Readonly audioAvailable only in secure contexts.
Readonly baseReadonly currentReadonly destinationReadonly listenerReadonly outputReadonly sampleReadonly stateOptional options: boolean | AddEventListenerOptionsOptional options: boolean | AddEventListenerOptionsOptional numberOfInputs: numberOptional numberOfOutputs: numberOptional constraints: PeriodicWaveConstraintsOptional constraints: PeriodicWaveConstraintsOptional bufferSize: numberOptional numberOfInputChannels: numberOptional numberOfOutputChannels: numberOptional successCallback: DecodeSuccessCallbackOptional errorCallback: DecodeErrorCallbackDispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.
Optional options: boolean | EventListenerOptionsOptional options: boolean | EventListenerOptions
An audio-processing graph built from audio modules linked together, each represented by an AudioNode.
MDN Reference