Interface GPUImageCopyTexture

    interface GPUImageCopyTexture {
        aspect?: GPUTextureAspect;
        mipLevel?: number;
        origin?: GPUOrigin3D;
        texture: GPUTexture;
    }
    Hierarchy

    Properties

    Defines which aspects of the GPUImageCopyTexture#texture to copy to/from.

    mipLevel?: number

    Mip-map level of the GPUImageCopyTexture#texture to copy to/from.

    origin?: GPUOrigin3D

    Defines the origin of the copy - the minimum corner of the texture sub-region to copy to/from. Together with copySize, defines the full copy sub-region.

    texture: GPUTexture

    Texture to copy to/from.