The index to set the bind group at.
Bind group to use for subsequent render or compute commands. <!--The overload appears to be confusing bikeshed, and it ends up expecting this to define the arguments for the 5-arg variant of the method, despite the "for" explicitly pointing at the 3-arg variant. See
Optional dynamicOffsets: Iterable<number>Array containing buffer offsets in bytes for each entry in
bindGroup marked as buffer.hasDynamicOffset.-->
Sets the current GPUBindGroup for the given index, specifying dynamic offsets as a subset of a Uint32Array.
The index to set the bind group at.
Bind group to use for subsequent render or compute commands.
Array containing buffer offsets in bytes for each entry in
bindGroup marked as buffer.hasDynamicOffset.
Offset in elements into dynamicOffsetsData where the
buffer offset data begins.
Number of buffer offsets to read from dynamicOffsetsData.
Sets the current GPUBindGroup for the given index.