Interface GPUTexelCopyBufferLayout
                 
                    
                  Hierarchy
              
              - GPUTexelCopyBufferLayout (View Summary)
 Index
Properties
 Properties
OptionalbytesPerRow  
bytesPerRow?: number
Optionaloffset
offset?: number
The offset, in bytes, from the beginning of the texel data source (such as a GPUTexelCopyBufferInfo.buffer) to the start of the texel data within that source.
OptionalrowsPerImage  
rowsPerImage?: number
Number of texel block rows per single texel image of the texture. GPUTexelCopyBufferLayout#rowsPerImage × GPUTexelCopyBufferLayout#bytesPerRow is the stride, in bytes, between the beginning of each texel image of data and the subsequent texel image. Required if there are multiple texel images (i.e. the copy depth is more than one).
The stride, in bytes, between the beginning of each texel block row and the subsequent texel block row. Required if there are multiple texel block rows (i.e. the copy height or depth is more than one block).