A unique identifier for a resource binding within the GPUBindGroup, corresponding to a GPUBindGroupLayoutEntry#binding|GPUBindGroupLayoutEntry.binding and a
attribute in the GPUShaderModule.
The resource to bind, which may be a GPUSampler, GPUTextureView, GPUExternalTexture, or GPUBufferBinding.
A unique identifier for a resource binding within the GPUBindGroup, corresponding to a GPUBindGroupLayoutEntry#binding|GPUBindGroupLayoutEntry.binding and a