Interface CanvasPath
interface CanvasPath {
arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise?: boolean): void;
arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void;
bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void;
closePath(): void;
ellipse(x: number, y: number, radiusX: number, radiusY: number, rotation: number, startAngle: number, endAngle: number, counterclockwise?: boolean): void;
lineTo(x: number, y: number): void;
moveTo(x: number, y: number): void;
quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void;
rect(x: number, y: number, w: number, h: number): void;
roundRect(x: number, y: number, w: number, h: number, radii?: number | DOMPointInit | (number | DOMPointInit)[]): void;
roundRect(x: number, y: number, w: number, h: number, radii?: number | DOMPointInit | Iterable<number | DOMPointInit, any, any>): void;
}
arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise?: boolean): void;
arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void;
bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void;
closePath(): void;
ellipse(x: number, y: number, radiusX: number, radiusY: number, rotation: number, startAngle: number, endAngle: number, counterclockwise?: boolean): void;
lineTo(x: number, y: number): void;
moveTo(x: number, y: number): void;
quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void;
rect(x: number, y: number, w: number, h: number): void;
roundRect(x: number, y: number, w: number, h: number, radii?: number | DOMPointInit | (number | DOMPointInit)[]): void;
roundRect(x: number, y: number, w: number, h: number, radii?: number | DOMPointInit | Iterable<number | DOMPointInit, any, any>): void;
}
Hierarchy
Index
Methods
arc
arcTo
bezierCurveTo
closePath
ellipse
lineTo
moveTo
quadraticCurveTo
rect
roundRect
- round
Rect (x, y, w, h, radii?): void Parameters
- x: number
- y: number
- w: number
- h: number
Optional
radii: number | DOMPointInit | (number | DOMPointInit)[]
Returns void
- round
Rect (x, y, w, h, radii?): void Parameters
- x: number
- y: number
- w: number
- h: number
Optional
radii: number | DOMPointInit | Iterable<number | DOMPointInit, any, any>
Returns void
MDN Reference