Interface GPUPipelineLayoutDescriptor

    interface GPUPipelineLayoutDescriptor {
        bindGroupLayouts: Iterable<GPUBindGroupLayout, any, any>;
        label?: string;
    }
    Hierarchy

    Properties

    attribute in the {@link GPUShaderModule}, with the `N`th element corresponding with `@group(N)`.

    Properties

    label?: string

    The initial value of GPUObjectBase.label.

    attribute in the {@link GPUShaderModule}, with the `N`th element corresponding with `@group(N)`.

    bindGroupLayouts: Iterable<GPUBindGroupLayout, any, any>

    A list of GPUBindGroupLayouts the pipeline will use. Each element corresponds to a