Interface GPUMultisampleState
Index
Properties
Properties
Optional
alphaToCoverageEnabled
alphaToCoverageEnabled ?: boolean
Optional
count
count?: number
Number of samples per pixel. This GPURenderPipeline will be compatible only with attachment textures (GPURenderPassDescriptor#colorAttachments and GPURenderPassDescriptor#depthStencilAttachment) with matching GPUTextureDescriptor#sampleCounts.
Optional
mask
mask?: number
Mask determining which samples are written to.
When
true
indicates that a fragment's alpha channel should be used to generate a sample coverage mask.