Interface WebGL2RenderingContextBase

    interface WebGL2RenderingContextBase {
        ACTIVE_UNIFORM_BLOCKS: 35382;
        ALREADY_SIGNALED: 37146;
        ANY_SAMPLES_PASSED: 35887;
        ANY_SAMPLES_PASSED_CONSERVATIVE: 36202;
        COLOR: 6144;
        COLOR_ATTACHMENT1: 36065;
        COLOR_ATTACHMENT10: 36074;
        COLOR_ATTACHMENT11: 36075;
        COLOR_ATTACHMENT12: 36076;
        COLOR_ATTACHMENT13: 36077;
        COLOR_ATTACHMENT14: 36078;
        COLOR_ATTACHMENT15: 36079;
        COLOR_ATTACHMENT2: 36066;
        COLOR_ATTACHMENT3: 36067;
        COLOR_ATTACHMENT4: 36068;
        COLOR_ATTACHMENT5: 36069;
        COLOR_ATTACHMENT6: 36070;
        COLOR_ATTACHMENT7: 36071;
        COLOR_ATTACHMENT8: 36072;
        COLOR_ATTACHMENT9: 36073;
        COMPARE_REF_TO_TEXTURE: 34894;
        CONDITION_SATISFIED: 37148;
        COPY_READ_BUFFER: 36662;
        COPY_READ_BUFFER_BINDING: 36662;
        COPY_WRITE_BUFFER: 36663;
        COPY_WRITE_BUFFER_BINDING: 36663;
        CURRENT_QUERY: 34917;
        DEPTH: 6145;
        DEPTH_COMPONENT24: 33190;
        DEPTH_COMPONENT32F: 36012;
        DEPTH24_STENCIL8: 35056;
        DEPTH32F_STENCIL8: 36013;
        DRAW_BUFFER0: 34853;
        DRAW_BUFFER1: 34854;
        DRAW_BUFFER10: 34863;
        DRAW_BUFFER11: 34864;
        DRAW_BUFFER12: 34865;
        DRAW_BUFFER13: 34866;
        DRAW_BUFFER14: 34867;
        DRAW_BUFFER15: 34868;
        DRAW_BUFFER2: 34855;
        DRAW_BUFFER3: 34856;
        DRAW_BUFFER4: 34857;
        DRAW_BUFFER5: 34858;
        DRAW_BUFFER6: 34859;
        DRAW_BUFFER7: 34860;
        DRAW_BUFFER8: 34861;
        DRAW_BUFFER9: 34862;
        DRAW_FRAMEBUFFER: 36009;
        DRAW_FRAMEBUFFER_BINDING: 36006;
        DYNAMIC_COPY: 35050;
        DYNAMIC_READ: 35049;
        FLOAT_32_UNSIGNED_INT_24_8_REV: 36269;
        FLOAT_MAT2x3: 35685;
        FLOAT_MAT2x4: 35686;
        FLOAT_MAT3x2: 35687;
        FLOAT_MAT3x4: 35688;
        FLOAT_MAT4x2: 35689;
        FLOAT_MAT4x3: 35690;
        FRAGMENT_SHADER_DERIVATIVE_HINT: 35723;
        FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 33301;
        FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 33300;
        FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 33296;
        FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 33297;
        FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 33302;
        FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 33299;
        FRAMEBUFFER_ATTACHMENT_RED_SIZE: 33298;
        FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 33303;
        FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: 36052;
        FRAMEBUFFER_DEFAULT: 33304;
        FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: 36182;
        HALF_FLOAT: 5131;
        INT_2_10_10_10_REV: 36255;
        INT_SAMPLER_2D: 36298;
        INT_SAMPLER_2D_ARRAY: 36303;
        INT_SAMPLER_3D: 36299;
        INT_SAMPLER_CUBE: 36300;
        INTERLEAVED_ATTRIBS: 35980;
        INVALID_INDEX: 4294967295;
        MAX: 32776;
        MAX_3D_TEXTURE_SIZE: 32883;
        MAX_ARRAY_TEXTURE_LAYERS: 35071;
        MAX_CLIENT_WAIT_TIMEOUT_WEBGL: 37447;
        MAX_COLOR_ATTACHMENTS: 36063;
        MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 35379;
        MAX_COMBINED_UNIFORM_BLOCKS: 35374;
        MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 35377;
        MAX_DRAW_BUFFERS: 34852;
        MAX_ELEMENT_INDEX: 36203;
        MAX_ELEMENTS_INDICES: 33001;
        MAX_ELEMENTS_VERTICES: 33000;
        MAX_FRAGMENT_INPUT_COMPONENTS: 37157;
        MAX_FRAGMENT_UNIFORM_BLOCKS: 35373;
        MAX_FRAGMENT_UNIFORM_COMPONENTS: 35657;
        MAX_PROGRAM_TEXEL_OFFSET: 35077;
        MAX_SAMPLES: 36183;
        MAX_SERVER_WAIT_TIMEOUT: 37137;
        MAX_TEXTURE_LOD_BIAS: 34045;
        MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 35978;
        MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 35979;
        MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 35968;
        MAX_UNIFORM_BLOCK_SIZE: 35376;
        MAX_UNIFORM_BUFFER_BINDINGS: 35375;
        MAX_VARYING_COMPONENTS: 35659;
        MAX_VERTEX_OUTPUT_COMPONENTS: 37154;
        MAX_VERTEX_UNIFORM_BLOCKS: 35371;
        MAX_VERTEX_UNIFORM_COMPONENTS: 35658;
        MIN: 32775;
        MIN_PROGRAM_TEXEL_OFFSET: 35076;
        OBJECT_TYPE: 37138;
        PACK_ROW_LENGTH: 3330;
        PACK_SKIP_PIXELS: 3332;
        PACK_SKIP_ROWS: 3331;
        PIXEL_PACK_BUFFER: 35051;
        PIXEL_PACK_BUFFER_BINDING: 35053;
        PIXEL_UNPACK_BUFFER: 35052;
        PIXEL_UNPACK_BUFFER_BINDING: 35055;
        QUERY_RESULT: 34918;
        QUERY_RESULT_AVAILABLE: 34919;
        R11F_G11F_B10F: 35898;
        R16F: 33325;
        R16I: 33331;
        R16UI: 33332;
        R32F: 33326;
        R32I: 33333;
        R32UI: 33334;
        R8: 33321;
        R8_SNORM: 36756;
        R8I: 33329;
        R8UI: 33330;
        RASTERIZER_DISCARD: 35977;
        READ_BUFFER: 3074;
        READ_FRAMEBUFFER: 36008;
        READ_FRAMEBUFFER_BINDING: 36010;
        RED: 6403;
        RED_INTEGER: 36244;
        RENDERBUFFER_SAMPLES: 36011;
        RG: 33319;
        RG_INTEGER: 33320;
        RG16F: 33327;
        RG16I: 33337;
        RG16UI: 33338;
        RG32F: 33328;
        RG32I: 33339;
        RG32UI: 33340;
        RG8: 33323;
        RG8_SNORM: 36757;
        RG8I: 33335;
        RG8UI: 33336;
        RGB_INTEGER: 36248;
        RGB10_A2: 32857;
        RGB10_A2UI: 36975;
        RGB16F: 34843;
        RGB16I: 36233;
        RGB16UI: 36215;
        RGB32F: 34837;
        RGB32I: 36227;
        RGB32UI: 36209;
        RGB8: 32849;
        RGB8_SNORM: 36758;
        RGB8I: 36239;
        RGB8UI: 36221;
        RGB9_E5: 35901;
        RGBA_INTEGER: 36249;
        RGBA16F: 34842;
        RGBA16I: 36232;
        RGBA16UI: 36214;
        RGBA32F: 34836;
        RGBA32I: 36226;
        RGBA32UI: 36208;
        RGBA8_SNORM: 36759;
        RGBA8I: 36238;
        RGBA8UI: 36220;
        SAMPLER_2D_ARRAY: 36289;
        SAMPLER_2D_ARRAY_SHADOW: 36292;
        SAMPLER_2D_SHADOW: 35682;
        SAMPLER_3D: 35679;
        SAMPLER_BINDING: 35097;
        SAMPLER_CUBE_SHADOW: 36293;
        SEPARATE_ATTRIBS: 35981;
        SIGNALED: 37145;
        SIGNED_NORMALIZED: 36764;
        SRGB: 35904;
        SRGB8: 35905;
        SRGB8_ALPHA8: 35907;
        STATIC_COPY: 35046;
        STATIC_READ: 35045;
        STENCIL: 6146;
        STREAM_COPY: 35042;
        STREAM_READ: 35041;
        SYNC_CONDITION: 37139;
        SYNC_FENCE: 37142;
        SYNC_FLAGS: 37141;
        SYNC_FLUSH_COMMANDS_BIT: 1;
        SYNC_GPU_COMMANDS_COMPLETE: 37143;
        SYNC_STATUS: 37140;
        TEXTURE_2D_ARRAY: 35866;
        TEXTURE_3D: 32879;
        TEXTURE_BASE_LEVEL: 33084;
        TEXTURE_BINDING_2D_ARRAY: 35869;
        TEXTURE_BINDING_3D: 32874;
        TEXTURE_COMPARE_FUNC: 34893;
        TEXTURE_COMPARE_MODE: 34892;
        TEXTURE_IMMUTABLE_FORMAT: 37167;
        TEXTURE_IMMUTABLE_LEVELS: 33503;
        TEXTURE_MAX_LEVEL: 33085;
        TEXTURE_MAX_LOD: 33083;
        TEXTURE_MIN_LOD: 33082;
        TEXTURE_WRAP_R: 32882;
        TIMEOUT_EXPIRED: 37147;
        TIMEOUT_IGNORED: -1;
        TRANSFORM_FEEDBACK: 36386;
        TRANSFORM_FEEDBACK_ACTIVE: 36388;
        TRANSFORM_FEEDBACK_BINDING: 36389;
        TRANSFORM_FEEDBACK_BUFFER: 35982;
        TRANSFORM_FEEDBACK_BUFFER_BINDING: 35983;
        TRANSFORM_FEEDBACK_BUFFER_MODE: 35967;
        TRANSFORM_FEEDBACK_BUFFER_SIZE: 35973;
        TRANSFORM_FEEDBACK_BUFFER_START: 35972;
        TRANSFORM_FEEDBACK_PAUSED: 36387;
        TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: 35976;
        TRANSFORM_FEEDBACK_VARYINGS: 35971;
        UNIFORM_ARRAY_STRIDE: 35388;
        UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: 35395;
        UNIFORM_BLOCK_ACTIVE_UNIFORMS: 35394;
        UNIFORM_BLOCK_BINDING: 35391;
        UNIFORM_BLOCK_DATA_SIZE: 35392;
        UNIFORM_BLOCK_INDEX: 35386;
        UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: 35398;
        UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: 35396;
        UNIFORM_BUFFER: 35345;
        UNIFORM_BUFFER_BINDING: 35368;
        UNIFORM_BUFFER_OFFSET_ALIGNMENT: 35380;
        UNIFORM_BUFFER_SIZE: 35370;
        UNIFORM_BUFFER_START: 35369;
        UNIFORM_IS_ROW_MAJOR: 35390;
        UNIFORM_MATRIX_STRIDE: 35389;
        UNIFORM_OFFSET: 35387;
        UNIFORM_SIZE: 35384;
        UNIFORM_TYPE: 35383;
        UNPACK_IMAGE_HEIGHT: 32878;
        UNPACK_ROW_LENGTH: 3314;
        UNPACK_SKIP_IMAGES: 32877;
        UNPACK_SKIP_PIXELS: 3316;
        UNPACK_SKIP_ROWS: 3315;
        UNSIGNALED: 37144;
        UNSIGNED_INT_10F_11F_11F_REV: 35899;
        UNSIGNED_INT_2_10_10_10_REV: 33640;
        UNSIGNED_INT_24_8: 34042;
        UNSIGNED_INT_5_9_9_9_REV: 35902;
        UNSIGNED_INT_SAMPLER_2D: 36306;
        UNSIGNED_INT_SAMPLER_2D_ARRAY: 36311;
        UNSIGNED_INT_SAMPLER_3D: 36307;
        UNSIGNED_INT_SAMPLER_CUBE: 36308;
        UNSIGNED_INT_VEC2: 36294;
        UNSIGNED_INT_VEC3: 36295;
        UNSIGNED_INT_VEC4: 36296;
        UNSIGNED_NORMALIZED: 35863;
        VERTEX_ARRAY_BINDING: 34229;
        VERTEX_ATTRIB_ARRAY_DIVISOR: 35070;
        VERTEX_ATTRIB_ARRAY_INTEGER: 35069;
        WAIT_FAILED: 37149;
        beginQuery(target: number, query: WebGLQuery): void;
        beginTransformFeedback(primitiveMode: number): void;
        bindBufferBase(target: number, index: number, buffer: WebGLBuffer): void;
        bindBufferRange(target: number, index: number, buffer: WebGLBuffer, offset: number, size: number): void;
        bindSampler(unit: number, sampler: WebGLSampler): void;
        bindTransformFeedback(target: number, tf: WebGLTransformFeedback): void;
        bindVertexArray(array: WebGLVertexArrayObject): void;
        blitFramebuffer(srcX0: number, srcY0: number, srcX1: number, srcY1: number, dstX0: number, dstY0: number, dstX1: number, dstY1: number, mask: number, filter: number): void;
        clearBufferfi(buffer: number, drawbuffer: number, depth: number, stencil: number): void;
        clearBufferfv(buffer: number, drawbuffer: number, values: Float32List, srcOffset?: number): void;
        clearBufferfv(buffer: number, drawbuffer: number, values: Iterable<number, any, any>, srcOffset?: number): void;
        clearBufferiv(buffer: number, drawbuffer: number, values: Int32List, srcOffset?: number): void;
        clearBufferiv(buffer: number, drawbuffer: number, values: Iterable<number, any, any>, srcOffset?: number): void;
        clearBufferuiv(buffer: number, drawbuffer: number, values: Uint32List, srcOffset?: number): void;
        clearBufferuiv(buffer: number, drawbuffer: number, values: Iterable<number, any, any>, srcOffset?: number): void;
        clientWaitSync(sync: WebGLSync, flags: number, timeout: number): number;
        compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, imageSize: number, offset: number): void;
        compressedTexImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
        compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, imageSize: number, offset: number): void;
        compressedTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: number): void;
        copyBufferSubData(readTarget: number, writeTarget: number, readOffset: number, writeOffset: number, size: number): void;
        copyTexSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, x: number, y: number, width: number, height: number): void;
        createQuery(): WebGLQuery;
        createSampler(): WebGLSampler;
        createTransformFeedback(): WebGLTransformFeedback;
        createVertexArray(): WebGLVertexArrayObject;
        deleteQuery(query: WebGLQuery): void;
        deleteSampler(sampler: WebGLSampler): void;
        deleteSync(sync: WebGLSync): void;
        deleteTransformFeedback(tf: WebGLTransformFeedback): void;
        deleteVertexArray(vertexArray: WebGLVertexArrayObject): void;
        drawArraysInstanced(mode: number, first: number, count: number, instanceCount: number): void;
        drawBuffers(buffers: number[]): void;
        drawBuffers(buffers: Iterable<number, any, any>): void;
        drawElementsInstanced(mode: number, count: number, type: number, offset: number, instanceCount: number): void;
        drawRangeElements(mode: number, start: number, end: number, count: number, type: number, offset: number): void;
        endQuery(target: number): void;
        endTransformFeedback(): void;
        fenceSync(condition: number, flags: number): WebGLSync;
        framebufferTextureLayer(target: number, attachment: number, texture: WebGLTexture, level: number, layer: number): void;
        getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: number): string;
        getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: number, pname: number): any;
        getActiveUniforms(program: WebGLProgram, uniformIndices: number[], pname: number): any;
        getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<number, any, any>, pname: number): any;
        getBufferSubData(target: number, srcByteOffset: number, dstBuffer: ArrayBufferView, dstOffset?: number, length?: number): void;
        getFragDataLocation(program: WebGLProgram, name: string): number;
        getIndexedParameter(target: number, index: number): any;
        getInternalformatParameter(target: number, internalformat: number, pname: number): any;
        getQuery(target: number, pname: number): WebGLQuery;
        getQueryParameter(query: WebGLQuery, pname: number): any;
        getSamplerParameter(sampler: WebGLSampler, pname: number): any;
        getSyncParameter(sync: WebGLSync, pname: number): any;
        getTransformFeedbackVarying(program: WebGLProgram, index: number): WebGLActiveInfo;
        getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): number;
        getUniformIndices(program: WebGLProgram, uniformNames: string[]): number[];
        getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string, any, any>): Iterable<number, any, any>;
        invalidateFramebuffer(target: number, attachments: number[]): void;
        invalidateFramebuffer(target: number, attachments: Iterable<number, any, any>): void;
        invalidateSubFramebuffer(target: number, attachments: number[], x: number, y: number, width: number, height: number): void;
        invalidateSubFramebuffer(target: number, attachments: Iterable<number, any, any>, x: number, y: number, width: number, height: number): void;
        isQuery(query: WebGLQuery): boolean;
        isSampler(sampler: WebGLSampler): boolean;
        isSync(sync: WebGLSync): boolean;
        isTransformFeedback(tf: WebGLTransformFeedback): boolean;
        isVertexArray(vertexArray: WebGLVertexArrayObject): boolean;
        pauseTransformFeedback(): void;
        readBuffer(src: number): void;
        renderbufferStorageMultisample(target: number, samples: number, internalformat: number, width: number, height: number): void;
        resumeTransformFeedback(): void;
        samplerParameterf(sampler: WebGLSampler, pname: number, param: number): void;
        samplerParameteri(sampler: WebGLSampler, pname: number, param: number): void;
        texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pboOffset: number): void;
        texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, source: TexImageSource): void;
        texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, srcData: ArrayBufferView): void;
        texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, srcData: ArrayBufferView, srcOffset: number): void;
        texImage3D(target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, source: TexImageSourceWebCodecs): void;
        texStorage2D(target: number, levels: number, internalformat: number, width: number, height: number): void;
        texStorage3D(target: number, levels: number, internalformat: number, width: number, height: number, depth: number): void;
        texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, pboOffset: number): void;
        texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, source: TexImageSource): void;
        texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, srcData: ArrayBufferView, srcOffset?: number): void;
        texSubImage3D(target: number, level: number, xoffset: number, yoffset: number, zoffset: number, width: number, height: number, depth: number, format: number, type: number, source: TexImageSourceWebCodecs): void;
        transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: number): void;
        transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string, any, any>, bufferMode: number): void;
        uniform1ui(location: WebGLUniformLocation, v0: number): void;
        uniform1uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
        uniform1uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniform2ui(location: WebGLUniformLocation, v0: number, v1: number): void;
        uniform2uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
        uniform2uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniform3ui(location: WebGLUniformLocation, v0: number, v1: number, v2: number): void;
        uniform3uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
        uniform3uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniform4ui(location: WebGLUniformLocation, v0: number, v1: number, v2: number, v3: number): void;
        uniform4uiv(location: WebGLUniformLocation, data: Uint32List, srcOffset?: number, srcLength?: number): void;
        uniform4uiv(location: WebGLUniformLocation, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: number, uniformBlockBinding: number): void;
        uniformMatrix2x3fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix2x3fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformMatrix2x4fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix2x4fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformMatrix3x2fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix3x2fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformMatrix3x4fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix3x4fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformMatrix4x2fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix4x2fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        uniformMatrix4x3fv(location: WebGLUniformLocation, transpose: boolean, data: Float32List, srcOffset?: number, srcLength?: number): void;
        uniformMatrix4x3fv(location: WebGLUniformLocation, transpose: boolean, data: Iterable<number, any, any>, srcOffset?: number, srcLength?: number): void;
        vertexAttribDivisor(index: number, divisor: number): void;
        vertexAttribI4i(index: number, x: number, y: number, z: number, w: number): void;
        vertexAttribI4iv(index: number, values: Int32List): void;
        vertexAttribI4iv(index: number, values: Iterable<number, any, any>): void;
        vertexAttribI4ui(index: number, x: number, y: number, z: number, w: number): void;
        vertexAttribI4uiv(index: number, values: Uint32List): void;
        vertexAttribI4uiv(index: number, values: Iterable<number, any, any>): void;
        vertexAttribIPointer(index: number, size: number, type: number, stride: number, offset: number): void;
        waitSync(sync: WebGLSync, flags: number, timeout: number): void;
    }
    Hierarchy

    Properties

    ACTIVE_UNIFORM_BLOCKS ALREADY_SIGNALED ANY_SAMPLES_PASSED ANY_SAMPLES_PASSED_CONSERVATIVE COLOR COLOR_ATTACHMENT1 COLOR_ATTACHMENT10 COLOR_ATTACHMENT11 COLOR_ATTACHMENT12 COLOR_ATTACHMENT13 COLOR_ATTACHMENT14 COLOR_ATTACHMENT15 COLOR_ATTACHMENT2 COLOR_ATTACHMENT3 COLOR_ATTACHMENT4 COLOR_ATTACHMENT5 COLOR_ATTACHMENT6 COLOR_ATTACHMENT7 COLOR_ATTACHMENT8 COLOR_ATTACHMENT9 COMPARE_REF_TO_TEXTURE CONDITION_SATISFIED COPY_READ_BUFFER COPY_READ_BUFFER_BINDING COPY_WRITE_BUFFER COPY_WRITE_BUFFER_BINDING CURRENT_QUERY DEPTH DEPTH_COMPONENT24 DEPTH_COMPONENT32F DEPTH24_STENCIL8 DEPTH32F_STENCIL8 DRAW_BUFFER0 DRAW_BUFFER1 DRAW_BUFFER10 DRAW_BUFFER11 DRAW_BUFFER12 DRAW_BUFFER13 DRAW_BUFFER14 DRAW_BUFFER15 DRAW_BUFFER2 DRAW_BUFFER3 DRAW_BUFFER4 DRAW_BUFFER5 DRAW_BUFFER6 DRAW_BUFFER7 DRAW_BUFFER8 DRAW_BUFFER9 DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER_BINDING DYNAMIC_COPY DYNAMIC_READ FLOAT_32_UNSIGNED_INT_24_8_REV FLOAT_MAT2x3 FLOAT_MAT2x4 FLOAT_MAT3x2 FLOAT_MAT3x4 FLOAT_MAT4x2 FLOAT_MAT4x3 FRAGMENT_SHADER_DERIVATIVE_HINT FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE FRAMEBUFFER_ATTACHMENT_BLUE_SIZE FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE FRAMEBUFFER_ATTACHMENT_GREEN_SIZE FRAMEBUFFER_ATTACHMENT_RED_SIZE FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER FRAMEBUFFER_DEFAULT FRAMEBUFFER_INCOMPLETE_MULTISAMPLE HALF_FLOAT INT_2_10_10_10_REV INT_SAMPLER_2D INT_SAMPLER_2D_ARRAY INT_SAMPLER_3D INT_SAMPLER_CUBE INTERLEAVED_ATTRIBS INVALID_INDEX MAX MAX_3D_TEXTURE_SIZE MAX_ARRAY_TEXTURE_LAYERS MAX_CLIENT_WAIT_TIMEOUT_WEBGL MAX_COLOR_ATTACHMENTS MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS MAX_COMBINED_UNIFORM_BLOCKS MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS MAX_DRAW_BUFFERS MAX_ELEMENT_INDEX MAX_ELEMENTS_INDICES MAX_ELEMENTS_VERTICES MAX_FRAGMENT_INPUT_COMPONENTS MAX_FRAGMENT_UNIFORM_BLOCKS MAX_FRAGMENT_UNIFORM_COMPONENTS MAX_PROGRAM_TEXEL_OFFSET MAX_SAMPLES MAX_SERVER_WAIT_TIMEOUT MAX_TEXTURE_LOD_BIAS MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS MAX_UNIFORM_BLOCK_SIZE MAX_UNIFORM_BUFFER_BINDINGS MAX_VARYING_COMPONENTS MAX_VERTEX_OUTPUT_COMPONENTS MAX_VERTEX_UNIFORM_BLOCKS MAX_VERTEX_UNIFORM_COMPONENTS MIN MIN_PROGRAM_TEXEL_OFFSET OBJECT_TYPE PACK_ROW_LENGTH PACK_SKIP_PIXELS PACK_SKIP_ROWS PIXEL_PACK_BUFFER PIXEL_PACK_BUFFER_BINDING PIXEL_UNPACK_BUFFER PIXEL_UNPACK_BUFFER_BINDING QUERY_RESULT QUERY_RESULT_AVAILABLE R11F_G11F_B10F R16F R16I R16UI R32F R32I R32UI R8 R8_SNORM R8I R8UI RASTERIZER_DISCARD READ_BUFFER READ_FRAMEBUFFER READ_FRAMEBUFFER_BINDING RED RED_INTEGER RENDERBUFFER_SAMPLES RG RG_INTEGER RG16F RG16I RG16UI RG32F RG32I RG32UI RG8 RG8_SNORM RG8I RG8UI RGB_INTEGER RGB10_A2 RGB10_A2UI RGB16F RGB16I RGB16UI RGB32F RGB32I RGB32UI RGB8 RGB8_SNORM RGB8I RGB8UI RGB9_E5 RGBA_INTEGER RGBA16F RGBA16I RGBA16UI RGBA32F RGBA32I RGBA32UI RGBA8_SNORM RGBA8I RGBA8UI SAMPLER_2D_ARRAY SAMPLER_2D_ARRAY_SHADOW SAMPLER_2D_SHADOW SAMPLER_3D SAMPLER_BINDING SAMPLER_CUBE_SHADOW SEPARATE_ATTRIBS SIGNALED SIGNED_NORMALIZED SRGB SRGB8 SRGB8_ALPHA8 STATIC_COPY STATIC_READ STENCIL STREAM_COPY STREAM_READ SYNC_CONDITION SYNC_FENCE SYNC_FLAGS SYNC_FLUSH_COMMANDS_BIT SYNC_GPU_COMMANDS_COMPLETE SYNC_STATUS TEXTURE_2D_ARRAY TEXTURE_3D TEXTURE_BASE_LEVEL TEXTURE_BINDING_2D_ARRAY TEXTURE_BINDING_3D TEXTURE_COMPARE_FUNC TEXTURE_COMPARE_MODE TEXTURE_IMMUTABLE_FORMAT TEXTURE_IMMUTABLE_LEVELS TEXTURE_MAX_LEVEL TEXTURE_MAX_LOD TEXTURE_MIN_LOD TEXTURE_WRAP_R TIMEOUT_EXPIRED TIMEOUT_IGNORED TRANSFORM_FEEDBACK TRANSFORM_FEEDBACK_ACTIVE TRANSFORM_FEEDBACK_BINDING TRANSFORM_FEEDBACK_BUFFER TRANSFORM_FEEDBACK_BUFFER_BINDING TRANSFORM_FEEDBACK_BUFFER_MODE TRANSFORM_FEEDBACK_BUFFER_SIZE TRANSFORM_FEEDBACK_BUFFER_START TRANSFORM_FEEDBACK_PAUSED TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN TRANSFORM_FEEDBACK_VARYINGS UNIFORM_ARRAY_STRIDE UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES UNIFORM_BLOCK_ACTIVE_UNIFORMS UNIFORM_BLOCK_BINDING UNIFORM_BLOCK_DATA_SIZE UNIFORM_BLOCK_INDEX UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER UNIFORM_BUFFER UNIFORM_BUFFER_BINDING UNIFORM_BUFFER_OFFSET_ALIGNMENT UNIFORM_BUFFER_SIZE UNIFORM_BUFFER_START UNIFORM_IS_ROW_MAJOR UNIFORM_MATRIX_STRIDE UNIFORM_OFFSET UNIFORM_SIZE UNIFORM_TYPE UNPACK_IMAGE_HEIGHT UNPACK_ROW_LENGTH UNPACK_SKIP_IMAGES UNPACK_SKIP_PIXELS UNPACK_SKIP_ROWS UNSIGNALED UNSIGNED_INT_10F_11F_11F_REV UNSIGNED_INT_2_10_10_10_REV UNSIGNED_INT_24_8 UNSIGNED_INT_5_9_9_9_REV UNSIGNED_INT_SAMPLER_2D UNSIGNED_INT_SAMPLER_2D_ARRAY UNSIGNED_INT_SAMPLER_3D UNSIGNED_INT_SAMPLER_CUBE UNSIGNED_INT_VEC2 UNSIGNED_INT_VEC3 UNSIGNED_INT_VEC4 UNSIGNED_NORMALIZED VERTEX_ARRAY_BINDING VERTEX_ATTRIB_ARRAY_DIVISOR VERTEX_ATTRIB_ARRAY_INTEGER WAIT_FAILED

    Methods

    beginQuery beginTransformFeedback bindBufferBase bindBufferRange bindSampler bindTransformFeedback bindVertexArray blitFramebuffer clearBufferfi clearBufferfv clearBufferiv clearBufferuiv clientWaitSync compressedTexImage3D compressedTexSubImage3D copyBufferSubData copyTexSubImage3D createQuery createSampler createTransformFeedback createVertexArray deleteQuery deleteSampler deleteSync deleteTransformFeedback deleteVertexArray drawArraysInstanced drawBuffers drawElementsInstanced drawRangeElements endQuery endTransformFeedback fenceSync framebufferTextureLayer getActiveUniformBlockName getActiveUniformBlockParameter getActiveUniforms getBufferSubData getFragDataLocation getIndexedParameter getInternalformatParameter getQuery getQueryParameter getSamplerParameter getSyncParameter getTransformFeedbackVarying getUniformBlockIndex getUniformIndices invalidateFramebuffer invalidateSubFramebuffer isQuery isSampler isSync isTransformFeedback isVertexArray pauseTransformFeedback readBuffer renderbufferStorageMultisample resumeTransformFeedback samplerParameterf samplerParameteri texImage3D texStorage2D texStorage3D texSubImage3D transformFeedbackVaryings uniform1ui uniform1uiv uniform2ui uniform2uiv uniform3ui uniform3uiv uniform4ui uniform4uiv uniformBlockBinding uniformMatrix2x3fv uniformMatrix2x4fv uniformMatrix3x2fv uniformMatrix3x4fv uniformMatrix4x2fv uniformMatrix4x3fv vertexAttribDivisor vertexAttribI4i vertexAttribI4iv vertexAttribI4ui vertexAttribI4uiv vertexAttribIPointer waitSync

    Properties

    ACTIVE_UNIFORM_BLOCKS: 35382
    ALREADY_SIGNALED: 37146
    ANY_SAMPLES_PASSED: 35887
    ANY_SAMPLES_PASSED_CONSERVATIVE: 36202
    COLOR: 6144
    COLOR_ATTACHMENT1: 36065
    COLOR_ATTACHMENT10: 36074
    COLOR_ATTACHMENT11: 36075
    COLOR_ATTACHMENT12: 36076
    COLOR_ATTACHMENT13: 36077
    COLOR_ATTACHMENT14: 36078
    COLOR_ATTACHMENT15: 36079
    COLOR_ATTACHMENT2: 36066
    COLOR_ATTACHMENT3: 36067
    COLOR_ATTACHMENT4: 36068
    COLOR_ATTACHMENT5: 36069
    COLOR_ATTACHMENT6: 36070
    COLOR_ATTACHMENT7: 36071
    COLOR_ATTACHMENT8: 36072
    COLOR_ATTACHMENT9: 36073
    COMPARE_REF_TO_TEXTURE: 34894
    CONDITION_SATISFIED: 37148
    COPY_READ_BUFFER: 36662
    COPY_READ_BUFFER_BINDING: 36662
    COPY_WRITE_BUFFER: 36663
    COPY_WRITE_BUFFER_BINDING: 36663
    CURRENT_QUERY: 34917
    DEPTH: 6145
    DEPTH_COMPONENT24: 33190
    DEPTH_COMPONENT32F: 36012
    DEPTH24_STENCIL8: 35056
    DEPTH32F_STENCIL8: 36013
    DRAW_BUFFER0: 34853
    DRAW_BUFFER1: 34854
    DRAW_BUFFER10: 34863
    DRAW_BUFFER11: 34864
    DRAW_BUFFER12: 34865
    DRAW_BUFFER13: 34866
    DRAW_BUFFER14: 34867
    DRAW_BUFFER15: 34868
    DRAW_BUFFER2: 34855
    DRAW_BUFFER3: 34856
    DRAW_BUFFER4: 34857
    DRAW_BUFFER5: 34858
    DRAW_BUFFER6: 34859
    DRAW_BUFFER7: 34860
    DRAW_BUFFER8: 34861
    DRAW_BUFFER9: 34862
    DRAW_FRAMEBUFFER: 36009
    DRAW_FRAMEBUFFER_BINDING: 36006
    DYNAMIC_COPY: 35050
    DYNAMIC_READ: 35049
    FLOAT_32_UNSIGNED_INT_24_8_REV: 36269
    FLOAT_MAT2x3: 35685
    FLOAT_MAT2x4: 35686
    FLOAT_MAT3x2: 35687
    FLOAT_MAT3x4: 35688
    FLOAT_MAT4x2: 35689
    FLOAT_MAT4x3: 35690
    FRAGMENT_SHADER_DERIVATIVE_HINT: 35723
    FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 33301
    FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 33300
    FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 33296
    FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 33297
    FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 33302
    FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 33299
    FRAMEBUFFER_ATTACHMENT_RED_SIZE: 33298
    FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 33303
    FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: 36052
    FRAMEBUFFER_DEFAULT: 33304
    FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: 36182
    HALF_FLOAT: 5131
    INT_2_10_10_10_REV: 36255
    INT_SAMPLER_2D: 36298
    INT_SAMPLER_2D_ARRAY: 36303
    INT_SAMPLER_3D: 36299
    INT_SAMPLER_CUBE: 36300
    INTERLEAVED_ATTRIBS: 35980
    INVALID_INDEX: 4294967295
    MAX: 32776
    MAX_3D_TEXTURE_SIZE: 32883
    MAX_ARRAY_TEXTURE_LAYERS: 35071
    MAX_CLIENT_WAIT_TIMEOUT_WEBGL: 37447
    MAX_COLOR_ATTACHMENTS: 36063
    MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 35379
    MAX_COMBINED_UNIFORM_BLOCKS: 35374
    MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 35377
    MAX_DRAW_BUFFERS: 34852
    MAX_ELEMENT_INDEX: 36203
    MAX_ELEMENTS_INDICES: 33001
    MAX_ELEMENTS_VERTICES: 33000
    MAX_FRAGMENT_INPUT_COMPONENTS: 37157
    MAX_FRAGMENT_UNIFORM_BLOCKS: 35373
    MAX_FRAGMENT_UNIFORM_COMPONENTS: 35657
    MAX_PROGRAM_TEXEL_OFFSET: 35077
    MAX_SAMPLES: 36183
    MAX_SERVER_WAIT_TIMEOUT: 37137
    MAX_TEXTURE_LOD_BIAS: 34045
    MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 35978
    MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 35979
    MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 35968
    MAX_UNIFORM_BLOCK_SIZE: 35376
    MAX_UNIFORM_BUFFER_BINDINGS: 35375
    MAX_VARYING_COMPONENTS: 35659
    MAX_VERTEX_OUTPUT_COMPONENTS: 37154
    MAX_VERTEX_UNIFORM_BLOCKS: 35371
    MAX_VERTEX_UNIFORM_COMPONENTS: 35658
    MIN: 32775
    MIN_PROGRAM_TEXEL_OFFSET: 35076
    OBJECT_TYPE: 37138
    PACK_ROW_LENGTH: 3330
    PACK_SKIP_PIXELS: 3332
    PACK_SKIP_ROWS: 3331
    PIXEL_PACK_BUFFER: 35051
    PIXEL_PACK_BUFFER_BINDING: 35053
    PIXEL_UNPACK_BUFFER: 35052
    PIXEL_UNPACK_BUFFER_BINDING: 35055
    QUERY_RESULT: 34918
    QUERY_RESULT_AVAILABLE: 34919
    R11F_G11F_B10F: 35898
    R16F: 33325
    R16I: 33331
    R16UI: 33332
    R32F: 33326
    R32I: 33333
    R32UI: 33334
    R8: 33321
    R8_SNORM: 36756
    R8I: 33329
    R8UI: 33330
    RASTERIZER_DISCARD: 35977
    READ_BUFFER: 3074
    READ_FRAMEBUFFER: 36008
    READ_FRAMEBUFFER_BINDING: 36010
    RED: 6403
    RED_INTEGER: 36244
    RENDERBUFFER_SAMPLES: 36011
    RG: 33319
    RG_INTEGER: 33320
    RG16F: 33327
    RG16I: 33337
    RG16UI: 33338
    RG32F: 33328
    RG32I: 33339
    RG32UI: 33340
    RG8: 33323
    RG8_SNORM: 36757
    RG8I: 33335
    RG8UI: 33336
    RGB_INTEGER: 36248
    RGB10_A2: 32857
    RGB10_A2UI: 36975
    RGB16F: 34843
    RGB16I: 36233
    RGB16UI: 36215
    RGB32F: 34837
    RGB32I: 36227
    RGB32UI: 36209
    RGB8: 32849
    RGB8_SNORM: 36758
    RGB8I: 36239
    RGB8UI: 36221
    RGB9_E5: 35901
    RGBA_INTEGER: 36249
    RGBA16F: 34842
    RGBA16I: 36232
    RGBA16UI: 36214
    RGBA32F: 34836
    RGBA32I: 36226
    RGBA32UI: 36208
    RGBA8_SNORM: 36759
    RGBA8I: 36238
    RGBA8UI: 36220
    SAMPLER_2D_ARRAY: 36289
    SAMPLER_2D_ARRAY_SHADOW: 36292
    SAMPLER_2D_SHADOW: 35682
    SAMPLER_3D: 35679
    SAMPLER_BINDING: 35097
    SAMPLER_CUBE_SHADOW: 36293
    SEPARATE_ATTRIBS: 35981
    SIGNALED: 37145
    SIGNED_NORMALIZED: 36764
    SRGB: 35904
    SRGB8: 35905
    SRGB8_ALPHA8: 35907
    STATIC_COPY: 35046
    STATIC_READ: 35045
    STENCIL: 6146
    STREAM_COPY: 35042
    STREAM_READ: 35041
    SYNC_CONDITION: 37139
    SYNC_FENCE: 37142
    SYNC_FLAGS: 37141
    SYNC_FLUSH_COMMANDS_BIT: 1
    SYNC_GPU_COMMANDS_COMPLETE: 37143
    SYNC_STATUS: 37140
    TEXTURE_2D_ARRAY: 35866
    TEXTURE_3D: 32879
    TEXTURE_BASE_LEVEL: 33084
    TEXTURE_BINDING_2D_ARRAY: 35869
    TEXTURE_BINDING_3D: 32874
    TEXTURE_COMPARE_FUNC: 34893
    TEXTURE_COMPARE_MODE: 34892
    TEXTURE_IMMUTABLE_FORMAT: 37167
    TEXTURE_IMMUTABLE_LEVELS: 33503
    TEXTURE_MAX_LEVEL: 33085
    TEXTURE_MAX_LOD: 33083
    TEXTURE_MIN_LOD: 33082
    TEXTURE_WRAP_R: 32882
    TIMEOUT_EXPIRED: 37147
    TIMEOUT_IGNORED: -1
    TRANSFORM_FEEDBACK: 36386
    TRANSFORM_FEEDBACK_ACTIVE: 36388
    TRANSFORM_FEEDBACK_BINDING: 36389
    TRANSFORM_FEEDBACK_BUFFER: 35982
    TRANSFORM_FEEDBACK_BUFFER_BINDING: 35983
    TRANSFORM_FEEDBACK_BUFFER_MODE: 35967
    TRANSFORM_FEEDBACK_BUFFER_SIZE: 35973
    TRANSFORM_FEEDBACK_BUFFER_START: 35972
    TRANSFORM_FEEDBACK_PAUSED: 36387
    TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: 35976
    TRANSFORM_FEEDBACK_VARYINGS: 35971
    UNIFORM_ARRAY_STRIDE: 35388
    UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: 35395
    UNIFORM_BLOCK_ACTIVE_UNIFORMS: 35394
    UNIFORM_BLOCK_BINDING: 35391
    UNIFORM_BLOCK_DATA_SIZE: 35392
    UNIFORM_BLOCK_INDEX: 35386
    UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: 35398
    UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: 35396
    UNIFORM_BUFFER: 35345
    UNIFORM_BUFFER_BINDING: 35368
    UNIFORM_BUFFER_OFFSET_ALIGNMENT: 35380
    UNIFORM_BUFFER_SIZE: 35370
    UNIFORM_BUFFER_START: 35369
    UNIFORM_IS_ROW_MAJOR: 35390
    UNIFORM_MATRIX_STRIDE: 35389
    UNIFORM_OFFSET: 35387
    UNIFORM_SIZE: 35384
    UNIFORM_TYPE: 35383
    UNPACK_IMAGE_HEIGHT: 32878
    UNPACK_ROW_LENGTH: 3314
    UNPACK_SKIP_IMAGES: 32877
    UNPACK_SKIP_PIXELS: 3316
    UNPACK_SKIP_ROWS: 3315
    UNSIGNALED: 37144
    UNSIGNED_INT_10F_11F_11F_REV: 35899
    UNSIGNED_INT_2_10_10_10_REV: 33640
    UNSIGNED_INT_24_8: 34042
    UNSIGNED_INT_5_9_9_9_REV: 35902
    UNSIGNED_INT_SAMPLER_2D: 36306
    UNSIGNED_INT_SAMPLER_2D_ARRAY: 36311
    UNSIGNED_INT_SAMPLER_3D: 36307
    UNSIGNED_INT_SAMPLER_CUBE: 36308
    UNSIGNED_INT_VEC2: 36294
    UNSIGNED_INT_VEC3: 36295
    UNSIGNED_INT_VEC4: 36296
    UNSIGNED_NORMALIZED: 35863
    VERTEX_ARRAY_BINDING: 34229
    VERTEX_ATTRIB_ARRAY_DIVISOR: 35070
    VERTEX_ATTRIB_ARRAY_INTEGER: 35069
    WAIT_FAILED: 37149

    Methods

    • Parameters

      • primitiveMode: number

      Returns void

    • Parameters

      Returns void

    • Parameters

      • target: number
      • index: number
      • buffer: WebGLBuffer
      • offset: number
      • size: number

      Returns void

    • Parameters

      • srcX0: number
      • srcY0: number
      • srcX1: number
      • srcY1: number
      • dstX0: number
      • dstY0: number
      • dstX1: number
      • dstY1: number
      • mask: number
      • filter: number

      Returns void

    • Parameters

      • buffer: number
      • drawbuffer: number
      • depth: number
      • stencil: number

      Returns void

    • Parameters

      • buffer: number
      • drawbuffer: number
      • values: Float32List
      • OptionalsrcOffset: number

      Returns void

    • Parameters

      • buffer: number
      • drawbuffer: number
      • values: Iterable<number, any, any>
      • OptionalsrcOffset: number

      Returns void

    • Parameters

      • buffer: number
      • drawbuffer: number
      • values: Int32List
      • OptionalsrcOffset: number

      Returns void

    • Parameters

      • buffer: number
      • drawbuffer: number
      • values: Iterable<number, any, any>
      • OptionalsrcOffset: number

      Returns void

    • Parameters

      • buffer: number
      • drawbuffer: number
      • values: Uint32List
      • OptionalsrcOffset: number

      Returns void

    • Parameters

      • buffer: number
      • drawbuffer: number
      • values: Iterable<number, any, any>
      • OptionalsrcOffset: number

      Returns void

    • Parameters

      Returns number

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • depth: number
      • border: number
      • imageSize: number
      • offset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • depth: number
      • border: number
      • srcData: ArrayBufferView
      • OptionalsrcOffset: number
      • OptionalsrcLengthOverride: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • zoffset: number
      • width: number
      • height: number
      • depth: number
      • format: number
      • imageSize: number
      • offset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • zoffset: number
      • width: number
      • height: number
      • depth: number
      • format: number
      • srcData: ArrayBufferView
      • OptionalsrcOffset: number
      • OptionalsrcLengthOverride: number

      Returns void

    • Parameters

      • readTarget: number
      • writeTarget: number
      • readOffset: number
      • writeOffset: number
      • size: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • zoffset: number
      • x: number
      • y: number
      • width: number
      • height: number

      Returns void

    • Parameters

      • mode: number
      • first: number
      • count: number
      • instanceCount: number

      Returns void

    • Parameters

      • buffers: number[]

      Returns void

    • Parameters

      Returns void

    • Parameters

      • mode: number
      • count: number
      • type: number
      • offset: number
      • instanceCount: number

      Returns void

    • Parameters

      • mode: number
      • start: number
      • end: number
      • count: number
      • type: number
      • offset: number

      Returns void

    • Parameters

      • target: number

      Returns void

    • Parameters

      • target: number
      • attachment: number
      • texture: WebGLTexture
      • level: number
      • layer: number

      Returns void

    • Parameters

      Returns string

    • Parameters

      Returns any

    • Parameters

      Returns any

    • Parameters

      Returns any

    • Parameters

      • target: number
      • srcByteOffset: number
      • dstBuffer: ArrayBufferView
      • OptionaldstOffset: number
      • Optionallength: number

      Returns void

    • Parameters

      • target: number
      • index: number

      Returns any

    • Parameters

      • target: number
      • internalformat: number
      • pname: number

      Returns any

    • Parameters

      Returns number

    • Parameters

      • target: number
      • attachments: number[]

      Returns void

    • Parameters

      • target: number
      • attachments: Iterable<number, any, any>

      Returns void

    • Parameters

      • target: number
      • attachments: number[]
      • x: number
      • y: number
      • width: number
      • height: number

      Returns void

    • Parameters

      • target: number
      • attachments: Iterable<number, any, any>
      • x: number
      • y: number
      • width: number
      • height: number

      Returns void

    • Parameters

      • src: number

      Returns void

    • Parameters

      • target: number
      • samples: number
      • internalformat: number
      • width: number
      • height: number

      Returns void

    • Parameters

      Returns void

    • Parameters

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • depth: number
      • border: number
      • format: number
      • type: number
      • pboOffset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • depth: number
      • border: number
      • format: number
      • type: number
      • source: TexImageSource

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • depth: number
      • border: number
      • format: number
      • type: number
      • srcData: ArrayBufferView

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • depth: number
      • border: number
      • format: number
      • type: number
      • srcData: ArrayBufferView
      • srcOffset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • internalformat: number
      • width: number
      • height: number
      • depth: number
      • border: number
      • format: number
      • type: number
      • source: TexImageSourceWebCodecs

      Returns void

    • Parameters

      • target: number
      • levels: number
      • internalformat: number
      • width: number
      • height: number

      Returns void

    • Parameters

      • target: number
      • levels: number
      • internalformat: number
      • width: number
      • height: number
      • depth: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • zoffset: number
      • width: number
      • height: number
      • depth: number
      • format: number
      • type: number
      • pboOffset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • zoffset: number
      • width: number
      • height: number
      • depth: number
      • format: number
      • type: number
      • source: TexImageSource

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • zoffset: number
      • width: number
      • height: number
      • depth: number
      • format: number
      • type: number
      • srcData: ArrayBufferView
      • OptionalsrcOffset: number

      Returns void

    • Parameters

      • target: number
      • level: number
      • xoffset: number
      • yoffset: number
      • zoffset: number
      • width: number
      • height: number
      • depth: number
      • format: number
      • type: number
      • source: TexImageSourceWebCodecs

      Returns void

    • Parameters

      Returns void

    • Parameters

      Returns void

    • Parameters

      • program: WebGLProgram
      • uniformBlockIndex: number
      • uniformBlockBinding: number

      Returns void

    • Parameters

      Returns void

    • Parameters

      Returns void

    • Parameters

      Returns void

    • Parameters

      Returns void

    • Parameters

      Returns void

    • Parameters

      Returns void

    • Parameters

      Returns void

    • Parameters

      Returns void

    • Parameters

      Returns void

    • Parameters

      Returns void

    • Parameters

      Returns void

    • Parameters

      Returns void

    • Parameters

      • index: number
      • divisor: number

      Returns void

    • Parameters

      • index: number
      • x: number
      • y: number
      • z: number
      • w: number

      Returns void

    • Parameters

      Returns void

    • Parameters

      • index: number
      • values: Iterable<number, any, any>

      Returns void

    • Parameters

      • index: number
      • x: number
      • y: number
      • z: number
      • w: number

      Returns void

    • Parameters

      Returns void

    • Parameters

      • index: number
      • values: Iterable<number, any, any>

      Returns void

    • Parameters

      • index: number
      • size: number
      • type: number
      • stride: number
      • offset: number

      Returns void

    • Parameters

      Returns void