Interface GamepadHapticActuator

    interface GamepadHapticActuator {
        playEffect(type: GamepadHapticEffectType, params?: GamepadEffectParameters): Promise<GamepadHapticsResult>;
        pulse(value: number, duration: number): Promise<boolean>;
        reset(): Promise<GamepadHapticsResult>;
    }

    Methods

    • The pulse() method of the GamepadHapticActuator interface makes the hardware pulse at a certain intensity for a specified duration.

      Parameters

      • value: number

        A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).

      • duration: number

        A double representing the duration of the pulse, in milliseconds.

      Returns Promise<boolean>

      A promise that resolves with a value of true when the pulse has successfully completed.

      Repeated calls to pulse() override the previous calls if they are still ongoing.