Optional depthOptional fragmentDescribes the fragment shader entry point of the pipeline and its output colors. If not map/exist|provided, the [[#no-color-output]] mode is enabled.
Optional labelThe initial value of GPUObjectBase#label|GPUObjectBase.label.
The GPUPipelineLayout for this pipeline, or GPUAutoLayoutMode#"auto" to generate the pipeline layout automatically. Note: If GPUAutoLayoutMode#"auto" is used the pipeline cannot share GPUBindGroups with any other pipelines.
Optional multisampleDescribes the multi-sampling properties of the pipeline.
Optional primitiveDescribes the primitive-related properties of the pipeline.
Describes the vertex shader entry point of the pipeline and its input buffer layouts.
Describes the optional depth-stencil properties, including the testing, operations, and bias.