Readonly contextReadonly detuneReadonly numberReadonly numberReadonly playbackOptional options: boolean | AddEventListenerOptionsOptional options: boolean | AddEventListenerOptionsOptional output: numberOptional input: numberOptional output: numberDispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.
Optional options: boolean | EventListenerOptionsOptional options: boolean | EventListenerOptions
An AudioScheduledSourceNode which represents an audio source consisting of in-memory audio data, stored in an AudioBuffer. It's especially useful for playing back audio which has particularly stringent timing accuracy requirements, such as for sounds that must match a specific rhythm and can be kept in memory rather than being played from disk or the network.
MDN Reference