Interface GPUTextureViewDescriptor
arrayLayerCount?: number;
aspect?: GPUTextureAspect;
baseArrayLayer?: number;
baseMipLevel?: number;
dimension?: GPUTextureViewDimension;
format?: GPUTextureFormat;
label?: string;
mipLevelCount?: number;
usage?: number;
}
Hierarchy
- GPUObjectDescriptorBase
- GPUTextureViewDescriptor (View Summary)
Properties
Optional
arrayLayerCount
Optional
aspect
Which aspect(s) of the texture are accessible to the texture view.
Optional
baseArrayLayer
The index of the first array layer accessible to the texture view.
Optional
baseMipLevel
The first (most detailed) mipmap level accessible to the texture view.
Optional
dimension
The dimension to view the texture as.
Optional
format
The format of the texture view. Must be either the GPUTextureDescriptor#format of the texture or one of the GPUTextureDescriptor#viewFormats specified during its creation.
Optional
label
The initial value of GPUObjectBase.label.
Optional
mipLevelCount
How many mipmap levels, starting with GPUTextureViewDescriptor#baseMipLevel, are accessible to the texture view.
Optional
usage
The allowed usage(s) for the texture view. Must be a subset of the GPUTexture#usage flags of the texture. If 0, defaults to the full set of GPUTexture#usage flags of the texture. Note: If the view's GPUTextureViewDescriptor#format doesn't support all of the texture's GPUTextureDescriptor#usages, the default will fail, and the view's GPUTextureViewDescriptor#usage must be specified explicitly.
How many array layers, starting with GPUTextureViewDescriptor#baseArrayLayer, are accessible to the texture view.