Interface GPUColorTargetState
interface GPUColorTargetState {
blend?: GPUBlendState;
format: GPUTextureFormat;
writeMask?: number;
}
blend?: GPUBlendState;
format: GPUTextureFormat;
writeMask?: number;
}
 Index
Properties
 Properties
Optionalblend
format
The GPUTextureFormat of this color target. The pipeline will only be compatible with GPURenderPassEncoders which use a GPUTextureView of this format in the corresponding color attachment.
OptionalwriteMask 
writeMask?: number
Bitmask controlling which channels are are written to when drawing to this color target.
The blending behavior for this color target. If left undefined, disables blending for this color target.