Interface GPUBindGroupDescriptor

    interface GPUBindGroupDescriptor {
        entries: Iterable<GPUBindGroupEntry, any, any>;
        label?: string;
        layout: GPUBindGroupLayout;
    }
    Hierarchy

    Properties

    Properties

    entries: Iterable<GPUBindGroupEntry, any, any>

    A list of entries describing the resources to expose to the shader for each binding described by the GPUBindGroupDescriptor#layout.

    label?: string

    The initial value of GPUObjectBase.label.

    The GPUBindGroupLayout the entries of this bind group will conform to.