Interface GPUBindingCommandsMixin
setBindGroup(index: number, bindGroup: GPUBindGroup, dynamicOffsets?: Iterable<number, any, any>): undefined;
setBindGroup(index: number, bindGroup: GPUBindGroup, dynamicOffsetsData: Uint32Array, dynamicOffsetsDataStart: number, dynamicOffsetsDataLength: number): undefined;
}
Hierarchy
- GPUBindingCommandsMixin (view full)
Index
Methods
Methods
setBindGroup
- set
Bind (index, bindGroup, dynamicOffsets?): undefinedGroup Parameters
- index: number
The index to set the bind group at.
- bindGroup: GPUBindGroup
Bind group to use for subsequent render or compute commands. <!--The overload appears to be confusing bikeshed, and it ends up expecting this to define the arguments for the 5-arg variant of the method, despite the "for" explicitly pointing at the 3-arg variant. See
Optional
dynamicOffsets: Iterable<number, any, any>Array containing buffer offsets in bytes for each entry in
bindGroup
marked as GPUBindGroupLayoutEntry#buffer.GPUBufferBindingLayout#hasDynamicOffset.-->
Returns undefined
- index: number
- set
Bind (index, bindGroup, dynamicOffsetsData, dynamicOffsetsDataStart, dynamicOffsetsDataLength): undefinedGroup Sets the current GPUBindGroup for the given index, specifying dynamic offsets as a subset of a Uint32Array.
Parameters
- index: number
The index to set the bind group at.
- bindGroup: GPUBindGroup
Bind group to use for subsequent render or compute commands.
- dynamicOffsetsData: Uint32Array
Array containing buffer offsets in bytes for each entry in
bindGroup
marked as GPUBindGroupLayoutEntry#buffer.GPUBufferBindingLayout#hasDynamicOffset. - dynamicOffsetsDataStart: number
Offset in elements into
dynamicOffsetsData
where the buffer offset data begins. - dynamicOffsetsDataLength: number
Number of buffer offsets to read from
dynamicOffsetsData
.
Returns undefined
- index: number
Sets the current GPUBindGroup for the given index.