;
pageshow: PageTransitionEvent;
paste: ClipboardEvent;
pause: Event;
play: Event;
playing: Event;
pointercancel: PointerEvent;
pointerdown: PointerEvent;
pointerenter: PointerEvent;
pointerleave: PointerEvent;
pointermove: PointerEvent;
pointerout: PointerEvent;
pointerover: PointerEvent;
pointerup: PointerEvent;
popstate: PopStateEvent;
progress: ProgressEvent<EventTarget>;
ratechange: Event;
rejectionhandled: PromiseRejectionEvent;
reset: Event;
resize: UIEvent;
scroll: Event;
scrollend: Event;
securitypolicyviolation: SecurityPolicyViolationEvent;
seeked: Event;
seeking: Event;
select: Event;
selectionchange: Event;
selectstart: Event;
slotchange: Event;
stalled: Event;
storage: StorageEvent;
submit: SubmitEvent;
suspend: Event;
timeupdate: Event;
toggle: Event;
touchcancel: TouchEvent;
touchend: TouchEvent;
touchmove: TouchEvent;
touchstart: TouchEvent;
transitioncancel: TransitionEvent;
transitionend: TransitionEvent;
transitionrun: TransitionEvent;
transitionstart: TransitionEvent;
unhandledrejection: PromiseRejectionEvent;
unload: Event;
volumechange: Event;
waiting: Event;
webkitanimationend: Event;
webkitanimationiteration: Event;
webkitanimationstart: Event;
webkittransitionend: Event;
wheel: WheelEvent;
}
Hierarchy
- HTMLElementEventMap
- WindowEventHandlersEventMap
- HTMLFrameSetElementEventMap (view full)
Index
Properties
abort
afterprint
animationcancel
animationend
animationiteration
animationstart
auxclick
beforeinput
beforeprint
beforetoggle
beforeunload
beforexrselect
blur
cancel
canplay
canplaythrough
change
click
close
compositionend
compositionstart
compositionupdate
contextlost
contextmenu
contextrestored
copy
cuechange
cut
dblclick
drag
dragend
dragenter
dragleave
dragover
dragstart
drop
durationchange
emptied
ended
error
focus
focusin
focusout
formdata
fullscreenchange
fullscreenerror
gamepadconnected
gamepaddisconnected
gotpointercapture
hashchange
input
invalid
keydown
keypress
keyup
languagechange
load
loadeddata
loadedmetadata
loadstart
lostpointercapture
message
messageerror
mousedown
mouseenter
mouseleave
mousemove
mouseout
mouseover
mouseup
offline
online
pagehide
pageshow
paste
pause
play
playing
pointercancel
pointerdown
pointerenter
pointerleave
pointermove
pointerout
pointerover
pointerup
popstate
progress
ratechange
rejectionhandled
reset
resize
scroll
scrollend
securitypolicyviolation
seeked
seeking
select
selectionchange
selectstart
slotchange
stalled
storage
submit
suspend
timeupdate
toggle
touchcancel
touchend
touchmove
touchstart
transitioncancel
transitionend
transitionrun
transitionstart
unhandledrejection
unload
volumechange
waiting
webkitanimationend
webkitanimationiteration
webkitanimationstart
webkittransitionend
wheel