Readonly audioAvailable only in secure contexts.
Readonly currentReadonly destinationReadonly lengthReadonly listenerReadonly sampleReadonly stateOptional options: boolean | AddEventListenerOptionsOptional options: boolean | AddEventListenerOptionsOptional numberOfInputs: numberOptional numberOfOutputs: numberOptional constraints: PeriodicWaveConstraintsOptional constraints: PeriodicWaveConstraintsOptional bufferSize: numberOptional numberOfInputChannels: numberOptional numberOfOutputChannels: numberOptional successCallback: DecodeSuccessCallbackOptional errorCallback: DecodeErrorCallbackDispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.
Optional options: boolean | EventListenerOptionsOptional options: boolean | EventListenerOptions
An AudioContext interface representing an audio-processing graph built from linked together AudioNodes. In contrast with a standard AudioContext, an OfflineAudioContext doesn't render the audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an AudioBuffer.
MDN Reference