Interface AudioBuffer
interface AudioBuffer {
duration: number;
length: number;
numberOfChannels: number;
sampleRate: number;
copyFromChannel(
destination: Float32Array,
channelNumber: number,
bufferOffset?: number,
): void;
copyToChannel(
source: Float32Array,
channelNumber: number,
bufferOffset?: number,
): void;
getChannelData(channel: number): Float32Array;
}
duration: number;
length: number;
numberOfChannels: number;
sampleRate: number;
copyFromChannel(
destination: Float32Array,
channelNumber: number,
bufferOffset?: number,
): void;
copyToChannel(
source: Float32Array,
channelNumber: number,
bufferOffset?: number,
): void;
getChannelData(channel: number): Float32Array;
}
 Index
Properties
Methods
 Properties
Readonlyduration
duration: number
Readonlylength
length: number
ReadonlynumberOfChannels  
numberOfChannels: number
ReadonlysampleRate 
sampleRate: number
 Methods
copyFromChannel  
- copyFromChannel(
 destination: Float32Array,
 channelNumber: number,
 bufferOffset?: number,
 ): void
- Parameters- destination: Float32Array
- channelNumber: number
- OptionalbufferOffset: number
 - Returns void
copyToChannel  
- copyToChannel(
 source: Float32Array,
 channelNumber: number,
 bufferOffset?: number,
 ): void
- Parameters- source: Float32Array
- channelNumber: number
- OptionalbufferOffset: number
 - Returns void
getChannelData  
- getChannelData(channel: number): Float32Array
- Parameters- channel: number
 - Returns Float32Array
A short audio asset residing in memory, created from an audio file using the AudioContext.decodeAudioData() method, or from raw data using AudioContext.createBuffer(). Once put into an AudioBuffer, the audio can then be played by being passed into an AudioBufferSourceNode.
MDN Reference