Interface AudioBufferSourceNode

An AudioScheduledSourceNode which represents an audio source consisting of in-memory audio data, stored in an AudioBuffer. It's especially useful for playing back audio which has particularly stringent timing accuracy requirements, such as for sounds that must match a specific rhythm and can be kept in memory rather than being played from disk or the network.

MDN Reference

Hierarchy

Properties

buffer: AudioBuffer
channelCount: number
channelCountMode: ChannelCountMode
channelInterpretation: ChannelInterpretation
detune: AudioParam
loop: boolean
loopEnd: number
loopStart: number
numberOfInputs: number
numberOfOutputs: number
onended: ((this, ev) => any)

Type declaration

playbackRate: AudioParam

Methods

  • Parameters

    • destinationNode: AudioNode
    • Optional output: number
    • Optional input: number

    Returns AudioNode

  • Parameters

    • destinationParam: AudioParam
    • Optional output: number

    Returns void

  • Returns void

  • Parameters

    • output: number

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Parameters

    • destinationNode: AudioNode
    • output: number
    • input: number

    Returns void

  • Parameters

    Returns void

  • Parameters

    Returns void

  • Dispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.

    MDN Reference

    Parameters

    Returns boolean

  • Parameters

    • Optional when: number
    • Optional offset: number
    • Optional duration: number

    Returns void

  • Parameters

    • Optional when: number

    Returns void