Interface GPURenderPassColorAttachment

    interface GPURenderPassColorAttachment {
        clearValue?: GPUColor;
        depthSlice?: number;
        loadOp: GPULoadOp;
        resolveTarget?: GPUTextureView;
        storeOp: GPUStoreOp;
        view: GPUTextureView;
    }

    Properties

    clearValue?: GPUColor

    Indicates the value to clear GPURenderPassColorAttachment#view to prior to executing the render pass. If not map/exist|provided, defaults to {r: 0, g: 0, b: 0, a: 0}. Ignored if GPURenderPassColorAttachment#loadOp is not GPULoadOp#"clear". The components of GPURenderPassColorAttachment#clearValue are all double values. They are converted [$to a texel value of texture format$] matching the render attachment. If conversion fails, a validation error is generated.

    depthSlice?: number

    Indicates the depth slice index of GPUTextureViewDimension#"3d" GPURenderPassColorAttachment#view that will be output to for this color attachment.

    loadOp: GPULoadOp

    Indicates the load operation to perform on GPURenderPassColorAttachment#view prior to executing the render pass. Note: It is recommended to prefer clearing; see GPULoadOp#"clear" for details.

    resolveTarget?: GPUTextureView

    A GPUTextureView describing the texture subresource that will receive the resolved output for this color attachment if GPURenderPassColorAttachment#view is multisampled.

    storeOp: GPUStoreOp

    The store operation to perform on GPURenderPassColorAttachment#view after executing the render pass.

    A GPUTextureView describing the texture subresource that will be output to for this color attachment.