Readonly
audioAvailable only in secure contexts.
Readonly
currentReadonly
destinationReadonly
lengthReadonly
listenerReadonly
sampleReadonly
stateOptional
options: boolean | AddEventListenerOptionsOptional
options: boolean | AddEventListenerOptionsOptional
numberOfInputs: numberOptional
numberOfOutputs: numberOptional
constraints: PeriodicWaveConstraintsOptional
constraints: PeriodicWaveConstraintsOptional
bufferSize: numberOptional
numberOfInputChannels: numberOptional
numberOfOutputChannels: numberOptional
successCallback: DecodeSuccessCallbackOptional
errorCallback: DecodeErrorCallbackDispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.
Optional
options: boolean | EventListenerOptionsOptional
options: boolean | EventListenerOptions
An AudioContext interface representing an audio-processing graph built from linked together AudioNodes. In contrast with a standard AudioContext, an OfflineAudioContext doesn't render the audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an AudioBuffer.
MDN Reference