Interface GPUBufferDescriptor

    interface GPUBufferDescriptor {
        label?: string;
        mappedAtCreation?: boolean;
        size: number;
        usage: number;
    }
    Hierarchy

    Properties

    label?: string

    The initial value of GPUObjectBase.label.

    mappedAtCreation?: boolean

    If true creates the buffer in an already mapped state, allowing GPUBuffer#getMappedRange to be called immediately. It is valid to set GPUBufferDescriptor#mappedAtCreation to true even if GPUBufferDescriptor#usage does not contain GPUBufferUsage#MAP_READ or GPUBufferUsage#MAP_WRITE. This can be used to set the buffer's initial data. Guarantees that even if the buffer creation eventually fails, it will still appear as if the mapped range can be written/read to until it is unmapped.

    size: number

    The size of the buffer in bytes.

    usage: number

    The allowed usages for the buffer.