Interface GPUMultisampleState
 Index
Properties
 Properties
OptionalalphaToCoverageEnabled   
alphaToCoverageEnabled?: boolean
Optionalcount
count?: number
Number of samples per pixel. This GPURenderPipeline will be compatible only with attachment textures (GPURenderPassDescriptor#colorAttachments and GPURenderPassDescriptor#depthStencilAttachment) with matching GPUTextureDescriptor#sampleCounts.
Optionalmask
mask?: number
Mask determining which samples are written to.
When
trueindicates that a fragment's alpha channel should be used to generate a sample coverage mask.