Interface GPUBindGroupDescriptor
interface GPUBindGroupDescriptor {
entries: Iterable<GPUBindGroupEntry, any, any>;
label?: string;
layout: GPUBindGroupLayout;
}
entries: Iterable<GPUBindGroupEntry, any, any>;
label?: string;
layout: GPUBindGroupLayout;
}
Hierarchy
- GPUObjectDescriptorBase
- GPUBindGroupDescriptor (view full)
Properties
entries
Optional
label
label?: string
The initial value of GPUObjectBase.label.
layout
The GPUBindGroupLayout the entries of this bind group will conform to.
A list of entries describing the resources to expose to the shader for each binding described by the GPUBindGroupDescriptor#layout.